update mobs api to 20231105 version date, sync upstream

* Fixed mob damage when riding mobs
  err its better the xclusive player check, minetest api is shit
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Spawn eggs check if mob is available when creating
* fix autodetect ":" to beginning of entity registration for alias_mob
  commit a4cf246fce
  has an error, alias must be registered with `:MODNAME:obejectname`
  so if you dont add the prefix of `:` the default is the mod class parent, so
  swaping here the sustitution detection, for now..
  this addressed older https://notabug.org/TenPlus1/mobs_redo/issues/154
  fixed in good way, also commit b1ad4451a7
* harden spawn log message, better fix for nil checks
  reported, closes https://codeberg.org/tenplus1/mobs_redo#1
  referece at https://github.com/Archtec-io/bugtracker/issues/130
  this are not so good so implement in better way.
master
mckaygerhard 2024-03-31 17:03:54 -04:00
parent 2427384422
commit 2f7b36ea57
20 changed files with 569 additions and 452 deletions

View File

@ -1,4 +1,4 @@
local MP = minetest.get_modpath(minetest.get_current_modname())
local MP = minetest.get_modpath("mobs")
-- Check for translation method
local S
@ -21,22 +21,29 @@ else
end
end
end
local FS = function(...) return minetest.formspec_escape(S(...)) end
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- MineClone2 check
local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230805",
intllib = S,
version = "20231105",
translate = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_ice = "default:ice",
node_snow = minetest.registered_aliases["mapgen_snow"] or "default:snow" or "mcl_core:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"] or "default:dirt" or "mcl_core:dirt"
node_snow = minetest.registered_aliases["mapgen_snow"]
or (use_mc2 and "mcl_core:snow") or "default:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"]
or (use_mc2 and "mcl_core:dirt") or "default:dirt"
}
mobs.fallback_node = mobs.node_dirt
-- localize common functions
local pi = math.pi
local square = math.sqrt
@ -107,7 +114,8 @@ local pathfinder_enable = settings:get_bool("mob_pathfinder_enable") or true
local pathfinding_stuck_timeout = tonumber(
settings:get("mob_pathfinding_stuck_timeout")) or 3.0
-- how long will mob follow path before giving up
local pathfinding_stuck_path_timeout = tonumber(settings:get("mob_pathfinding_stuck_path_timeout")) or 5.0
local pathfinding_stuck_path_timeout = tonumber(
settings:get("mob_pathfinding_stuck_path_timeout")) or 5.0
-- which algorithm to use, Dijkstra(default) or A*_noprefetch or A*
-- fix settings not allowing "*"
local pathfinding_algorithm = settings:get("mob_pathfinding_algorithm") or "Dijkstra"
@ -210,6 +218,7 @@ mobs.mob_class = {
friendly_fire = true,
facing_fence = false,
_breed_countdown = nil,
_tame_countdown = nil,
_cmi_is_mob = true
}
@ -220,21 +229,20 @@ local mob_class_meta = {__index = mob_class}
-- play sound
function mob_class:mob_sound(sound)
if sound then
if not sound then return end
-- higher pitch for a child
local pitch = self.child and 1.5 or 1.0
-- higher pitch for a child
local pitch = self.child and 1.5 or 1.0
-- a little random pitch to be different
pitch = pitch + random(-10, 10) * 0.005
-- a little random pitch to be different
pitch = pitch + random(-10, 10) * 0.005
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
max_hear_distance = self.sounds.distance,
pitch = pitch
}, true)
end
minetest.sound_play(sound, {
object = self.object,
gain = 1.0,
max_hear_distance = (self.sounds and self.sounds.distance) or 10,
pitch = pitch
}, true)
end
@ -825,6 +833,8 @@ function mob_class:update_tag()
text = "\nLoving: " .. (self.hornytimer - (HORNY_TIME + HORNY_AGAIN_TIME))
elseif self.child == true then
text = "\nGrowing: " .. (self.hornytimer - CHILD_GROW_TIME)
elseif self._tame_countdown then
text = "\nTaming: " .. self._tame_countdown
elseif self._breed_countdown then
text = "\nBreeding: " .. self._breed_countdown
end
@ -1580,6 +1590,8 @@ function mob_class:breed()
-- make sure baby is actually there
if ent2 then
textures = self.base_texture
-- using specific child texture (if found)
if self.child_texture then
textures = self.child_texture[1]
@ -1991,8 +2003,7 @@ local function is_peaceful_player(player)
local player_name = player:get_player_name()
-- player priv enabled
if player_name
and minetest.check_player_privs(player_name, "peaceful_player") then
if player_name and minetest.check_player_privs(player_name, "peaceful_player") then
return true
end
end
@ -2328,6 +2339,21 @@ function mob_class:dogswitch(dtime)
end
-- stop attack
function mob_class:stop_attack()
self.attack = nil
