creatuve - updated upgraded simplified and provide privilegie feature
* register privilegie of creative for older or newer engines * enhanced the formspec of the creative player to 4 rows * try to upgrade most close to track upstream original * return back text button, remove extra media check https://notabug.org/TenPlus1/creative/issues/2 * update readme information to diference features
This commit is contained in:
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@ -1,13 +1,14 @@
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Minetest Game mod: creative
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===========================
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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Information
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------------
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This mod is named `creative` and is a replacement for default "creative" mod
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of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
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of orginal game, with reduced tabs, also minenux fork it uses a cached memory and no images
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to faster lodaing respect settings.
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![screenshot.png](screenshot.png)
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@ -19,9 +20,19 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
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can download from https://codeberg.org/minenux/minetest-mod-creative and after
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clone or downloaded renamed to `creative` (obviously replace the current one if any)
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Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
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Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
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original work is at https://notabug.org/TenPlus1/creative
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The minenux fork cut down images to use only text so media download is not a hit!
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#### Api
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You can use `creative.is_creative(playername)` (older) or `creative.is_enabled_for(playername)`.
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#### Dependencies
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* sfinv
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### Authors of source code
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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@ -1,13 +1,14 @@
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Minetest Game mod: creative
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===========================
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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Information
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------------
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This mod is named `creative` and is a replacement for default "creative" mod
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of orginal game, with reduced tabs, also it uses a cached memory to faster lodaing.
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of orginal game, with reduced tabs, also minenux fork it uses a cached memory
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to faster lodaing respect settings.
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![screenshot.png](screenshot.png)
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@ -19,9 +20,11 @@ for backguard compatibility with 5.2 and 0.4.16, with minimal backports, you
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can download from https://codeberg.org/minenux/minetest-mod-creative and after
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clone or downloaded renamed to `creative` (obviously replace the current one if any)
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Modified by TenPlus1 (added creative privelage, reduced tab count, tweaked code),
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Modified by TenPlus1 (added creative privilege, reduced tab count, tweaked code),
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original work is at https://notabug.org/TenPlus1/creative
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The minenux fork cut down images to use only text so media download is not a hit!
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### Authors of source code
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Originally by Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
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@ -29,7 +32,7 @@ Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (MIT)
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### Author of media (textures)
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0)
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC-BY-SA 3.0)
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LICENSE
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-------
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@ -1 +1 @@
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Simplified creative with faster loading
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Simplified creative for more accurate on mobile or small screens
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@ -23,14 +23,19 @@ else
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end
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end
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local is_50 = minetest.has_feature("object_use_texture_alpha")
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local is_53 = minetest.has_feature("object_step_has_moveresult")
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local is_54 = minetest.has_feature("direct_velocity_on_players")
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creative = {}
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creative.get_translator = S
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creative.is_50 = is_50
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creative.is_53 = is_53
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creative.is_54 = is_54
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local privs_description = "Allow player to use creative inventory"
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local privs_definition = {}
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local function update_sfinv(name)
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minetest.after(0, function()
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local player = minetest.get_player_by_name(name)
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@ -44,20 +49,33 @@ local function update_sfinv(name)
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end)
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end
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minetest.register_privilege("creative", {
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description = S("Allow player to use creative inventory"),
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give_to_singleplayer = false,
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give_to_admin = false,
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on_grant = update_sfinv,
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on_revoke = update_sfinv,
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})
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if is_50 then
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privs_definition = {
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description = privs_description,
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give_to_singleplayer = false,
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give_to_admin = false,
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on_grant = update_sfinv,
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on_revoke = update_sfinv
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}
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else
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privs_definition = {
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description = privs_description,
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give_to_singleplayer = false
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}
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end
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minetest.register_privilege("creative", privs_definition)
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local creative_mode_cache = minetest.settings:get_bool("creative_mode")
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-- backguard compatibility
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function creative.is_creative(name)
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if is_53 then
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return minetest.is_creative_enabled(name)
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if creative.is_53 then
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if name == "" then
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return minetest.is_creative_enabled(name)
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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else
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return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
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end
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@ -74,7 +92,7 @@ end
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-- For backwards compatibility:
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function creative.is_enabled_for(name)
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return minetest.is_creative_enabled(name)
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return creative.is_creative(name)
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end
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dofile(minetest.get_modpath("creative") .. "/inventory.lua")
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@ -87,57 +105,67 @@ if minetest.is_creative_enabled("") then
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-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
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-- increased such that nodes of differing levels have an insignificant
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-- effect on digtime.
