implement the deactivation of the chat messages enabled by default
* also update copyright and readme for this work.. original one are stalled
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README.md
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README.md
@ -13,9 +13,7 @@ This mod is named `antipvp` and add a priv that give PvP(Player vs Player) invul
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## tech information
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This is a fork from original https://notabug.org/gnuhacker/antipvp if still exits.
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Main difference are:
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Inproved version of the mod and maybe in future anti damage mod, main features are:
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* the message event is configurable so it doesn't flood the chat for every hit
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on multiple attacks (to all players or only involved)
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@ -33,9 +31,6 @@ The `PVP` term means player versus player.
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Can be downloaded from https://codeberg.org/minenux/minetest-mod-antipvp and
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must be named as `antipvp`.
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Original work can be downloaded from https://notabug.org/gnuhacker/pvpinvul if still exits.
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### Configuration
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You can set those configurations in the mod tab at the gui, or added those option
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@ -45,7 +40,8 @@ to the minetest config file at game directory, to the main global config file.
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| -------------------- | ---- | ------- | ----------- |
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| pvpinvul_kill_hitter | bool | false | if enable, players that hit will be killed. |
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| pvpinvul_admin_privs | bool | true | if enable, the admin of the server will be automaticaly with antipvp privilegies. |
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| pvpinvul_send_to_all | bool | true | if enable, when a hitter try to hurt to a invulnerable player, send the message to all players. |
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| pvpinvul_send_notify | bool | true | if enable, permit to send notifications chat messages to involved players, check the next setting for details |
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| pvpinvul_send_to_all | bool | false | if enable, when a hitter try to hurt to a invulnerable player, send the message to all players. |
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For more info check https://codeberg.org/venenux/venenux-minetest/src/branch/master/tutorials/manage-minetest-configuration.md
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init.lua
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init.lua
@ -1,6 +1,7 @@
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-- Copyright (C) 2021 Sandro Del Toro De Ana
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-- Copyright (C) 2022 PICCORO Lenz McKAY
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-- This file is part of antipvp Minetest Mod.
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@ -48,7 +49,14 @@ local kill_hitter = core.settings:get_bool("antipvp_kill_hitter") or false
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local admin_privs = core.settings:get_bool("antipvp_admin_privs") or true
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local send_to_all = core.settings:get_bool("antipvp_send_to_all") or true
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local send_notify = core.settings:get_bool("antipvp_send_notify") or true
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local send_to_all = core.settings:get_bool("antipvp_send_to_all") or false
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if kill_hitter == nil then kill_hitter = false end
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if admin_privs == nil then admin_privs = true end
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if send_notify == nil then send_notify = true end
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if send_to_all == nil then send_to_all = false end
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-- compat with irc mod fork
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if core.get_modpath("irc") then
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@ -89,12 +97,14 @@ core.register_on_punchplayer(
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core.chat_send_player(hitter_name, S("You can not hurt a God") )
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core.chat_send_player(player_name, S("@1 try hurt you", hitter_name) )
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if core.get_modpath("irc") then
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if send_to_all then
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irc.saysec(hitter_name.." try hurt to "..player_name)
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else
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irc.saysec(player_name, hitter_name.." try hurt you")
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if send_notify then
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if send_to_all then
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irc.saysec(hitter_name.." try hurt to "..player_name)
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else
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irc.saysec(player_name, hitter_name.." try hurt you")
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end
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end
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minetest.log("error","[antipvp] "..hitter_name.." try hurt to "..player_name)
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minetest.log("error","[antipvp] "..hitter_name.." try hurt to "..player_name)
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end
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return true
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end
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mod.conf
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mod.conf
@ -1,3 +1,4 @@
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name = antipvp
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title = antipvp
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optional_depends = irc
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description = PVP Invulnerability Privilege for players
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@ -5,5 +5,8 @@ antipvp_kill_hitter (Kill hitter to antipvp privilegies) bool false
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# if enable admin will be pvp invulnerable
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antipvp_admin_privs (Give automatically to the admin of server pvp invulnerable privs) bool true
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# if enabled send the notification of try to hurst you to the player
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antipvp_send_notify (Send or not message notifiacion in chat of those involved) bool true
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# if enabled send the activity of hurt to invulnerable players to all the chats!
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antipvp_send_to_all (Send message to all the players and not only those involved) bool true
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antipvp_send_to_all (Send message to all the players and not only those involved) bool false
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