mckaygerhard
2f7b36ea57
* Fixed mob damage when riding mobs
err its better the xclusive player check, minetest api is shit
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Spawn eggs check if mob is available when creating
* fix autodetect ":" to beginning of entity registration for alias_mob
commit a4cf246fce
has an error, alias must be registered with `:MODNAME:obejectname`
so if you dont add the prefix of `:` the default is the mod class parent, so
swaping here the sustitution detection, for now..
this addressed older https://notabug.org/TenPlus1/mobs_redo/issues/154
fixed in good way, also commit b1ad4451a7
* harden spawn log message, better fix for nil checks
reported, closes https://codeberg.org/tenplus1/mobs_redo#1
referece at https://github.com/Archtec-io/bugtracker/issues/130
this are not so good so implement in better way.
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
# textdomain: mobs
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** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
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Active Mob Limit Reached!=
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Mob has been protected!=Il mob è stato protetto!
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@1 (Tamed)=@1 (Addomesticato)
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Not tamed!=Non addomesticato!
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@1 is owner!=Il padrone è @1!
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Missed!=Mancato!
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Already protected!=Già protetto!
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@1 has been tamed!=@1 è stato addomesticato!
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@1 follows:=
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@1 mobs removed.=
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Enter name:=Inserire il nome:
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Rename=Rinomina
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Name Tag=Targhetta
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Leather=Pelle
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Raw Meat=Carne cruda
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Meat=Carne
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Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
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Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
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Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
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Mob Protection Rune=Runa di protezione per mob
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Mob Protection Rune (Level 2)=
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Saddle=Sella
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Mob Fence=Recinzione per mob
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Mob Fence Top=
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Mob Reset Stick=
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Meat Block=
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Raw Meat Block=
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Enter texture:=
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Change=
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Mob Spawner=
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(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
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Command:=
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Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
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Spawner Active (@1)=Generatore attivo (@1)
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Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
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Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
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