upgrade 3d_armor modpack and 3d_armor respect new player model 1 vertical node

* release 0.4.16 and integrated up to date mod with all engine compatibility
* Offset models for minetest 5.0.0 - player_api compatibility
* also set model for minetest 0.4.X - default.player compatibility
* fix break gravity for space when change armor
* update gold armor to block radiation
* upgrate to 0.4.16: sync with upstream
* call "set_player_armor" on respawn so
* use player_api to register player model, but autodetec older engine, so
  but checkout player_api existence, added features backguard compatibility
* add fire protection to nether armor, so
* added nether armor and nether shield and also
* Add Support for Generating HTML Documentation with LDoc, so
* Backported the armor fields, armor equip and unequip and armors parts
* adapt the Move armor.get_translator to API comit so
* Add missing fuel recipes for wood and cactus armor so
* added missing moreores to optional depends so
* update translations of ex and fr, add screenshot and modpack for newer engines
* update READMEs on each mod
master
mckaygerhard 2023-07-31 01:53:44 -04:00
parent 3b5cbef652
commit d7ae85b7f6
25 changed files with 1248 additions and 177 deletions

View File

@ -74,6 +74,28 @@ Override the following default settings by adding them to your minetest.conf fil
### API
##### player_api compatibility and default old mod
`armor.registered_player_models`
If `player_api` is present will be same as `player_api.registered_models` or `default.registered_player_models` otherwise
`armor.player_register_model`
If `player_api` is present will be same as `player_api.register_model` or `default.player_register_model` otherwise
`armor.player_set_textures`
If `player_api` is present will be same as `player_api.set_textures`or `default.player_set_textures` otherwise
`armor.player_attached`
If `player_api` is present will be same as `player_api.player_attached` otherwise `default.player_attached`
`armor.player_set_model`
If `player_api` is present will be same as `player_api.set_model` otherwise then `default.player_set_model`
##### Armor Registration:
`armor:register_armor(name, def)`

View File

@ -74,6 +74,28 @@ Override the following default settings by adding them to your minetest.conf fil
### API
##### player_api compatibility and default old mod
`armor.registered_player_models`
If `player_api` is present will be same as `player_api.registered_models` or `default.registered_player_models` otherwise
`armor.player_register_model`
If `player_api` is present will be same as `player_api.register_model` or `default.player_register_model` otherwise
`armor.player_set_textures`
If `player_api` is present will be same as `player_api.set_textures`or `default.player_set_textures` otherwise
`armor.player_attached`
If `player_api` is present will be same as `player_api.player_attached` otherwise `default.player_attached`
`armor.player_set_model`
If `player_api` is present will be same as `player_api.set_model` otherwise then `default.player_set_model`
##### Armor Registration:
`armor:register_armor(name, def)`

