game config - based on prevous commit enable fire and base game as another one

* this is a own game. apart of default one.. it have it own mods base
* this have commit 97a963aa93d7509070e7281a6a59110169d95c01 as base (big one, care)
* this gameid has their own base mods.. althrough based on default minetest
* provide API setting for local game at menu
* enabled fire and falme
* bones with 40 seconds of life and 20 seconds for stolen
* enabled sounds of lava and flame, cos is on defaults clients
* dont provide initial stufff.. here we must find things
This commit is contained in:
mckaygerhard 2021-12-12 20:03:07 -06:00
parent 97a963aa93
commit 2f31767d49
2 changed files with 98 additions and 8 deletions

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@ -554,11 +554,11 @@ viewing_range = 60
# Width component of the initial window size.
# type: int
screenW = 800
# screenW = 800
# Height component of the initial window size.
# type: int
screenH = 600
# screenH = 600
# Save window size automatically when modified.
# type: bool
@ -936,7 +936,7 @@ ipv6_server = false
# then also will search second at /usr/share/games/minetest4/worlds
# and finally will search at $HOME/.minetest4/worlds
# type: string
default_game = minetest
default_game = subnasa
# Message of the day displayed to players connecting.
# type: string
@ -968,7 +968,50 @@ enable_damage = true
# Enable creative mode for new created maps.
# type: bool
# creative_mode = false
creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# "bones": Store all items inside a bone node but drop items if inside protected area
# "drop": Drop all items on the ground
# "keep": Player keeps all items
bones_mode = bones
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 1800
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
# 'permanent flame' nodes will remain with either setting.
enable_fire = true
# Enable flame sound.
flame_sound = true
# Whether lavacooling should be enabled.
enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players
# its depends of the configured at the initital_stuff_mod
give_initial_stuff = false
# Whether the TNT mod should be enabled
enable_tnt = true
# The radius of a TNT explosion
tnt_radius = 2
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
enable_stairs_replace_abm = false
# Whether you allow respawning in beds
# Default value is true
enable_bed_respawn = true
# Whether players can skip night by sleeping
# Default value is true
enable_bed_night_skip = false
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
@ -982,20 +1025,20 @@ enable_damage = true
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
default_privs = interact, shout, sethome
default_privs = interact, shout, zoom
# Privileges that players with basic_privs can grant
# type: string
basic_privs = interact, shout, sethome
basic_privs = interact, shout, zoom
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
# type: bool
unlimited_player_transfer_distance = true
unlimited_player_transfer_distance = false
# Defines the maximal player transfer distance in blocks (0 = unlimited).
# type: int
player_transfer_distance = 0
player_transfer_distance = 1000
# Whether to allow players to damage and kill each other.
# type: bool

47
settingtypes.txt Normal file
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@ -0,0 +1,47 @@
# This file contains settings of minetest subnasa game that can be changed in
# minetest.conf
# In creative mode players are able to dig all kind of blocks nearly
# instantly, and have access to unlimited resources.
# Some of the functionality is only available if this setting is present
# at startup.
creative_mode (Creative mode) bool false
# Flammable nodes will be ignited by nearby igniters. Spreading fire may
# cause severe destruction.
# Spreading fire nodes will disappear when fire is disabled, but
# 'permanent_flame' nodes are unaffected.
enable_fire (Fire) bool true
# Enable flame sound.
flame_sound (Flame sound) bool true
# Enable lavacooling.
enable_lavacooling (Lavacooling) bool true
# if true, the values in mod "initial_stuffs" will be at each start of player respawn.
give_initial_stuff (Give initial items) bool false
# If enabled, players respawn at the bed they last lay on instead of normal
# spawn.
# This setting is only read at startup.
enable_bed_respawn (Respawn at bed) bool true
# If enabled, the night can be skipped if more than half of the players are
# in beds.
enable_bed_night_skip (Skip night when sleeping) bool false
# When TNT explodes, it destroys nearby nodes and damages nearby players.
# This setting is disabled by default on servers.
enable_tnt (TNT) bool true
# The radius in which nodes will be destroyed by a TNT explosion.
tnt_radius (TNT radius) int 2 0
# The time in seconds after which the bones of a dead player can be looted
# by everyone.
# Setting this to 0 will disable sharing of bones completely.
share_bones_time (Bone share time) int 2800 0
# Replaces old stairs with new ones. Only required for older worlds.
enable_stairs_replace_abm (Replace old stairs) bool false