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stable-5.2
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14
.luacheckrc
@ -3,19 +3,25 @@ allow_defined_top = true
|
|||||||
|
|
||||||
read_globals = {
|
read_globals = {
|
||||||
"DIR_DELIM",
|
"DIR_DELIM",
|
||||||
"minetest", "core",
|
"minetest",
|
||||||
"dump",
|
"dump",
|
||||||
"vector",
|
"vector",
|
||||||
"VoxelManip", "VoxelArea",
|
"VoxelManip", "VoxelArea",
|
||||||
"PseudoRandom", "ItemStack",
|
"PseudoRandom", "PcgRandom",
|
||||||
|
"ItemStack",
|
||||||
"Settings",
|
"Settings",
|
||||||
"unpack",
|
"unpack",
|
||||||
-- Silence "accessing undefined field copy of global table".
|
-- Silence errors about custom table methods.
|
||||||
table = { fields = { "copy" } }
|
table = { fields = { "copy", "indexof" } },
|
||||||
|
-- Silence warnings about accessing undefined fields of global 'math'
|
||||||
|
math = { fields = { "sign" } }
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Overwrites minetest.handle_node_drops
|
-- Overwrites minetest.handle_node_drops
|
||||||
files["mods/creative/init.lua"].globals = { "minetest" }
|
files["mods/creative/init.lua"].globals = { "minetest" }
|
||||||
|
|
||||||
|
-- Overwrites minetest.calculate_knockback
|
||||||
|
files["mods/player_api/api.lua"].globals = { "minetest" }
|
||||||
|
|
||||||
-- Don't report on legacy definitions of globals.
|
-- Don't report on legacy definitions of globals.
|
||||||
files["mods/default/legacy.lua"].global = false
|
files["mods/default/legacy.lua"].global = false
|
||||||
|
@ -1,5 +1,4 @@
|
|||||||
language: generic
|
language: generic
|
||||||
sudo: false
|
|
||||||
addons:
|
addons:
|
||||||
apt:
|
apt:
|
||||||
packages:
|
packages:
|
||||||
@ -7,6 +6,6 @@ addons:
|
|||||||
before_install:
|
before_install:
|
||||||
- luarocks install --local luacheck
|
- luarocks install --local luacheck
|
||||||
script:
|
script:
|
||||||
- $HOME/.luarocks/bin/luacheck --no-color ./mods
|
- $HOME/.luarocks/bin/luacheck ./mods
|
||||||
notifications:
|
notifications:
|
||||||
email: false
|
email: false
|
||||||
|
@ -12,6 +12,7 @@ Copyright (C) 2015 paramat CC BY-SA 3.0
|
|||||||
|
|
||||||
License of source code
|
License of source code
|
||||||
----------------------
|
----------------------
|
||||||
|
Copyright (C) 2010-2012 Blockmen
|
||||||
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||||
See README.txt in each mod directory for information about other authors.
|
See README.txt in each mod directory for information about other authors.
|
||||||
|
|
||||||
|
63
README.md
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
Minetest5 Game
|
||||||
|
==============
|
||||||
|
|
||||||
|
The default game for the Minetest5 engine.
|
||||||
|
|
||||||
|
This is a fork from minetest default game, this
|
||||||
|
are made from minenux project https://codeberg.org/minenux
|
||||||
|
for minetest v5 and minetest v4 or 0.4.
|
||||||
|
|
||||||
|
Introduction
|
||||||
|
------------
|
||||||
|
|
||||||
|
This is the branch `stable-5.2` of minetest game for minetest5 a version
|
||||||
|
that is focused in v5 of minetest but mainly in 5.2 release. There's
|
||||||
|
also a minetest4 game version too in `stable-4.0` branch.
|
||||||
|
|
||||||
|
This are focused to provide minimal default game featured for minetest5
|
||||||
|
to be playable, with an [api](game_api.md) for more aditions (in the form of mods)
|
||||||
|
|
||||||
|
For further information, check the [Minetest Wiki](https://wiki.minetest.org/index.php?title=Games/Minetest_Game)
|
||||||
|
|
||||||
|
## Download
|
||||||
|
|
||||||
|
Can be obtained from https://codeberg.org/minenux/minetest-game-minetest/tags
|
||||||
|
those like 5.2.X by example https://codeberg.org/minenux/minetest-game-minetest/releases/tag/5.2.1
|
||||||
|
|
||||||
|
It will download a tar.gz file, uncompress the content and a directory will be created,
|
||||||
|
the name of the directory does not matter, the contents will be used later to install.
|
||||||
|
|
||||||
|
When stable releases are made, Minetest Game and the Minetest engine is packaged
|
||||||
|
and made available at https://codeberg.org/minenux/minetest-engine/archive/stable-5.2.tar.gz
|
||||||
|
or generally at https://codeberg.org/minenux/minetest-engine/releases/tag/5.2.1 by example.
|
||||||
|
|
||||||
|
This have a mirror at https://git.minetest.org/minenux/minetest-game-minetest/releases
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
This game can be used in any version from 5.0 to 5.2, it may work with recents versions
|
||||||
|
|
||||||
|
After download, rename the directory decompressed to `minetest_game` and put to the "games" directory:
|
||||||
|
|
||||||
|
- GNU/Linux: If you use a system-wide installation place
|
||||||
|
it in ~/.minetest5/games/.
|
||||||
|
- Others: `minetest/games/` or `games` directory from the path were the binary are.
|
||||||
|
|
||||||
|
For further information or help, see: https://wiki.minetest.net/Installing_Mods
|
||||||
|
|
||||||
|
## Content
|
||||||
|
|
||||||
|
This sub game or game will contain a set of mods, that provide a behaviour of the game,
|
||||||
|
For more information check [mods/README.md](mods/README.md)
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
This source code and files are focused in most newer minetest5 engine
|
||||||
|
from https://codeberg.org/minenux/minetest-engine/src/branch/stable-5.2
|
||||||
|
|
||||||
|
For minetest4 check https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
See `LICENSE.txt` original autor fo first set of mods game was Blockmen
|
||||||
|
|
28
README.txt
@ -1,28 +0,0 @@
|
|||||||
Minetest Game [minetest_game]
|
|
||||||
=============================
|
|
||||||
The main subgame for the Minetest engine
|
|
||||||
========================================
|
|
||||||
|
|
||||||
To use this subgame with the Minetest engine, insert this repository as
|
|
||||||
/games/minetest_game
|
|
||||||
|
|
||||||
The Minetest engine can be found in:
|
|
||||||
https://github.com/minetest/minetest/
|
|
||||||
|
|
||||||
Compatibility
|
|
||||||
--------------
|
|
||||||
The Minetest Game github master HEAD is generally compatible with the github
|
|
||||||
master HEAD of the Minetest engine.
|
|
||||||
|
|
||||||
Additionally, when the Minetest engine is tagged to be a certain version (eg.