self.following = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.path.way = nil
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand", true)
end
-- execute current state (stand, walk, run, attacks)
function mob_class:do_states(dtime)
@ -2478,6 +2504,11 @@ function mob_class:do_states(dtime)
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand")
-- try to turn so we are not stuck
yaw = yaw + random(-1, 1) * 1.5
yaw = self:set_yaw(yaw, 4)
else
self:set_velocity(self.run_velocity)
self:set_animation("walk")
@ -2501,19 +2532,28 @@ function mob_class:do_states(dtime)
--print(" ** stop attacking **", self.name, self.health, dist, self.view_range)
self.attack = nil
self.following = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
self.path.way = nil
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand", true)
self:stop_attack()
return
end
-- check enemy is in sight
local in_sight = self:line_of_sight(
{x = s.x, y = s.y + 0.5, z = s.z},
{x = p.x, y = p.y + 0.5, z = p.z})
-- stop attacking when enemy not seen for 11 seconds
if not in_sight then
self.target_time_lost = (self.target_time_lost or 0) + dtime
if self.target_time_lost > self.attack_patience then
self:stop_attack()
end
else
self.target_time_lost = 0
end
if self.attack_type == "explode" then
yaw_to_pos(self, p)
@ -2528,7 +2568,7 @@ function mob_class:do_states(dtime)
-- start timer when in reach and line of sight
if not self.v_start
and dist <= self.reach
and self:line_of_sight(s, p, 2) then
and in_sight then
self.v_start = true
self.timer = 0
@ -2540,7 +2580,7 @@ function mob_class:do_states(dtime)
-- stop timer if out of reach or direct line of sight
elseif self.allow_fuse_reset
and self.v_start
and (dist > self.reach or not self:line_of_sight(s, p, 2)) then
and (dist > self.reach or not in_sight) then
--print("=== explosion timer stopped")
@ -2574,10 +2614,8 @@ function mob_class:do_states(dtime)
self.blinktimer = 0
if self.blinkstatus then
self.object:set_texture_mod(self.texture_mods)
else
self.object:set_texture_mod(self.texture_mods .. "^[brighten")
end
@ -2590,10 +2628,9 @@ function mob_class:do_states(dtime)
local pos = self.object:get_pos()
-- dont damage anything if area protected or next to waterpathfinding_max_jump
-- dont damage anything if area protected or next to water
if minetest.find_node_near(pos, 1, {"group:water"})
or minetest.is_protected(pos, "") then
node_break_radius = 1
end
@ -3117,15 +3154,16 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
self.following = nil
end
local name = hitter:get_player_name() or ""
local hitter_name = ""
if hitter then if is_player(hitter) then hitter_name = hitter:get_player_name() end end
-- attack puncher and call other mobs for help
if self.passive == false
and self.state ~= "flop"
and self.child == false
and self.attack_players == true
and hitter:get_player_name() ~= self.owner
and not is_invisible(self, name)
and not (is_player(hitter) and hitter_name == self.owner)
and not is_invisible(self, hitter_name)
and self.object ~= hitter then
-- attack whoever punched mob
@ -3134,25 +3172,25 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- alert others to the attack
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
local obj
local ent
for n = 1, #objs do
obj = objs[n]:get_luaentity()
ent = objs[n] and objs[n]:get_luaentity()
if obj and obj._cmi_is_mob then
if ent and ent._cmi_is_mob then
-- only alert members of same mob and assigned helper
if obj.group_attack == true
and obj.state ~= "attack"
and obj.owner ~= name
and (obj.name == self.name or obj.name == self.group_helper) then
obj:do_attack(hitter)
if ent.group_attack == true
and ent.state ~= "attack"
and not (is_player(hitter) and ent.owner == hitter_name)
and (ent.name == self.name or ent.name == self.group_helper) then
ent:do_attack(hitter)
end
-- have owned mobs attack player threat
if obj.owner == name and obj.owner_loyal then
obj:do_attack(self.object)
if is_player(hitter) and ent.owner == hitter_name and ent.owner_loyal then
ent:do_attack(self.object)
end
end
end
@ -3223,6 +3261,28 @@ function mob_class:mob_staticdata()
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
end
-- move existing variables to new table for future compatibility
-- using self.initial_properties lost some variables when backing up?!?
if not self.backup_properties then
self.backup_properties = {
hp_max = self.hp_max,
physical = self.physical,
collisionbox = self.collisionbox,
selectionbox = self.selectionbox,
visual = self.visual,
visual_size = self.visual_size,
mesh = self.mesh,
textures = self.textures,
make_footstep_sound = self.make_footstep_sound,
stepheight = self.stepheight,
glow = self.glow,
nametag = self.nametag,
