game config - initial configs for player client side section:
* this section is used only if this game is used locally * we changed the cropt from lshit to x * by default no fly and no fast * forced configs of keys * no blur no scaling no effects * sound enabled with 80% of volume * no fog and leaves are without transparency * set to most performance in low end machines
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minetest.conf
180
minetest.conf
@ -22,7 +22,7 @@
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# If enabled, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes in small areas.
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# type: bool
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# enable_build_where_you_stand = false
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enable_build_where_you_stand = enable
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# Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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@ -31,7 +31,7 @@ free_move = false
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# If enabled together with fly mode, makes move directions relative to the player's pitch.
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# type: bool
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pitch_fly = true
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pitch_fly = false
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# Fast movement (via the "special" key).
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# This requires the "fast" privilege on the server.
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@ -46,7 +46,7 @@ noclip = false
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# Smooths camera when looking around. Also called look or mouse smoothing.
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# Useful for recording videos.
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# type: bool
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# cinematic = false
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cinematic = false
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# Smooths rotation of camera. 0 to disable.
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# type: float min: 0 max: 0.99
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@ -58,11 +58,11 @@ noclip = false
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# Invert vertical mouse movement.
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# type: bool
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# invert_mouse = false
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invert_mouse = false
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# Mouse sensitivity multiplier.
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# type: float
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# mouse_sensitivity = 0.2
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mouse_sensitivity = 0.2
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# If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
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# type: bool
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@ -70,11 +70,11 @@ noclip = false
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# Double-tapping the jump key toggles fly mode.
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# type: bool
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# doubletap_jump = false
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# doubletap_jump = true
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# If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
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# type: bool
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# always_fly_fast = true
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always_fly_fast = true
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# The time in seconds it takes between repeated right clicks when holding the right mouse button.
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# type: float
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@ -82,11 +82,11 @@ noclip = false
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# Enable random user input (only used for testing).
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# type: bool
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# random_input = false
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random_input = false
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# Continuous forward movement (only used for testing).
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# type: bool
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# continuous_forward = false
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continuous_forward = false
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# Enable Joysticks
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# type: bool
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@ -113,53 +113,53 @@ noclip = false
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# Key for moving the player forward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_forward = KEY_KEY_W
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keymap_forward = KEY_KEY_W
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# Key for moving the player backward.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_backward = KEY_KEY_S
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keymap_backward = KEY_KEY_S
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# Key for moving the player left.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_left = KEY_KEY_A
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keymap_left = KEY_KEY_A
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# Key for moving the player right.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_right = KEY_KEY_D
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keymap_right = KEY_KEY_D
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# Key for jumping.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_jump = KEY_SPACE
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keymap_jump = KEY_SPACE
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# Key for sneaking.
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# Also used for climbing down and descending in water if aux1_descends is disabled.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_sneak = KEY_LSHIFT
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keymap_sneak = KEY_KEY_X
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# Key for opening the inventory.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_inventory = KEY_KEY_I
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keymap_inventory = KEY_KEY_I
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# Key for moving fast in fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_special1 = KEY_KEY_E
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keymap_special1 = KEY_KEY_E
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# Key for opening the chat window.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_chat = KEY_KEY_T
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keymap_chat = KEY_KEY_T
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# Key for opening the chat window to type commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_cmd = /
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keymap_cmd = /
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# Key for opening the chat window to type local commands.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -169,42 +169,42 @@ noclip = false
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# Key for toggling unlimited view range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_rangeselect = KEY_KEY_R
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keymap_rangeselect = KEY_KEY_R
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# Key for toggling flying.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_freemove = KEY_KEY_K
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keymap_freemove = KEY_KEY_K
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# Key for toggling pitch fly mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_pitchfly = KEY_KEY_L
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keymap_pitchfly = KEY_KEY_L
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_fastmove = KEY_KEY_J
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keymap_fastmove = KEY_KEY_J
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# Key for toggling noclip mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_noclip = KEY_KEY_H
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keymap_noclip = KEY_KEY_H
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# Key for selecting the next item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_hotbar_next = KEY_KEY_N
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keymap_hotbar_next = KEY_KEY_N
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# Key for selecting the previous item in the hotbar.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_hotbar_previous = KEY_KEY_B
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keymap_hotbar_previous = KEY_KEY_B
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# Key for muting the game.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_mute = KEY_KEY_M
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keymap_mute = KEY_KEY_M
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# Key for increasing the volume.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -229,42 +229,42 @@ noclip = false