|
|
||||||
0.4.10), Minetest Game is tagged with the version too.
|
|
||||||
|
|
||||||
When stable releases are made, Minetest Game is packaged and made available in
|
|
||||||
http://minetest.net/download
|
|
||||||
and in case the repository has grown too much, it may be reset. In that sense,
|
|
||||||
this is not a "real" git repository. (Package maintainers please note!)
|
|
||||||
|
|
||||||
Licensing
|
|
||||||
---------
|
|
||||||
|
|
||||||
See LICENSE.txt
|
|
@ -1 +1,5 @@
|
|||||||
name = Minetest Game
|
title = Minetest5
|
||||||
|
name = Minetest5
|
||||||
|
author = Minetest
|
||||||
|
description = GAME set for MinenuX Bundled by default with Minetest5
|
||||||
|
min_minetest_version = 5.0
|
||||||
|
1188
game_api.md
Normal file
618
game_api.txt
@ -1,20 +1,90 @@
|
|||||||
Minetest Game API
|
Minetest5 Game API
|
||||||
=================
|
=================
|
||||||
GitHub Repo: https://github.com/minetest/minetest_game
|
|
||||||
|
This is a fork of the original one at https://github.com/minetest/minetest_game
|
||||||
|
For more information about fork check [Differences](#differences) section.
|
||||||
|
|
||||||
Introduction
|
Introduction
|
||||||
------------
|
------------
|
||||||
|
|
||||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
The Minetest5 Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
|
||||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
|
|
||||||
|
For information on the Minetest5 API, visit https://codeberg.org/minenux/minetest-engine-minetest/src/branch/stable-5.2/doc/lua_api.txt
|
||||||
|
|
||||||
Please note:
|
Please note:
|
||||||
|
|
||||||
* [XYZ] refers to a section the Minetest API
|
* [XYZ] refers to a section the Minetest API
|
||||||
* [#ABC] refers to a section in this document
|
* [#ABC] refers to a section in this document
|
||||||
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
|
||||||
|
|
||||||
Bucket API
|
## Table of Contents
|
||||||
|
|
||||||
|
- [Differences](#differences)
|
||||||
|
- [Bucket API](#bucket-api)
|
||||||
|
- [Beds API](#beds-api)
|
||||||
|
- [Bed definition](#bed-definition)
|
||||||
|
- [Bones API](#bones-api)
|
||||||
|
- [Creative API](#creative-api)
|
||||||
|
- [Chests API](#chests-api)
|
||||||
|
- [Chest Definition](#chest-definition)
|
||||||
|
- [Doors API](#doors-api)
|
||||||
|
- [door ObjectRef Methods](#door-objectref-methods)
|
||||||
|
- [Door definition](#door-definition)
|
||||||
|
- [Trapdoor definition](#trapdoor-definition)
|
||||||
|
- [Fence gate definition](#fence-gate-definition)
|
||||||
|
- [Dungeon Loot API](#dungeon-loot-api)
|
||||||
|
- [Loot definition](#loot-definition)
|
||||||
|
- [Fence API](#fence-api)
|
||||||
|
- [fence definition](#fence-definition)
|
||||||
|
- [Walls API](#walls-api)
|
||||||
|
- [Farming API](#farming-api)
|
||||||
|
- [Hoe Definition](#hoe-definition)
|
||||||
|
- [Plant definition](#plant-definition)
|
||||||
|
- [Fire API](#fire-api)
|
||||||
|
- [Give Initial Stuff API](#give-initial-stuff-api)
|
||||||
|
- [Players API](#players-api)
|
||||||
|
- [Model Definition](#model-definition)
|
||||||
|
- [TNT API](#tnt-api)
|
||||||
|
- [Screwdriver API](#screwdriver-api)
|
||||||
|
- [Sethome API](#sethome-api)
|
||||||
|
- [Sfinv API](#sfinv-api)
|
||||||
|
- [sfinv Methods](#sfinv-methods)
|
||||||
|
- [sfinv Members](#sfinv-members)
|
||||||
|
- [Context](#context)
|
||||||
|
- [sfinv.register_page](#sfinvregister_page)
|
||||||
|
- [get formspec](#get-formspec)
|
||||||
|
- [Customising themes](#customising-themes)
|
||||||
|
- [Stairs API](#stairs-api)
|
||||||
|
- [Xpanes API](#xpanes-api)
|
||||||
|
- [Pane definition](#pane-definition)
|
||||||
|
- [Raillike definitions](#raillike-definitions)
|
||||||
|
- [Default sounds](#default-sounds)
|
||||||
|
- [Default constants](#default-constants)
|
||||||
|
- [GUI and formspecs](#gui-and-formspecs)
|
||||||
|
- [Leafdecay](#leafdecay)
|
||||||
|
- [Dyes](#dyes)
|
||||||
|
- [Trees](#trees)
|
||||||
|
- [Carts](#carts)
|
||||||
|
- [Key API](#key-api)
|
||||||
|
|
||||||
|
## Differences
|
||||||
|
|
||||||
|
This game api is the same.. just that format the document and progresivelly added new things,
|
||||||
|
this is cos this game sustitute some mods by improved versions:
|
||||||
|
|
||||||
|
* boats by the minetest-mod-boats forked from tenplus1
|
||||||
|
* creative by the minetest-mod-creative improved
|
||||||
|
* tnt by the minetest-mod-tnt forked and improved from tenplus1
|
||||||
|
* wool by the minetest-mod-wool forked and improved from tenplus1
|
||||||
|
* carts by the minetest-mod-carts forked and improved from tenplus1
|
||||||
|
* fire by the minetest-mod-fire forked and improved from templus1
|
||||||
|
* torch as sistution of `default:torch` by the minetest-mod-torchs
|
||||||
|
|
||||||
|
The original api from those remains but aditional (independient documented in each one)
|
||||||
|
are added.
|
||||||
|
|
||||||
|
## Bucket API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The bucket API allows registering new types of buckets for non-default liquids.
|
The bucket API allows registering new types of buckets for non-default liquids.
|
||||||
@ -34,7 +104,8 @@ The bucket API allows registering new types of buckets for non-default liquids.
|
|||||||
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source.
|
||||||
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered.
|
||||||
|
|
||||||
Beds API
|
|
||||||
|
## Beds API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
beds.register_bed(
|
beds.register_bed(
|
||||||
@ -42,6 +113,7 @@ Beds API
|
|||||||
def -- See [#Bed definition]
|
def -- See [#Bed definition]
|
||||||
)
|
)
|
||||||
|
|
||||||
|
* `beds.can_dig(bed_pos)` Returns a boolean whether the bed at `bed_pos` may be dug
|
||||||
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
* `beds.read_spawns() ` Returns a table containing players respawn positions
|
||||||
* `beds.kick_players()` Forces all players to leave bed
|
* `beds.kick_players()` Forces all players to leave bed
|
||||||
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
|
||||||
@ -67,7 +139,18 @@ Beds API
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Creative API
|
|
||||||
|
## Bones API
|
||||||
|
---------
|
||||||
|
|
||||||
|
An ordered list of listnames (default: "main", "craft") of the player inventory,
|
||||||
|
that will be placed into bones or dropped on player death can be looked up or changed
|
||||||
|
in `bones.player_inventory_lists`.
