minetest-game-nssg/settingtypes.txt
mckaygerhard 2f31767d49 game config - based on prevous commit enable fire and base game as another one
* this is a own game. apart of default one.. it have it own mods base
* this have commit 97a963aa93d7509070e7281a6a59110169d95c01 as base (big one, care)
* this gameid has their own base mods.. althrough based on default minetest
* provide API setting for local game at menu
* enabled fire and falme
* bones with 40 seconds of life and 20 seconds for stolen
* enabled sounds of lava and flame, cos is on defaults clients
* dont provide initial stufff.. here we must find things
2021-12-12 20:11:28 -06:00

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# This file contains settings of minetest subnasa game that can be changed in
# minetest.conf
# In creative mode players are able to dig all kind of blocks nearly
# instantly, and have access to unlimited resources.
# Some of the functionality is only available if this setting is present
# at startup.
creative_mode (Creative mode) bool false
# Flammable nodes will be ignited by nearby igniters. Spreading fire may
# cause severe destruction.
# Spreading fire nodes will disappear when fire is disabled, but
# 'permanent_flame' nodes are unaffected.
enable_fire (Fire) bool true
# Enable flame sound.
flame_sound (Flame sound) bool true
# Enable lavacooling.
enable_lavacooling (Lavacooling) bool true
# if true, the values in mod "initial_stuffs" will be at each start of player respawn.
give_initial_stuff (Give initial items) bool false
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if more than half of the players are
# in beds.
enable_bed_night_skip (Skip night when sleeping) bool false
# When TNT explodes, it destroys nearby nodes and damages nearby players.
# This setting is disabled by default on servers.
enable_tnt (TNT) bool true
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 2 0
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bone share time) int 2800 0
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false