View File

@ -4,6 +4,9 @@
-- @topic api
local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
--- Tables
--
-- @section tables
@ -98,6 +101,11 @@ else
end
end
-- support for i18n backguard compatibility
armor_i18n = { }
armor_i18n.gettext = S
armor_i18n.ngettext = ngettext
local skin_previews = {}
local use_player_monoids = minetest.global_exists("player_monoids")
local use_armor_monoid = minetest.global_exists("armor_monoid")
@ -125,6 +133,9 @@ local armor_textures = setmetatable({}, {
})
end
})
local is50 = minetest.has_feature("object_use_texture_alpha") or nil
local is54 = minetest.has_feature("use_texture_alpha_string_modes") or nil
armor = {
timer = 0,
@ -143,7 +154,7 @@ armor = {
default_skin = "character",
materials = {
wood = "group:wood",
cactus = "default:cactus",
cactus = "group:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
@ -174,16 +185,21 @@ armor = {
on_destroy = {},
},
migrate_old_inventory = true,
version = "0.4.15",
get_translator = S
version = "0.4.16",
get_translator = S,
is_50 = is50,
is_54 = is54,
}
local dropset
if minetest.get_modpath("bones") then dropset = false else dropset = true end
armor.config = {
init_delay = 2,
init_times = 10,
bones_delay = 1,
bones_delay = 3,
update_time = 1,
drop = minetest.get_modpath("bones") ~= nil,
drop = dropset,
destroy = false,
level_multiplier = 1,
heal_multiplier = 1,
@ -196,6 +212,8 @@ armor.config = {
material_mithril = true,
material_crystal = true,
material_nether = true,
set_elements = "head torso legs feet shield",
set_multiplier = 1.1,
water_protect = true,
fire_protect = minetest.get_modpath("ethereal") ~= nil,
fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
@ -203,6 +221,14 @@ armor.config = {
punch_damage = true,
}
local mpa = minetest.global_exists("player_api")
if mpa then armor.registered_player_models = player_api.registered_models else armor.registered_player_models = default.registered_player_models end
if mpa then armor.player_register_model = player_api.register_model else armor.player_register_model = default.player_register_model end
if mpa then armor.player_set_textures = player_api.set_textures else armor.player_set_textures = default.player_set_textures end
if mpa then armor.player_attached = player_api.player_attached else armor.player_attached = default.player_attached end
if mpa then armor.player_set_model = player_api.set_model else armor.player_set_model = default.player_set_model end
--- Methods
--
-- @section methods
@ -233,6 +259,9 @@ armor.register_armor = function(self, name, def)
end
return armor:equip(player, itemstack)
end
-- The below is a very basic check to try and see if a material name exists as part
-- of the item name. However this check is very simple and just checks theres "_something"
-- at the end of the item name and logging an error to debug if not.
local check_mat_exists = string.match(name, "%:.+_(.+)$")
if check_mat_exists == nil then
minetest.log("warning:[3d_armor] Registered armor "..name..
@ -365,7 +394,7 @@ armor.update_player_visuals = function(self, player)
end
local name = player:get_player_name()
if self.textures[name] then
default.player_set_textures(player, {
armor.player_set_textures(player, {
self.textures[name].skin,
self.textures[name].armor,
self.textures[name].wielditem,
@ -435,7 +464,9 @@ armor.set_player_armor = function(self, player)
tex = tex:gsub(".png$", "")
local prev = def.preview or tex.."_preview"
prev = prev:gsub(".png$", "")
texture = texture.."^"..tex..".png"
if not transparent_armor then
texture = texture.."^"..tex..".png"
end
preview = preview.."^"..prev..".png"
state = state + stack:get_wear()
count = count + 1
@ -483,10 +514,13 @@ armor.set_player_armor = function(self, player)
armor_monoid.monoid:add_change(player, change, "3d_armor:armor")
else
-- Preserve immortal group (damage disabled for player)
local immortal = player:get_armor_groups().immortal
local player_groups = player:get_armor_groups()
local immortal = player_groups.immortal
if immortal and immortal ~= 0 then
groups.immortal = 1
end
-- Preserve fall_damage_add_percent group (fall damage modifier)
groups.fall_damage_add_percent = player_groups.fall_damage_add_percent
player:set_armor_groups(groups)
end
if use_player_monoids then
@ -494,8 +528,9 @@ armor.set_player_armor = function(self, player)
"3d_armor:physics")
player_monoids.jump:add_change(player, physics.jump,
"3d_armor:physics")
player_monoids.gravity:add_change(player, physics.gravity,
"3d_armor:physics")
-- this is break gravity for space when change armor...
--player_monoids.gravity:add_change(player, physics.gravity,
-- "3d_armor:physics")
elseif use_pova_mod then
-- only add the changes, not the default 1.0 for each physics setting
pova.add_override(name, "3d_armor", {
@ -676,6 +711,10 @@ armor.equip = function(self, player, itemstack)
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if self:get_element(stack:get_name()) == armor_element then
--prevents equiping an armor that would unequip a cursed armor.
if minetest.get_item_group(stack:get_name(), "cursed") ~= 0 then
return itemstack
end
index = i
self:unequip(player, armor_element)
break
@ -683,11 +722,13 @@ armor.equip = function(self, player, itemstack)
index = i
end
end
local stack = itemstack:take_item()
armor_inv:set_stack("armor", index, stack)
self:run_callbacks("on_equip", player, index, stack)
self:set_player_armor(player)
self:save_armor_inventory(player)
if index then
local stack = itemstack:take_item()
armor_inv:set_stack("armor", index, stack)
self:run_callbacks("on_equip", player, index, stack)
self:set_player_armor(player)
self:save_armor_inventory(player)
end
end
return itemstack
end
@ -728,10 +769,10 @@ end
-- @function armor:remove_all
-- @tparam ObjectRef player
armor.remove_all = function(self, player)
local name, inv = self:get_valid_player(player, "[remove_all]")
local name, inv = self:get_valid_player(player, "[remove_all]")
if not name then
return
end
end
inv:set_list("armor", {})
self:set_player_armor(player)
self:save_armor_inventory(player)

View File

@ -621,8 +621,8 @@ if armor.materials.gold then
description = S("Gold Helmet"),
inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
physics_speed=-0.02, physics_gravity=0.02, physics_jump=-0.01},
armor_groups = {fleshy=10, radiation=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Chestplate
@ -644,8 +644,8 @@ if armor.materials.gold then
description = S("Gold Chestplate"),
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=1, armor_heal=6, armor_use=300,
physics_speed=-0.05, physics_gravity=0.05},
armor_groups = {fleshy=15},
physics_speed=-0.05, physics_gravity=0.05, physics_jump=-0.04},
armor_groups = {fleshy=15, radiation=20},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Leggings
@ -667,8 +667,8 @@ if armor.materials.gold then
description = S("Gold Leggings"),
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=1, armor_heal=6, armor_use=300,
physics_speed=-0.04, physics_gravity=0.04},
armor_groups = {fleshy=15},
physics_speed=-0.04, physics_gravity=0.04, physics_jump=-0.05},
armor_groups = {fleshy=15, radiation=25},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
--- Gold Boots
@ -690,8 +690,8 @@ if armor.materials.gold then
description = S("Gold Boots"),
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=1, armor_heal=6, armor_use=300,
physics_speed=-0.02, physics_gravity=0.02},
armor_groups = {fleshy=10},
physics_speed=-0.02, physics_gravity=0.02, physics_jump=-0.02},
armor_groups = {fleshy=10, radiation=15},
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
})
end
@ -718,8 +718,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:helmet_mithril", {
description = S("Mithril Helmet"),
inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
groups = {armor_head=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Chestplate
@ -736,8 +736,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:chestplate_mithril", {
description = S("Mithril Chestplate"),
inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=20},
groups = {armor_torso=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Leggings
@ -754,8 +754,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:leggings_mithril", {
description = S("Mithril Leggings"),
inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=20},
groups = {armor_legs=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=21},
damage_groups = {cracky=2, snappy=1, level=3},
})
--- Mithril Boots
@ -772,8 +772,8 @@ if armor.materials.mithril then
armor:register_armor("3d_armor:boots_mithril", {
description = S("Mithril Boots"),
inventory_image = "3d_armor_inv_boots_mithril.png",
groups = {armor_feet=1, armor_heal=12, armor_use=100},
armor_groups = {fleshy=15},
groups = {armor_feet=1, armor_heal=13, armor_use=66},
armor_groups = {fleshy=16},
damage_groups = {cracky=2, snappy=1, level=3},
})
end

View File

@ -1,4 +1,5 @@
default
bones?
player_monoids?
armor_monoid?
pova?
@ -8,3 +9,4 @@ bakedclay?
intllib?
moreores?
nether?
player_api?