|
||||||
|
|
||||||
|
e.g. `table.insert(bones.player_inventory_lists, "backpack")`
|
||||||
|
|
||||||
|
|
||||||
|
## Creative API
|
||||||
------------
|
------------
|
||||||
|
|
||||||
Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
|
Use `creative.register_tab(name, title, items)` to add a tab with filtered items.
|
||||||
@ -88,11 +171,69 @@ The contents of `creative.formspec_add` is appended to every creative inventory
|
|||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
Doors API
|
|
||||||
|
## Chests API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||||
|
|
||||||
|
`default.chest.get_chest_formspec(pos)`
|
||||||
|
|
||||||
|
* Returns a formspec for a specific chest.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_obstructed(pos)`
|
||||||
|
|
||||||
|
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_close(pn)`
|
||||||
|
|
||||||
|
* Closes the chest that a player is currently looking in.
|
||||||
|
* `pn` The name of the player whose chest is going to be closed
|
||||||
|
|
||||||
|
`default.chest.open_chests`
|
||||||
|
|
||||||
|
* A table indexed by player name to keep track of who opened what chest.
|
||||||
|
* Key: The name of the player.
|
||||||
|
* Value: A table containing information about the chest the player is looking at.
|
||||||
|
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
||||||
|
|
||||||
|
`default.chest.register_chest(name, def)`
|
||||||
|
|
||||||
|
* Registers new chest
|
||||||
|
* `name` Name for chest
|
||||||
|
* `def` See [#Chest Definition]
|
||||||
|
|
||||||
|
### Chest Definition
|
||||||
|
|
||||||
|
description = "Chest",
|
||||||
|
tiles = {
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_front.png",
|
||||||
|
"default_chest_inside.png"
|
||||||
|
}, -- Textures which are applied to the chest model.
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sound_open = "default_chest_open",
|
||||||
|
sound_close = "default_chest_close",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||||
|
protected = false, -- If true, only placer can modify chest.
|
||||||
|
|
||||||
|
|
||||||
|
## Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The doors mod allows modders to register custom doors and trapdoors.
|
The doors mod allows modders to register custom doors and trapdoors.
|
||||||
|
|
||||||
|
`doors.registered_doors[name] = Door definition`
|
||||||
|
* Table of registered doors, indexed by door name
|
||||||
|
|
||||||
|
`doors.registered_trapdoors[name] = Trapdoor definition`
|
||||||
|
* Table of registered trap doors, indexed by trap door name
|
||||||
|
|
||||||
`doors.register_door(name, def)`
|
`doors.register_door(name, def)`
|
||||||
|
|
||||||
* Registers new door
|
* Registers new door
|
||||||
@ -116,12 +257,19 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
|
* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
|
||||||
* Returns an ObjectRef to a door, or nil if the position does not contain a door
|
* Returns an ObjectRef to a door, or nil if the position does not contain a door
|
||||||
|
|
||||||
### Methods
|
`doors.door_toggle(pos, node, clicker)`
|
||||||
|
|
||||||
:open(player) -- Open the door object, returns if door was opened
|
* Toggle door open or shut
|
||||||
:close(player) -- Close the door object, returns if door was closed
|
* `pos` Position of the door
|
||||||
:toggle(player) -- Toggle the door state, returns if state was toggled
|
* `node` Node definition
|
||||||
:state() -- returns the door state, true = open, false = closed
|
* `clicker` Player definition for the player that clicked on the door
|
||||||
|
|
||||||
|
### door ObjectRef Methods
|
||||||
|
|
||||||
|
* `:open(player)` -- Open the door object, returns if door was opened
|
||||||
|
* `:close(player)` -- Close the door object, returns if door was closed
|
||||||
|
* `:toggle(player)` -- Toggle the door state, returns if state was toggled
|
||||||
|
* `:state()` -- returns the door state, true = open, false = closed
|
||||||
|
|
||||||
the "player" parameter can be omitted in all methods. If passed then
|
the "player" parameter can be omitted in all methods. If passed then
|
||||||
the usual permission checks will be performed to make sure the player
|
the usual permission checks will be performed to make sure the player
|
||||||
@ -134,11 +282,15 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
inventory_image = "mod_door_inv.png",
|
inventory_image = "mod_door_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tiles = {"mod_door.png"}, -- UV map.
|
tiles = {"mod_door.png"}, -- UV map.
|
||||||
|
-- The front and back of the door must be identical in appearence as they swap on
|
||||||
|
-- open/close.
|
||||||
recipe = craftrecipe,
|
recipe = craftrecipe,
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- optional function containing the on_rightclick callback, defaults to a doors.door_toggle-wrapper
|
||||||
|
|
||||||
### Trapdoor definition
|
### Trapdoor definition
|
||||||
|
|
||||||
@ -146,21 +298,68 @@ The doors mod allows modders to register custom doors and trapdoors.
|
|||||||
inventory_image = "mod_trapdoor_inv.png",
|
inventory_image = "mod_trapdoor_inv.png",
|
||||||
groups = {choppy = 2},
|
groups = {choppy = 2},
|
||||||
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
|
||||||
tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
|
tile_side = "doors_trapdoor_side.png",
|
||||||
|
-- The texture for the four sides of the trapdoor.
|
||||||
|
-- The texture should have the trapdoor side drawn twice, in the lowest and highest
|
||||||
|
-- 1/8ths of the texture, both upright. The area between is not used.
|
||||||
|
-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
|
||||||
|
-- for the open trapdoor.
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
sound_open = sound play for open door, -- optional
|
sound_open = sound play for open door, -- optional
|
||||||
sound_close = sound play for close door, -- optional
|
sound_close = sound play for close door, -- optional
|
||||||
protected = false, -- If true, only placer can open the door (locked for others)
|
protected = false, -- If true, only placer can open the door (locked for others)
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
### Fence gate definition
|
### Fence gate definition
|
||||||
|
|
||||||
description = "Wooden Fence Gate",
|
description = "Wooden Fence Gate",
|
||||||
texture = "default_wood.png",
|
texture = "default_wood.png", -- `backface_culling` will automatically be
|
||||||
|
-- set to `true` if not specified.
|
||||||
material = "default:wood",
|
material = "default:wood",
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(), -- optional
|
sounds = default.node_sound_wood_defaults(), -- optional
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||||
|
-- function containing the on_rightclick callback
|
||||||
|
|
||||||
Fence API
|
|
||||||
|
## Dungeon Loot API
|
||||||
|
----------------
|
||||||
|
|
||||||
|
The mod that places chests with loot in dungeons provides an API to register additional loot.