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# Key for toggling display of minimap.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_minimap = KEY_F9
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keymap_minimap = KEY_F9
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# Key for taking screenshots.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_screenshot = KEY_F12
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keymap_screenshot = KEY_F12
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# Key for dropping the currently selected item.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_drop = KEY_KEY_Q
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keymap_drop = KEY_KEY_Q
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# Key to use view zoom when possible.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_zoom = KEY_KEY_Z
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keymap_zoom = KEY_KEY_Z
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# Key for toggling the display of the HUD.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_hud = KEY_F1
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keymap_toggle_hud = KEY_F1
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# Key for toggling the display of the chat.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_chat = KEY_F2
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keymap_toggle_chat = KEY_F2
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# Key for toggling the display of the large chat console.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_console = KEY_F10
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keymap_console = KEY_F10
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# Key for toggling the display of the fog.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_force_fog_off = KEY_F3
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keymap_toggle_force_fog_off = KEY_F3
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# Key for toggling the camera update. Only used for development
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -274,17 +274,17 @@ noclip = false
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# Key for toggling the display of debug info.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_debug = KEY_F5
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keymap_toggle_debug = KEY_F5
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# Key for toggling the display of the profiler. Used for development.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_toggle_profiler = KEY_F6
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keymap_toggle_profiler = KEY_F6
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# Key for switching between first- and third-person camera.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_camera_mode = KEY_F7
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keymap_camera_mode = KEY_F7
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# Key for increasing the viewing range.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -307,23 +307,23 @@ noclip = false
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# Leave this blank to start a local server.
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# Note that the address field in the main menu overrides this setting.
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# type: string
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# address =
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address = localhost
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# Port to connect to (UDP).
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# Note that the port field in the main menu overrides this setting.
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# type: int min: 1 max: 65535
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# remote_port = 30000
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remote_port = 30000
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# Whether to support older servers before protocol version 25.
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# Enable if you want to connect to 0.4.12 servers and before.
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# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
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# Disabling this option will protect your password better.
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# type: bool
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# send_pre_v25_init = false
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send_pre_v25_init = true
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# Save the map received by the client on disk.
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# Save the map received by the client on disk. TODO check how usefully is
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# type: bool
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# enable_local_map_saving = false
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enable_local_map_saving = false
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# Show entity selection boxes
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# type: bool
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@ -350,7 +350,7 @@ serverlist_url = servers.minetest.net
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int
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# max_out_chat_queue_size = 20
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max_out_chat_queue_size = 30
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## Graphics
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@ -364,18 +364,18 @@ serverlist_url = servers.minetest.net
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# Whether to fog out the end of the visible area.
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# type: bool
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# enable_fog = true
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enable_fog = false
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# Leaves style:
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# - Fancy: all faces visible
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# - Simple: only outer faces, if defined special_tiles are used
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# - Opaque: disable transparency
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# type: enum values: fancy, simple, opaque
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leaves_style = simple
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leaves_style = opaque
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# Connects glass if supported by node.
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# type: bool
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# connected_glass = false
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connected_glass = false
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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@ -392,11 +392,11 @@ enable_3d_clouds = false
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# Method used to highlight selected object.
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# type: enum values: box, halo, none
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# node_highlighting = box
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node_highlighting = box
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# Adds particles when digging a node.
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# type: bool
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# enable_particles = true
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enable_particles = false
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#### Filtering
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@ -406,15 +406,15 @@ enable_3d_clouds = false
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# Use anisotropic filtering when viewing at textures from an angle.
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# type: bool
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# anisotropic_filter = false
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anisotropic_filter = false
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# Use bilinear filtering when scaling textures.
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# type: bool
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# bilinear_filter = false
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bilinear_filter = false
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# Use trilinear filtering when scaling textures.
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# type: bool
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# trilinear_filter = false
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trilinear_filter = false
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# Filtered textures can blend RGB values with fully-transparent neighbors,
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# which PNG optimizers usually discard, sometimes resulting in a dark or
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@ -431,18 +431,18 @@ enable_3d_clouds = false
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# have a visible effect unless bilinear/trilinear/anisotropic filtering is
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# enabled.
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# type: int
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texture_min_size = 32
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texture_min_size = 16
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0.
