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14
.luacheckrc
@ -3,19 +3,25 @@ allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"DIR_DELIM",
|
||||
"minetest", "core",
|
||||
"minetest",
|
||||
"dump",
|
||||
"vector",
|
||||
"VoxelManip", "VoxelArea",
|
||||
"PseudoRandom", "ItemStack",
|
||||
"PseudoRandom", "PcgRandom",
|
||||
"ItemStack",
|
||||
"Settings",
|
||||
"unpack",
|
||||
-- Silence "accessing undefined field copy of global table".
|
||||
table = { fields = { "copy" } }
|
||||
-- Silence errors about custom table methods.
|
||||
table = { fields = { "copy", "indexof" } },
|
||||
-- Silence warnings about accessing undefined fields of global 'math'
|
||||
math = { fields = { "sign" } }
|
||||
}
|
||||
|
||||
-- Overwrites minetest.handle_node_drops
|
||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||
|
||||
-- Overwrites minetest.calculate_knockback
|
||||
files["mods/player_api/api.lua"].globals = { "minetest" }
|
||||
|
||||
-- Don't report on legacy definitions of globals.
|
||||
files["mods/default/legacy.lua"].global = false
|
||||
|
@ -1,5 +1,4 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
@ -7,6 +6,6 @@ addons:
|
||||
before_install:
|
||||
- luarocks install --local luacheck
|
||||
script:
|
||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
||||
- $HOME/.luarocks/bin/luacheck ./mods
|
||||
notifications:
|
||||
email: false
|
||||
|
@ -12,6 +12,7 @@ Copyright (C) 2015 paramat CC BY-SA 3.0
|
||||
|
||||
License of source code
|
||||
----------------------
|
||||
Copyright (C) 2010-2012 Blockmen
|
||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
See README.txt in each mod directory for information about other authors.
|
||||
|
||||
|
63
README.md
Normal file
@ -0,0 +1,63 @@
|
||||
Minetest5 Game
|
||||
==============
|
||||
|
||||
The default game for the Minetest5 engine.
|
||||
|
||||
This is a fork from minetest default game, this
|
||||
are made from minenux project https://codeberg.org/minenux
|
||||
for minetest v5 and minetest v4 or 0.4.
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
This is the branch `stable-5.2` of minetest game for minetest5 a version
|
||||
that is focused in v5 of minetest but mainly in 5.2 release. There's
|
||||
also a minetest4 game version too in `stable-4.0` branch.
|
||||
|
||||
This are focused to provide minimal default game featured for minetest5
|
||||
to be playable, with an [api](game_api.md) for more aditions (in the form of mods)
|
||||
|
||||
For further information, check the [Minetest Wiki](https://wiki.minetest.org/index.php?title=Games/Minetest_Game)
|
||||
|
||||
## Download
|
||||
|
||||
Can be obtained from https://codeberg.org/minenux/minetest-game-minetest/tags
|
||||
those like 5.2.X by example https://codeberg.org/minenux/minetest-game-minetest/releases/tag/5.2.1
|
||||
|
||||
It will download a tar.gz file, uncompress the content and a directory will be created,
|
||||
the name of the directory does not matter, the contents will be used later to install.
|
||||
|
||||
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||
and made available at https://codeberg.org/minenux/minetest-engine/archive/stable-5.2.tar.gz
|
||||
or generally at https://codeberg.org/minenux/minetest-engine/releases/tag/5.2.1 by example.
|
||||
|
||||
This have a mirror at https://git.minetest.org/minenux/minetest-game-minetest/releases
|
||||
|
||||
## Installation
|
||||
|
||||
This game can be used in any version from 5.0 to 5.2, it may work with recents versions
|
||||
|
||||
After download, rename the directory decompressed to `minetest_game` and put to the "games" directory:
|
||||
|
||||
- GNU/Linux: If you use a system-wide installation place
|
||||
it in ~/.minetest5/games/.
|
||||
- Others: `minetest/games/` or `games` directory from the path were the binary are.
|
||||
|
||||
For further information or help, see: https://wiki.minetest.net/Installing_Mods
|
||||
|
||||
## Content
|
||||
|
||||
This sub game or game will contain a set of mods, that provide a behaviour of the game,
|
||||
For more information check [mods/README.md](mods/README.md)
|
||||
|
||||
## Compatibility
|
||||
|
||||
This source code and files are focused in most newer minetest5 engine
|
||||
from https://codeberg.org/minenux/minetest-engine/src/branch/stable-5.2
|
||||
|
||||
For minetest4 check https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt` original autor fo first set of mods game was Blockmen
|
||||
|
28
README.txt
@ -1,28 +0,0 @@
|
||||
Minetest Game [minetest_game]
|
||||
=============================
|
||||
The main subgame for the Minetest engine
|
||||
========================================
|
||||
|
||||
To use this subgame with the Minetest engine, insert this repository as
|
||||
/games/minetest_game
|
||||
|
||||
The Minetest engine can be found in:
|
||||
https://github.com/minetest/minetest/
|
||||
|
||||
Compatibility
|
||||
--------------
|
||||
The Minetest Game github master HEAD is generally compatible with the github
|
||||
master HEAD of the Minetest engine.
|
||||
|
||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
||||
0.4.10), Minetest Game is tagged with the version too.
|
||||
|
||||
When stable releases are made, Minetest Game is packaged and made available in
|
||||
http://minetest.net/download
|
||||
and in case the repository has grown too much, it may be reset. In that sense,
|
||||
this is not a "real" git repository. (Package maintainers please note!)
|
||||
|
||||
Licensing
|
||||
---------
|
||||
|
||||
See LICENSE.txt
|
@ -1 +1,5 @@
|
||||
name = Minetest Game
|
||||
title = Minetest5
|
||||
name = Minetest5
|
||||
author = Minetest
|
||||
description = GAME set for MinenuX Bundled by default with Minetest5
|
||||
min_minetest_version = 5.0
|
||||
|
1188
game_api.md
Normal file
802
game_api.txt
BIN
menu/header.png
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.2 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
@ -1,18 +1,21 @@
|
||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
||||
# This file contains settings of Minetest Game that can be changed in
|
||||
# minetest.conf.
|
||||
# By default, all the settings are commented and not functional.
|
||||
# Uncomment settings by removing the preceding #.
|
||||
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||
# be enabled.
|
||||
#creative_mode = false
|
||||
|
||||
# Sets the behaviour of the inventory items when a player dies.
|
||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
||||
# "drop": Drop all items on the ground
|
||||
# "keep": Player keeps all items
|
||||
#bones_mode = "bones"