|
||||||
|
|
||||||
|
`dungeon_loot.register(def)`
|
||||||
|
|
||||||
|
* Registers one or more loot items
|
||||||
|
* `def` Can be a single [#Loot definition] or a list of them
|
||||||
|
|
||||||
|
`dungeon_loot.registered_loot`
|
||||||
|
|
||||||
|
* Table of all registered loot, not to be modified manually
|
||||||
|
|
||||||
|
### Loot definition
|
||||||
|
|
||||||
|
name = "item:name",
|
||||||
|
chance = 0.5,
|
||||||
|
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
|
||||||
|
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
|
||||||
|
-- on average every second chest will have this item
|
||||||
|
count = {1, 4},
|
||||||
|
-- ^ table with minimum and maximum amounts of this item
|
||||||
|
-- optional, defaults to always single item
|
||||||
|
y = {-32768, -512},
|
||||||
|
-- ^ table with minimum and maximum heights this item can be found at
|
||||||
|
-- optional, defaults to no height restrictions
|
||||||
|
types = {"desert"},
|
||||||
|
-- ^ table with types of dungeons this item can be found in
|
||||||
|
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
|
||||||
|
-- "desert" and "ice"
|
||||||
|
-- optional, defaults to no type restrictions
|
||||||
|
|
||||||
|
|
||||||
|
## Fence API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
Allows creation of new fences with "fencelike" drawtype.
|
Allows creation of new fences with "fencelike" drawtype.
|
||||||
@ -181,7 +380,8 @@ Allows creation of new fences with "fencelike" drawtype.
|
|||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||||
sounds = default.node_sound_wood_defaults(),
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
|
||||||
Walls API
|
|
||||||
|
## Walls API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
The walls API allows easy addition of stone auto-connecting wall nodes.
|
The walls API allows easy addition of stone auto-connecting wall nodes.
|
||||||
@ -193,7 +393,8 @@ walls.register(name, desc, texture, mat, sounds)
|
|||||||
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
^ mat = "default:stone". Used to auto-generate crafting recipe.
|
||||||
^ sounds = sounds: see [#Default sounds]
|
^ sounds = sounds: see [#Default sounds]
|
||||||
|
|
||||||
Farming API
|
|
||||||
|
## Farming API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
The farming API allows you to easily register plants and hoes.
|
The farming API allows you to easily register plants and hoes.
|
||||||
@ -226,6 +427,8 @@ The farming API allows you to easily register plants and hoes.
|
|||||||
|
|
||||||
{
|
{
|
||||||
description = "", -- Description of seed item
|
description = "", -- Description of seed item
|
||||||
|
harvest_description = "", -- Description of harvest item
|
||||||
|
-- (optional, derived automatically if not provided)
|
||||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
||||||
@ -233,9 +436,12 @@ The farming API allows you to easily register plants and hoes.
|
|||||||
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||||
}
|
}
|
||||||
|
|
||||||
Fire API
|
|
||||||
|
## Fire API
|
||||||
--------
|
--------
|
||||||
|
|
||||||
|
Add group flammable when registering a node to make fire seek for it.
|
||||||
|
Add it to an item to make it burn up when dropped in lava or fire.
|
||||||
New node def property:
|
New node def property:
|
||||||
|
|
||||||
`on_burn(pos)`
|
`on_burn(pos)`
|
||||||
@ -251,7 +457,7 @@ New node def property:
|
|||||||
* `igniter` Player that used the tool, when available.
|
* `igniter` Player that used the tool, when available.
|
||||||
|
|
||||||
|
|
||||||
Give Initial Stuff API
|
## Give Initial Stuff API
|
||||||
----------------------
|
----------------------
|
||||||
|
|
||||||
`give_initial_stuff.give(player)`
|
`give_initial_stuff.give(player)`
|
||||||
@ -283,8 +489,68 @@ Give Initial Stuff API
|
|||||||
^ Adds items to the list of items to be given
|
^ Adds items to the list of items to be given
|
||||||
|
|
||||||
|
|
||||||
TNT API
|
## Players API
|
||||||
----------
|
-----------
|
||||||
|
|
||||||
|
The player API can register player models and update the player's appearance.
|
||||||
|
|
||||||
|
* `player_api.register_model(name, def)`
|
||||||
|
* Register a new model to be used by players
|
||||||
|
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||||
|
* def: See [#Model definition]
|
||||||
|
* saved to player_api.registered_models
|
||||||
|
|
||||||
|
* `player_api.registered_player_models[name]`
|
||||||
|
* Get a model's definition
|
||||||
|
* see [#Model definition]
|
||||||
|
|
||||||
|
* `player_api.set_model(player, model_name)`
|
||||||
|
* Change a player's model
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `model_name`: model registered with player_api.register_model()
|
||||||
|
|
||||||
|
* `player_api.set_animation(player, anim_name [, speed])`
|
||||||
|
* Applies an animation to a player
|
||||||
|
* anim_name: name of the animation.
|
||||||
|
* speed: frames per second. If nil, default from the model is used
|
||||||
|
|
||||||
|
* `player_api.set_textures(player, textures)`
|
||||||
|
* Sets player textures
|
||||||
|
* `player`: PlayerRef
|
||||||
|
* `textures`: array of textures, If `textures` is nil the default
|
||||||
|
textures from the model def are used
|
||||||
|
|
||||||
|
* `player_api.get_animation(player)`
|
||||||
|
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||||
|
* Any of the fields of the returned table may be nil.
|
||||||
|
* player: PlayerRef
|
||||||
|
|
||||||
|
* `player_api.player_attached`
|
||||||
|
* A table that maps a player name to a boolean.
|
||||||
|
* If the value for a given player is set to true, the default player
|
||||||
|
animations (walking, digging, ...) will no longer be updated.
|
||||||
|
Knockback from damage is also prevented for that player.
|
||||||
|
|
||||||
|
### Model Definition
|
||||||
|
|
||||||
|
{
|
||||||
|
animation_speed = 30, -- Default animation speed, in FPS.
|
||||||
|
textures = {"character.png", }, -- Default array of textures.
|
||||||
|
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||||
|
animations = {
|
||||||
|
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||||
|
foo = {x = 0, y = 19},
|
||||||
|
bar = {x = 20, y = 39},
|
||||||
|
-- ...
|
||||||
|
},
|
||||||
|
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
|
||||||
|
stepheight = 0.6, -- In nodes
|
||||||
|
eye_height = 1.47, -- In nodes above feet position
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
## TNT API
|
||||||
|
-------
|
||||||
|
|
||||||
`tnt.register_tnt(definition)`
|
`tnt.register_tnt(definition)`
|
||||||
|
|
||||||
@ -294,6 +560,7 @@ TNT API
|
|||||||
* `description` A description for your TNT.
|
* `description` A description for your TNT.
|
||||||
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
* `radius` The radius within which the TNT can destroy nodes. The default is 3.
|
||||||
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
* `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`.
