65 lines
2.4 KiB
Markdown
65 lines
2.4 KiB
Markdown
minetest mod floatland
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============================
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Simple mod to added rare greenbiomes to floadlands event only snown
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Information
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-----------
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This mod is named `floatland`, it produces a large floadlands,
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but the biome is more nice event simple snown when others mods like ethereal
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are present.
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Technical info
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--------------
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This is a fork for minenux project, from original work of floadlands_realm
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its just to provide nice biomes when other mods like ethereal only produces snown.
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it uses the setting from minetest config files of mapgen v7, specially the `mgv7_floatland_level`
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and try to redefined the floatland layer of biome fully.
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This is a simplified version that only provides more variety of floadlands on
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older engine versions, modification of https://codeberg.org/minenux/minetest-mod-floatland_realm
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#### Status
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This only define some more rare nodes to look good, but similar features as normal ones,
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no new tools are featured, the original mod defined at leats new nodes with new features.
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#### Depends
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* mgv7 mapgen only
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* default mod
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#### Blocks
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| Node/item | tecnical names | related/drop | note |
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| --------------- | ---------------------- | ------------ | ------------------------ |
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| High Grass | floatland:grass | default:dirt | top block, use diamond shovel |
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| High Dirt | floatland:dirt | | |
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| High Stone | floatland:stone | floatland:dirt | |
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| High Sand | floatland:sand | | top block, use diamond shovel |
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| High Rare Sand | floatland:rare_sand | | |
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| High Crystal Sand | floatland:sand_crystal_block | floatland:sand_crystals 6 | |
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| High Sand Crystal | floatland:sand_crystals | | |
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| High Salt | floatland:salt | | |
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#### Biomes
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| Name | technical names | nodes of biome |
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| --------------- | ---------------- | ---------------------------------------------- |
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| Floatland Beach | floatland_nicebeach | floatland:grass, floatland:dirt, floatland:stone |
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| Floatland grass | floatland_nicegrass | floatland:sand, floatland:stone |
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# License
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CC BY SA 3 mckayshirou
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Based in Amaz an archived work of it are at https://github.com/Amaz1/floatland_realm
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Artwork of `sand_crystal_<>` based on runsy saltd mod https://github.com/runsy/saltd
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The noise code is based on the floatlands C++ noise code.
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See https://github.com/minetest/minetest/blob/28841961ba91b943b7478704181604fa3e24e81e/src/mapgen_v7.cpp#L415
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