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minetest mod floatland
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Simple mod to added rare greenbiomes to floadlands event only snown
Information
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This mod is named `floatland`, it produces a large floadlands,
but the biome is more nice event simple snown when others mods like ethereal
are present.
Technical info
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This is a fork for minenux project, from original work of floadlands_realm
its just to provide nice biomes when other mods like ethereal only produces snown.
it uses the setting from minetest config files of mapgen v7, specially the `mgv7_floatland_level`
and try to redefined the floatland layer of biome fully.
This is a simplified version that only provides more variety of floadlands on
older engine versions, modification of https://codeberg.org/minenux/minetest-mod-floatland_realm
#### Status
This only define some more rare nodes to look good, but similar features as normal ones,
no new tools are featured, the original mod defined at leats new nodes with new features.
#### Depends
* mgv7 mapgen only
* default mod
#### Blocks
| Node/item | tecnical names | related/drop | note |
| --------------- | ---------------------- | ------------ | ------------------------ |
| High Grass | floatland:grass | default:dirt | top block, use diamond shovel |
| High Dirt | floatland:dirt | | |
| High Stone | floatland:stone | floatland:dirt | |
| High Sand | floatland:sand | | top block, use diamond shovel |
| High Rare Sand | floatland:rare_sand | | |
| High Crystal Sand | floatland:sand_crystal_block | floatland:sand_crystals 6 | |
| High Sand Crystal | floatland:sand_crystals | | |
| High Salt | floatland:salt | | |
#### Biomes
| Name | technical names | nodes of biome |
| --------------- | ---------------- | ---------------------------------------------- |
| Floatland Beach | floatland_nicebeach | floatland:grass, floatland:dirt, floatland:stone |
| Floatland grass | floatland_nicegrass | floatland:sand, floatland:stone |
# License
CC BY SA 3 mckayshirou
Based in Amaz an archived work of it are at https://github.com/Amaz1/floatland_realm
Artwork of `sand_crystal_<>` based on runsy saltd mod https://github.com/runsy/saltd
The noise code is based on the floatlands C++ noise code.
See https://github.com/minetest/minetest/blob/28841961ba91b943b7478704181604fa3e24e81e/src/mapgen_v7.cpp#L415