|
||||||
|
* `sound` The sound played when explosion occurs. By default it is `tnt_explode`.
|
||||||
* `disable_drops` Disable drops. By default it is set to false.
|
* `disable_drops` Disable drops. By default it is set to false.
|
||||||
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
* `ignore_protection` Don't check `minetest.is_protected` before removing a node.
|
||||||
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
* `ignore_on_blast` Don't call `on_blast` even if a node has one.
|
||||||
@ -301,14 +568,15 @@ TNT API
|
|||||||
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
|
* `side` Side tiles. By default the name of the tnt with a suffix of `_side.png`.
|
||||||
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
|
* `top` Top tile. By default the name of the tnt with a suffix of `_top.png`.
|
||||||
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
* `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`.
|
||||||
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png".
|
* `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png`.
|
||||||
|
|
||||||
`tnt.boom(position, definition)`
|
`tnt.boom(position[, definition])`
|
||||||
|
|
||||||
^ Create an explosion.
|
^ Create an explosion.
|
||||||
|
|
||||||
* `position` The center of explosion.
|
* `position` The center of explosion.
|
||||||
* `definition` The TNT definion as passed to `tnt.register`
|
* `definition` The TNT definion as passed to `tnt.register` with the following addition:
|
||||||
|
* `explode_center` false by default which removes TNT node on blast, when true will explode center node.
|
||||||
|
|
||||||
`tnt.burn(position, [nodename])`
|
`tnt.burn(position, [nodename])`
|
||||||
|
|
||||||
@ -355,7 +623,7 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
|
|||||||
* `drops` - a list of drops, e.g. {"wool:red"}
|
* `drops` - a list of drops, e.g. {"wool:red"}
|
||||||
|
|
||||||
|
|
||||||
Screwdriver API
|
## Screwdriver API
|
||||||
---------------
|
---------------
|
||||||
|
|
||||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||||
@ -374,7 +642,7 @@ To use it, add the `on_screwdriver` function to the node definition.
|
|||||||
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
||||||
|
|
||||||
|
|
||||||
Sethome API
|
## Sethome API
|
||||||
-----------
|
-----------
|
||||||
|
|
||||||
The sethome API adds three global functions to allow mods to read a players home position,
|
The sethome API adds three global functions to allow mods to read a players home position,
|
||||||
@ -397,14 +665,18 @@ set a players home position and teleport a player to home position.
|
|||||||
* return value: false if player cannot be sent home, otherwise true
|
* return value: false if player cannot be sent home, otherwise true
|
||||||
|
|
||||||
|
|
||||||
Sfinv API
|
## Sfinv API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
|
It is recommended that you read this link for a good introduction to the
|
||||||
|
sfinv API by its author: https://rubenwardy.com/minetest_modding_book/en/chapters/sfinv.html
|
||||||
|
|
||||||
### sfinv Methods
|
### sfinv Methods
|
||||||
|
|
||||||
**Pages**
|
**Pages**
|
||||||
|
|
||||||
* sfinv.set_page(player, pagename) - changes the page
|
* sfinv.set_page(player, pagename) - changes the page
|
||||||
|
* sfinv.get_page(player) - get the current page name. Will never return nil
|
||||||
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
* sfinv.get_homepage_name(player) - get the page name of the first page to show to a player
|
||||||
* sfinv.register_page(name, def) - register a page, see section below
|
* sfinv.register_page(name, def) - register a page, see section below
|
||||||
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
* sfinv.override_page(name, def) - overrides fields of an page registered with register_page.
|
||||||
@ -501,40 +773,68 @@ And override this function to change the layout:
|
|||||||
return table.concat(tmp, "")
|
return table.concat(tmp, "")
|
||||||
end
|
end
|
||||||
|
|
||||||
Stairs API
|
|
||||||
|
## Stairs API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||||
delivered with Minetest Game, to keep them compatible with other mods.
|
delivered with Minetest Game, to keep them compatible with other mods.
|
||||||
|
|
||||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a stair.
|
* Registers a stair
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the stair's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||||
|
|
||||||
* Registers a slabs
|
* Registers a slab
|
||||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
* `subname`: Basically the material name (e.g. cobble) used for the slab name. Nodename pattern: "stairs:slab_subname"
|
||||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||||
* `groups`: see [Known damage and digging time defining groups]
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
* `images`: see [Tile definition]
|
* `images`: See [Tile definition]
|
||||||
* `description`: used for the description field in the stair's definition
|
* `description`: Used for the description field in the slab's definition
|
||||||
* `sounds`: see [#Default sounds]
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
|
||||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
* Registers an inner corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
|
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||||
|
|
||||||
|
* Registers an outer corner stair
|
||||||
|
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||||
|
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||||
|
* `groups`: See [Known damage and digging time defining groups]
|
||||||
|
* `images`: See [Tile definition]
|
||||||
|
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||||
|
* `sounds`: See [#Default sounds]
|
||||||
|
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||||
|
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||||
|
|
||||||
|
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||||
|
|
||||||
|
* A wrapper for stairs.register_stair, stairs.register_slab, stairs.register_stair_inner, stairs.register_stair_outer
|
||||||
* Uses almost the same arguments as stairs.register_stair
|
* Uses almost the same arguments as stairs.register_stair
|
||||||
* `desc_stair`: Description for stair node
|
* `desc_stair`: Description for stair nodes. For corner stairs 'Inner' or 'Outer' will be prefixed
|
||||||
* `desc_slab`: Description for slab node
|
* `desc_slab`: Description for slab node
|
||||||
|
|
||||||
Xpanes API
|
|
||||||
|
## Xpanes API
|
||||||
----------
|
----------
|
||||||
|
|
||||||
Creates panes that automatically connect to each other
|
Creates panes that automatically connect to each other
|
||||||
@ -547,13 +847,19 @@ Creates panes that automatically connect to each other
|
|||||||
### Pane definition
|
### Pane definition
|
||||||
|
|
||||||
{
|
{
|
||||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
textures = {
|
||||||
|
"texture for front and back",
|
||||||
|
(unused),
|
||||||
|
"texture for the 4 edges"
|
||||||
|
}, -- More tiles aren't supported
|
||||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||||
sounds = SoundSpec, -- See [#Default sounds]
|
sounds = SoundSpec, -- See [#Default sounds]
|
||||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||||
|
use_texture_alpha = true, -- Optional boolean (default: `false`) for colored glass panes
|
||||||
}
|
}
|
||||||
|
|
||||||
Raillike definitions
|
|
||||||
|
## Raillike definitions
|
||||||
--------------------
|
--------------------
|
||||||
|
|
||||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||||
@ -572,7 +878,7 @@ add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` tabl
|
|||||||
of your node.
|
of your node.
