mckaygerhard 2f7b36ea57 update mobs api to 20231105 version date, sync upstream
* Fixed mob damage when riding mobs
  err its better the xclusive player check, minetest api is shit
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Spawn eggs check if mob is available when creating
* fix autodetect ":" to beginning of entity registration for alias_mob
  commit a4cf246fce
  has an error, alias must be registered with `:MODNAME:obejectname`
  so if you dont add the prefix of `:` the default is the mod class parent, so
  swaping here the sustitution detection, for now..
  this addressed older https://notabug.org/TenPlus1/mobs_redo/issues/154
  fixed in good way, also commit b1ad4451a7
* harden spawn log message, better fix for nil checks
  reported, closes https://codeberg.org/tenplus1/mobs_redo#1
  referece at https://github.com/Archtec-io/bugtracker/issues/130
  this are not so good so implement in better way.
2024-03-31 17:03:54 -04:00

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# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=
@1 is owner!=
Missed!=
Already protected!=
@1 has been tamed!=
@1 follows:=
@1 mobs removed.=
Enter name:=
Rename=
Name Tag=
Leather=
Raw Meat=
Meat=
Lasso (right-click animal to put in inventory)=
Net (right-click animal to put in inventory)=
Steel Shears (right-click to shear)=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=
Spawner Active (@1)=
Mob Spawner settings failed!=
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=