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# type: enum values: 0, 1, 2, 4, 8, 16
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# fsaa = 0
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fsaa = 0
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# Undersampling is similar to using lower screen resolution, but it applies
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# to the game world only, keeping the GUI intact.
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# It should give significant performance boost at the cost of less detailed image.
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# type: enum values: 0, 2, 3, 4
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# undersampling = 0
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undersampling = 0
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#### Shaders
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@ -459,7 +459,7 @@ enable_shaders = false
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# Enables filmic tone mapping
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# type: bool
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# tone_mapping = false
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tone_mapping = false
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##### Bumpmapping
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@ -467,12 +467,12 @@ enable_shaders = false
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# or need to be auto-generated.
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# Requires shaders to be enabled.
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# type: bool
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# enable_bumpmapping = false
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enable_bumpmapping = false
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# Enables on the fly normalmap generation (Emboss effect).
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# Requires bumpmapping to be enabled.
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# type: bool
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# generate_normalmaps = false
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generate_normalmaps = false
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# Strength of generated normalmaps.
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# type: float
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@ -488,7 +488,7 @@ enable_shaders = false
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# Enables parallax occlusion mapping.
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# Requires shaders to be enabled.
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# type: bool
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# enable_parallax_occlusion = false
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enable_parallax_occlusion = false
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# 0 = parallax occlusion with slope information (faster).
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# 1 = relief mapping (slower, more accurate).
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@ -516,7 +516,7 @@ enable_shaders = false
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# Set to true enables waving water.
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# Requires shaders to be enabled.
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# type: bool
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# enable_waving_water = false
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enable_waving_water = false
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# type: float
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# water_wave_height = 1.0
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@ -542,27 +542,27 @@ enable_shaders = false
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit.