damage_texture_modifier = self.damage_texture_modifier,
infotext = self.infotext
}
end
return minetest.serialize(clean_staticdata(self))
end
@ -3426,7 +3486,7 @@ function mob_class:mob_expire(pos, dtime)
end
end
-- minetest.log("action", S("lifetimer expired, removed @1", self.name))
-- minetest.log("action", "lifetimer expired, removed " .. self.name)
effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0)
@ -3510,7 +3570,7 @@ function mob_class:on_step(dtime, moveresult)
-- check and stop if standing at cliff and fear of heights
self.at_cliff = self:is_at_cliff()
if self.pause_timer <= 0 and self.at_cliff then
if self.pause_timer < 0 and self.at_cliff then
self:set_velocity(0)
end
@ -3667,8 +3727,8 @@ function mobs:register_mob(name, def)
minetest.register_entity(name, setmetatable({
stepheight = def.stepheight,
name = name,
stepheight = def.stepheight or 1.1,
name = (name:find(":") and name or ":"..name),
type = def.type,
attack_type = def.attack_type,
fly = def.fly,
@ -3921,6 +3981,8 @@ function mobs:add_mob(pos, def)
if not ent then
--print("[mobs] entity not found " .. def.name)
return false
else
effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
end
if def.child then
@ -4155,14 +4217,16 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
local mob = minetest.add_entity(pos, name)
-- print("[mobs] Spawned " .. name .. " at "
-- .. minetest.pos_to_string(pos) .. " on "
-- .. node.name .. " near " .. neighbors[1])
if mob_log_spawn then
minetest.log("[MOBS] Spawned " .. name .. " at "
.. minetest.pos_to_string(pos))
local pos_string = pos and minetest.pos_to_string(pos) or ""
minetest.log(
"[MOBS] Spawned "
.. (name or "")
.. " at "
.. pos_string
)
end
if on_spawn and mob then
@ -4238,7 +4302,7 @@ function mobs:register_arrow(name, def)
if not name or not def then return end -- errorcheck
minetest.register_entity(name, {
minetest.register_entity( (name:find(":") and name or ":"..name) , {
physical = def.physical or false,
collide_with_objects = def.collide_with_objects or false,
@ -4409,7 +4473,6 @@ end
-- Register spawn eggs
-- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
@ -4752,11 +4815,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- increase health
self.health = self.health + 4
if self.health >= self.hp_max then
self.health = self.hp_max
end
if self.health >= self.hp_max then self.health = self.hp_max end
self.object:set_hp(self.health)
@ -4764,7 +4823,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
if self.child == true then
-- deduct 10% of the time to adulthood
self.hornytimer = math.floor(self.hornytimer + (
self.hornytimer = floor(self.hornytimer + (
(CHILD_GROW_TIME - self.hornytimer) * 0.1))
--print ("====", self.hornytimer)
return true
@ -4772,7 +4831,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- feed and tame
self.food = (self.food or 0) + 1
self._breed_countdown = feed_count - self.food
self._breed_countdown = breed and (feed_count - self.food)
self._tame_countdown = not self.tamed and tame and (feed_count - self.food)
if self.food >= feed_count then
@ -4813,8 +4873,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- if mob has been tamed you can name it with a nametag
if item:get_name() == "mobs:nametag"
and (name == self.owner
or minetest.check_player_privs(name, "protection_bypass")) then
and (name == self.owner or minetest.check_player_privs(name, "protection_bypass")) then
-- store mob and nametag stack in external variables
mob_obj[name] = self
@ -4823,13 +4882,9 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
local tag = self.nametag or ""
local esc = minetest.formspec_escape
minetest.show_formspec(name, "mobs_nametag",
"size[8,4]" ..
"field[0.5,1;7.5,0;name;" ..
esc(S("Enter name:")) ..
";" .. tag .. "]" ..
"button_exit[2.5,3.5;3,1;mob_rename;" ..
esc(S("Rename")) .. "]")
minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
.. "field[0.5,1;7.5,0;name;" .. esc(FS("Enter name:")) .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;" .. esc(FS("Rename")) .. "]")
return true
end
@ -4844,9 +4899,9 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
end
minetest.chat_send_player(clicker:get_player_name(),
S("@1 follows:\n- @2",
self.name:split(":")[2],
table.concat(self.follow, "\n- ")))
S("@1 follows:",
self.name:split(":")[2]) .. "\n" ..
table.concat(self.follow, "\n- "))
end
end
@ -4907,10 +4962,10 @@ function mobs:alias_mob(old_name, new_name)
end
-- spawn egg
minetest.register_alias(old_name, new_name)
minetest.register_alias( (old_name:find(":") and old_name or ":"..old_name), new_name)
-- entity
minetest.register_entity(":" .. old_name, {
minetest.register_entity( ":"..old_name , {
physical = false, static_save = false,