|
||||||
|
|
||||||
|
|
||||||
Default sounds
|
## Default sounds
|
||||||
--------------
|
--------------
|
||||||
|
|
||||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||||
@ -586,66 +892,50 @@ Sounds inside the default table can be used within the sounds field of node defi
|
|||||||
* `default.node_sound_glass_defaults()`
|
* `default.node_sound_glass_defaults()`
|
||||||
* `default.node_sound_metal_defaults()`
|
* `default.node_sound_metal_defaults()`
|
||||||
|
|
||||||
Default constants
|
|
||||||
|
## Default constants
|
||||||
-----------------
|
-----------------
|
||||||
|
|
||||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||||
|
|
||||||
Player API
|
|
||||||
----------
|
|
||||||
|
|
||||||
The player API can register player models and update the player's appearence
|
## GUI and formspecs
|
||||||
|
-----------------
|
||||||
|
|
||||||
`default.player_register_model(name, def)`
|
`default.get_hotbar_bg(x, y)`
|
||||||
|
|
||||||
* Register a new model to be used by players.
|
* Get the hotbar background as string, containing the formspec elements
|
||||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
* x: Horizontal position in the formspec
|
||||||
* def: See [#Model definition]
|
* y: Vertical position in the formspec
|
||||||
|
|
||||||
`default.registered_player_models[name]`
|
`default.gui_bg`
|
||||||
|
|
||||||
* Get a model's definition
|
* Deprecated, remove from mods.
|
||||||
* see [#Model definition]
|
|
||||||
|
|
||||||
`default.player_set_model(player, model_name)`
|
`default.gui_bg_img`
|
||||||
|
|
||||||
* Change a player's model
|
* Deprecated, remove from mods.
|
||||||
* `player`: PlayerRef
|
|
||||||
* `model_name`: model registered with player_register_model()
|
|
||||||
|
|
||||||
`default.player_set_animation(player, anim_name [, speed])`
|
`default.gui_slots`
|
||||||
|
|
||||||
* Applies an animation to a player
|
* Deprecated, remove from mods.
|
||||||
* anim_name: name of the animation.
|
|
||||||
* speed: frames per second. If nil, default from the model is used
|
|
||||||
|
|
||||||
`default.player_set_textures(player, textures)`
|
`default.gui_survival_form`
|
||||||
|
|
||||||
* Sets player textures
|
* Entire formspec for the survival inventory
|
||||||
* `player`: PlayerRef
|
|
||||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
|
||||||
|
|
||||||
default.player_get_animation(player)
|
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||||
|
|
||||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
* Get the active furnace formspec using the defined GUI elements
|
||||||
* Any of the fields of the returned table may be nil.
|
* fuel_percent: Percent of how much the fuel is used
|
||||||
* player: PlayerRef
|
* item_percent: Percent of how much the item is cooked
|
||||||
|
|
||||||
### Model Definition
|
`default.get_furnace_inactive_formspec()`
|
||||||
|
|
||||||
{
|
* Get the inactive furnace formspec using the defined GUI elements
|
||||||
animation_speed = 30, -- Default animation speed, in FPS.
|
|
||||||
textures = {"character.png", }, -- Default array of textures.
|
|
||||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
|
||||||
animations = {
|
|
||||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
|
||||||
foo = {x = 0, y = 19},
|
|
||||||
bar = {x = 20, y = 39},
|
|
||||||
-- ...
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
Leafdecay
|
|
||||||
|
## Leafdecay
|
||||||
---------
|
---------
|
||||||
|
|
||||||
To enable leaf decay for leaves when a tree is cut down by a player,
|
To enable leaf decay for leaves when a tree is cut down by a player,
|
||||||
@ -679,75 +969,44 @@ callback overridden. All the nodes listed in `leaves` have their
|
|||||||
`on_timer` callback overridden.
|
`on_timer` callback overridden.
|
||||||
|
|
||||||
|
|
||||||
Dyes
|
## Dyes
|
||||||
----
|
----
|
||||||
|
|
||||||
To make recipes that will work with any dye ever made by anybody, define
|
Minetest Game dyes are registered with:
|
||||||
them based on groups. You can select any group of groups, based on your need for
|
|
||||||
amount of colors.
|
|
||||||
|
|
||||||
### Color groups
|
groups = {dye = 1, color_<color> = 1},
|
||||||
|
|
||||||
Base color groups:
|
To make recipes that will work with dyes from many mods, define them using the
|
||||||
|
dye group and the color groups.
|
||||||
|
|
||||||
* `basecolor_white`
|
Dye color groups:
|
||||||
* `basecolor_grey`
|
|
||||||
* `basecolor_black`
|
|
||||||
* `basecolor_red`
|
|
||||||
* `basecolor_yellow`
|
|
||||||
* `basecolor_green`
|
|
||||||
* `basecolor_cyan`
|
|
||||||
* `basecolor_blue`
|
|
||||||
* `basecolor_magenta`
|
|
||||||
|
|
||||||
Extended color groups ( * means also base color )
|
* `color_white`
|
||||||
|
* `color_grey`
|
||||||
|
* `color_dark_grey`
|
||||||
|
* `color_black`
|
||||||
|
* `color_red`
|
||||||
|
* `color_pink`
|
||||||
|
* `color_orange`
|
||||||
|
* `color_brown`
|
||||||
|
* `color_yellow`
|
||||||
|
* `color_green`
|
||||||
|
* `color_dark_green`
|
||||||
|
* `color_blue`
|
||||||
|
* `color_cyan`
|
||||||
|
* `color_violet`
|
||||||
|
* `color_magenta`
|
||||||
|
|
||||||
* `excolor_white` *
|
Example of one shapeless recipe using the dye group and a color group:
|
||||||
* `excolor_lightgrey`
|
|
||||||
* `excolor_grey` *
|
|
||||||
* `excolor_darkgrey`
|
|
||||||
* `excolor_black` *
|
|
||||||
* `excolor_red` *
|
|
||||||
* `excolor_orange`
|
|
||||||
* `excolor_yellow` *
|
|
||||||
* `excolor_lime`
|
|
||||||
* `excolor_green` *
|
|
||||||
* `excolor_aqua`
|
|
||||||
* `excolor_cyan` *
|
|
||||||
* `excolor_sky_blue`
|
|
||||||
* `excolor_blue` *
|
|
||||||
* `excolor_violet`
|
|
||||||
* `excolor_magenta` *
|
|
||||||
* `excolor_red_violet`
|
|
||||||
|
|
||||||
The whole unifieddyes palette as groups:
|
|
||||||
|
|
||||||
* `unicolor_<excolor>`
|
|
||||||
|
|
||||||
For the following, no white/grey/black is allowed:
|
|
||||||
|
|
||||||
* `unicolor_medium_<excolor>`
|
|
||||||
* `unicolor_dark_<excolor>`
|
|
||||||
* `unicolor_light_<excolor>`
|
|
||||||
* `unicolor_<excolor>_s50`
|
|
||||||
* `unicolor_medium_<excolor>_s50`
|
|
||||||
* `unicolor_dark_<excolor>_s50`
|
|
||||||
|
|
||||||
Example of one shapeless recipe using a color group:
|
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "shapeless",
|
type = "shapeless",
|
||||||
output = '<mod>:item_yellow',
|
output = "<mod>:item_yellow",
|
||||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
recipe = {"<mod>:item_no_color", "group:dye,color_yellow"},
|
||||||
})
|
})
|
||||||
|
|
||||||
### Color lists
|
|
||||||
|
|
||||||
* `dye.basecolors` are an array containing the names of available base colors
|
## Trees
|
||||||
|
|
||||||
* `dye.excolors` are an array containing the names of the available extended colors
|
|
||||||
|
|
||||||
Trees
|
|
||||||
-----
|
-----
|
||||||
|
|
||||||
* `default.grow_tree(pos, is_apple_tree)`
|
* `default.grow_tree(pos, is_apple_tree)`
|
||||||
@ -783,7 +1042,14 @@ Trees
|
|||||||
* `default.grow_acacia_bush(pos)`
|
* `default.grow_acacia_bush(pos)`
|
||||||
* Grows an acaia bush at pos
|
* Grows an acaia bush at pos
|
||||||
|
|
||||||
Carts
|
* `default.grow_pine_bush(pos)`
|
||||||
|
* Grows a pine bush at pos
|
||||||
|
|
||||||
|
* `default.grow_blueberry_bush(pos)`
|
||||||
|
* Grows a blueberry bush at pos
|
||||||
|
|
||||||
|
|
||||||
|
## Carts
|
||||||
-----
|
-----
|
||||||
|
|
||||||
carts.register_rail(
|
carts.register_rail(
|
||||||
@ -805,7 +1071,8 @@ Carts
|
|||||||
likely be called many times per second, so the function needs
|
likely be called many times per second, so the function needs
|
||||||
to make sure that the event is handled properly.
