Commit Graph

9 Commits (master)

Author SHA1 Message Date
PICCORO Lenz McKAY 8d515487ce finish the rename to 3d_armor from technic_armor, rename texture usage 2023-01-12 23:51:14 -04:00
mckaygerhard a4bc167bd0 rename mod as 3d_armor_technic and retunrn to the modpack
* the mod was splited in the past due the dependencies.. but now
  the new code determines if are loaded or not, and also manages
  if the dependency are satifased or no.. this is just a
  only one init lua file so manage in external repo its nonsense..
* remove stupid things of luacheck provided by BuckarooBanzay
  not necesary for a simple mod
2023-01-12 22:45:49 -04:00
PICCORO Lenz McKAY 4723a16501 backguard compatibility and reusage of i18n from 3d_armor 2023-01-12 00:01:00 -04:00
OgelGames 64c39ef239 remove unnecessary wear value 2021-10-10 21:20:22 +11:00
OgelGames c83d07419c rework mod
* register armor using `armor:register_armor` (fixes #4)
* improve code readability
* make `technic_worldgen` optional
* add screenshot
* update readme and mod.conf
* remove integration test (unnecessary for a simple mod)
* remove other unnecessary files
2021-10-09 18:30:11 +11:00
David Leal f9348593aa
Add Integration Test 2020-11-04 18:40:50 -06:00
David Leal 388f1c2853
Various changes and improvements (#1)
* Use mod.conf for (soft) dependencies and description.
* Deletes deprecated `depends.txt` and `description.txt`.
* Add GitHub workflow to LuaCheck the code
* Fix minor LuaCheck warnings
2020-11-04 17:17:45 +01:00
BuckarooBanzay 46d1ead160 use translator from 3d_armor
related: https://github.com/minetest-mods/3d_armor/pull/12
2020-08-31 08:04:07 +02:00
stujones11 694642f561 Initial commit 2018-02-11 17:49:22 +00:00