* make api compatible with minetesty 0.4 and 5.0 and also multicraft 2.0.3
fix offset vector and upgrade api issue
* stupid tenplus1 does not care others only him. so i sustitute
the crap of modernish using equivalent to vector.offset that is just
movement to the collisionbox offset
* closesminenux/minetest-mod-mobs_redo#108
* Updated api txt documentation
* Added entity:is_inside(itemtable) function (thx cora)
and also check for fire/lava in mob collisionbox area
* Added self.attack_patience value so mobs stop attacking unseen players
* Tidied breeding function
* Better MineClone2 / MineClonia support added
* Tweaked and tidied code in places
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* mobs:add_mob() can now set mob texture
* do not regiter mobs if there is not a mob
* property check player object as must be cos engine returns false positives
* Fixed mob damage when riding mobs
err its better the xclusive player check, minetest api is shit
* Added self.attack_patience value so mobs stop attacking unseen players
* Added self.node_damage flag which is true by default to enable damage_per_second node damage
* Spawn eggs check if mob is available when creating
* fix autodetect ":" to beginning of entity registration for alias_mob
commit a4cf246fce
has an error, alias must be registered with `:MODNAME:obejectname`
so if you dont add the prefix of `:` the default is the mod class parent, so
swaping here the sustitution detection, for now..
this addressed older https://notabug.org/TenPlus1/mobs_redo/issues/154
fixed in good way, also commit b1ad4451a7
* harden spawn log message, better fix for nil checks
reported, closes https://codeberg.org/tenplus1/mobs_redo#1
referece at https://github.com/Archtec-io/bugtracker/issues/130
this are not so good so implement in better way.