View File

@ -387,6 +387,15 @@ for each mob.
in it's name.
Internal Functions
------------------
Each mob contains a set of functions that can be called for use internally or from
another mod entirely, replace mob_class with the mob entity variable:
mob_class:stop_attack() -- stops mob attacking
Adding Mobs in World
--------------------

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@ -1,5 +1,6 @@
local S = mobs.intllib
local S = mobs.translate
local FS = function(...) return minetest.formspec_escape(S(...)) end
local mc2 = minetest.get_modpath("mcl_core")
-- recipe items
@ -334,9 +335,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
.. "field[0.5,1;7.5,0;name;"
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
.. FS("Enter texture:") .. ";" .. bt .. "]"
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
.. minetest.formspec_escape(S("Change")) .. "]")
.. FS("Change") .. "]")
end
end
})

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@ -21,6 +21,9 @@ dofile(path .. "/crafts.lua")
dofile(path .. "/spawner.lua")
-- Lucky Blocks
dofile(path .. "/lucky_block.lua")
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

View File

@ -1,34 +1,38 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Gezähmt)
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
@1 has been tamed!=@1 wurde gezähmt!
@1 is owner!=@1 ist der Besitzer!
#Active Mob Limit Reached!=
Already protected!=Bereits geschützt!
#Change=
#Command:=
Enter name:=Namen eingeben:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Leather=Leder
Meat=Fleisch
Missed!=Daneben!
Mob Fence=Kreaturen Zaun
#Mob Fence Top=
Mob Protection Rune=Kreaturschutzrune
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Friedlicher Modus aktiv - Es werden keine Monster spawnen
Active Mob Limit Reached!=Aktives Mob-Limit erreicht!
Mob has been protected!=Kreatur wurde geschützt!
Name Tag=Namensschild
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
@1 (Tamed)=@1 (Gezähmt)
Not tamed!=Nicht gezähmt!
Raw Meat=Rohes Fleisch
@1 is owner!=@1 ist der Besitzer!
Missed!=Daneben!
Already protected!=Bereits geschützt!
@1 has been tamed!=@1 wurde gezähmt!
@1 follows:=@1 folgt:
@1 mobs removed.=@1 Mobs entfernt.
Enter name:=Namen eingeben:
Rename=Umbenennen
Saddle=Sattel
Spawner Active (@1)=Spawner aktiv (@1)
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Name Tag=Namensschild
Leather=Leder
Raw Meat=Rohes Fleisch
Meat=Fleisch
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Kreaturschutzrune
Mob Protection Rune (Level 2)=Kreaturschutzrune (Level 2)
Saddle=Sattel
Mob Fence=Kreaturen Zaun
Mob Fence Top=Kreaturen Zaun Oberteil
Mob Reset Stick=Kreatur reset Stock
Meat Block=Fleischblock
Raw Meat Block=Rohfleisch Blokc
Enter texture:=Textur eingeben:
Change=Ändern
Mob Spawner=Kreaturenspawner
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Kreaturenname) (Min. Licht) (Max. Licht) (Anzahl) (Spielerabstand) (Y-Offset)
Command:=Befehl:
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
Spawner Active (@1)=Spawner aktiv (@1)
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