View File

@ -7,12 +7,6 @@ local timer = 0
dofile(modpath.."/api.lua")
-- support for i18n
armor_i18n = { }
armor_i18n.gettext = armor.get_translator
armor_i18n.ngettext = function(s) return s end
armor_i18n.fgettext = minetest.formspec_escape
-- local functions
local F = minetest.formspec_escape
local S = armor.get_translator
@ -236,6 +230,13 @@ local function init_player_armor(initplayer)
if player:get_player_name() ~= name then
return 0
end
--cursed items cannot be unequiped by the player
local is_cursed = minetest.get_item_group(stack:get_name(), "cursed") ~= 0
if minetest.get_modpath("creative") then
if not creative.is_creative_enabled(player) and is_cursed then
return 0
end
end
return stack:get_count()
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
@ -300,8 +301,16 @@ local function init_player_armor(initplayer)
end
-- Armor Player Model
default.player_register_model("3d_armor_character.b3d", {
local modelchar
local eyeheithg
if armor.is_50 then
modelchar = "3d_armor_character50.b3d"
eyeheithg = 1.47
else
modelchar = "3d_armor_character40.b3d"
eyeheithg = 1.625
end
armor.player_register_model(modelchar, {
animation_speed = 30,
textures = {
armor.default_skin..".png",
@ -315,6 +324,10 @@ default.player_register_model("3d_armor_character.b3d", {
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
-- compatibility w/ the emote mod
wave = {x = 192, y = 196, override_local = true},
point = {x = 196, y = 196, override_local = true},
freeze = {x = 205, y = 205, override_local = true},
},
})
@ -336,7 +349,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
armor.player_set_model(player, modelchar)
local player_name = player:get_player_name()
minetest.after(0, function(player)
local pplayer = minetest.get_player_by_name(player_name)
@ -365,9 +378,12 @@ if armor.config.drop == true or armor.config.destroy == true then
for i=1, armor_inv:get_size("armor") do
local stack = armor_inv:get_stack("armor", i)
if stack:get_count() > 0 then
table.insert(drop, stack)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
--soulbound armors remain equipped after death
if minetest.get_item_group(stack:get_name(), "soulbound") == 0 then
table.insert(drop, stack)
armor:run_callbacks("on_unequip", player, i, stack)
armor_inv:set_stack("armor", i, nil)
end
end
end
armor:save_armor_inventory(player)
@ -403,7 +419,6 @@ if armor.config.drop == true or armor.config.destroy == true then
end)
end
end)
else -- reset un-dropped armor and it's effects
minetest.register_on_respawnplayer(function(player)
if player then armor:set_player_armor(player) end
end)
@ -413,9 +428,8 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities)
local name = player:get_player_name()
local tplayer = minetest.get_player_by_name(name)
local hplayer = minetest.is_player(hitter)
if name and tplayer and hplayer and minetest.is_protected(player:get_pos(), "") then
local hit_ip = hitter:is_player()
if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return
elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
@ -425,17 +439,21 @@ if armor.config.punch_damage == true then
end
minetest.register_on_player_hpchange(function(player, hp_change)
if player and hp_change < 0 then
if player then
local name = player:get_player_name()
local properties = player:get_properties()
local hp = player:get_hp()
if name then
local heal = armor.def[name].heal
if heal >= math.random(100) then
hp_change = 0
end
-- check if armor damage was handled by fire or on_punchplayer
local time = last_punch_time[name] or 0
if time == 0 or time + 1 < minetest.get_gametime() then
armor:punch(player)
if hp + hp_change < properties.hp_max then
local heal = armor.def[name].heal
if heal >= math.random(100) then
hp_change = 0
end
-- check if armor damage was handled by fire or on_punchplayer
local time = last_punch_time[name] or 0
if time == 0 or time + 1 < minetest.get_gametime() then
armor:punch(player)
end
end
end
end
@ -488,6 +506,12 @@ else
end
if armor.config.water_protect == true or armor.config.fire_protect == true then
-- make torches hurt
minetest.override_item("default:torch", {damage_per_second = 1})
minetest.override_item("default:torch_wall", {damage_per_second = 1})
minetest.override_item("default:torch_ceiling", {damage_per_second = 1})
minetest.register_globalstep(function(dtime)
armor.timer = armor.timer + dtime
if armor.timer < armor.config.update_time then

