rename mod as 3d_armor_technic and retunrn to the modpack
* the mod was splited in the past due the dependencies.. but now the new code determines if are loaded or not, and also manages if the dependency are satifased or no.. this is just a only one init lua file so manage in external repo its nonsense.. * remove stupid things of luacheck provided by BuckarooBanzay not necesary for a simple mod
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13
.github/workflows/luacheck.yml
vendored
13
.github/workflows/luacheck.yml
vendored
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name: luacheck
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on: [push, pull_request]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@main
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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@ -1,4 +0,0 @@
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globals = {
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"armor",
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"minetest",
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}
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@ -1,4 +1,6 @@
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License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
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License Source Code: Copyright (C) 2023 mckayerhard CC-BY-SA-NC
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License Textures: poet-nohit and numberZero - 2015-2018 WTFPL
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@ -1,4 +1,4 @@
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minetest mod technic_armor
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minetest mod 3d_armor_technic
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============================
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ARMOR from procesed materials
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@ -13,8 +13,8 @@ Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin
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Technical information
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---------------------
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This mod is named `technic_armor` and was part of the `3d_armor`,
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it was slited since version 0.4.11 of `3d_armor`
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This mod is named `3d_armor_technic` and is(was) part of the `3d_armor`,
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it was slited since version 0.4.11 of `3d_armor` now in minenux flavor merged again
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#### Depends
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@ -1 +1 @@
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Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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ARMOR TECH made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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4
init.lua
4
init.lua
@ -4,7 +4,7 @@ local S = armor_i18n.gettext
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local F = armor_i18n.fgettext
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if not minetest.get_modpath("technic_worldgen") then
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minetest.log("warning", S("[technic_armor]: Mod loaded but unused."))
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minetest.log("warning", S("[3d_armor_technic]: Mod loaded but unused."))
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return
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end
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@ -136,7 +136,7 @@ end
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for material, m in pairs(materials) do
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for part, p in pairs(parts) do
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local name = "technic_armor:"..part.."_"..material
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local name = ":3d_armor:"..part.."_"..material
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armor:register_armor(name, {
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description = S("@1 @2", m.name, p.name),
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inventory_image = "technic_armor_inv_"..part.."_"..material..".png",
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2
mod.conf
2
mod.conf
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title = technic_armor
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name = technic_armor
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description = Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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description = ARMOR TECH made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver
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depends = 3d_armor
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optional_depends = default, moreores, technic_worldgen
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