|
||||
# bones: Store items in a bone node but drop items if inside protected area.
|
||||
# drop: Drop items on the ground.
|
||||
# keep: Player keeps items.
|
||||
#bones_mode = bones
|
||||
|
||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
||||
# 0 to disable
|
||||
# The time in seconds after which the bones of a dead player can be looted by
|
||||
# everyone.
|
||||
# 0 to disable.
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
@ -20,8 +23,12 @@
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
||||
# 'permanent flame' nodes will remain with either setting.
|
||||
# Inform player of condition and location of new bones.
|
||||
#bones_position_message = false
|
||||
|
||||
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||
# disappear.
|
||||
# 'permanent_flame' nodes will remain with either setting.
|
||||
#enable_fire = true
|
||||
|
||||
# Enable flame sound.
|
||||
@ -30,24 +37,43 @@
|
||||
# Whether lavacooling should be enabled.
|
||||
#enable_lavacooling = true
|
||||
|
||||
# Whether the stuff in initial_stuff should be given to new players
|
||||
#give_initial_stuff = false
|
||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
||||
# Whether the stuff in initial_stuff should be given to new players.
|
||||
# its depends of the configured at the initital_stuff_mod
|
||||
#give_initial_stuff = true
|
||||
|
||||
# Whether the TNT mod should be enabled
|
||||
# What initial stuff will be given to player if initial stuff are set to true
|
||||
#initial_stuff = default:wood,farming:bread,default:furnace,default:torch
|
||||
|
||||
# Whether the TNT mod should be enabled.
|
||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||
|
||||
# The radius of a TNT explosion
|
||||
# The radius of a TNT explosion.
|
||||
#tnt_radius = 3
|
||||
|
||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||
# stair and slab nodes in old maps with the new param2 versions.
|
||||
#enable_stairs_replace_abm = false
|
||||
|
||||
# Whether you allow respawning in beds
|
||||
# Default value is true
|
||||
# Whether to allow respawning in beds.
|
||||
# Default value is true.
|
||||
#enable_bed_respawn = true
|
||||
|
||||
# Whether players can skip night by sleeping
|
||||
# Default value is true
|
||||
# Whether players can skip night by sleeping.
|
||||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
61
mods/README.md
Normal file
@ -0,0 +1,61 @@
|
||||
Default mods
|
||||
------------
|
||||
|
||||
For information check [../README.md](../README.md)
|
||||
|
||||
## Content
|
||||
|
||||
| mod name | origin or work | version | info |
|
||||
| ------------------ | --------------------------------------------------- | -------- | --- |
|
||||
| api | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | [api](../game_api.md) |
|
||||
| beds | https://codeberg.org/minenux/minetest-mod-beds | https://codeberg.org/minenux/minetest-mod-beds/commit/a1aac5940c88106b901c00409d7dac942720dd5b | [beds/README.md](beds/README.md) |
|
||||
| boats | https://codeberg.org/minenux/minetest-mod-boats | https://codeberg.org/minenux/minetest-mod-boats/commit/e412ae84db3c443618b117fb35ae69e3c9bbae10 | [boats/README.md](boats/README.md) |
|
||||
| bucket | https://codeberg.org/minenux/minetest-mod-bucket.git | https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5 | [bucket/README.md](bucket/README.md) |
|
||||
| butterflies | https://codeberg.org/minenux/minetest-mod-bucket.git | https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5 | [bucket/README.md](bucket/README.md) |
|
||||
| bones | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| binoculars | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| carts | https://codeberg.org/minenux/minetest-mod-carts | https://codeberg.org/minenux/minetest-mod-carts/commit/dcbca916cffdcec281f0129ef350db2686bda933 | [carts/README.md](carts/README.md) |
|
||||
| creative | https://codeberg.org/minenux/minetest-mod-creative | https://codeberg.org/minenux/minetest-mod-creative/commit/ca09e773701f834fec7de18bf13598b3323778db | [creative/README.md](creative/README.md) |
|
||||
| default | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| player_api | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| env_sounds | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| game_commands | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| spawn | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| doors | https://codeberg.org/minenux/minetest-mod-doors | https://codeberg.org/minenux/minetest-mod-doors/commit/a89ab0454deb4933b6e4971c57055c40b7938e5b | [doors/README.md](doors/README.md) |
|
||||
| dungeon_loot | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| dye | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| farming | https://codeberg.org/minenux/minetest-mod-farming | https://codeberg.org/minenux/minetest-mod-farming/commit/08c3a9b37bab5d8a0f5971b168aef412db5fc424 | [farming/README.md](farming/README.md) |
|
||||
| fire | https://codeberg.org/minenux/minetest-mod-fire | https://codeberg.org/minenux/minetest-mod-fire/commit/4e5f7ad55314bd9b126fb133cfc5a32fa58b20d2 | [fire/README.md](fire/README.md) |
|
||||
| fireflies | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/fc4ab2538d432a20978ee3bbd1b69a42446e9132 | [fireflies/README.md](fireflies/README.md) |
|
||||
| flowers | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| hudbars | https://codeberg.org/minenux/minetest-mod-hudbars | https://codeberg.org/minenux/minetest-mod-hudbars/commit/e3db263828cb96f06d848e6dc80d90f21c7f92a0 | [hudbars/README.md](hudbars/README.md) |
|
||||
| give_initial_stuff | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/ee86fb1c41e7d8d2a1d94764dd64808bc8ff5999 | [give_initial_stuff/README.md](give_initial_stuff/README.md) |
|
||||
| killme | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| sfinv | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| stairs | https://codeberg.org/minenux/minetest-mod-stairs | https://codeberg.org/minenux/minetest-mod-stairs/commit/c3a5af6c452daca599d226df694df1b75f15c110 | [stairs/README.md](stairs/README.md) |
|
||||
| screwdriver | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| sethome | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/8e59006dc81ebe6785380158e57ba126cb3a4163 | |
|
||||
| tnt | https://codeberg.org/minenux/minetest-mod-tnt | https://codeberg.org/minenux/minetest-mod-tnt/commit/8195861f905a90b53cd52348deb34df41a053027 | [tnt/README.md](tnt/README.md) |
|
||||
| toolranks | https://codeberg.org/minenux/minetest-mod-toolranks | https://codeberg.org/minenux/minetest-mod-toolranks/commit/5c9553e5ac6cc7ae375033b76ef7771a6935c771 | [toolranks/README.md](toolranks/README.md) |
|
||||
| vessels | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| walls | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| weather | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| wool | https://codeberg.org/minenux/minetest-mod-wool | https://codeberg.org/minenux/minetest-mod-wool/commit/de642a08e80bfd7a4a1e5629e50458a609dbda3a | [wool/README.md](wool/README.md) |
|
||||
| xpanes | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||
| xdecor | https://codeberg.org/minenux/minetest-game-xdecor | https://codeberg.org/minenux/minetest-game-xdecor/commit/cd0c35b8c58153f7c353b5dbfac35e524fa0ea18 | [xdecor/README.md](xdecor/README.md) |
|
||||
|
||||
The default mod was splitted now sethome and player_api are mods, binoculars from v5 are
|
||||
just separate privilegies for zoom, butterflies and fireflies from v5 can be set
|
||||
by dmobs or mobs_doomed mod, the spawn mod is just minimal spawn management
|
||||
pooly provided and better managed by mods like rspawn and spawnrandom.
|
||||
|
||||
## Compatibility
|
||||
|
||||
This source code and files are focused in most newer minetest5 engine
|
||||
from https://codeberg.org/minenux/minetest-engine/src/branch/stable-5.2
|
||||
|
||||
For minetest4 check https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
|
||||
|
||||
## Licensing
|
||||
|
||||
See `LICENSE.txt`
|
33
mods/beds/Changelog.txt
Normal file
@ -0,0 +1,33 @@
|
||||
NEXT
|
||||
----
|
||||
|
||||
- add more beds as fuel, add mini-game respawn flag.
|
||||
- add new white simple bed, change red bed recipes to use red wool, add my own screenshot
|
||||
- older engine detection and intlib
|
||||
|
||||
1.0.1 beta
|
||||
----------
|
||||
- Add backwards compatibility with PilzAdam's beds mod
|
||||
- Fix placement
|
||||
- Fix small bugs
|
||||
- Prevent possible crash
|
||||
|
||||
1.1
|
||||
---
|
||||
- Add fancy bed model (based on jp's model)
|
||||
- Add API to register beds
|
||||
- Allow players always to detach from bed (by donat-b)
|
||||
- If more than 50% of players want sleep they can skip the night
|
||||
- Don't show sleep dialog in singleplayer
|
||||
|
||||
1.1.1
|
||||
-----
|
||||
- Prevent possbile crash by trying to reposition leaving players
|
||||
|
||||
1.2
|
||||
---
|
||||
- Updated to use default bed functions
|
||||
- Texture check to fix beds using old api
|
||||
- 'bed_sleep_divide' setting added [1 for all, 2 for half, 3 for third]
|
||||
- Add POVA support
|
||||
- Add pink fancy bed and blue simple bed
|
104
mods/beds/README.md
Normal file
@ -0,0 +1,104 @@
|
||||
minetest mod Beds
|
||||
=========================
|
||||
|
||||
This mod improves beds which allows sleep, featured to (auto) skip the night.
|
||||
|
||||
Information
|
||||
-----------
|
||||
|
||||
This mod is named `beds` to sleep, by rightclick the bed. It featured
|
||||
in singleplayer mode that the night gets skipped immediately. If playing
|
||||
in multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped.
|
||||
|
||||
![screenshot.jpg](screenshot.jpg)
|
||||
|
||||
Tech information
|
||||
----------------
|
||||
|
||||
This mod sustitute default one, you must disable the default of minetest
|
||||
game if present or override it.
|
||||
|
||||
#### Features
|
||||
|
||||
* Night Skypping:
|
||||
|
||||
This mod auto featured night skip in singleplayer, in multiplayer it skipped
|
||||
if more than a set percentage (default 50%) of the players are lying
|
||||
in bed and use this option. Check configuration section for more info.
|
||||
|
||||
* Controlled respawning:
|
||||
|
||||
If you have slept in bed (not just lying in it) your respawn point
|
||||
is set to the beds location and you will respawn there after
|
||||
death. Check configuration section for more info.
|
||||
|
||||
* More beds:
|
||||
|
||||
It features more beds, so along with the Red simple bed we now have White and
|
||||
Blue, and the fance beds has the original Red and now Pink.
|
||||
|
||||
#### Dependencies
|
||||
|
||||
* default
|
||||
* player_api (for newer engines)
|
||||
|
||||
Optional dependences:
|
||||
|
||||
* intllib (only for older engines)
|
||||
* pova (optional)
|
||||
|
||||
The pova mod are not xplicit set as optional depends, due the circular depends bug,
|
||||
its detected and used.
|
||||
|
||||
#### Configuration
|
||||
|
||||
| Configuration | type | default | place file | Notes about |
|
||||
| --------------------- | ----- | ------- | ------------ | ----------------------------------------- |
|
||||
| enable_bed_respawn | bool | true | minetest.conf | Enable respawn point set to last sleep bed |
|
||||
| enable_bed_night_skip | bool | false | minetest.conf | You can disable the night skip feature |
|
||||
| bed_sleep_divide | int | 2 | minetest.conf | Division of players needed to skip night |
|
||||
|
||||
#### Nodes
|
||||
|
||||
Crafting are same as original default mod, but colored uses a white plus the other color.