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# type: int
|
||||
# fps_max = 60
|
||||
fps_max = 30
|
||||
|
||||
# Maximum FPS when game is paused.
|
||||
# type: int
|
||||
# pause_fps_max = 20
|
||||
pause_fps_max = 15
|
||||
|
||||
# View distance in nodes.
|
||||
# type: int min: 20 max: 4000
|
||||
viewing_range = 80
|
||||
viewing_range = 60
|
||||
|
||||
# Width component of the initial window size.
|
||||
# type: int
|
||||
# screenW = 800
|
||||
screenW = 800
|
||||
|
||||
# Height component of the initial window size.
|
||||
# type: int
|
||||
# screenH = 600
|
||||
screenH = 600
|
||||
|
||||
# Save window size automatically when modified.
|
||||
# type: bool
|
||||
# autosave_screensize = true
|
||||
autosave_screensize = true
|
||||
|
||||
# Fullscreen mode.
|
||||
# type: bool
|
||||
@ -578,17 +578,17 @@ viewing_range = 80
|
||||
|
||||
# Field of view in degrees.
|
||||
# type: int min: 30 max: 160
|
||||
# fov = 72
|
||||
fov = 60
|
||||
|
||||
# Field of view while zooming in degrees.
|
||||
# This requires the "zoom" privilege on the server.
|
||||
# type: int min: 7 max: 160
|
||||
# zoom_fov = 15
|
||||
zoom_fov = 15
|
||||
|
||||
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
|
||||
# This setting is for the client only and is ignored by the server.
|
||||
# type: float min: 1 max: 3
|
||||
# display_gamma = 2.2
|
||||
display_gamma = 2.4
|
||||
|
||||
# Path to texture directory. All textures are first searched from here.
|
||||
# type: path
|
||||
@ -600,7 +600,7 @@ viewing_range = 80
|
||||
|
||||
# Height on which clouds are appearing.
|
||||
# type: int
|
||||
# cloud_height = 120
|
||||
cloud_height = 360
|
||||
|
||||
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
@ -630,7 +630,7 @@ viewing_range = 80
|
||||
|
||||
# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
|
||||
# type: float min: 0.1 max: 1
|
||||
# console_height = 1.0
|
||||
console_height = 0.9
|
||||
|
||||
# In-game chat console background color (R,G,B).
|
||||
# type: string
|
||||
@ -686,51 +686,51 @@ viewing_range = 80
|
||||
|
||||
# Enables minimap.
|
||||
# type: bool
|
||||
# enable_minimap = true
|
||||
enable_minimap = true
|
||||
|
||||
# Shape of the minimap. Enabled = round, disabled = square.
|
||||
# type: bool
|
||||
# minimap_shape_round = true
|
||||
minimap_shape_round = false
|
||||
|
||||
# True = 256
|
||||
# False = 128
|
||||
# Useable to make minimap smoother on slower machines.
|
||||
# type: bool
|
||||
# minimap_double_scan_height = true
|
||||
minimap_double_scan_height = true
|
||||
|
||||
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
|
||||
# type: bool
|
||||
# directional_colored_fog = true
|
||||
directional_colored_fog = true
|
||||
|
||||
# The strength (darkness) of node ambient-occlusion shading.
|
||||
# Lower is darker, Higher is lighter. The valid range of values for this
|
||||
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
|
||||
# set to the nearest valid value.
|
||||
# type: float min: 0.25 max: 4
|
||||
# ambient_occlusion_gamma = 2.2
|
||||
ambient_occlusion_gamma = 2.2
|
||||
|
||||
# Enables animation of inventory items.
|
||||
# type: bool
|
||||
# inventory_items_animations = false
|
||||
inventory_items_animations = false
|
||||
|
||||
# Android systems only: Tries to create inventory textures from meshes
|
||||
# when no supported render was found.
|
||||
# type: bool
|
||||
# inventory_image_hack = false
|
||||
inventory_image_hack = true
|
||||
|
||||
# Fraction of the visible distance at which fog starts to be rendered
|
||||
# type: float min: 0 max: 0.99
|
||||
# fog_start = 0.4
|
||||
fog_start = 0.6
|
||||
|
||||
# Makes all liquids opaque
|
||||
# type: bool
|
||||
# opaque_water = false
|
||||
opaque_water = false
|
||||
|
||||
### Menus
|
||||
|
||||
# Use a cloud animation for the main menu background.
|
||||
# type: bool
|
||||
# menu_clouds = true
|
||||
menu_clouds = false
|
||||
|
||||
# Scale gui by a user specified value.
|
||||
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
|
||||
@ -744,7 +744,7 @@ viewing_range = 80
|
||||
# filtered in software, but some images are generated directly
|
||||
# to hardware (e.g. render-to-texture for nodes in inventory).
|
||||
# type: bool
|
||||
# gui_scaling_filter = false
|
||||
gui_scaling_filter = false
|
||||
|
||||
# When gui_scaling_filter_txr2img is true, copy those images
|
||||
# from hardware to software for scaling. When false, fall back
|
||||
@ -801,13 +801,13 @@ viewing_range = 80
|
||||
|
||||
# Format of screenshots.
|
||||
# type: enum values: png, jpg, bmp, pcx, ppm, tga
|
||||
# screenshot_format = png
|
||||
screenshot_format = jpg
|
||||
|
||||
# Screenshot quality. Only used for JPEG format.
|
||||
# 1 means worst quality; 100 means best quality.
|
||||
# Use 0 for default quality.
|
||||
# type: int min: 0 max: 100
|
||||
# screenshot_quality = 0
|
||||
screenshot_quality = 80
|
||||
|
||||
### Advanced
|
||||
|
||||
@ -818,30 +818,30 @@ viewing_range = 80
|
||||
# Windows systems only: Start Minetest with the command line window in the background.
|
||||
# Contains the same information as the file debug.txt (default name).
|
||||
# type: bool
|
||||
# enable_console = false
|
||||
enable_console = false
|
||||
|
||||
## Sound
|
||||
|
||||
# type: bool
|
||||
# enable_sound = true
|
||||
enable_sound = true
|
||||
|
||||
# type: float min: 0 max: 1
|
||||
# sound_volume = 0.7
|
||||
sound_volume = 0.8
|
||||
|
||||
## Advanced
|
||||
|
||||
# Timeout for client to remove unused map data from memory.
|
||||
# type: int
|
||||
# client_unload_unused_data_timeout = 600
|
||||
client_unload_unused_data_timeout = 1200
|
||||
|
||||
# Maximum number of mapblocks for client to be kept in memory.
|
||||
# Set to -1 for unlimited amount.
|
||||
# type: int
|
||||
# client_mapblock_limit = 5000
|
||||
client_mapblock_limit = 7000
|
||||
|
||||
# Whether to show the client debug info (has the same effect as hitting F5).
|
||||
# type: bool
|
||||
# show_debug = false
|
||||
show_debug = false
|
||||
|
||||
#
|
||||
# Server / Singleplayer
|
||||
|
Loading…
x
Reference in New Issue
Block a user