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local digtime = 42
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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local digtime = 42
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local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
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-- Override the hand tool
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minetest.override_item("", {
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x = 1, y = 1, z = 2.5},
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range = 10,
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tool_capabilities = {
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full_punch_interval = 0.5,
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max_drop_level = 3,
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groupcaps = {
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crumbly = caps,
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cracky = caps,
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snappy = caps,
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choppy = caps,
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oddly_breakable_by_hand = caps,
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-- dig_immediate group doesn't use value 1. Value 3 is instant dig
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dig_immediate =
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{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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},
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damage_groups = {fleshy = 10},
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}
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})
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dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
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},
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damage_groups = {fleshy = 10},
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}
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})
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end
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if minetest.register_on_mods_loaded then
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minetest.register_on_mods_loaded(hand_hack)
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else
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minetest.after(0, hand_hack)
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minetest.after(0.2, hand_hack)
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end
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end
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-- Unlimited node placement
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
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if placer and placer:is_player() then
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return minetest.is_creative_enabled(placer:get_player_name())
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if placer then
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if placer:is_player() then
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return creative.is_creative(placer:get_player_name())
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end
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end
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end)
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--[[ Don't pick up if the item is already in the inventory
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger or not digger:is_player() or
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not minetest.is_creative_enabled(digger:get_player_name()) then
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return old_handle_node_drops(pos, drops, digger)
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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-- Don't pick up if the item is already in the inventory only in hard creative single
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if creative_mode_cache then
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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if not digger then
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if not digger:is_player() then
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if not creative.is_creative(digger:get_player_name()) then
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return old_handle_node_drops(pos, drops, digger)
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end
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end
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end
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local inv = digger:get_inventory()
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if inv then
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for _, item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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end
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end
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end
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end
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]]
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print("[creative] mod loaded")
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-- creative/inventory.lua
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-- support for MT game translation.
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-- Load support for MT game translation.
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local S = creative.get_translator
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local player_inventory = {}
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@ -33,7 +33,7 @@ function creative.init_creative_inventory(player)
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minetest.create_detached_inventory("creative_" .. player_name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
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local name = player2 and player2:get_player_name() or ""
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if not minetest.is_creative_enabled(name) or
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if not creative.is_enabled_for(name) or
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to_list == "main" then
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return 0
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end
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@ -44,7 +44,7 @@ function creative.init_creative_inventory(player)
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end,
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allow_take = function(inv, listname, index, stack, player2)
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local name = player2 and player2:get_player_name() or ""
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if not minetest.is_creative_enabled(name) then
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if not creative.is_enabled_for(name) then
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return 0
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end
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return -1
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@ -74,8 +74,10 @@ end
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local function description(def, lang_code)
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local s = def.description
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if lang_code then
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s = minetest.get_translated_string(lang_code, s)
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if creative.is_53 then
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if lang_code then
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s = minetest.get_translated_string(lang_code, s)
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end
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end
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return s:gsub("\n.*", "") -- First line only
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end
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@ -93,10 +95,13 @@ function creative.update_creative_inventory(player_name, tab_content)
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local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
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local lang
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local lang = minetest.settings:get("language") or "en"
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local player_info = minetest.get_player_information(player_name)
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if player_info and player_info.lang_code ~= "" then
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lang = player_info.lang_code
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if is_53 then
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if player_info and player_info.lang_code ~= "" then
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lang = player_info.lang_code
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end
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end
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local creative_list = {}
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@ -143,12 +148,13 @@ function creative.register_tab(name, title, items)
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sfinv.register_page("creative:" .. name, {
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title = title,
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is_in_nav = function(self, player, context)
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return minetest.is_creative_enabled(player:get_player_name())
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return creative.is_enabled_for(player:get_player_name())
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end,
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get = function(self, player, context)
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local player_name = player:get_player_name()
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creative.update_creative_inventory(player_name, items)
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local inv = player_inventory[player_name]
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local start_i = inv.start_i or 0
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local pagenum = math.floor(inv.start_i / (4*8) + 1)
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local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
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local esc = minetest.formspec_escape
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@ -156,14 +162,14 @@ function creative.register_tab(name, title, items)
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(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
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"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
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[[
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image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
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image[4,4;0.8,0.8;creative_trash_icon.png]
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listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
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list[detached:trash;main;4.02,4.1;1,1;]
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list[detached:trash;main;4,4;1,1;]
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listring[]
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image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
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image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
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image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
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image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
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button[5,4.05;0.8,0.8;creative_prev;<]
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button[7.25,4.05;0.8,0.8;creative_next;>]
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button[2.63,4.05;0.8,0.8;creative_search;?]
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button[3.25,4.05;0.8,0.8;creative_clear;X]
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]] ..
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"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
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"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
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@ -248,18 +254,17 @@ end
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if minetest.register_on_mods_loaded then
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minetest.register_on_mods_loaded(tab_items)
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else
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minetest.after(0, tab_items)
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minetest.after(0.1, tab_items)
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end
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--creative.register_tab("all", S("Creative"), minetest.registered_items)
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creative.register_tab("all", S("All"), minetest.registered_items)
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creative.register_tab("nodes", S("Nodes"), registered_nodes)
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creative.register_tab("tools", S("Tools"), registered_tools)
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creative.register_tab("craftitems", S("Items"), registered_craftitems)
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creative.register_tab("all", S("Creative"), minetest.registered_items)
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--creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
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--creative.register_tab("tools", S("Tools"), minetest.registered_tools)
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--creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
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local old_homepage_name = sfinv.get_homepage_name
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function sfinv.get_homepage_name(player)
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if minetest.is_creative_enabled(player:get_player_name()) then
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if creative.is_enabled_for(player:get_player_name()) then
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return "creative:all"
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else
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return old_homepage_name(player)
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@ -30,7 +30,6 @@ Licenses of media (textures)
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
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Copyright (C) 2018 paramat
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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@ -1,3 +1,3 @@
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name = creative
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depends = sfinv
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description = Simplified creative with faster loading
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description = Simplified creative for more accurate on mobiles or small screens
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