View File

@ -3,176 +3,176 @@
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
"PO-Revision-Date: 2017-08-06 18:20+0200\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Language-Team: \n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor : Nom du joueur non trouvé @1"
msgstr "3d_armor: El nombre del jugador es nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player inventory is nil @1"
msgstr "3d_armor : Inventaire du joueur non trouvé @1"
msgstr "3d_armor: El inventario del jugador es nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
msgstr "3d_armor: La armadura desconectada es nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor : Référence au joueur non trouvée @1"
msgstr "3d_armor: La referencia del jugador es nula @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "casco d'admin"
msgstr "Casco de admin"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Coraza d'admin"
msgstr "Peto de admin"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "polainas d'admin"
msgstr "Polainas de admin"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Bottes d'admin"
msgstr "Botas de admin"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "casco de madera"
msgstr "Casco de madera"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Coraza de madera"
msgstr "Peto de madera"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "polainas de madera"
msgstr "Polainas de madera"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Bottes de madera"
msgstr "Botas de madera"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "casco de cactus"
msgstr "Casco de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Coraza de cactus"
msgstr "Peto de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "polainas de cactus"
msgstr "Polainas de cactus"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Bottes de cactus"
msgstr "Botas de cactus"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "casco de acero"
msgstr "Casco de acero"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Coraza de acero"
msgstr "Peto de acero"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "polainas de acero"
msgstr "Polainas de acero"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Bottes de acero"
msgstr "Botas de acero"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "casco de bronze"
msgstr "Casco de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Coraza de bronze"
msgstr "Peto de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "polainas de bronze"
msgstr "Polainas de bronce"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Bottes de bronze"
msgstr "Botas de bronce"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "casco de diamant"
msgstr "Casco de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Coraza de diamant"
msgstr "Peto de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "polainas de diamant"
msgstr "Polainas de diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Bottes de diamant"
msgstr "Botas de diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "casco de or"
msgstr "Casco de oro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Coraza de or"
msgstr "Peto de oro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "polainas de or"
msgstr "Polainas de oro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Bottes de or"
msgstr "Botas de oro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "casco de mithril"
msgstr "Casco de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Coraza de mithril"
msgstr "Peto de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "polainas de mithril"
msgstr "Polainas de mitrilo"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Bottes de mithril"
msgstr "Botas de mitrilo"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "casco de cristal"
msgstr "Casco de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Coraza de cristal"
msgstr "Peto de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "polainas de cristal"
msgstr "Polainas de cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
@ -180,7 +180,7 @@ msgstr "Botas de cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiacion"
msgstr "Radiación"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
@ -188,7 +188,7 @@ msgstr "Nivel"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "vida"
msgstr "Salud"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
@ -196,95 +196,95 @@ msgstr "Fuego"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "Une partie de votre armure a été détruite : @1 !"
msgstr "¡Tu @1 fue destruído!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor : Impossible d'initialiser le joueur"
msgstr "3d_armor: Fallo en la inicialización del jugador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Noeuds de type feu désactivés"
msgstr "[3d_armor] Nodos de fuego desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip : Mod chargé mais inutilisé."
msgstr "3d_armor_ip: Mod cargado, pero sin ser usado."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Retour"
msgstr "Volver"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armure"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv : Mod chargé mais inutilisé."
msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Haut de support d'armure"
msgstr "Parte arriba maniquí armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Support d'armure"
msgstr "Maniquí para armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Support d'armure"
msgstr "Maniquí para armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Support d'armure verrouillé"
msgstr "Maniquí para armadura (bloqueado)"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Support d'armure (propriété de @1)"
msgstr "Maniquí para armadura (propiedad de @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui : Mod chargé mais inutilisé."
msgstr "3d_armor_ui: Mod cargado, pero sin ser usado."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "Armure 3d"
msgstr "Armadura 3d"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armure non initialisée !"
msgstr "¡Armadura no inicializada!"
#: ../hazmat_suit/init.lua
msgid "hazmat_suit: Mod loaded but unused."
msgstr "hazmat_suit : Mod chargé mais non utilisé."
msgstr "hazmat_suit: Mod cargado, pero sin ser usado."
#: ../hazmat_suit/init.lua
msgid "Hazmat Helmet"
msgstr "casco 'Hazmat'"
msgstr "Casco de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Chestplate"
msgstr "Coraza 'Hazmat'"
msgstr "Peto de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Sleeve"
msgstr "Manches 'Hazmat'"
msgstr "Manga de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Leggins"
msgstr "polainas 'Hazmat'"
msgstr "Polainas de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Boots"
msgstr "Bottes 'Hazmat'"
msgstr "Botas de hazmat"
#: ../hazmat_suit/init.lua
msgid "Hazmat Suit"
msgstr "Combinaison 'Hazmat'"
msgstr "Traje de hazmat"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo d'admin"
msgstr "Escudo de admin"
#: ../shields/init.lua
msgid "Wooden Shield"
@ -292,7 +292,7 @@ msgstr "Escudo de madera"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de madera umentadoé"
msgstr "Escudo de madera mejorado"
#: ../shields/init.lua
msgid "Cactus Shield"
@ -300,7 +300,7 @@ msgstr "Escudo de cactus"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de cactus aumentado"
msgstr "Escudo de cactus mejorado"
#: ../shields/init.lua
msgid "Steel Shield"
@ -308,11 +308,11 @@ msgstr "Escudo de acero"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de bronze"
msgstr "Escudo de bronce"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de diamant"
msgstr "Escudo de diamante"
#: ../shields/init.lua
msgid "Gold Shield"
@ -320,7 +320,7 @@ msgstr "Escudo de oro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de mithril"
msgstr "Escudo de mitrilo"
#: ../shields/init.lua
msgid "Crystal Shield"
@ -328,15 +328,15 @@ msgstr "Escudo de cristal"
#: ../technic_armor/init.lua
msgid "technic_armor: Mod loaded but unused."
msgstr "technic_armor : Mod chargé mais non utilisé."
msgstr "technic_armor: Mod cargado, pero no usado."
#: ../technic_armor/init.lua
msgid "Lead"
msgstr "plomo"
msgstr "Plomo"
#: ../technic_armor/init.lua
msgid "Brass"
msgstr "laton"
msgstr "Latón"
#: ../technic_armor/init.lua
msgid "Cast Iron"
@ -344,15 +344,15 @@ msgstr "Hierro"
#: ../technic_armor/init.lua
msgid "Carbon Steel"
msgstr "Aceero carbono"
msgstr "Acero carbono"
#: ../technic_armor/init.lua
msgid "Stainless Steel"
msgstr "acero inoxydable"
msgstr "Acero inoxidable"
#: ../technic_armor/init.lua
msgid "Tin"
msgstr "étain"
msgstr "Estaño"
#: ../technic_armor/init.lua
msgid "Silver"
@ -360,25 +360,25 @@ msgstr "Plata"
#: ../technic_armor/init.lua
msgid "Helmet"
msgstr "casco"
msgstr "Casco"
#: ../technic_armor/init.lua
msgid "Chestplate"
msgstr "Coraza"
msgstr "Peto"
#: ../technic_armor/init.lua
msgid "Leggings"
msgstr "polainas"
msgid "Leggins"
msgstr "Polainas"
#: ../technic_armor/init.lua
msgid "Boots"
msgstr "Bottes"
msgstr "Botas"
#: ../technic_armor/init.lua
msgid "Shield"
msgstr "Escudo"
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes de Plata' by using '@2 de @1' as translated string)
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
#: ../technic_armor/init.lua
msgid "@1 @2"
msgstr "@2 de @1"

