* Added the possibility to wear the armor on rightclick backported from https://github.com/minetest-mods/3d_armor/pull/16 * fix not being able to place armor on anvil due new right click * fix armor equip/unequip initial implmentation that backports https://github.com/minetest-mods/3d_armor/pull/17 solving a number of problems with the new right-click armor equipping * fix callbacks not being called by armor.equip() and `armor.unequip()` * fix player physics player_physics_locked attribute * add feather falling * prevents a crash when a pipeworks deployer tries to equip armor * Fix typo in wieldview caused by skindb crash when player joins * update and added nether lava and lava crust to fire protection list. * fix bug Armor still damageable in (pvp) protected area * Fix detached inventory vulnerability complete checks * Fix count when armor is destroyed, option to prevent physics override * update version to 0.4.15 that works with 0.4.X and 5.X engines
[mod] visible wielded items [wieldview] ======================================= Depends on: 3d_armor Makes hand wielded items visible to other players. default settings: [minetest.conf] # Set number of seconds between visible wielded item updates. wieldview_update_time = 2 # Show nodes as tiles, disabled by default wieldview_node_tiles = false Info for modders ################ Wield image transformation: To apply a simple transformation to the item in hand, add the group “wieldview_transform” to the item definition. The group rating equals one of the numbers used for the [transform texture modifier of the Lua API. Disabling the feature in-game: If you want to hide the wielded item you can add an INT metadata to the player called "show_wielded_item" and set it to 2 (any other value will show the wielded item again).