View File

@ -1,34 +1,38 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
#@1 at full health (@2)=
#@1 has been tamed!=
#@1 is owner!=
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
#Enter name:=
#Enter texture:=
#Lasso (right-click animal to put in inventory)=
#Leather=
#Meat=
#Missed!=
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
#Mob Spawner settings failed!=
#Mob has been protected!=
#Name Tag=
#Net (right-click animal to put in inventory)=
#Not tamed!=
#Raw Meat=
#Rename=
#Saddle=
#Spawner Active (@1)=
#Spawner Not Active (enter settings)=
#Steel Shears (right-click to shear)=
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=
@1 is owner!=
Missed!=
Already protected!=
@1 has been tamed!=
@1 follows:=
@1 mobs removed.=
Enter name:=
Rename=
Name Tag=
Leather=
Raw Meat=
Meat=
Lasso (right-click animal to put in inventory)=
Net (right-click animal to put in inventory)=
Steel Shears (right-click to shear)=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=
Spawner Active (@1)=
Mob Spawner settings failed!=
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

View File

@ -1,34 +1,38 @@
# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
@1 (Tamed)=@1 (Domesticado)
@1 at full health (@2)=@1 con salud llena (@2)
@1 has been tamed!=@1 ha sido domesticado!
@1 is owner!=@1 es el dueño!
#Active Mob Limit Reached!=
Already protected!=Ya está protegido!
#Change=
#Command:=
Enter name:=Ingrese nombre:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Leather=Cuero
Meat=Carne
Missed!=Perdido!
#Mob Fence=
#Mob Fence Top=
Mob Protection Rune=Runa de protección de Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=El mob ha sido protegido!
Name Tag=Nombrar etiqueta
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
@1 (Tamed)=@1 (Domesticado)
Not tamed!=No domesticado!
Raw Meat=Carne cruda
@1 is owner!=@1 es el dueño!
Missed!=Perdido!
Already protected!=Ya está protegido!
@1 has been tamed!=@1 ha sido domesticado!
@1 follows:=
@1 mobs removed.=
Enter name:=Ingrese nombre:
Rename=Renombrar
Saddle=Montura
Spawner Active (@1)=Generador activo (@1)
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Name Tag=Nombrar etiqueta
Leather=Cuero
Raw Meat=Carne cruda
Meat=Carne
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Runa de protección de Mob
Mob Protection Rune (Level 2)=
Saddle=Montura
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
Spawner Active (@1)=Generador activo (@1)
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
@1 (Tamed)=@1 (apprivoisé)
@1 at full health (@2)=@1 est en pleine forme (@2)
@1 has been tamed!=@1 a été apprivoisé !
@1 is owner!=Appartient à @1 !
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
Already protected!=Déjà protégé !
Change=Changer
Command:=Commande :
Enter name:=Saisissez un nom :
Enter texture:=Saisissez une texture :
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Leather=Cuir
Meat=Viande
Mob has been protected!=L'animal a été protégé !
@1 (Tamed)=@1 (apprivoisé)
Not tamed!=Non-apprivoisé !
@1 is owner!=Appartient à @1 !
Missed!=Raté !
Already protected!=Déjà protégé !
@1 has been tamed!=@1 a été apprivoisé !
@1 follows:=
@1 mobs removed.=
Enter name:=Saisissez un nom :
Rename=Renommer
Name Tag=Étiquette de collier
Leather=Cuir
Raw Meat=Viande crue
Meat=Viande
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Mob Protection Rune=Rune de protection des animaux
Mob Protection Rune (Level 2)=
Saddle=Selle
Mob Fence= Clôture à animaux
Mob Fence Top=Haut de clôture à animaux
Mob Protection Rune=Rune de protection des animaux
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
Meat Block=
Raw Meat Block=
Enter texture:=Saisissez une texture :
Change=Changer
Mob Spawner=Créateur d'êtres vivants
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Mob has been protected!=L'animal a été protégé !
Name Tag=Étiquette de collier
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
Not tamed!=Non-apprivoisé !
Raw Meat=Viande crue
Rename=Renommer
Saddle=Selle
Spawner Active (@1)=Créateur actif (@1)
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=Commande :
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
Spawner Active (@1)=Créateur actif (@1)
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
@1 (Tamed)=@1 (Addomesticato)
@1 at full health (@2)=@1 in piena salute (@2)
@1 has been tamed!=@1 è stato addomesticato!
@1 is owner!=Il padrone è @1!
#Active Mob Limit Reached!=
Already protected!=Già protetto!