|
to make sure that the event is handled properly.
|
||||||
|
|
||||||
Key API
|
|
||||||
|
## Key API
|
||||||
-------
|
-------
|
||||||
|
|
||||||
The key API allows mods to add key functionality to nodes that have
|
The key API allows mods to add key functionality to nodes that have
|
||||||
@ -862,3 +1129,60 @@ for the wielded skeleton key.
|
|||||||
|
|
||||||
if `nil` is returned, it is assumed that the wielder did not have
|
if `nil` is returned, it is assumed that the wielder did not have
|
||||||
permissions to create a key for this node, and no key is created.
|
permissions to create a key for this node, and no key is created.
|
||||||
|
|
||||||
|
`default.register_craft_metadata_copy(ingredient, result)`
|
||||||
|
|
||||||
|
This function registers a shapeless recipe that takes `ingredient`
|
||||||
|
and `result` as input and outputs `result`.
|
||||||
|
|
||||||
|
The metadata of the input `result` is copied to the output `result`.
|
||||||
|
|
||||||
|
## Table of Contents
|
||||||
|
|
||||||
|
- [Bucket API](#bucket-api)
|
||||||
|
- [Beds API](#beds-api)
|
||||||
|
- [Bed definition](#bed-definition)
|
||||||
|
- [Bones API](#bones-api)
|
||||||
|
- [Creative API](#creative-api)
|
||||||
|
- [Chests API](#chests-api)
|
||||||
|
- [Chest Definition](#chest-definition)
|
||||||
|
- [Doors API](#doors-api)
|
||||||
|
- [door ObjectRef Methods](#door-objectref-methods)
|
||||||
|
- [Door definition](#door-definition)
|
||||||
|
- [Trapdoor definition](#trapdoor-definition)
|
||||||
|
- [Fence gate definition](#fence-gate-definition)
|
||||||
|
- [Dungeon Loot API](#dungeon-loot-api)
|
||||||
|
- [Loot definition](#loot-definition)
|
||||||
|
- [Fence API](#fence-api)
|
||||||
|
- [fence definition](#fence-definition)
|
||||||
|
- [Walls API](#walls-api)
|
||||||
|
- [Farming API](#farming-api)
|
||||||
|
- [Hoe Definition](#hoe-definition)
|
||||||
|
- [Plant definition](#plant-definition)
|
||||||
|
- [Fire API](#fire-api)
|
||||||
|
- [Give Initial Stuff API](#give-initial-stuff-api)
|
||||||
|
- [Players API](#players-api)
|
||||||
|
- [Model Definition](#model-definition)
|
||||||
|
- [TNT API](#tnt-api)
|
||||||
|
- [Screwdriver API](#screwdriver-api)
|
||||||
|
- [Sethome API](#sethome-api)
|
||||||
|
- [Sfinv API](#sfinv-api)
|
||||||
|
- [sfinv Methods](#sfinv-methods)
|
||||||
|
- [sfinv Members](#sfinv-members)
|
||||||
|
- [Context](#context)
|
||||||
|
- [sfinv.register_page](#sfinvregister_page)
|
||||||
|
- [get formspec](#get-formspec)
|
||||||
|
- [Customising themes](#customising-themes)
|
||||||
|
- [Stairs API](#stairs-api)
|
||||||
|
- [Xpanes API](#xpanes-api)
|
||||||
|
- [Pane definition](#pane-definition)
|
||||||
|
- [Raillike definitions](#raillike-definitions)
|
||||||
|
- [Default sounds](#default-sounds)
|
||||||
|
- [Default constants](#default-constants)
|
||||||
|
- [GUI and formspecs](#gui-and-formspecs)
|
||||||
|
- [Leafdecay](#leafdecay)
|
||||||
|
- [Dyes](#dyes)
|
||||||
|
- [Trees](#trees)
|
||||||
|
- [Carts](#carts)
|
||||||
|
- [Key API](#key-api)
