* release 0.4.16 and integrated up to date mod with all engine compatibility * Offset models for minetest 5.0.0 - player_api compatibility * also set model for minetest 0.4.X - default.player compatibility * fix break gravity for space when change armor * update gold armor to block radiation * upgrate to 0.4.16: sync with upstream * call "set_player_armor" on respawn so * use player_api to register player model, but autodetec older engine, so but checkout player_api existence, added features backguard compatibility * add fire protection to nether armor, so * added nether armor and nether shield and also * Add Support for Generating HTML Documentation with LDoc, so * Backported the armor fields, armor equip and unequip and armors parts * adapt the Move armor.get_translator to API comit so * Add missing fuel recipes for wood and cactus armor so * added missing moreores to optional depends so * update translations of ex and fr, add screenshot and modpack for newer engines * update READMEs on each mod
minetest mod 3d_armor_technic
ARMOR from procesed materials
Information
Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver.
Technical information
This mod is named 3d_armor_technic
and is(was) part of the 3d_armor
,
it was slited since version 0.4.11 of 3d_armor
now in minenux flavor merged again
Depends
- default
- 3d_armor
- technic (technic_worldgen)
- moreores
LICENSE
Textures by @poet-nohit and @numberZero
Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1