|
||||
|
||||
| Node name | Description name |
|
||||
| ----------------------- | --------------------- |
|
||||
| beds:bed | Simple bed |
|
||||
| beds:bed_blue | Simple bed blue |
|
||||
| beds:fancy_bed | Fancy shaped bed |
|
||||
| beds:fancy_bed_pink | Fancy shaped bed pink |
|
||||
|
||||
#### Nodes and Aliasing
|
||||
|
||||
| mod name : node name | new mod name : new node |
|
||||
| --------------------------- | ----------------------- |
|
||||
| beds:bed_top_red | beds:bed_top |
|
||||
| beds:bed_bottom_red | beds:bed_bottom |
|
||||
|
||||
#### Mini-Game Support
|
||||
|
||||
If enable_bed_respawn is set to true and a player dies when playing a mini-game then this
|
||||
can interrupt the game, so a special beds.respawn[player_name] flag has been added which
|
||||
is set to 'true' by default to always respawn player at their bed, but can be set to
|
||||
'false' during a mini-game to stop this behaviour.
|
||||
|
||||
|
||||
License
|
||||
------
|
||||
|
||||
### Authors of source code
|
||||
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
### Authors of media (textures)
|
||||
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
All textures unless otherwise noted
|
||||
|
||||
JP (WTFPL)
|
||||
All models unless otherwise noted
|
||||
|
||||
Check [license.txt](license.txt)
|
@ -1,26 +0,0 @@
|
||||
Minetest Game mod: beds
|
||||
=======================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by BlockMen (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
BlockMen (CC BY-SA 3.0)
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
@ -1,165 +1,128 @@
|
||||
|
||||
local reverse = true
|
||||
|
||||
local function destruct_bed(pos, n)
|
||||
local node = minetest.get_node(pos)
|
||||
local other
|
||||
|
||||
if n == 2 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.subtract(pos, dir)
|
||||
elseif n == 1 then
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
other = vector.add(pos, dir)
|
||||
end
|
||||
|
||||
if reverse then
|
||||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
end
|
||||
|
||||
function beds.register_bed(name, def)
|
||||
minetest.register_node(name .. "_bottom", {
|
||||
|
||||
local new_tiles
|
||||
local new_mesh = "beds_simple_bed.obj"
|
||||
|
||||
-- old api texture check
|
||||
if def.tiles and def.tiles.bottom then
|
||||
|
||||
new_tiles = "beds_simple_bed.png" -- default
|
||||
|
||||
-- check for fancy bed
|
||||
if def.nodebox and def.nodebox.bottom and #def.nodebox.bottom > 3 then
|
||||
new_tiles = "beds_fancy_bed.png"
|
||||
new_mesh = "beds_fancy_bed.obj"
|
||||
end
|
||||
end
|
||||
|
||||
-- register bed node
|
||||
minetest.register_node(name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
wield_image = def.wield_image,
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.bottom,
|
||||
drawtype = "mesh",
|
||||
mesh = def.mesh or new_mesh,
|
||||
tiles = new_tiles or def.tiles,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
stack_max = 1,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.bottom,
|
||||
groups = {
|
||||
choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1,
|
||||
fall_damage_add_percent = -40, bouncy = 85
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
fixed = def.selectionbox
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = def.collisionbox
|
||||
},
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:get_player_control().sneak) then
|
||||
|
||||
if udef and udef.on_rightclick
|
||||
and not (placer and placer:is_player()
|
||||
and placer:get_player_control().sneak) then
|
||||
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
local pos
|
||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
||||
|
||||
if udef and udef.buildable_to then
|
||||
pos = under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
|
||||
if minetest.is_protected(pos, player_name)
|
||||
and not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local dir = placer and placer:get_look_dir() and
|
||||
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||
|
||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
||||
if minetest.is_protected(botpos, player_name)
|
||||
and not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||
|
||||
minetest.record_protection_violation(botpos, player_name)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||
|
||||
if not botdef or not botdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
||||
minetest.set_node(pos, {name = name, param2 = dir})
|
||||
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(placer:get_player_name())) then
|
||||
if not beds.is_creative(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 1)
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
||||
not node.param2 == node2.param2 then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(p, user:get_player_name()) then
|
||||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
local node3 = minetest.get_node_or_nil(newp)
|
||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
||||
if not node_def or not node_def.buildable_to then
|
||||
return false
|
||||
end
|
||||
if minetest.is_protected(newp, user:get_player_name()) then
|
||||
minetest.record_protection_violation(newp, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
node.param2 = new_param2
|
||||
-- do not remove_node here - it will trigger destroy_bed()
|
||||
minetest.set_node(p, {name = "air"})
|
||||
minetest.set_node(pos, node)
|
||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
||||
return true
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node(name .. "_top", {
|
||||
drawtype = "nodebox",
|
||||
tiles = def.tiles.top,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
pointable = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
||||
drop = name .. "_bottom",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = def.nodebox.top,
|
||||
},
|
||||
on_destruct = function(pos)
|
||||
destruct_bed(pos, 2)
|
||||
beds.remove_spawns_at(pos)
|
||||
end,
|
||||
|
||||
can_dig = function(pos, player)
|
||||
return beds.can_dig(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
minetest.register_alias(name .. "_bottom", name)
|
||||
minetest.register_alias(name .. "_top", "air")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
|
@ -1,87 +1,79 @@
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
description = S("Red Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
tiles = {"beds_fancy_bed.png", "default_wood.png"},
|
||||
mesh = "beds_fancy_bed.obj",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
beds.register_bed("beds:fancy_bed_pink", {
|
||||
description = S("Pink Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy_pink.png",
|
||||
wield_image = "beds_bed_fancy_pink.png",
|
||||
tiles = {"beds_fancy_bed_pink.png", "default_wood.png"},
|
||||
mesh = "beds_fancy_bed.obj",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:pink", "wool:pink", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed_white", {
|
||||
description = S("White Simple Bed"),
|
||||
inventory_image = "beds_bed_white.png",
|
||||
wield_image = "beds_bed_white.png",
|
||||
tiles = {"beds_simple_bed_white.png"},
|
||||
mesh = "beds_simple_bed.obj",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
description = S("Red Simple Bed"),
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
tiles = {"beds_simple_bed.png"},
|
||||
mesh = "beds_simple_bed.obj",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
beds.register_bed("beds:bed_blue", {
|
||||
description = S("Blue Simple Bed"),
|
||||
inventory_image = "beds_bed_blue.png",
|
||||
wield_image = "beds_bed_blue.png",
|
||||
tiles = {"beds_simple_bed_blue.png"},
|
||||
mesh = "beds_simple_bed.obj",
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:blue", "wool:blue", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
@ -93,12 +85,30 @@ minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:fancy_bed_bottom",
|
||||
burntime = 13,
|
||||
recipe = "beds:fancy_bed",
|
||||
burntime = 13
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_bottom",
|
||||
burntime = 12,
|
||||
recipe = "beds:fancy_bed_pink",
|
||||
burntime = 13
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed",
|
||||
burntime = 12
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_blue",
|
||||
burntime = 12
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "beds:bed_white",
|
||||
burntime = 12
|
||||
})
|
||||
|
@ -1,2 +1,4 @@
|
||||
default
|
||||
wool
|
||||
pova?
|
||||
intllib?
|
||||
|
1
mods/beds/description.txt
Normal file
@ -0,0 +1 @@
|
||||
beds which allows sleep, featured to (auto) skip the night.
|
@ -1,7 +1,11 @@
|
||||
local S = beds.get_translator
|
||||
local is_50 = beds.is_50
|
||||
local is_54 = beds.is_54
|
||||
local is_pova = minetest.get_modpath("pova")
|
||||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
@ -9,34 +13,49 @@ end
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
|
||||
local rotation = minetest.get_node(pos).param2
|
||||
|
||||
if rotation > 3 then
|
||||
rotation = rotation % 4 -- Mask colorfacedir values
|
||||
end
|
||||
|
||||
if rotation == 1 then
|
||||
return pi / 2, rotation
|
||||
elseif rotation == 3 then
|
||||
return -pi / 2, rotation
|
||||
elseif rotation == 0 then
|
||||
return pi, rotation
|
||||
else
|
||||
return 0, n.param2
|
||||
return 0, rotation
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
|
||||
local function check_in_beds(players)
|
||||
|
||||
local in_bed = beds.player
|
||||
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
|
||||
for n, player in ipairs(players) do
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
@ -45,7 +64,9 @@ local function check_in_beds(players)
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
|
||||
local function lay_down(player, pos, bed_pos, state, skip)
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hud_flags = player:hud_get_flags()
|
||||
|
||||
@ -55,61 +76,156 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
|
||||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
|
||||
if not beds.player[name] then
|
||||
return false -- player not in bed, do nothing
|
||||
end
|
||||
|
||||
beds.bed_position[name] = nil
|
||||
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
end
|
||||
if p then
|
||||
player:setpos(p)
|
||||
end
|
||||
|
||||
player:set_pos(beds.pos[name])
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
local physics_override = beds.player[name].physics_override
|
||||
|
||||
beds.player[name] = nil
|
||||
|
||||
if is_pova then
|
||||
pova.del_override(name, "force")
|
||||
pova.do_override(player)
|
||||
else
|
||||
player:set_physics_override({
|
||||
speed = physics_override.speed,
|
||||
jump = physics_override.jump,
|
||||
gravity = physics_override.gravity
|
||||
})
|
||||
end
|
||||
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
if beds.is_50 then
|
||||
player_api.player_attached[name] = false
|
||||
player_api.set_animation(player, "stand" , 30)
|
||||
else
|
||||
beds.player[name] = 1
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
end
|
||||
|
||||
hud_flags.wielditem = true
|
||||
|
||||
else -- lay down
|
||||
|
||||
-- Check if bed is occupied
|
||||
for _, other_pos in pairs(beds.bed_position) do
|
||||
|
||||
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||
|
||||
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
if beds.is_54 then
|
||||
-- Check if player is moving
|
||||
if vector.length(player:get_velocity()) > 0.001 then
|
||||
minetest.chat_send_player(name,
|
||||
S("You have to stop moving before going to bed!"))
