general
7e2beca1bd
* update from https://codeberg.org/minenux/minetest-mod-3d_armor * Fix armor radiation values were not not summed up * Closes https://github.com/minetest-mods/3d_armor/issues/136 radiation does not work when using technic armor * resolve player object in async function again (different globalstep) due the core.after we need to recall player name closes https://github.com/minetest-mods/3d_armor/issues/132 * Make all admin armor to protect from drowning group of water is the same as if you get asfixiate, admin armor must be protected, this was missing cos the chessplate already has the armor_water=1 set.. closes https://github.com/minetest-mods/3d_armor/issues/130 * Call custom on_punched functions w/ hitter = nil too this allows to propagates the nil on custom mods related to https://github.com/minetest-mods/3d_armor/pull/138#discussion_r1529014373 backported https://github.com/minetest-mods/3d_armor/pull/141 * Don't assume hitter ~= nil in on_punchplayer callback closes https://github.com/minetest-mods/3d_armor/issues/137 related to https://github.com/minetest/minetest/pull/14319#issuecomment-1989555604 |
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.. | ||
textures | ||
LICENSE.txt | ||
README.md | ||
depends.txt | ||
description.txt | ||
init.lua | ||
mod.conf | ||
screenshot.png |
README.md
minetest mod 3d_armor_technic
ARMOR from procesed materials
Information
Adds armor made from lead, brass, cast iron, carbon steel, stainless steel, tin and silver.
Technical information
This mod is named 3d_armor_technic
and is(was) part of the 3d_armor
,
it was slited since version 0.4.11 of 3d_armor
now in minenux flavor merged again
Depends
- default
- 3d_armor
- technic (technic_worldgen)
- moreores
LICENSE
Textures by @poet-nohit and @numberZero
Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1