game config - based on prevous commit enable fire and base game as another one
* this is a own game. apart of default one.. it have it own mods base * this have commit 97a963aa93d7509070e7281a6a59110169d95c01 as base (big one, care) * this gameid has their own base mods.. althrough based on default minetest * provide API setting for local game at menu * enabled fire and falme * bones with 40 seconds of life and 20 seconds for stolen * enabled sounds of lava and flame, cos is on defaults clients * dont provide initial stufff.. here we must find things
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@ -554,11 +554,11 @@ viewing_range = 60
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# Width component of the initial window size.
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# type: int
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screenW = 800
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# screenW = 800
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# Height component of the initial window size.
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# type: int
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screenH = 600
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# screenH = 600
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# Save window size automatically when modified.
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# type: bool
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@ -936,7 +936,7 @@ ipv6_server = false
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# then also will search second at /usr/share/games/minetest4/worlds
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# and finally will search at $HOME/.minetest4/worlds
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# type: string
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default_game = minetest
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default_game = subnasa
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# Message of the day displayed to players connecting.
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# type: string
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@ -968,7 +968,50 @@ enable_damage = true
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# Enable creative mode for new created maps.
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# type: bool
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# creative_mode = false
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creative_mode = false
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# Sets the behaviour of the inventory items when a player dies.
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# "bones": Store all items inside a bone node but drop items if inside protected area
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# "drop": Drop all items on the ground
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# "keep": Player keeps all items
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bones_mode = bones
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# How much earlier the bones of a dead player can be looted by
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# everyone if the player dies in a protected area they don't own.
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# 0 to disable. By default it is "share_bones_time" divide by four.
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share_bones_time_early = 1800
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# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
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# 'permanent flame' nodes will remain with either setting.
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enable_fire = true
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# Enable flame sound.
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flame_sound = true
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# Whether lavacooling should be enabled.
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enable_lavacooling = true
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# Whether the stuff in initial_stuff should be given to new players
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# its depends of the configured at the initital_stuff_mod
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give_initial_stuff = false
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# Whether the TNT mod should be enabled
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enable_tnt = true
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# The radius of a TNT explosion
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tnt_radius = 2
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# Enable the stairs mod ABM that replaces the old 'upside down'
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# stair and slab nodes in old maps with the new param2 versions.
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enable_stairs_replace_abm = false
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# Whether you allow respawning in beds
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# Default value is true
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enable_bed_respawn = true
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# Whether players can skip night by sleeping
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# Default value is true
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enable_bed_night_skip = false
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# A chosen map seed for a new map, leave empty for random.
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# Will be overridden when creating a new world in the main menu.
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@ -982,20 +1025,20 @@ enable_damage = true
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# The privileges that new users automatically get.
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# See /privs in game for a full list on your server and mod configuration.
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# type: string
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default_privs = interact, shout, sethome
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default_privs = interact, shout, zoom
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# Privileges that players with basic_privs can grant
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# type: string
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basic_privs = interact, shout, sethome
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basic_privs = interact, shout, zoom
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# Whether players are shown to clients without any range limit.
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# Deprecated, use the setting player_transfer_distance instead.
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# type: bool
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unlimited_player_transfer_distance = true
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unlimited_player_transfer_distance = false
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# Defines the maximal player transfer distance in blocks (0 = unlimited).
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# type: int
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player_transfer_distance = 0
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player_transfer_distance = 1000
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# Whether to allow players to damage and kill each other.
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# type: bool
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47
settingtypes.txt
Normal file
47
settingtypes.txt
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@ -0,0 +1,47 @@
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# This file contains settings of minetest subnasa game that can be changed in
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# minetest.conf
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# In creative mode players are able to dig all kind of blocks nearly
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# instantly, and have access to unlimited resources.
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# Some of the functionality is only available if this setting is present
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# at startup.
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creative_mode (Creative mode) bool false
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# Flammable nodes will be ignited by nearby igniters. Spreading fire may
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# cause severe destruction.
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# Spreading fire nodes will disappear when fire is disabled, but
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# 'permanent_flame' nodes are unaffected.
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enable_fire (Fire) bool true
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# Enable flame sound.
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flame_sound (Flame sound) bool true
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# Enable lavacooling.
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enable_lavacooling (Lavacooling) bool true
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# if true, the values in mod "initial_stuffs" will be at each start of player respawn.
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give_initial_stuff (Give initial items) bool false
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# If enabled, players respawn at the bed they last lay on instead of normal
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# spawn.
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# This setting is only read at startup.
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enable_bed_respawn (Respawn at bed) bool true
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# If enabled, the night can be skipped if more than half of the players are
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# in beds.
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enable_bed_night_skip (Skip night when sleeping) bool false
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# When TNT explodes, it destroys nearby nodes and damages nearby players.
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# This setting is disabled by default on servers.
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enable_tnt (TNT) bool true
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# The radius in which nodes will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 2 0
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# The time in seconds after which the bones of a dead player can be looted
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# by everyone.
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# Setting this to 0 will disable sharing of bones completely.
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share_bones_time (Bone share time) int 2800 0
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# Replaces old stairs with new ones. Only required for older worlds.
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enable_stairs_replace_abm (Replace old stairs) bool false
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