mckaygerhard
2f7b36ea57
* Fixed mob damage when riding mobs
err its better the xclusive player check, minetest api is shit
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Spawn eggs check if mob is available when creating
* fix autodetect ":" to beginning of entity registration for alias_mob
commit a4cf246fce
has an error, alias must be registered with `:MODNAME:obejectname`
so if you dont add the prefix of `:` the default is the mod class parent, so
swaping here the sustitution detection, for now..
this addressed older https://notabug.org/TenPlus1/mobs_redo/issues/154
fixed in good way, also commit b1ad4451a7
* harden spawn log message, better fix for nil checks
reported, closes https://codeberg.org/tenplus1/mobs_redo#1
referece at https://github.com/Archtec-io/bugtracker/issues/130
this are not so good so implement in better way.
16 lines
381 B
Lua
16 lines
381 B
Lua
|
|
lucky_block:add_blocks({
|
|
{"dro", {"mobs:meat_raw"}, 5},
|
|
{"dro", {"mobs:meat"}, 5},
|
|
{"dro", {"mobs:nametag"}, 1},
|
|
{"dro", {"mobs:leather"}, 5},
|
|
{"dro", {"default:stick"}, 10},
|
|
{"dro", {"mobs:net"}, 1},
|
|
{"dro", {"mobs:lasso"}, 1},
|
|
{"dro", {"mobs:shears"}, 1},
|
|
{"dro", {"mobs:protector"}, 1},
|
|
{"dro", {"mobs:fence_wood"}, 10},
|
|
{"dro", {"mobs:fence_top"}, 12},
|
|
{"lig"}
|
|
})
|