#Change=
#Command:=
Enter name:=Inserire il nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Leather=Pelle
Meat=Carne
Missed!=Mancato!
Mob Fence=Recinzione per mob
#Mob Fence Top=
Mob Protection Rune=Runa di protezione per mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Active Mob Limit Reached!=
Mob has been protected!=Il mob è stato protetto!
Name Tag=Targhetta
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
@1 (Tamed)=@1 (Addomesticato)
Not tamed!=Non addomesticato!
Raw Meat=Carne cruda
@1 is owner!=Il padrone è @1!
Missed!=Mancato!
Already protected!=Già protetto!
@1 has been tamed!=@1 è stato addomesticato!
@1 follows:=
@1 mobs removed.=
Enter name:=Inserire il nome:
Rename=Rinomina
Saddle=Sella
Spawner Active (@1)=Generatore attivo (@1)
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Name Tag=Targhetta
Leather=Pelle
Raw Meat=Carne cruda
Meat=Carne
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Runa di protezione per mob
Mob Protection Rune (Level 2)=
Saddle=Sella
Mob Fence=Recinzione per mob
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
Spawner Active (@1)=Generatore attivo (@1)
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
@1 (Tamed)=@1 (Jinak)
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
@1 has been tamed!=@1 telah dijinakkan!
@1 is owner!=Ini hak milik @1!
#Active Mob Limit Reached!=
Already protected!=Telah dilindungi!
#Change=
#Command:=
Enter name:=Masukkan nama:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Leather=Kulit
Meat=Daging Bakar
Missed!=Terlepas!
Mob Fence=Pagar Mob
#Mob Fence Top=
Mob Protection Rune=Rune Perlindungan Mob
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Active Mob Limit Reached!=
Mob has been protected!=Mob telah pun dilindungi!
Name Tag=Tanda Nama
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
@1 (Tamed)=@1 (Jinak)
Not tamed!=Belum dijinakkan!
Raw Meat=Daging Mentah
@1 is owner!=Ini hak milik @1!
Missed!=Terlepas!
Already protected!=Telah dilindungi!
@1 has been tamed!=@1 telah dijinakkan!
@1 follows:=
@1 mobs removed.=
Enter name:=Masukkan nama:
Rename=Namakan semula
Saddle=Pelana
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Name Tag=Tanda Nama
Leather=Kulit
Raw Meat=Daging Mentah
Meat=Daging Bakar
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Rune Perlindungan Mob
Mob Protection Rune (Level 2)=
Saddle=Pelana
Mob Fence=Pagar Mob
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
Spawner Active (@1)=Pewujud Mob Aktif (@1)
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 em plena saude (@2)
@1 has been tamed!=@1 foi domesticado!
@1 is owner!=Dono @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=Insira um nome:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Leather=Couro
Meat=Carne
Missed!=Faltou!
#Mob Fence=
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
#Mob has been protected!=
Name Tag=Etiqueta
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=Indomesticado!
Raw Meat=Carne crua
@1 is owner!=Dono @1!
Missed!=Faltou!
Already protected!=
@1 has been tamed!=@1 foi domesticado!
@1 follows:=
@1 mobs removed.=
Enter name:=Insira um nome:
Rename=Renomear
#Saddle=
Spawner Active (@1)=Spawnador Ativo (@1)
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Name Tag=Etiqueta
Leather=Couro
Raw Meat=Carne crua
Meat=Carne
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
Spawner Active (@1)=Spawnador Ativo (@1)
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
@1 (Tamed)=@1 (Прирученный)
@1 at full health (@2)=@1 при полном здоровье (@2)
@1 has been tamed!=@1 приручен
@1 is owner!=@1 владелец
#Active Mob Limit Reached!=
Already protected!=Уже защищен!
#Change=
#Command:=
Enter name:=Введите имя:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Leather=Кожа
Meat=Мясо
Missed!=Промазал!
Mob Fence=Забор от мобов
#Mob Fence Top=
Mob Protection Rune=Защитная руна мобов
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Настройки спаунера моба провалились
Active Mob Limit Reached!=
Mob has been protected!=Моб защищен!
Name Tag=Новый тэг
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
@1 (Tamed)=@1 (Прирученный)
Not tamed!=Не прирученный
Raw Meat=Сырое мясо
@1 is owner!=@1 владелец
Missed!=Промазал!
Already protected!=Уже защищен!
@1 has been tamed!=@1 приручен
@1 follows:=
@1 mobs removed.=
Enter name:=Введите имя:
Rename=Переименовать
Saddle=Седло
Spawner Active (@1)=Активные спаунер (@1)
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