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if player is attached to an object
|
||||
if player:get_attach() then
|
||||
return false
|
||||
end
|
||||
|
||||
if beds.player[name] then
|
||||
-- player already in bed, do nothing
|
||||
return false
|
||||
end
|
||||
|
||||
beds.pos[name] = pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
beds.bed_position[name] = bed_pos
|
||||
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
|
||||
player:set_look_horizontal(yaw)
|
||||
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
|
||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||
-- to avoid sinking down through the bed.
|
||||
local p = {
|
||||
x = bed_pos.x + dir.x / 2,
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
|
||||
if is_pova then
|
||||
pova.add_override(name, "force", {speed = 0, jump = 0, gravity = 0})
|
||||
pova.do_override(player)
|
||||
else
|
||||
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||
end
|
||||
|
||||
player:set_pos(p)
|
||||
|
||||
if beds.is_50 then
|
||||
player_api.player_attached[name] = true
|
||||
player_api.set_animation(player, "lay" , 0)
|
||||
else
|
||||
|
||||
default.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
hud_flags.wielditem = false
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
|
||||
local c = 0
|
||||
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
|
||||
return c
|
||||
end
|
||||
|
||||
|
||||
local function update_formspecs(finished)
|
||||
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -118,36 +234,46 @@ local function update_formspecs(finished)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
|
||||
for name, _ in pairs(beds.player) do
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function beds.skip_night()
|
||||
minetest.set_timeofday(0.23)
|
||||
end
|
||||
|
||||
|
||||
function beds.on_rightclick(pos, player)
|
||||
|
||||
local name = player:get_player_name()
|
||||
local ppos = player:getpos()
|
||||
local ppos = player:get_pos()
|
||||
local tod = minetest.get_timeofday()
|
||||
|
||||
if tod > 0.2 and tod < 0.805 then
|
||||
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||
|
||||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- move to bed
|
||||
if not beds.player[name] then
|
||||
|
||||
lay_down(player, ppos, pos)
|
||||
|
||||
beds.set_spawns() -- save respawn positions when entering bed
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
@ -159,10 +285,13 @@ function beds.on_rightclick(pos, player)
|
||||
|
||||
-- skip the night and let all players stand up
|
||||
if check_in_beds() then
|
||||
|
||||
minetest.after(2, function()
|
||||
|
||||
if not is_sp then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
end
|
||||
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
@ -172,27 +301,66 @@ function beds.on_rightclick(pos, player)
|
||||
end
|
||||
|
||||
|
||||
function beds.can_dig(bed_pos)
|
||||
|
||||
-- Check all players in bed which one is at the expected position
|
||||
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||
|
||||
if vector.equals(bed_pos, player_bed_pos) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Callbacks
|
||||
|
||||
-- Only register respawn callback if respawn enabled
|
||||
if enable_respawn then
|
||||
|
||||
-- set respawn flag to true by default
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
beds.respawn[name] = true
|
||||
end)
|
||||
|
||||
-- respawn player at bed if enabled and valid position is found
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local pos = beds.spawn[name]
|
||||
if pos then
|
||||
player:setpos(pos)
|
||||
|
||||
-- check if respawn flag is true (for mini-game support, can be set to false)
|
||||
if pos and beds.respawn[name] then
|
||||
player:set_pos(pos)
|
||||
return true
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
lay_down(player, nil, nil, false, true)
|
||||
|
||||
beds.player[name] = nil
|
||||
|
||||
if check_in_beds() then
|
||||
|
||||
minetest.after(2, function()
|
||||
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
|
||||
if is_night_skip_enabled() then
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
@ -201,20 +369,54 @@ minetest.register_on_leaveplayer(function(player)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
if not player then return end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local in_bed = beds.player
|
||||
local pos = player:get_pos()
|
||||
local yaw = get_look_yaw(pos)
|
||||
|
||||
if in_bed[name] then
|
||||
lay_down(player, nil, pos, false)
|
||||
player:set_look_horizontal(yaw)
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local div = tonumber(minetest.settings:get("bed_sleep_divide")) or 2
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
if formname ~= "beds_form" then
|
||||
return
|
||||
end
|
||||
|
||||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
update_formspecs(false)
|
||||
end
|
||||
|
||||
if fields.force then
|
||||
update_formspecs(is_night_skip_enabled())
|
||||
if is_night_skip_enabled() then
|
||||
|
||||
-- check if enough players are sleeping to skip night (was half)
|
||||
local is_majority = (
|
||||
#minetest.get_connected_players() / div) < last_player_in_bed
|
||||
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
update_formspecs(true)
|
||||
beds.skip_night()
|
||||
beds.kick_players()
|
||||
else
|
||||
update_formspecs(false)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -1,17 +1,69 @@
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
local is_50 = nil
|
||||
local is_53 = minetest.has_feature("object_step_has_moveresult")
|
||||
local is_54 = minetest.has_feature("direct_velocity_on_players")
|
||||
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
-- Load support for MT game translation.
|
||||
local S
|
||||
if minetest.get_translator ~= nil then
|
||||
S = minetest.get_translator("beds") -- 5.x translation function
|
||||
is_50 = true
|
||||
else
|
||||
if minetest.get_modpath("intllib") then
|
||||
dofile(minetest.get_modpath("intllib") .. "/init.lua")
|
||||
if intllib.make_gettext_pair then
|
||||
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||
else
|
||||
gettext = intllib.Getter() -- old text file method
|
||||
end
|
||||
S = gettext
|
||||
else -- boilerplate function for 0.4
|
||||
S = function(str, ...)
|
||||
local args = {...}
|
||||
return str:gsub("@%d+", function(match)
|
||||
return args[tonumber(match:sub(2))]
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
beds = {
|
||||
mod = "redo",
|
||||
player = {},
|
||||
bed_position = {},
|
||||
pos = {},
|
||||
spawn = {},
|
||||
respawn = {},
|
||||
get_translator = S,
|
||||
formspec = "size[8,11;true]"
|
||||
.. "no_prepend[]"
|
||||
.. "bgcolor[#080808BB;true]"
|
||||
.. "button_exit[2,10;4,0.75;leave;" .. minetest.formspec_escape(S("Leave Bed")) .. "]"
|
||||
}
|
||||
beds.is_50 = is_50
|
||||
beds.is_53 = is_53
|
||||
beds.is_54 = is_54
|
||||
|
||||
beds.day_interval = {
|
||||
start = 0.2,
|
||||
finish = 0.805,
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- check for minetest 5.x/0.4 compatibility
|
||||
function beds.is_creative(name)
|
||||
if is_53 then
|
||||
return minetest.is_creative_enabled(name)
|
||||
else
|
||||
return creative.is_enabled_for(name) or minetest.settings:get_bool("creative_mode")
|
||||
end
|
||||
end
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
|
||||
|
||||
print("[MOD] Beds loaded")
|
||||
|
@ -30,6 +30,7 @@ Licenses of media (textures)
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2018 TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
@ -58,3 +59,7 @@ rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
WTFPL license applies to bed .obj files by jp from mesh beds mod:
|
||||
https://forum.minetest.net/viewtopic.php?t=11817
|
||||
|
10
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
This bed is already occupied!=Esta cama esta ocupada
|
||||
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||
Force night skip=Forzar hacer de dia
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Ranjang Mewah
|
||||
Simple Bed=Ranjang Sederhana
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=lo selja'i ckana
|
||||
Simple Bed=lo sampu ckana
|
||||
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||
Good morning.=.i .uise'inai cerni
|
||||
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||
Force night skip=bapli le nu co'u nicte
|
||||
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Cama Bonita
|
||||
Simple Bed=Cama Simples
|
||||
This bed is already occupied!=Esta cama já está ocupada!
|
||||
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||
Good morning.=Bom dia.
|
||||
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||
Force night skip=Forçar o amanhecer
|
||||
You can only sleep at night.=Você só pode dormir à noite
|
||||
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
You can only sleep at night.=Вы можете спать только ночью.