View File

@ -0,0 +1,295 @@
# LANGUAGE translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: pt\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Referência Jogador é nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nome de jogador é nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Capacete de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Peitoral de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Calças de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Botas de Administrador"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Capacete de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Peitoral de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Calças de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Capacete de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Peitoral de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Calças de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Capacete de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Peitoral de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Calças de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Botas de Aço"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Capacete de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Peitoral de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Calças de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Botas de Bronze"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Capacete de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Peitoral de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Calças de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Botas de Diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Capacete de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Peitoral de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Calças de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Botas de Ouro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Capacete de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Peitoral de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Calças de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Botas de Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Capacete de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Peitoral de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Calças de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Botas de Cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiação"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Nível"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Saúde"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fogo"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 foi destruído(a)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Falha ao inicializar jogador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodes de gofo desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod carregado mas inoperante."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Voltar"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Topo de estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Estande de Armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Estande de Armadura Trancada"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Estande de Armadura (pertente a @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod carregado mas inoperante."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3d Armor"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armadura não inicializada!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo de Administrador"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Escudo de Madeira"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de Madeira Melhorado"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Escudo de Cacto"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de Cacto Melhorado"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Escudo de Aço"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de Bronze"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de Diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Escudo de Ouro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Escudo de Cristal"

View File

@ -0,0 +1,295 @@
# LANGUAGE translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# BrunoMine <borgesdossantosbruno@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
"PO-Revision-Date: 2018-11-08 13:12-0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: BrunoMine <borgesdossantosbruno@gmail.com>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: pt_BR\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Referência Jogador é nula @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Nome de jogador é nulo @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Inventario avulso de armadura é nulo @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "Capacete de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "Peitoral de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "Calças de Administrador"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "Botas de Administrador"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "Capacete de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "Peitoral de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "Calças de Madeira"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "Capacete de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "Peitoral de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "Calças de Cacto"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "Botas de Madeira"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "Capacete de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "Peitoral de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "Calças de Aço"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "Botas de Aço"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "Capacete de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "Peitoral de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "Calças de Bronze"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "Botas de Bronze"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "Capacete de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "Peitoral de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "Calças de Diamante"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "Botas de Diamante"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "Capacete de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "Peitoral de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "Calças de Ouro"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "Botas de Ouro"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "Capacete de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "Peitoral de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "Calças de Mithril"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "Botas de Mithril"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "Capacete de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "Peitoral de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "Calças de Cristal"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "Botas de Cristal"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "Radiação"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "Nível"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "Saúde"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "Fogo"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "@1 foi destruído(a)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: Falha ao inicializar jogador"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] Nodes de gofo desabilitados"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: Mod carregado mas inoperante."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "Voltar"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "Armadura"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: Mod carregado mas inoperante."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "Topo de estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "Estande de armadura"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "Estande de Armadura"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "Estande de Armadura Trancada"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "Estande de Armadura (pertente a @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: Mod carregado mas inoperante."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3d Armor"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "Armadura não inicializada!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "Escudo de Administrador"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "Escudo de Madeira"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "Escudo de Madeira Melhorado"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "Escudo de Cacto"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "Escudo de Cacto Melhorado"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "Escudo de Aço"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "Escudo de Bronze"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "Escudo de Diamante"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "Escudo de Ouro"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "Escudo de Mithril"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "Escudo de Cristal"