Name Tag=Новый тэг
Leather=Кожа
Raw Meat=Сырое мясо
Meat=Мясо
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Защитная руна мобов
Mob Protection Rune (Level 2)=
Saddle=Седло
Mob Fence=Забор от мобов
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
Spawner Active (@1)=Активные спаунер (@1)
Mob Spawner settings failed!=Настройки спаунера моба провалились
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
#** Peaceful Mode Active - No Monsters Will Spawn=
#@1 (Tamed)=
@1 at full health (@2)=@1 tam canında (@2)
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 is owner!=Sahibi @1!
#Active Mob Limit Reached!=
#Already protected!=
#Change=
#Command:=
Enter name:=İsim gir:
#Enter texture:=
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Leather=Deri
Meat=Et
Missed!=Kaçırdın!
Mob Fence=Canavar Yaratıcı
#Mob Fence Top=
#Mob Protection Rune=
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
#Mob has been protected!=
Name Tag=İsim etiketi
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=
Active Mob Limit Reached!=
Mob has been protected!=
@1 (Tamed)=
Not tamed!=Evcil değil!
Raw Meat=Çiğ et
@1 is owner!=Sahibi @1!
Missed!=Kaçırdın!
Already protected!=
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
@1 follows:=
@1 mobs removed.=
Enter name:=İsim gir:
Rename=Yeniden adlandır
#Saddle=
Spawner Active (@1)=Yaratıcı aktif (@1)
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Name Tag=İsim etiketi
Leather=Deri
Raw Meat=Çiğ et
Meat=Et
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=
Mob Protection Rune (Level 2)=
Saddle=
Mob Fence=Canavar Yaratıcı
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
Spawner Active (@1)=Yaratıcı aktif (@1)
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
@1 (Tamed)=@1已驯服
@1 at full health (@2)=@1已经满血@2
@1 has been tamed!=@1已经被驯服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已经被保护!
#Change=
#Command:=
Enter name:=输入名称:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Leather=皮革
Meat=肉
Missed!=没抓住!
Mob Fence=Mob 栅栏
#Mob Fence Top=
Mob Protection Rune=Mob 保护符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器设置失败!
Active Mob Limit Reached!=
Mob has been protected!=Mob 已经被保护了!
Name Tag=名称标签
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
@1 (Tamed)=@1已驯服
Not tamed!=没有驯服!
Raw Meat=生肉
@1 is owner!=@1 是主人
Missed!=没抓住!
Already protected!=已经被保护!
@1 has been tamed!=@1已经被驯服
@1 follows:=
@1 mobs removed.=
Enter name:=输入名称:
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在运转(@1
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Name Tag=名称标签
Leather=皮革
Raw Meat=生肉
Meat=肉
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Mob 保护符文
Mob Protection Rune (Level 2)=
Saddle=鞍
Mob Fence=Mob 栅栏
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
Spawner Active (@1)=孵化器正在运转(@1
Mob Spawner settings failed!=Mob 孵化器设置失败!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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# textdomain:mobs
# textdomain: mobs
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
@1 (Tamed)=@1已馴服
@1 at full health (@2)=@1已經滿血@2
@1 has been tamed!=@1已經被馴服
@1 is owner!=@1 是主人
#Active Mob Limit Reached!=
Already protected!=已經被保護!
#Change=
#Command:=
Enter name:=輸入名稱:
#Enter texture:=
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Leather=皮革
Meat=肉
Missed!=沒抓住!
Mob Fence=Mob 柵欄
#Mob Fence Top=
Mob Protection Rune=Mob 保護符文
#Mob Reset Stick=
#Mob Spawner=
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Active Mob Limit Reached!=
Mob has been protected!=Mob 已經被保護了!
Name Tag=名稱標籤
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
@1 (Tamed)=@1已馴服
Not tamed!=沒有馴服!
Raw Meat=生肉
@1 is owner!=@1 是主人
Missed!=沒抓住!
Already protected!=已經被保護!
@1 has been tamed!=@1已經被馴服
@1 follows:=
@1 mobs removed.=
Enter name:=輸入名稱:
Rename=重新命名
Saddle=鞍
Spawner Active (@1)=孵化器正在運轉(@1
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Name Tag=名稱標籤
Leather=皮革
Raw Meat=生肉
Meat=肉
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
#lifetimer expired, removed @1=
Mob Protection Rune=Mob 保護符文
Mob Protection Rune (Level 2)=
Saddle=鞍
Mob Fence=Mob 柵欄
Mob Fence Top=
Mob Reset Stick=
Meat Block=
Raw Meat Block=
Enter texture:=
Change=
Mob Spawner=
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
Command:=
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
Spawner Active (@1)=孵化器正在運轉(@1
Mob Spawner settings failed!=Mob 孵化器設置失敗!
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=