|
||||
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.se.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
||||
Leave Bed=Lämna Säng
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=Pekná posteľ
|
||||
Simple Bed=Jednoduchá posteľ
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=Dobré ráno.
|
||||
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||
Force night skip=Nútene preskočiť noc
|
||||
You can only sleep at night.=Môžeš spať len v noci.
|
||||
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
You can only sleep at night.=你只能在晚上睡觉。
|
||||
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
You can only sleep at night.=你只能在晚上睡覺。
|
||||
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
||||
# textdomain: beds
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Leave Bed=
|
4
mods/beds/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = beds
|
||||
description = beds which allows sleep, featured to (auto) skip the night.
|
||||
depends = default, wool
|
||||
optional_depends = player_api, pova, intllib
|
160
mods/beds/models/beds_fancy_bed.obj
Normal file
@ -0,0 +1,160 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib fancy_bed.mtl
|
||||
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
||||
v 0.437500 -0.312500 -0.437501
|
||||
v 0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.062500 1.437499
|
||||
v 0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.312500 -0.437501
|
||||
v -0.437500 -0.312500 1.437499
|
||||
v -0.437500 -0.062500 1.437499
|
||||
v -0.437500 -0.062500 -0.437501
|
||||
v 0.437500 -0.176793 -0.437501
|
||||
v -0.437500 -0.176793 -0.437501
|
||||
vt 0.000171 0.499972
|
||||
vt 0.000161 0.000182
|
||||
vt 0.999791 0.000253
|
||||
vt 0.999873 0.500022
|
||||
vt 0.749576 0.000208
|
||||
vt 0.749876 0.499854
|
||||
vt 0.999848 0.999750
|
||||
vt 0.000152 0.999750
|
||||
vt 0.749276 0.130648
|
||||
vt 0.000112 0.130648
|
||||
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
||||
usemtl none.001_fancy_bed.png.001
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/2 6/3 7/4 8/1
|
||||
f 4/5 3/2 7/1 6/6
|
||||
f 1/1 4/4 6/7 5/8
|
||||
f 2/1 8/2 7/3 3/4
|
||||
f 8/2 2/5 9/9 10/10
|
||||
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
||||
v 0.374999 -0.375000 1.437499
|
||||
v 0.374999 -0.125000 1.437499
|
||||
v 0.374999 -0.125000 1.499999
|
||||
v 0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.375000 1.437499
|
||||
v -0.374999 -0.375000 1.499999
|
||||
v -0.374999 -0.125000 1.499999
|
||||
v -0.374999 -0.125000 1.437499
|
||||
v -0.375000 -0.500000 1.437499
|
||||
v -0.375000 0.187500 1.437499
|
||||
v -0.375000 0.187500 1.499999
|
||||
v -0.375000 -0.500000 1.499999
|
||||
v -0.500000 -0.500000 1.437499
|
||||
v -0.500000 -0.500000 1.499999
|
||||
v -0.500000 0.187500 1.499999
|
||||
v -0.500000 0.187500 1.437499
|
||||
v -0.437500 -0.375000 -0.437501
|
||||
v -0.437500 -0.125000 -0.437501
|
||||
v -0.437500 -0.125000 1.437498
|
||||
v -0.437500 -0.375000 1.437498
|
||||
v -0.500000 -0.375000 -0.437501
|
||||
v -0.500000 -0.375000 1.437498
|
||||
v -0.500000 -0.125000 1.437498
|
||||
v -0.500000 -0.125000 -0.437501
|
||||
v 0.375001 -0.000000 1.437499
|
||||
v 0.375001 0.125000 1.437499
|
||||
v 0.375001 0.125000 1.499999
|
||||
v 0.375001 -0.000000 1.499999
|
||||
v -0.375001 -0.000000 1.437499
|
||||
v -0.375001 -0.000000 1.499999
|
||||
v -0.375001 0.125000 1.499999
|
||||
v -0.375001 0.125000 1.437499
|
||||
v 0.500000 -0.500000 1.437499
|
||||
v 0.500000 0.187500 1.437499
|
||||
v 0.500000 0.187500 1.499999
|
||||
v 0.500000 -0.500000 1.499999
|
||||
v 0.375000 -0.500000 1.437499
|
||||
v 0.375000 -0.500000 1.499999
|
||||
v 0.375000 0.187500 1.499999
|
||||
v 0.375000 0.187500 1.437499
|
||||
v 0.500000 -0.375000 -0.437501
|
||||
v 0.500000 -0.125000 -0.437501
|
||||
v 0.500000 -0.125000 1.437499
|
||||
v 0.500000 -0.375000 1.437499
|
||||
v 0.437500 -0.375000 -0.437501
|
||||
v 0.437500 -0.375000 1.437499
|
||||
v 0.437500 -0.125000 1.437499
|
||||
v 0.437500 -0.125000 -0.437501
|
||||
v -0.375000 -0.500000 -0.500000
|
||||
v -0.375000 -0.065000 -0.500000
|
||||
v -0.375000 -0.065000 -0.437500
|
||||
v -0.375000 -0.500000 -0.437500
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 -0.437500
|
||||
v -0.500000 -0.065000 -0.437500
|
||||
v -0.500000 -0.065000 -0.500000
|
||||
v 0.375006 -0.375000 -0.500000
|
||||
v 0.375006 -0.125000 -0.500000
|
||||
v 0.375006 -0.125000 -0.437500
|
||||
v 0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.375000 -0.500000
|
||||
v -0.375006 -0.375000 -0.437500
|
||||
v -0.375006 -0.125000 -0.437500
|
||||
v -0.375006 -0.125000 -0.500000
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 -0.065000 -0.500000
|
||||
v 0.500000 -0.065000 -0.437500
|
||||
v 0.500000 -0.500000 -0.437500
|
||||
v 0.375000 -0.500000 -0.500000
|
||||
v 0.375000 -0.500000 -0.437500
|
||||
v 0.375000 -0.065000 -0.437500
|
||||
v 0.375000 -0.065000 -0.500000
|
||||
vt 0.377610 0.378205
|
||||
vt 0.622484 0.378175
|
||||
vt 0.622515 0.623120
|
||||
vt 0.377671 0.623151
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
||||
usemtl none.002
|
||||
s off
|
||||
f 59/11 60/12 61/13 62/14
|
||||
f 63/14 64/11 65/12 66/13
|
||||
f 59/11 63/14 66/13 60/12
|
||||
f 62/14 61/13 65/12 64/11
|
||||
f 59/11 62/14 64/13 63/12
|
||||
f 60/12 66/11 65/14 61/13
|
||||
f 67/11 71/12 74/13 68/14
|
||||
f 70/14 69/11 73/12 72/13
|
||||
f 67/11 70/12 72/13 71/14
|
||||
f 68/11 74/12 73/13 69/14
|
||||
f 75/11 76/12 77/13 78/14
|
||||
f 79/14 80/11 81/12 82/13
|
||||
f 75/14 79/11 82/12 76/13
|
||||
f 78/11 77/12 81/13 80/14
|
||||
f 75/11 78/12 80/13 79/14
|
||||
f 76/11 82/12 81/13 77/14
|
||||
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
||||
usemtl none.003
|
||||
f 15/11 16/12 17/13 18/14
|
||||
f 11/13 15/14 18/11 12/12
|
||||
f 14/14 13/11 17/12 16/13
|
||||
f 11/14 14/11 16/12 15/13
|
||||
f 12/11 18/12 17/13 13/14
|
||||
f 19/11 20/12 21/13 22/14
|
||||
f 23/14 24/11 25/12 26/13
|
||||
f 19/14 23/11 26/12 20/13
|
||||
f 22/11 21/12 25/13 24/14
|
||||
f 19/11 22/12 24/13 23/14
|
||||
f 20/11 26/12 25/13 21/14
|
||||
f 27/14 28/11 29/12 30/13
|
||||
f 31/11 32/12 33/13 34/14
|
||||
f 27/11 30/12 32/13 31/14
|
||||
f 28/14 34/11 33/12 29/13
|
||||
f 35/11 39/12 42/13 36/14
|
||||
f 38/14 37/11 41/12 40/13
|
||||
f 35/14 38/11 40/12 39/13
|
||||
f 36/11 42/12 41/13 37/14
|
||||
f 43/11 44/12 45/13 46/14
|
||||
f 47/14 48/11 49/12 50/13
|
||||
f 43/14 47/11 50/12 44/13
|
||||
f 46/11 45/12 49/13 48/14
|
||||
f 43/11 46/12 48/13 47/14
|
||||
f 44/11 50/12 49/13 45/14
|
||||
f 51/14 52/11 53/12 54/13
|
||||
f 55/13 56/14 57/11 58/12
|
||||
f 51/11 54/12 56/13 55/14
|
||||
f 52/14 58/11 57/12 53/13
|
32
mods/beds/models/beds_simple_bed.obj
Normal file
@ -0,0 +1,32 @@
|
||||
# Blender v2.69 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib simple_bed.mtl
|
||||
o Simple_Bed
|
||||
v 0.500000 -0.500000 -0.500000
|
||||
v 0.500000 0.060000 -0.500000
|
||||
v 0.500000 0.060000 1.500000
|
||||
v 0.500000 -0.500000 1.500000
|
||||
v -0.500000 -0.500000 -0.500000
|
||||
v -0.500000 -0.500000 1.500000
|
||||
v -0.500000 0.060000 1.500000
|
||||
v -0.500000 0.060000 -0.500000
|
||||
vt 0.000112 0.780442
|
||||
vt 0.000110 0.999969
|
||||
vt 0.780324 0.999889
|
||||
vt 0.780377 0.780471
|
||||
vt 0.780636 0.390284
|
||||
vt 0.999906 0.780382
|
||||
vt 0.999906 0.390284
|
||||
vt 0.780636 0.000047
|
||||
vt 0.999906 0.000094
|
||||
vt 0.390235 0.780320
|
||||
vt 0.390235 0.000071
|
||||
vt 0.000142 0.000142
|
||||
usemtl none.002
|
||||
s off
|
||||
f 1/1 2/2 3/3 4/4
|
||||
f 5/1 6/4 7/3 8/2
|
||||
f 1/5 5/4 8/6 2/7
|
||||
f 4/8 3/9 7/7 6/5
|
||||
f 1/8 4/4 6/10 5/11
|
||||
f 2/11 8/12 7/1 3/10