View File

@ -0,0 +1,294 @@
# Russian translation for 3D ARMOR MOD
# Copyright (C) 2018 by Stuart Jones
# This file is distributed under the same license as the 3D ARMOR MOD package.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: 3d_armor\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: ../3d_armor/api.lua
msgid "3d_armor: Player reference is nil @1"
msgstr "3d_armor: Ссылка игрока является nil @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Player name is nil @1"
msgstr "3d_armor: Имя игрока является nil @1"
#: ../3d_armor/api.lua
msgid "3d_armor: Detached armor inventory is nil @1"
msgstr "3d_armor: Отдельный инвентарь брони является nil @1"
#: ../3d_armor/armor.lua
msgid "Admin Helmet"
msgstr "шлем админа"
#: ../3d_armor/armor.lua
msgid "Admin Chestplate"
msgstr "бронежилет админа"
#: ../3d_armor/armor.lua
msgid "Admin Leggings"
msgstr "гамаши админа"
#: ../3d_armor/armor.lua
msgid "Admin Boots"
msgstr "ботинки админа"
#: ../3d_armor/armor.lua
msgid "Wood Helmet"
msgstr "деревянный шлем"
#: ../3d_armor/armor.lua
msgid "Wood Chestplate"
msgstr "деревянный бронежилет"
#: ../3d_armor/armor.lua
msgid "Wood Leggings"
msgstr "деревянные гамаши"
#: ../3d_armor/armor.lua
msgid "Wood Boots"
msgstr "деревянные ботинки"
#: ../3d_armor/armor.lua
msgid "Cactus Helmet"
msgstr "кактусовый шлем"
#: ../3d_armor/armor.lua
msgid "Cactus Chestplate"
msgstr "кактусовый бронежилет"
#: ../3d_armor/armor.lua
msgid "Cactus Leggings"
msgstr "кактусовые гамаши"
#: ../3d_armor/armor.lua
msgid "Cactus Boots"
msgstr "кактусовые ботинки"
#: ../3d_armor/armor.lua
msgid "Steel Helmet"
msgstr "стальной шлем"
#: ../3d_armor/armor.lua
msgid "Steel Chestplate"
msgstr "стальной бронежилет"
#: ../3d_armor/armor.lua
msgid "Steel Leggings"
msgstr "стальные гамаши"
#: ../3d_armor/armor.lua
msgid "Steel Boots"
msgstr "стальные ботинки"
#: ../3d_armor/armor.lua
msgid "Bronze Helmet"
msgstr "бронзовый шлем"
#: ../3d_armor/armor.lua
msgid "Bronze Chestplate"
msgstr "бронзовый бронежилет"
#: ../3d_armor/armor.lua
msgid "Bronze Leggings"
msgstr "бронзовые гамаши"
#: ../3d_armor/armor.lua
msgid "Bronze Boots"
msgstr "бронзовые ботинки"
#: ../3d_armor/armor.lua
msgid "Diamond Helmet"
msgstr "алмазный шлем"
#: ../3d_armor/armor.lua
msgid "Diamond Chestplate"
msgstr "алмазный бронежилет"
#: ../3d_armor/armor.lua
msgid "Diamond Leggings"
msgstr "алмазные гамаши"
#: ../3d_armor/armor.lua
msgid "Diamond Boots"
msgstr "алмазные ботинки"
#: ../3d_armor/armor.lua
msgid "Gold Helmet"
msgstr "золотой шлем"
#: ../3d_armor/armor.lua
msgid "Gold Chestplate"
msgstr "золотой бронежилет"
#: ../3d_armor/armor.lua
msgid "Gold Leggings"
msgstr "золотые гамаши"
#: ../3d_armor/armor.lua
msgid "Gold Boots"
msgstr "золотые ботинки"
#: ../3d_armor/armor.lua
msgid "Mithril Helmet"
msgstr "мифриловый шлем"
#: ../3d_armor/armor.lua
msgid "Mithril Chestplate"
msgstr "мифриловый бронежилет"
#: ../3d_armor/armor.lua
msgid "Mithril Leggings"
msgstr "мифриловые гамаши"
#: ../3d_armor/armor.lua
msgid "Mithril Boots"
msgstr "мифриловые ботинки"
#: ../3d_armor/armor.lua
msgid "Crystal Helmet"
msgstr "кристалловый шлем"
#: ../3d_armor/armor.lua
msgid "Crystal Chestplate"
msgstr "кристалловый бронежилет"
#: ../3d_armor/armor.lua
msgid "Crystal Leggings"
msgstr "кристалловые гамаши"
#: ../3d_armor/armor.lua
msgid "Crystal Boots"
msgstr "кристалловые ботинки"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Radiation"
msgstr "излучение"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Level"
msgstr "уровень"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Heal"
msgstr "исцеление"
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
msgid "Fire"
msgstr "огонь"
#: ../3d_armor/init.lua
msgid "Your @1 got destroyed!"
msgstr "твой(и) @1 был(и) разрушен(ы)!"
#: ../3d_armor/init.lua
msgid "3d_armor: Failed to initialize player"
msgstr "3d_armor: не смог подготовить игрока"
#: ../3d_armor/init.lua
msgid "[3d_armor] Fire Nodes disabled"
msgstr "[3d_armor] блоки огня отключены"
#: ../3d_armor_ip/init.lua
msgid "3d_armor_ip: Mod loaded but unused."
msgstr "3d_armor_ip: мод загружен но не используется."
#: ../3d_armor_ip/init.lua
msgid "Back"
msgstr "назад"
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
msgid "Armor"
msgstr "бронь"
#: ../3d_armor_sfinv/init.lua
msgid "3d_armor_sfinv: Mod loaded but unused."
msgstr "3d_armor_sfinv: мод загружен но не используется."
#: ../3d_armor_stand/init.lua
msgid "Armor stand top"
msgstr "стойка для брони (верх)"
#: ../3d_armor_stand/init.lua
msgid "Armor stand"
msgstr "стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand"
msgstr "стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Locked Armor stand"
msgstr "защищенная стойка для брони"
#: ../3d_armor_stand/init.lua
msgid "Armor Stand (owned by @1)"
msgstr "стойка для брони (принадлежит @1)"
#: ../3d_armor_ui/init.lua
msgid "3d_armor_ui: Mod loaded but unused."
msgstr "3d_armor_ui: мод загружен но не используется."
#: ../3d_armor_ui/init.lua
msgid "3d Armor"
msgstr "3D бронь"
#: ../3d_armor_ui/init.lua
msgid "Armor not initialized!"
msgstr "бронь не подготовлена!"
#: ../shields/init.lua
msgid "Admin Shield"
msgstr "щит админа"
#: ../shields/init.lua
msgid "Wooden Shield"
msgstr "деревянный щит"
#: ../shields/init.lua
msgid "Enhanced Wood Shield"
msgstr "улучшенный деревянный щит"
#: ../shields/init.lua
msgid "Cactus Shield"
msgstr "кактусный щит"
#: ../shields/init.lua
msgid "Enhanced Cactus Shield"
msgstr "улучшенный кактусный щит"
#: ../shields/init.lua
msgid "Steel Shield"
msgstr "стальной щит"
#: ../shields/init.lua
msgid "Bronze Shield"
msgstr "бронзовый щит"
#: ../shields/init.lua
msgid "Diamond Shield"
msgstr "алмазный щит"
#: ../shields/init.lua
msgid "Gold Shield"
msgstr "золотой щит"
#: ../shields/init.lua
msgid "Mithril Shield"
msgstr "мифриловый щит"
#: ../shields/init.lua
msgid "Crystal Shield"
msgstr "кристалловый щит"

