diff --git a/minetest.conf b/minetest.conf index df48b92..3ad8d92 100644 --- a/minetest.conf +++ b/minetest.conf @@ -22,7 +22,7 @@ # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool -# enable_build_where_you_stand = false +enable_build_where_you_stand = enable # Player is able to fly without being affected by gravity. # This requires the "fly" privilege on the server. @@ -31,7 +31,7 @@ free_move = false # If enabled together with fly mode, makes move directions relative to the player's pitch. # type: bool -pitch_fly = true +pitch_fly = false # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. @@ -46,7 +46,7 @@ noclip = false # Smooths camera when looking around. Also called look or mouse smoothing. # Useful for recording videos. # type: bool -# cinematic = false +cinematic = false # Smooths rotation of camera. 0 to disable. # type: float min: 0 max: 0.99 @@ -58,11 +58,11 @@ noclip = false # Invert vertical mouse movement. # type: bool -# invert_mouse = false +invert_mouse = false # Mouse sensitivity multiplier. # type: float -# mouse_sensitivity = 0.2 +mouse_sensitivity = 0.2 # If enabled, "use" key instead of "sneak" key is used for climbing down and descending. # type: bool @@ -70,11 +70,11 @@ noclip = false # Double-tapping the jump key toggles fly mode. # type: bool -# doubletap_jump = false +# doubletap_jump = true # If disabled "use" key is used to fly fast if both fly and fast mode are enabled. # type: bool -# always_fly_fast = true +always_fly_fast = true # The time in seconds it takes between repeated right clicks when holding the right mouse button. # type: float @@ -82,11 +82,11 @@ noclip = false # Enable random user input (only used for testing). # type: bool -# random_input = false +random_input = false # Continuous forward movement (only used for testing). # type: bool -# continuous_forward = false +continuous_forward = false # Enable Joysticks # type: bool @@ -113,53 +113,53 @@ noclip = false # Key for moving the player forward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_forward = KEY_KEY_W +keymap_forward = KEY_KEY_W # Key for moving the player backward. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_backward = KEY_KEY_S +keymap_backward = KEY_KEY_S # Key for moving the player left. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_left = KEY_KEY_A +keymap_left = KEY_KEY_A # Key for moving the player right. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_right = KEY_KEY_D +keymap_right = KEY_KEY_D # Key for jumping. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_jump = KEY_SPACE +keymap_jump = KEY_SPACE # Key for sneaking. # Also used for climbing down and descending in water if aux1_descends is disabled. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_sneak = KEY_LSHIFT +keymap_sneak = KEY_KEY_X # Key for opening the inventory. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_inventory = KEY_KEY_I +keymap_inventory = KEY_KEY_I # Key for moving fast in fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_special1 = KEY_KEY_E +keymap_special1 = KEY_KEY_E # Key for opening the chat window. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_chat = KEY_KEY_T +keymap_chat = KEY_KEY_T # Key for opening the chat window to type commands. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_cmd = / +keymap_cmd = / # Key for opening the chat window to type local commands. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -169,42 +169,42 @@ noclip = false # Key for toggling unlimited view range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_rangeselect = KEY_KEY_R +keymap_rangeselect = KEY_KEY_R # Key for toggling flying. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_freemove = KEY_KEY_K +keymap_freemove = KEY_KEY_K # Key for toggling pitch fly mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_pitchfly = KEY_KEY_L +keymap_pitchfly = KEY_KEY_L # Key for toggling fast mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_fastmove = KEY_KEY_J +keymap_fastmove = KEY_KEY_J # Key for toggling noclip mode. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_noclip = KEY_KEY_H +keymap_noclip = KEY_KEY_H # Key for selecting the next item in the hotbar. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_hotbar_next = KEY_KEY_N +keymap_hotbar_next = KEY_KEY_N # Key for selecting the previous item in the hotbar. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_hotbar_previous = KEY_KEY_B +keymap_hotbar_previous = KEY_KEY_B # Key for muting the game. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_mute = KEY_KEY_M +keymap_mute = KEY_KEY_M # Key for increasing the volume. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -229,42 +229,42 @@ noclip = false # Key for toggling display of minimap. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_minimap = KEY_F9 +keymap_minimap = KEY_F9 # Key for taking screenshots. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_screenshot = KEY_F12 +keymap_screenshot = KEY_F12 # Key for dropping the currently selected item. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_drop = KEY_KEY_Q +keymap_drop = KEY_KEY_Q # Key to use view zoom when possible. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_zoom = KEY_KEY_Z +keymap_zoom = KEY_KEY_Z # Key for toggling the display of the HUD. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_hud = KEY_F1 +keymap_toggle_hud = KEY_F1 # Key for toggling the display of the chat. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_chat = KEY_F2 +keymap_toggle_chat = KEY_F2 # Key for toggling the display of the large chat console. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_console = KEY_F10 +keymap_console = KEY_F10 # Key for toggling the display of the fog. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_force_fog_off = KEY_F3 +keymap_toggle_force_fog_off = KEY_F3 # Key for toggling the camera update. Only used for development # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -274,17 +274,17 @@ noclip = false # Key for toggling the display of debug info. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_debug = KEY_F5 +keymap_toggle_debug = KEY_F5 # Key for toggling the display of the profiler. Used for development. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_toggle_profiler = KEY_F6 +keymap_toggle_profiler = KEY_F6 # Key for switching between first- and third-person camera. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 # type: key -# keymap_camera_mode = KEY_F7 +keymap_camera_mode = KEY_F7 # Key for increasing the viewing range. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 @@ -307,23 +307,23 @@ noclip = false # Leave this blank to start a local server. # Note that the address field in the main menu overrides this setting. # type: string -# address = +address = localhost # Port to connect to (UDP). # Note that the port field in the main menu overrides this setting. # type: int min: 1 max: 65535 -# remote_port = 30000 +remote_port = 30000 # Whether to support older servers before protocol version 25. # Enable if you want to connect to 0.4.12 servers and before. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. # Disabling this option will protect your password better. # type: bool -# send_pre_v25_init = false +send_pre_v25_init = true -# Save the map received by the client on disk. +# Save the map received by the client on disk. TODO check how usefully is # type: bool -# enable_local_map_saving = false +enable_local_map_saving = false # Show entity selection boxes # type: bool @@ -350,7 +350,7 @@ serverlist_url = servers.minetest.net # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited # type: int -# max_out_chat_queue_size = 20 +max_out_chat_queue_size = 30 ## Graphics @@ -364,18 +364,18 @@ serverlist_url = servers.minetest.net # Whether to fog out the end of the visible area. # type: bool -# enable_fog = true +enable_fog = false # Leaves style: # - Fancy: all faces visible # - Simple: only outer faces, if defined special_tiles are used # - Opaque: disable transparency # type: enum values: fancy, simple, opaque -leaves_style = simple +leaves_style = opaque # Connects glass if supported by node. # type: bool -# connected_glass = false +connected_glass = false # Enable smooth lighting with simple ambient occlusion. # Disable for speed or for different looks. @@ -392,11 +392,11 @@ enable_3d_clouds = false # Method used to highlight selected object. # type: enum values: box, halo, none -# node_highlighting = box +node_highlighting = box # Adds particles when digging a node. # type: bool -# enable_particles = true +enable_particles = false #### Filtering @@ -406,15 +406,15 @@ enable_3d_clouds = false # Use anisotropic filtering when viewing at textures from an angle. # type: bool -# anisotropic_filter = false +anisotropic_filter = false # Use bilinear filtering when scaling textures. # type: bool -# bilinear_filter = false +bilinear_filter = false # Use trilinear filtering when scaling textures. # type: bool -# trilinear_filter = false +trilinear_filter = false # Filtered textures can blend RGB values with fully-transparent neighbors, # which PNG optimizers usually discard, sometimes resulting in a dark or @@ -431,18 +431,18 @@ enable_3d_clouds = false # have a visible effect unless bilinear/trilinear/anisotropic filtering is # enabled. # type: int -texture_min_size = 32 +texture_min_size = 16 # Experimental option, might cause visible spaces between blocks # when set to higher number than 0. # type: enum values: 0, 1, 2, 4, 8, 16 -# fsaa = 0 +fsaa = 0 # Undersampling is similar to using lower screen resolution, but it applies # to the game world only, keeping the GUI intact. # It should give significant performance boost at the cost of less detailed image. # type: enum values: 0, 2, 3, 4 -# undersampling = 0 +undersampling = 0 #### Shaders @@ -459,7 +459,7 @@ enable_shaders = false # Enables filmic tone mapping # type: bool -# tone_mapping = false +tone_mapping = false ##### Bumpmapping @@ -467,12 +467,12 @@ enable_shaders = false # or need to be auto-generated. # Requires shaders to be enabled. # type: bool -# enable_bumpmapping = false +enable_bumpmapping = false # Enables on the fly normalmap generation (Emboss effect). # Requires bumpmapping to be enabled. # type: bool -# generate_normalmaps = false +generate_normalmaps = false # Strength of generated normalmaps. # type: float @@ -488,7 +488,7 @@ enable_shaders = false # Enables parallax occlusion mapping. # Requires shaders to be enabled. # type: bool -# enable_parallax_occlusion = false +enable_parallax_occlusion = false # 0 = parallax occlusion with slope information (faster). # 1 = relief mapping (slower, more accurate). @@ -516,7 +516,7 @@ enable_shaders = false # Set to true enables waving water. # Requires shaders to be enabled. # type: bool -# enable_waving_water = false +enable_waving_water = false # type: float # water_wave_height = 1.0 @@ -542,27 +542,27 @@ enable_shaders = false # If FPS would go higher than this, limit it by sleeping # to not waste CPU power for no benefit. # type: int -# fps_max = 60 +fps_max = 30 # Maximum FPS when game is paused. # type: int -# pause_fps_max = 20 +pause_fps_max = 15 # View distance in nodes. # type: int min: 20 max: 4000 -viewing_range = 80 +viewing_range = 60 # Width component of the initial window size. # type: int -# screenW = 800 +screenW = 800 # Height component of the initial window size. # type: int -# screenH = 600 +screenH = 600 # Save window size automatically when modified. # type: bool -# autosave_screensize = true +autosave_screensize = true # Fullscreen mode. # type: bool @@ -578,17 +578,17 @@ viewing_range = 80 # Field of view in degrees. # type: int min: 30 max: 160 -# fov = 72 +fov = 60 # Field of view while zooming in degrees. # This requires the "zoom" privilege on the server. # type: int min: 7 max: 160 -# zoom_fov = 15 +zoom_fov = 15 # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. # type: float min: 1 max: 3 -# display_gamma = 2.2 +display_gamma = 2.4 # Path to texture directory. All textures are first searched from here. # type: path @@ -600,7 +600,7 @@ viewing_range = 80 # Height on which clouds are appearing. # type: int -# cloud_height = 120 +cloud_height = 360 # Radius of cloud area stated in number of 64 node cloud squares. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners. @@ -630,7 +630,7 @@ viewing_range = 80 # In-game chat console height, between 0.1 (10%) and 1.0 (100%). # type: float min: 0.1 max: 1 -# console_height = 1.0 +console_height = 0.9 # In-game chat console background color (R,G,B). # type: string @@ -686,51 +686,51 @@ viewing_range = 80 # Enables minimap. # type: bool -# enable_minimap = true +enable_minimap = true # Shape of the minimap. Enabled = round, disabled = square. # type: bool -# minimap_shape_round = true +minimap_shape_round = false # True = 256 # False = 128 # Useable to make minimap smoother on slower machines. # type: bool -# minimap_double_scan_height = true +minimap_double_scan_height = true # Make fog and sky colors depend on daytime (dawn/sunset) and view direction. # type: bool -# directional_colored_fog = true +directional_colored_fog = true # The strength (darkness) of node ambient-occlusion shading. # Lower is darker, Higher is lighter. The valid range of values for this # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be # set to the nearest valid value. # type: float min: 0.25 max: 4 -# ambient_occlusion_gamma = 2.2 +ambient_occlusion_gamma = 2.2 # Enables animation of inventory items. # type: bool -# inventory_items_animations = false +inventory_items_animations = false # Android systems only: Tries to create inventory textures from meshes # when no supported render was found. # type: bool -# inventory_image_hack = false +inventory_image_hack = true # Fraction of the visible distance at which fog starts to be rendered # type: float min: 0 max: 0.99 -# fog_start = 0.4 +fog_start = 0.6 # Makes all liquids opaque # type: bool -# opaque_water = false +opaque_water = false ### Menus # Use a cloud animation for the main menu background. # type: bool -# menu_clouds = true +menu_clouds = false # Scale gui by a user specified value. # Use a nearest-neighbor-anti-alias filter to scale the GUI. @@ -744,7 +744,7 @@ viewing_range = 80 # filtered in software, but some images are generated directly # to hardware (e.g. render-to-texture for nodes in inventory). # type: bool -# gui_scaling_filter = false +gui_scaling_filter = false # When gui_scaling_filter_txr2img is true, copy those images # from hardware to software for scaling. When false, fall back @@ -801,13 +801,13 @@ viewing_range = 80 # Format of screenshots. # type: enum values: png, jpg, bmp, pcx, ppm, tga -# screenshot_format = png +screenshot_format = jpg # Screenshot quality. Only used for JPEG format. # 1 means worst quality; 100 means best quality. # Use 0 for default quality. # type: int min: 0 max: 100 -# screenshot_quality = 0 +screenshot_quality = 80 ### Advanced @@ -818,30 +818,30 @@ viewing_range = 80 # Windows systems only: Start Minetest with the command line window in the background. # Contains the same information as the file debug.txt (default name). # type: bool -# enable_console = false +enable_console = false ## Sound # type: bool -# enable_sound = true +enable_sound = true # type: float min: 0 max: 1 -# sound_volume = 0.7 +sound_volume = 0.8 ## Advanced # Timeout for client to remove unused map data from memory. # type: int -# client_unload_unused_data_timeout = 600 +client_unload_unused_data_timeout = 1200 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. # type: int -# client_mapblock_limit = 5000 +client_mapblock_limit = 7000 # Whether to show the client debug info (has the same effect as hitting F5). # type: bool -# show_debug = false +show_debug = false # # Server / Singleplayer