|
BIN
mods/beds/screenshot.jpg
Normal file
After Width: | Height: | Size: 164 KiB |
5
mods/beds/settingtypes.txt
Normal file
@ -0,0 +1,5 @@
|
||||
enable_bed_respawn (Enable bed respawn) bool true
|
||||
|
||||
enable_bed_night_skip (Enable night skip) bool true
|
||||
|
||||
bed_sleep_divide (Division of players needed to skip night) float 2
|
@ -3,30 +3,44 @@ local org_file = world_path .. "/beds_spawns"
|
||||
local file = world_path .. "/beds_spawns"
|
||||
local bkwd = false
|
||||
|
||||
|
||||
-- check for PA's beds mod spawns
|
||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||
|
||||
if cf ~= nil then
|
||||
io.close(cf)
|
||||
file = world_path .. "/beds_player_spawns"
|
||||
bkwd = true
|
||||
end
|
||||
|
||||
|
||||
function beds.read_spawns()
|
||||
|
||||
local spawns = beds.spawn
|
||||
local input = io.open(file, "r")
|
||||
|
||||
if input and not bkwd then
|
||||
|
||||
repeat
|
||||
|
||||
local x = input:read("*n")
|
||||
|
||||
if x == nil then
|
||||
break
|
||||
end
|
||||
|
||||
local y = input:read("*n")
|
||||
local z = input:read("*n")
|
||||
local name = input:read("*l")
|
||||
|
||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||
|
||||
until input:read(0) == nil
|
||||
|
||||
io.close(input)
|
||||
|
||||
elseif input and bkwd then
|
||||
|
||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||
input:close()
|
||||
beds.save_spawns()
|
||||
@ -35,29 +49,54 @@ function beds.read_spawns()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- load player spawn positions
|
||||
beds.read_spawns()
|
||||
|
||||
|
||||
function beds.save_spawns()
|
||||
|
||||
if not beds.spawn then
|
||||
return
|
||||
end
|
||||
|
||||
local data = {}
|
||||
local output = io.open(org_file, "w")
|
||||
|
||||
for k, v in pairs(beds.spawn) do
|
||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||
end
|
||||
|
||||
output:write(table.concat(data))
|
||||
io.close(output)
|
||||
end
|
||||
|
||||
|
||||
function beds.set_spawns()
|
||||
|
||||
for name,_ in pairs(beds.player) do
|
||||
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local p = player:getpos()
|
||||
local p = player:get_pos()
|
||||
|
||||
-- but don't change spawn location if borrowing a bed
|
||||
if not minetest.is_protected(p, name) then
|
||||
beds.spawn[name] = p
|
||||
end
|
||||
end
|
||||
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
|
||||
function beds.remove_spawns_at(pos)
|
||||
|
||||
for name, p in pairs(beds.spawn) do
|
||||
|
||||
if vector.equals(vector.round(p), pos) then
|
||||
beds.spawn[name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 364 B |
BIN
mods/beds/textures/beds_bed_blue.png
Normal file
After Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 366 B |
BIN
mods/beds/textures/beds_bed_fancy_pink.png
Normal file
After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 387 B |
Before Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 611 B |
Before Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_bed_white.png
Normal file
After Width: | Height: | Size: 424 B |
BIN
mods/beds/textures/beds_fancy_bed.png
Normal file
After Width: | Height: | Size: 555 B |
BIN
mods/beds/textures/beds_fancy_bed_pink.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
mods/beds/textures/beds_simple_bed.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/beds/textures/beds_simple_bed_blue.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/beds/textures/beds_simple_bed_white.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 143 B |
37
mods/binoculars/README.txt
Normal file
@ -0,0 +1,37 @@
|
||||
Minetest Game mod: binoculars
|
||||
=============================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
paramat (MIT)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
paramat (CC BY-SA 3.0):
|
||||
binoculars_binoculars.png
|
||||
|
||||
Crafting
|
||||
--------
|
||||
binoculars:binoculars
|
||||
|
||||
default:obsidian_glass O
|
||||
default:bronze_ingot B
|
||||
|
||||
O_O
|
||||
BBB
|
||||
O_O
|
||||
|
||||
Usage
|
||||
-----
|
||||
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||
they will allow a 10 degree field of view.
|
||||
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||
item.
|
||||
|
||||
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||
mode and for any player with the 'creative' privilege.
|
||||
|
||||
The 'binoculars.update_player_property()' function is global so can be
|
||||
redefined by a mod for alternative behaviour.
|
81
mods/binoculars/init.lua
Normal file
@ -0,0 +1,81 @@
|
||||
-- binoculars/init.lua
|
||||
|
||||
-- Mod global namespace
|
||||
|
||||
binoculars = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("binoculars")
|
||||
|
||||
|
||||
-- Detect creative mod
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
-- Cache creative mode setting as fallback if creative mod not present
|
||||
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
|
||||
-- Update player property
|
||||
-- Global to allow overriding
|
||||
|
||||
function binoculars.update_player_property(player)
|
||||
local creative_enabled =
|
||||
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||
creative_mode_cache
|
||||
local new_zoom_fov = 0
|
||||
|
||||
if player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars") then
|
||||
new_zoom_fov = 10
|
||||
elseif creative_enabled then
|
||||
new_zoom_fov = 15
|
||||
end
|
||||
|
||||
-- Only set property if necessary to avoid player mesh reload
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Set player property 'on joinplayer'
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
binoculars.update_player_property(player)
|
||||
end)
|
||||
|
||||
|
||||
-- Cyclic update of player property
|
||||
|
||||
local function cyclic_update()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
binoculars.update_player_property(player)
|
||||
end
|
||||
minetest.after(4.7, cyclic_update)
|
||||
end
|
||||
|
||||
minetest.after(4.7, cyclic_update)
|
||||
|
||||
|
||||
-- Binoculars item
|
||||
|
||||
minetest.register_craftitem("binoculars:binoculars", {
|
||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
binoculars.update_player_property(user)
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- Crafting
|
||||
|
||||
minetest.register_craft({
|
||||
output = "binoculars:binoculars",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||
}
|
||||
})
|
@ -2,8 +2,7 @@ License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
@ -29,7 +28,7 @@ Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2012-2016 Cisoun
|
||||
Copyright (C) 2017 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Fernglas
|
||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Prismáticos
|
||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Jumelles
|
||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binocolo
|
||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.se.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望远镜
|
||||
Use with 'Zoom' key=与“缩放”键一起使用
|
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=望遠鏡
|
||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
3
mods/binoculars/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: binoculars
|
||||
Binoculars=
|
||||
Use with 'Zoom' key=
|
4
mods/binoculars/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = binoculars
|
||||
description = Minetest Game mod: binoculars
|
||||
depends = default
|
||||
optional_depends = creative
|
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
After Width: | Height: | Size: 219 B |
77
mods/boats/README.md
Normal file
@ -0,0 +1,77 @@
|
||||
minetest mod boats
|
||||
==========================
|
||||
|
||||
Boats improved for better performance and more realistic..
