* release 0.4.16 and integrated up to date mod with all engine compatibility * Offset models for minetest 5.0.0 - player_api compatibility * also set model for minetest 0.4.X - default.player compatibility * fix break gravity for space when change armor * update gold armor to block radiation * upgrate to 0.4.16: sync with upstream * call "set_player_armor" on respawn so * use player_api to register player model, but autodetec older engine, so but checkout player_api existence, added features backguard compatibility * add fire protection to nether armor, so * added nether armor and nether shield and also * Add Support for Generating HTML Documentation with LDoc, so * Backported the armor fields, armor equip and unequip and armors parts * adapt the Move armor.get_translator to API comit so * Add missing fuel recipes for wood and cactus armor so * added missing moreores to optional depends so * update translations of ex and fr, add screenshot and modpack for newer engines * update READMEs on each mod
[mod] visible wielded items [wieldview] ======================================= Depends on: 3d_armor Makes hand wielded items visible to other players. default settings: [minetest.conf] # Set number of seconds between visible wielded item updates. wieldview_update_time = 2 # Show nodes as tiles, disabled by default wieldview_node_tiles = false Info for modders ################ Wield image transformation: To apply a simple transformation to the item in hand, add the group “wieldview_transform” to the item definition. The group rating equals one of the numbers used for the [transform texture modifier of the Lua API. Disabling the feature in-game: If you want to hide the wielded item you can add an INT metadata to the player called "show_wielded_item" and set it to 2 (any other value will show the wielded item again).