View File

@ -1,4 +1,4 @@
name = 3d_armor
depends = default
optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib, moreores, nether
optional_depends = bones, player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib, moreores, nether, player_api
description = ARMOR equipable for players

Binary file not shown.

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@ -0,0 +1,22 @@
3d_Armor_Gloves -- Crafting Guide
--------------------------
+---+---+---+
| X | | X |
+---+---+---+
| S | | S |
+---+---+---+
| | | |
+---+---+---+
[3d_armor_gloves:gloves_wood] X = [default:wood], S = [farming:string]
[3d_armor_gloves:gloves_cactus] X = [default:cactus], S = [farming:string]
[3d_armor_gloves:gloves_steel] X = [default:steel_ingot], S = [farming:string]
[3d_armor_gloves:gloves_bronze] X = [default:bronze_ingot], S = [farming:string]
[3d_armor_gloves:gloves_diamond] X = [default:diamond], S = [farming:string]
[3d_armor_gloves:gloves_gold] X = [default:gold_ingot], S = [farming:string]
[3d_armor_gloves:gloves_mithril] X = [moreores:mithril_ingot], S = [farming:string]
[3d_armor_gloves:gloves_crystal] X = [ethereal:crystal_ingot], S = [farming:string]

View File

@ -24,6 +24,9 @@ end
if minetest.global_exists("armor") and armor.elements then
table.insert(armor.elements, "hands")
else
minetest.log("warning","[3d_armor_globes] loaded but unused, no 3d_armor mod detected")
return
end
-- Regisiter Gloves/Gauntlets
@ -144,3 +147,6 @@ for k, v in pairs(armor.materials) do
minetest.register_alias("3d_armor:gloves_"..k, "3d_armor_gloves:gloves_"..k)
end
minetest.log("[3d_armor_gloves]: Mod loaded successfully.")

View File

@ -133,6 +133,13 @@ local function remove_hidden_node(pos)
end
end
-- The default is "opaque" for drawtypes normal, liquid and flowingliquid;
-- "clip" otherwise.
-- If set to a boolean value (deprecated): true either sets it to blend
-- or clip, false sets it to clip or opaque mode depending on the drawtype.
local mt_use_texture_alpha = true
if armor.is_54 then mt_use_texture_alpha = "clip" else mt_use_texture_alpha = true end
minetest.register_node("3d_armor_stand:top", {
description = S("Armor Stand Top"),
paramtype = "light",
@ -153,6 +160,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
drawtype = "mesh",
mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand.png"},
use_texture_alpha = mt_use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
@ -221,6 +229,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
drawtype = "mesh",
mesh = "3d_armor_stand.obj",
tiles = {"3d_armor_stand_locked.png"},
use_texture_alpha = mt_use_texture_alpha,
paramtype = "light",
paramtype2 = "facedir",
walkable = false,

View File

@ -0,0 +1,5 @@
# textdomain: 3d_armor_stand
Armor Stand Top=Soporte superior
Armor Stand=Soporte de armadura
Locked Armor Stand=Soporte con dueño
Armor Stand (owned by @1)=Soporte de armadira (de @1)

View File

@ -1,10 +1,9 @@
-- Use 3d_armor translator to take advantage of existing translations for armor parts
local S = armor_i18n.gettext
local F = armor_i18n.fgettext
if not minetest.get_modpath("technic_worldgen") then
minetest.log("warning", S("[3d_armor_technic]: Mod loaded but unused."))
minetest.log("warning", "[3d_armor_technic]: Mod loaded but unused.")
return
end
@ -153,3 +152,6 @@ for material, m in pairs(materials) do
})
end
end
minetest.log("[3d_armor_technic]: Mod loaded successfully.")