|
||||
|
||||
Information
|
||||
-----------
|
||||
|
||||
This mod is named `boats`, it features work from original mod,
|
||||
code changed to make it turn **quicker, better performance agains lag**,
|
||||
and if you hit the shore too hard the boat is destroyed and drops 3 wood
|
||||
|
||||
![screenshot.png](screenshot.png)
|
||||
|
||||
#### Additions by TenPlus1
|
||||
|
||||
changed by TenPlus1 to add some new features
|
||||
- boat is destroyed when crashing at speed (drops 3 wood)
|
||||
- boats drop after 10 seconds if no driver
|
||||
- boats can be damaged by mobs attacking player
|
||||
- Improve physics of boat by implementing drag force (thanks gnag65)
|
||||
- nil player check functions by misterskullz
|
||||
|
||||
Technical informaton
|
||||
--------------------
|
||||
|
||||
When crafted you can use by putting and right click on,
|
||||
then control with your directional keys:
|
||||
|
||||
#### Dependencies
|
||||
|
||||
* default
|
||||
* mesecons (optional)
|
||||
|
||||
#### Crafting
|
||||
|
||||
W = any thing from wood group
|
||||
|
||||
```
|
||||
|
||||
W W
|
||||
WWW
|
||||
```
|
||||
#### nodes
|
||||
|
||||
| Name | node | notes |
|
||||
| ------------ | --------------- | ----- |
|
||||
| Boat | boats:boat | it destroyed when crash at speed |
|
||||
|
||||
#### Controls (by default if not changed)
|
||||
|
||||
| Default key assigned | Action |
|
||||
| -------------------- | -------------------------------------- |
|
||||
| Right mouse button | Enter or exit boat when pointing at boat. |
|
||||
| Forward | Speed up. Slow down when moving backwards. |
|
||||
| Forward + backward | Enable cruise mode: accelerate to maximum speed without needing to hold. |
|
||||
| Backward | Slow down. Speed up when moving backwards. Disable cruise mode. |
|
||||
| Left | Turn to the left. Turn to the right when moving backwards. |
|
||||
| Right | Turn to the right. Turn to the left when moving backwards. |
|
||||
|
||||
Licence
|
||||
------
|
||||
|
||||
**Source code**
|
||||
|
||||
Modifications by TenPlus1
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
**Media (textures and model)**
|
||||
|
||||
Textures: Zeg9 (CC BY-SA 3.0)
|
||||
original Model thetoon and Zeg9 (CC BY-SA 3.0),
|
||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||
modified by sofar (CC BY-SA 3.0)
|
||||
|
||||
Check [lisence.txt](lisence.txt)
|
@ -1,15 +0,0 @@
|
||||
Minetest Game mod: boats
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
Authors of media (textures and model)
|
||||
-------------------------------------
|
||||
Textures: Zeg9 (CC BY-SA 3.0)
|
||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||
modified by sofar (CC BY-SA 3.0)
|
@ -1 +1,3 @@
|
||||
default
|
||||
player_api?
|
||||
creative?
|
||||
|
@ -1,3 +1,33 @@
|
||||
-- boats/init.lua
|
||||
|
||||
local is_pa = minetest.get_modpath("player_api")
|
||||
|
||||
-- translation support and 5.x version check
|
||||
local S, is_50, is_53
|
||||
if minetest.get_translator ~= nil then
|
||||
S = minetest.get_translator("boats") -- 5.x translation function
|
||||
else
|
||||
if minetest.get_modpath("intllib") then
|
||||
dofile(minetest.get_modpath("intllib") .. "/init.lua")
|
||||
if intllib.make_gettext_pair then
|
||||
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||
else
|
||||
gettext = intllib.Getter() -- old text file method
|
||||
end
|
||||
S = gettext
|
||||
else -- boilerplate function
|
||||
S = function(str, ...)
|
||||
local args = {...}
|
||||
return str:gsub("@%d+", function(match)
|
||||
return args[tonumber(match:sub(2))]
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- check for minetest 5.x compatibility
|
||||
is_50 = minetest.has_feature("httpfetch_binary_data")
|
||||
is_53 = minetest.has_feature("direct_velocity_on_players") or minetest.has_feature("is_creative_enabled") or false
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
@ -8,15 +38,6 @@ local function is_water(pos)
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
@ -28,23 +49,41 @@ local function get_v(v)
|
||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||
end
|
||||
|
||||
local creative = minetest.settings:get_bool("creative_mode")
|
||||
|
||||
function is_creative_enabled(name)
|
||||
|
||||
if creative or minetest.check_player_privs(name, {creative = true}) then
|
||||
if is_53 then
|
||||
return minetest.is_creative_enabled(name)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--
|
||||
-- Boat entity
|
||||
--
|
||||
|
||||
local boat = {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "boats_boat.obj",
|
||||
textures = {"default_wood.png"},
|
||||
textures = {"default_wood.png"}
|
||||
},
|
||||
|
||||
driver = nil,
|
||||
v = 0,
|
||||
last_v = 0,
|
||||
removed = false
|
||||
removed = false,
|
||||
auto = false
|
||||
}
|
||||
|
||||
|
||||
@ -53,39 +92,58 @@ function boat.on_rightclick(self, clicker)
|
||||
return
|
||||
end
|
||||
local name = clicker:get_player_name()
|
||||
if self.driver and clicker == self.driver then
|
||||
self.driver = nil
|
||||
if self.driver and name == self.driver then
|
||||
-- Cleanup happens in boat.on_detach_child
|
||||
clicker:set_detach()
|
||||
default.player_attached[name] = false
|
||||
default.player_set_animation(clicker, "stand" , 30)
|
||||
local pos = clicker:getpos()
|
||||
if is_pa then
|
||||
player_api.set_animation(clicker, "stand", 30)
|
||||
else
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
end
|
||||
local pos = clicker:get_pos()
|
||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||
minetest.after(0.1, function()
|
||||
clicker:setpos(pos)
|
||||
clicker:set_pos(pos)
|
||||
end)
|
||||
elseif not self.driver then
|
||||
local attach = clicker:get_attach()
|
||||
if attach and attach:get_luaentity() then
|
||||
local luaentity = attach:get_luaentity()
|
||||
if luaentity.driver then
|
||||
luaentity.driver = nil
|
||||
end
|
||||
clicker:set_detach()
|
||||
end
|
||||
self.driver = clicker
|
||||
clicker:set_attach(self.object, "",
|
||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
||||
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||
|
||||
self.driver = name
|
||||
if is_pa then
|
||||
player_api.player_attached[name] = true
|
||||
else
|
||||
default.player_attached[name] = true
|
||||
end
|
||||
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(clicker, "sit" , 30)
|
||||
if is_pa then
|
||||
player_api.set_animation(clicker, "sit", 30)
|
||||
else
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
end
|
||||
end)
|
||||
clicker:set_look_horizontal(self.object:getyaw())
|
||||
clicker:set_look_horizontal(self.object:get_yaw())
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- If driver leaves server while driving boat
|
||||
function boat.on_detach_child(self, child)
|
||||
if child and child:get_player_name() == self.driver then
|
||||
if is_pa then
|
||||
player_api.player_attached[child:get_player_name()] = false
|
||||
else
|
||||
default.player_attached[child:get_player_name()] = false
|
||||
end
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function boat.on_activate(self, staticdata, dtime_s)
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_armor_groups({fleshy = 100})
|
||||
if staticdata then
|
||||
self.v = tonumber(staticdata)
|
||||
end
|
||||
@ -102,21 +160,26 @@ function boat.on_punch(self, puncher)
|
||||
if not puncher or not puncher:is_player() or self.removed then
|
||||
return
|
||||
end
|
||||
if self.driver and puncher == self.driver then
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
if self.driver and name == self.driver then
|
||||
self.driver = nil
|
||||
puncher:set_detach()
|
||||
default.player_attached[puncher:get_player_name()] = false
|
||||
if is_pa then
|
||||
player_api.player_attached[name] = false
|
||||
else
|
||||
default.player_attached[name] = false
|
||||
end
|
||||
end
|
||||
if not self.driver then
|
||||
self.removed = true
|
||||
local inv = puncher:get_inventory()
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(puncher:get_player_name()))
|
||||
if not is_creative_enabled(name)
|
||||
or not inv:contains_item("main", "boats:boat") then
|
||||
local leftover = inv:add_item("main", "boats:boat")
|
||||
-- if no room in inventory add a replacement boat to the world
|
||||
if not leftover:is_empty() then
|
||||
minetest.add_item(self.object:getpos(), leftover)
|
||||
minetest.add_item(self.object:get_pos(), leftover)
|
||||
end
|
||||
end
|
||||
-- delay remove to ensure player is detached
|
||||
@ -128,46 +191,73 @@ end
|
||||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
||||
if self.driver then
|
||||
local ctrl = self.driver:get_player_control()
|
||||
local yaw = self.object:getyaw()
|
||||
if ctrl.up then
|
||||
self.v = self.v + 0.1
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - 0.1
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < 0 then
|
||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
||||
else
|
||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
||||
end
|
||||
end
|
||||
end
|
||||
local velo = self.object:getvelocity()
|
||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:setpos(self.object:getpos())
|
||||
|
||||
-- after 10 seconds remove boat and drop as item if not boarded
|
||||
self.count = (self.count or 0) + dtime
|
||||
|
||||
if self.count > 10 then
|
||||
minetest.add_item(self.object:get_pos(), "boats:boat")
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - 0.02 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 5 then
|
||||
self.v = 5 * get_sign(self.v)
|
||||
end
|
||||
|
||||
local p = self.object:getpos()
|
||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||
if self.driver then
|
||||
self.count = 0 -- reset 10 second drop counter
|
||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||
if driver_objref then
|
||||
local ctrl = driver_objref:get_player_control()
|
||||
if ctrl.up and ctrl.down then
|
||||
if not self.auto then
|
||||
self.auto = true
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||
end
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - dtime * 2.0
|
||||
if self.auto then
|
||||
self.auto = false
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||
end
|
||||
elseif ctrl.up or self.auto then
|
||||
self.v = self.v + dtime * 2.0
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
end
|
||||
elseif ctrl.right then
|
||||
if self.v < -0.001 then
|
||||
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||
else
|
||||
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- If driver leaves server while driving 'driver' is present
|
||||
-- but driver objectref is nil. Reset boat properties.