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@ -1,18 +1,15 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})
end
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
{"dro", {"mobs:meat"}, 5},
{"dro", {"mobs:nametag"}, 1},
{"dro", {"mobs:leather"}, 5},
{"dro", {"default:stick"}, 10},
{"dro", {"mobs:net"}, 1},
{"dro", {"mobs:lasso"}, 1},
{"dro", {"mobs:shears"}, 1},
{"dro", {"mobs:protector"}, 1},
{"dro", {"mobs:fence_wood"}, 10},
{"dro", {"mobs:fence_top"}, 12},
{"lig"}
})

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@ -1,4 +1,5 @@
name = mobs
depends =default
optional_depends = tnt, player_api, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, mtobjid
description = MOBS api for mobs to add animals or monsters etc
optional_depends = tnt, player_api, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder, mtobjid
min_minetest_version = 5.0

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@ -1,8 +1,10 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
--[[ one of these is needed (for now) to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default")
or not minetest.get_modpath("player_api") then
local is_pa = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("default") and not is_pa and not is_mc2 then
function mobs.attach() end
function mobs.detach() end
@ -11,10 +13,6 @@ or not minetest.get_modpath("player_api") then
return
end
]]
local is_pa = minetest.get_modpath("player_api") -- 5.x compatibility
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 compatibility
-- are we a real player ?
local function is_player(player)
@ -25,7 +23,7 @@ local function is_player(player)
return false
end
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
@ -117,15 +115,17 @@ local function force_detach(player)
local name = player:get_player_name()
if is_pa then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_animation(player, "stand", 30)
else
if is_pa then
player_api.player_attached[name] = false
player_api.set_animation(player, "stand", 30)
else
default.player_attached[name] = false
default.player_set_animation(player, "stand", 30)
end
end
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
@ -209,12 +209,14 @@ function mobs.attach(entity, player)
force_detach(player)
if is_pa then
player_api.player_attached[player:get_player_name()] = true
elseif is_mc2 then
if is_mc2 then
mcl_player.player_attached[player:get_player_name()] = true
else
if is_pa then
player_api.player_attached[player:get_player_name()] = true
else
default.player_attached[player:get_player_name()] = true
end
end
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
@ -231,12 +233,14 @@ function mobs.attach(entity, player)
if is_player(player) then
if is_pa then
player_api.set_animation(player, "sit", 30)
elseif is_mc2 then
if is_mc2 then
mcl_player.player_set_animation(player, "sit_mount" , 30)
else
if is_pa then
player_api.set_animation(player, "sit", 30)
else
default.player_set_animation(player, "sit", 30)
end
end
end
end)

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@ -4,7 +4,7 @@ MOBS REDO for MINETEST
This mod contains the API only for adding your own mobs into the world, so
please use the additional modpacks to add animals, monsters, and npcs.
https://forum.minetest.net/viewtopic.php?f=11&t=9917
https://codeberg.org/minenux/minetest-mod-mobs_redo
Information
-----------
@ -12,6 +12,10 @@ Information
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel,
Zeg9, ExeterDad and AspireMint.
This mod is special one already compatible with older engines.. with backported
patches to work both in multicraft, minetest, mineclone and finetest, becouse
the tenplus1 only works in last minetest, admins will not wants to constant upgrades!
## Crafts
- **Nametag**. Can be crafted by paper, black dye, and string. Can be used

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@ -1,5 +1,5 @@
local S = mobs.intllib
local S = mobs.translate
-- are we a real player ?
@ -31,8 +31,7 @@ minetest.register_node("mobs:spawner", {
.. " (player distance) (Y offset)")
-- text entry formspec
meta:set_string("formspec",
"size[10,3.5]"
meta:set_string("formspec", "size[10,3.5]"
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
.. ";${command}]")