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@ -0,0 +1,8 @@
# textdomain: 3d_armor_ui
3D Armor=Armadura
Armor not initialized!=Armadura no inicializada!
Armor=Armadura
Level=Nível
Heal=Vida
Fire=Fuego
Radiation=Radiacion

View File

@ -15,30 +15,39 @@ helmet, chestplate, leggings and boots.
-----------------
This modpack must be named `3d_armor` and enables armor manage for the gameplay
Makes hand wielded items visible to other players.
Adds a chest-like armor stand for armor storage and display.
It can be download from
* https://git.minetest.io/minenux/minetest-mod-3d_armor
* https://codeberg.org/minenux/minetest-mod-3d_armor
* https://gitlab.com/minenux/minetest-mod-3d_armor
This modpack provides `3d_armor`, `3d_armor_gloves`, `3d_armor_stand`, `shields` and `wieldview`
This modpack provides following mods (click on each item to get more information):
Aditional this particular modpack integrates back `3d_armor_technic`
* [`3d_armor`](3d_armor/README.md)
* [`3d_armor_gloves`](3d_armor_gloves/README.md)
* [`3d_armor_stand`](3d_armor_stand/README.md)
* [`shields`](shields/README.md)
* [`wieldview`](wieldview/README.md)
For the inventory it provides integration for `sfinv`, `inventory_plus` and `unified_inventory`
Aditional this particular modpack integrates/back:
- [[mod] Visible Player Armor [3d_armor and 3d_armor_technic]](#mod-visible-player-armor-3d_armor)
- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
- [[mod] Shields [shields]](#mod-shields-shields)
- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
* [`3d_armor_technic`](3d_armor_technic/README.md) originally `technic_armor`
* [`3d_armor_mobile`](3d_armor_mobile/README.md) a nice way to wear for mobile play
### [mod] Visible Player Armor [3d_armor]
For the inventory it provides integration for:
Minetest Version: 0.4.16 +
* [`3d_armor_sfinv`](3d_armor_sfinv/README.md) if detected `sfinv` mod
* [`3d_armor_ip`](3d_armor_ip/README.md) for `inventory_plus` but only for newer engines (MT 5.0+)
* [`3d_armor_ui`](3d_armor_ui/README.md) if detected `unified_inventory` mod
The required minetest Version: 0.4.16 + this means ALL ENGINES including recent 5.X+
Game: minetest_game and many derivatives
Depends: default
Depends: default (check each mod to get into aditional depends)
Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to attack.
@ -63,23 +72,6 @@ see armor.conf.example for all available options.
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
### [mod] Visible Wielded Items [wieldview]
Depends: 3d_armor
Makes hand wielded items visible to other players.
### [mod] Shields [shields]
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not want shields then simply remove the shields folder from the modpack.
### [mod] 3d Armor Stand [3d_armor_stand]
Depends: 3d_armor
Adds a chest-like armor stand for armor storage and display.
## LICENSE

View File

@ -33,11 +33,17 @@ armor_destroy (Pulverize armor on death) bool false
# You can use this to increase or decrease overall armor effectiveness,
# eg: level_multiplier = 0.5 will reduce armor level by half.
armor_level_multiplier (Armor effectiveness multiplier) float 0.9
armor_level_multiplier (Armor effectiveness multiplier) float 1
# You can use this to increase or decrease overall armor healing,
# eg: armor_heal_multiplier = 0 will disable healing altogether.
armor_heal_multiplier (Armor healing multiplier) float 0.6
armor_heal_multiplier (Armor healing multiplier) float 1
# Armor set item names, remove or add items to include them or remove them from whats considered an Armor set.
armor_set_elements (Armor set items) string head torso legs feet shield
# Bonus multiplier when wearing armor set, set to the same as armor_level_multiplier to disable
armor_set_multiplier (Armor Set Bonus multiplier) float 1.1
# Enable water protection (periodically restores breath when activated).
armor_water_protect (Enable water protection) bool true
@ -54,6 +60,9 @@ armor_punch_damage (Enable damage effects) bool true
# Enable migration of old armor inventories.
armor_migrate_old_inventory (Migrate old armor inventories) bool true
# Armor is not visible on player model when enabled.
armor_transparent (Transparent armor) bool false
[shields]
@ -63,7 +72,7 @@ shields_disable_sounds (Disable shield sounds) bool false
[wieldview]
# Set number of seconds between visible wielded item updates.
wieldview_update_time (Wieldview refresh rate [seconds]) int 2
wieldview_update_time (Wieldview refresh rate [seconds]) int 3
# Show nodes as tiles, disabled by default.
wieldview_node_tiles (Show nodes as tiles) bool false

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@ -0,0 +1,13 @@
# textdomain: shields
Admin Shield=Escudo Administrador
Wooden Shield=Escudo Madera
Enhanced Wood Shield=Escudo Madera Encantado
Cactus Shield=Escudo de Cacto
Enhanced Cactus Shield=Escude Cacto Encantado
Steel Shield=Escudo de Acero
Bronze Shield=Escudo de Bronze
Diamond Shield=Escudo de Diamante
Gold Shield=Escudo de Oro
Mithril Shield=Escudo de Mithril
Crystal Shield=Escudo de Cristal
Nether Shield=Escudo de Nether

View File

@ -54,6 +54,16 @@ wieldview.update_wielded_item = function(self, player)
return
end
if self.wielded_item[name] then
local swi
if armor.is_50 then
local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
swi = attribute_meta:get_int("show_wielded_item")
else
swi = tonumber(player:get_attribute("show_wielded_item") or 2)
end
if swi == 2 then
item = ""
end
if self.wielded_item[name] == item then
return
end