adapted from player_api: Set eye height property for player model

* backported d4e1bd053e
* Player API: Set eye height property for new player model
This commit is contained in:
mckaygerhard 2021-12-12 20:15:41 -06:00
parent 2f31767d49
commit 6861a44b60

View File

@ -27,6 +27,7 @@ default.player_register_model("character.b3d", {
walk_mine = { x=200, y=219, }, walk_mine = { x=200, y=219, },
sit = { x= 81, y=160, }, sit = { x= 81, y=160, },
}, },
eye_height = 1.625,
}) })
-- Player stats and animations -- Player stats and animations
@ -58,12 +59,14 @@ function default.player_set_model(player, model_name)
textures = player_textures[name] or model.textures, textures = player_textures[name] or model.textures,
visual = "mesh", visual = "mesh",
visual_size = model.visual_size or {x=1, y=1}, visual_size = model.visual_size or {x=1, y=1},
eye_height = model.eye_height or 1.47,
}) })
default.player_set_animation(player, "stand") default.player_set_animation(player, "stand")
else else
player:set_properties({ player:set_properties({
textures = { "player.png", "player_back.png", }, textures = { "player.png", "player_back.png", },
visual = "upright_sprite", visual = "upright_sprite",
eye_height = 1.625,
}) })
end end
player_model[name] = model_name player_model[name] = model_name