* Added the possibility to wear the armor on rightclick backported from https://github.com/minetest-mods/3d_armor/pull/16 * fix not being able to place armor on anvil due new right click * fix armor equip/unequip initial implmentation that backports https://github.com/minetest-mods/3d_armor/pull/17 solving a number of problems with the new right-click armor equipping * fix callbacks not being called by armor.equip() and `armor.unequip()` * fix player physics player_physics_locked attribute * add feather falling * prevents a crash when a pipeworks deployer tries to equip armor * Fix typo in wieldview caused by skindb crash when player joins * update and added nether lava and lava crust to fire protection list. * fix bug Armor still damageable in (pvp) protected area * Fix detached inventory vulnerability complete checks * Fix count when armor is destroyed, option to prevent physics override * update version to 0.4.15 that works with 0.4.X and 5.X engines
minetest modpack 3d Armor
ARMOR pack for your gameplay
Information
This mod provides ARMORS to your gameplays, such like shields, gloves, wielded, helmet, chestplate, leggings and boots.
Technical info
This modpack must be named 3d_armor
and enables armor manage for the gameplay
It can be download from
- https://git.minetest.io/minenux/minetest-mod-3d_armor
- https://codeberg.org/minenux/minetest-mod-3d_armor
This modpack provides 3d_armor
, 3d_armor_gloves
, 3d_armor_stand
, shields
and wieldview
Aditional this particular modpack integrates back 3d_armor_technic
For the inventory it provides integration for sfinv
, inventory_plus
and unified_inventory
- [mod] Visible Player Armor [3d_armor and 3d_armor_technic]
- [mod] Visible Wielded Items [wieldview]
- [mod] Shields [shields]
- [mod] 3d Armor Stand [3d_armor_stand]
[mod] Visible Player Armor [3d_armor]
Minetest Version: 0.4.16 +
Game: minetest_game and many derivatives
Depends: default
Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
Compatible with sfinv, inventory plus or unified inventory by enabling the appropriate inventory module, [3d_armor_sfinv], [3d_armor_ip] and [3d_armor_ui] respectively. Also compatible with [smart_inventory] without the need for additional modules.
built in support player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.
For mod installation instructions, please visit: http://wiki.minetest.com/wiki/Installing_Mods
[mod] Visible Wielded Items [wieldview]
Depends: 3d_armor
Makes hand wielded items visible to other players.
[mod] Shields [shields]
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.
[mod] 3d Armor Stand [3d_armor_stand]
Depends: 3d_armor
Adds a chest-like armor stand for armor storage and display.
LICENSE
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
Changes the color of the admin armor from stupid rose 3d_armor mod to black.
License: Creative Commons Attribution-NonCommercial-ShareAlike