|
||||
self.driver = nil
|
||||
self.auto = false
|
||||
end
|
||||
end
|
||||
local velo = self.object:get_velocity()
|
||||
if not self.driver and
|
||||
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
return
|
||||
end
|
||||
-- We need to preserve velocity sign to properly apply drag force
|
||||
-- while moving backward
|
||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||
-- If drag is larger than velocity, then stop horizontal movement
|
||||
if math.abs(self.v) <= math.abs(drag) then
|
||||
self.v = 0
|
||||
else
|
||||
self.v = self.v - drag
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
p.y = p.y - 0.5
|
||||
local new_velo
|
||||
local new_acce = {x = 0, y = 0, z = 0}
|
||||
@ -179,13 +269,13 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = -9.8, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
p.y = p.y + 1
|
||||
if is_water(p) then
|
||||
local y = self.object:getvelocity().y
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
@ -193,24 +283,48 @@ function boat.on_step(self, dtime)
|
||||
else
|
||||
new_acce = {x = 0, y = 5, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
else
|
||||
new_acce = {x = 0, y = 0, z = 0}
|
||||
if math.abs(self.object:getvelocity().y) < 1 then
|
||||
local pos = self.object:getpos()
|
||||
if math.abs(self.object:get_velocity().y) < 1 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
self.object:setpos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
||||
self.object:set_pos(pos)
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||
else
|
||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
||||
self.object:getvelocity().y)
|
||||
self.object:setpos(self.object:getpos())
|
||||
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||
self.object:get_velocity().y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
end
|
||||
end
|
||||
end
|
||||
self.object:setvelocity(new_velo)
|
||||
self.object:setacceleration(new_acce)
|
||||
self.object:set_velocity(new_velo)
|
||||
self.object:set_acceleration(new_acce)
|
||||
|
||||
-- if boat comes to sudden stop then destroy boat and drop 3x wood
|
||||
if (self.v2 or 0) - self.v >= 3 then
|
||||
|
||||
if self.driver then
|
||||
--print ("Crash! with driver", self.v2 - self.v)
|
||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||
default.player_attached[self.driver] = false
|
||||
driver_objref:set_detach()
|
||||
if is_pa then
|
||||
player_api.set_animation(driver_objref, "stand" , 30)
|
||||
else
|
||||
default.player_set_animation(driver_objref, "stand" , 30)
|
||||
end
|
||||
else
|
||||
--print ("Crash! no driver")
|
||||
end
|
||||
|
||||
minetest.add_item(self.object:get_pos(), "default:wood 3")
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
self.v2 = self.v
|
||||
end
|
||||
|
||||
|
||||
@ -218,7 +332,7 @@ minetest.register_entity("boats:boat", boat)
|
||||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
description = S("Boat"),
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
@ -230,7 +344,8 @@ minetest.register_craftitem("boats:boat", {
|
||||
local node = minetest.get_node(under)
|
||||
local udef = minetest.registered_nodes[node.name]
|
||||
if udef and udef.on_rightclick and
|
||||
not (placer and placer:get_player_control().sneak) then
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return udef.on_rightclick(under, node, placer, itemstack,
|
||||
pointed_thing) or itemstack
|
||||
end
|
||||
@ -244,9 +359,11 @@ minetest.register_craftitem("boats:boat", {
|
||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||
if boat then
|
||||
boat:setyaw(placer:get_look_horizontal())
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(placer:get_player_name())) then
|
||||
if placer then
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
end
|
||||
local player_name = placer and placer:get_player_name() or ""
|
||||
if not is_creative_enabled(player_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
@ -269,3 +386,6 @@ minetest.register_craft({
|
||||
recipe = "boats:boat",
|
||||
burntime = 20,
|
||||
})
|
||||
|
||||
|
||||
print ("[MOD] Boats loaded")
|
||||
|
@ -33,6 +33,7 @@ Copyright (C) 2012-2016 Zeg9
|
||||
Copyright (C) 2012-2016 thetoon
|
||||
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2019 Bartosz (gang65@poczta.onet.pl)
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
|
2
mods/boats/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = boats
|
||||
depends = default, player_api, creative
|
BIN
mods/boats/screenshot.png
Normal file
After Width: | Height: | Size: 88 KiB |
@ -1 +0,0 @@
|
||||
default
|
@ -1,6 +1,13 @@
|
||||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||
@ -11,9 +18,6 @@ end
|
||||
|
||||
local bones_formspec =
|
||||
"size[8,9]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
default.gui_slots ..
|
||||
"list[current_name;main;0,0.3;8,4;]" ..
|
||||
"list[current_player;main;0,4.85;8,1;]" ..
|
||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||
@ -25,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
@ -68,6 +72,12 @@ minetest.register_node("bones:bones", {
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if meta:get_inventory():is_empty("main") then
|
||||
local inv = player:get_inventory()
|
||||
if inv:room_for_item("main", {name = "bones:bones"}) then
|
||||
inv:add_item("main", {name = "bones:bones"})
|
||||
else
|
||||
minetest.add_item(pos, "bones:bones")
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
@ -111,7 +121,7 @@ minetest.register_node("bones:bones", {
|
||||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
@ -151,7 +161,7 @@ end
|
||||
local drop = function(pos, itemstack)
|
||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||
if obj then
|
||||
obj:setvelocity({
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 5,
|
||||
z = math.random(-10, 10) / 9,
|
||||
@ -159,6 +169,18 @@ local drop = function(pos, itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
local player_inventory_lists = { "main", "craft" }
|
||||
bones.player_inventory_lists = player_inventory_lists
|
||||
|
||||
local function is_all_empty(player_inv)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
|
||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||
@ -166,21 +188,32 @@ minetest.register_on_dieplayer(function(player)
|
||||
bones_mode = "bones"
|
||||
end
|
||||
|
||||
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||
local player_name = player:get_player_name()
|
||||
local pos = vector.round(player:get_pos())
|
||||
local pos_string = minetest.pos_to_string(pos)
|
||||
|
||||
-- return if keep inventory set or in creative mode
|
||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(player:get_player_name())) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local player_inv = player:get_inventory()
|
||||
if player_inv:is_empty("main") and
|
||||
player_inv:is_empty("craft") then
|
||||
if is_all_empty(player_inv) then
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local pos = vector.round(player:getpos())
|
||||
local player_name = player:get_player_name()
|
||||
|
||||
-- check if it's possible to place bones, if not find space near player
|
||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||
@ -192,49 +225,51 @@ minetest.register_on_dieplayer(function(player)
|
||||
end
|
||||
|
||||
if bones_mode == "drop" then
|
||||
|
||||
-- drop inventory items
|
||||
for i = 1, player_inv:get_size("main") do
|
||||
drop(pos, player_inv:get_stack("main", i))
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
drop(pos, player_inv:get_stack(list_name, i))
|
||||
end
|
||||
player_inv:set_list("main", {})
|
||||
|
||||
-- drop crafting grid items
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
drop(pos, player_inv:get_stack("craft", i))
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
player_inv:set_list("craft", {})
|
||||
|
||||
drop(pos, ItemStack("bones:bones"))
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||
|
||||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8 * 4)
|
||||
inv:set_list("main", player_inv:get_list("main"))
|
||||
|
||||
for i = 1, player_inv:get_size("craft") do
|
||||
local stack = player_inv:get_stack("craft", i)
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
if inv:room_for_item("main", stack) then
|
||||
inv:add_item("main", stack)
|
||||
else
|
||||
--drop if no space left
|
||||
else -- no space left
|
||||
drop(pos, stack)
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list("main", {})
|
||||
player_inv:set_list("craft", {})
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
|
||||
meta:set_string("formspec", bones_formspec)
|
||||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
@ -244,6 +279,6 @@ minetest.register_on_dieplayer(function(player)
|
||||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end)
|
||||
|
8
mods/bones/locale/bones.de.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
8
mods/bones/locale/bones.it.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
8
mods/bones/locale/bones.ms.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.ru.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
8
mods/bones/locale/bones.se.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
8
mods/bones/locale/bones.zh_CN.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
8
mods/bones/locale/bones.zh_TW.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
8
mods/bones/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
3
mods/bones/mod.conf
Normal file
@ -0,0 +1,3 @@
|
||||
name = bones
|
||||
description = Minetest Game mod: bones
|
||||
depends = default
|