|
||||||
|
|
||||||
|
BIN
menu/header.png
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.2 KiB |
BIN
menu/icon.png
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.9 KiB |
@ -1,18 +1,21 @@
|
|||||||
# This file contains settings of Minetest Game that can be changed in minetest.conf
|
# This file contains settings of Minetest Game that can be changed in
|
||||||
|
# minetest.conf.
|
||||||
# By default, all the settings are commented and not functional.
|
# By default, all the settings are commented and not functional.
|
||||||
# Uncomment settings by removing the preceding #.
|
# Uncomment settings by removing the preceding #.
|
||||||
|
|
||||||
# Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled
|
# Whether creative mode (fast digging of all blocks, unlimited resources) should
|
||||||
|
# be enabled.
|
||||||
#creative_mode = false
|
#creative_mode = false
|
||||||
|
|
||||||
# Sets the behaviour of the inventory items when a player dies.
|
# Sets the behaviour of the inventory items when a player dies.
|
||||||
# "bones": Store all items inside a bone node but drop items if inside protected area
|
# bones: Store items in a bone node but drop items if inside protected area.
|
||||||
# "drop": Drop all items on the ground
|
# drop: Drop items on the ground.
|
||||||
# "keep": Player keeps all items
|
# keep: Player keeps items.
|
||||||
#bones_mode = "bones"
|
#bones_mode = bones
|
||||||
|
|
||||||
# The time in seconds after which the bones of a dead player can be looted by everyone
|
# The time in seconds after which the bones of a dead player can be looted by
|
||||||
# 0 to disable
|
# everyone.
|
||||||
|
# 0 to disable.
|
||||||
#share_bones_time = 1200
|
#share_bones_time = 1200
|
||||||
|
|
||||||
# How much earlier the bones of a dead player can be looted by
|
# How much earlier the bones of a dead player can be looted by
|
||||||
@ -20,8 +23,12 @@
|
|||||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||||
#share_bones_time_early = 300
|
#share_bones_time_early = 300
|
||||||
|
|
||||||
# Whether fire should be enabled. If disabled, 'basic flame' nodes will disappear.
|
# Inform player of condition and location of new bones.
|
||||||
# 'permanent flame' nodes will remain with either setting.
|
#bones_position_message = false
|
||||||
|
|
||||||
|
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
|
||||||
|
# disappear.
|
||||||
|
# 'permanent_flame' nodes will remain with either setting.
|
||||||
#enable_fire = true
|
#enable_fire = true
|
||||||
|
|
||||||
# Enable flame sound.
|
# Enable flame sound.
|
||||||
@ -30,24 +37,43 @@
|
|||||||
# Whether lavacooling should be enabled.
|
# Whether lavacooling should be enabled.
|
||||||
#enable_lavacooling = true
|
#enable_lavacooling = true
|
||||||
|
|
||||||
# Whether the stuff in initial_stuff should be given to new players
|
# Whether the stuff in initial_stuff should be given to new players.
|
||||||
#give_initial_stuff = false
|
# its depends of the configured at the initital_stuff_mod
|
||||||
#initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99
|
#give_initial_stuff = true
|
||||||
|
|
||||||
# Whether the TNT mod should be enabled
|
# What initial stuff will be given to player if initial stuff are set to true
|
||||||
|
#initial_stuff = default:wood,farming:bread,default:furnace,default:torch
|
||||||
|
|
||||||
|
# Whether the TNT mod should be enabled.
|
||||||
#enable_tnt = <true in singleplayer, false in multiplayer>
|
#enable_tnt = <true in singleplayer, false in multiplayer>
|
||||||
|
|
||||||
# The radius of a TNT explosion
|
# The radius of a TNT explosion.
|
||||||
#tnt_radius = 3
|
#tnt_radius = 3
|
||||||
|
|
||||||
# Enable the stairs mod ABM that replaces the old 'upside down'
|
# Enable the stairs mod ABM that replaces the old 'upside down'
|
||||||
# stair and slab nodes in old maps with the new param2 versions.
|
# stair and slab nodes in old maps with the new param2 versions.
|
||||||
#enable_stairs_replace_abm = false
|
#enable_stairs_replace_abm = false
|
||||||
|
|
||||||
# Whether you allow respawning in beds
|
# Whether to allow respawning in beds.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_respawn = true
|
#enable_bed_respawn = true
|
||||||
|
|
||||||
# Whether players can skip night by sleeping
|
# Whether players can skip night by sleeping.
|
||||||
# Default value is true
|
# Default value is true.
|
||||||
#enable_bed_night_skip = true
|
#enable_bed_night_skip = true
|
||||||
|
|
||||||
|
# If enabled, fences and walls cannot be jumped over.
|
||||||
|
#enable_fence_tall = false
|
||||||
|
|
||||||
|
# Whether the engine's spawn search, which does not check for a suitable
|
||||||
|
# starting biome, is used.
|
||||||
|
# Default value is false.
|
||||||
|
#engine_spawn = false
|
||||||
|
|
||||||
|
# Whether river water source nodes create flowing sounds.
|
||||||
|
# Helps rivers create more sound, especially on level sections.
|
||||||
|
#river_source_sounds = false
|
||||||
|
|
||||||
|
# Enable cloud variation by the 'weather' mod.
|
||||||
|
# Non-functional in V6 or Singlenode mapgens.
|
||||||
|
#enable_weather = true
|
||||||
|
61
mods/README.md
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
Default mods
|
||||||
|
------------
|
||||||
|
|
||||||
|
For information check [../README.md](../README.md)
|
||||||
|
|
||||||
|
## Content
|
||||||
|
|
||||||
|
| mod name | origin or work | version | info |
|
||||||
|
| ------------------ | --------------------------------------------------- | -------- | --- |
|
||||||
|
| api | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | [api](../game_api.md) |
|
||||||
|
| beds | https://codeberg.org/minenux/minetest-mod-beds | https://codeberg.org/minenux/minetest-mod-beds/commit/a1aac5940c88106b901c00409d7dac942720dd5b | [beds/README.md](beds/README.md) |
|
||||||
|
| boats | https://codeberg.org/minenux/minetest-mod-boats | https://codeberg.org/minenux/minetest-mod-boats/commit/e412ae84db3c443618b117fb35ae69e3c9bbae10 | [boats/README.md](boats/README.md) |
|
||||||
|
| bucket | https://codeberg.org/minenux/minetest-mod-bucket.git | https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5 | [bucket/README.md](bucket/README.md) |
|
||||||
|
| butterflies | https://codeberg.org/minenux/minetest-mod-bucket.git | https://codeberg.org/minenux/minetest-mod-bucket/commit/1d9f32295aba3ef2a86be302050f34c1766e93d5 | [bucket/README.md](bucket/README.md) |
|
||||||
|
| bones | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| binoculars | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| carts | https://codeberg.org/minenux/minetest-mod-carts | https://codeberg.org/minenux/minetest-mod-carts/commit/dcbca916cffdcec281f0129ef350db2686bda933 | [carts/README.md](carts/README.md) |
|
||||||
|
| creative | https://codeberg.org/minenux/minetest-mod-creative | https://codeberg.org/minenux/minetest-mod-creative/commit/ca09e773701f834fec7de18bf13598b3323778db | [creative/README.md](creative/README.md) |
|
||||||
|
| default | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| player_api | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| env_sounds | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| game_commands | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| spawn | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| doors | https://codeberg.org/minenux/minetest-mod-doors | https://codeberg.org/minenux/minetest-mod-doors/commit/a89ab0454deb4933b6e4971c57055c40b7938e5b | [doors/README.md](doors/README.md) |
|
||||||
|
| dungeon_loot | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| dye | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| farming | https://codeberg.org/minenux/minetest-mod-farming | https://codeberg.org/minenux/minetest-mod-farming/commit/08c3a9b37bab5d8a0f5971b168aef412db5fc424 | [farming/README.md](farming/README.md) |
|
||||||
|
| fire | https://codeberg.org/minenux/minetest-mod-fire | https://codeberg.org/minenux/minetest-mod-fire/commit/4e5f7ad55314bd9b126fb133cfc5a32fa58b20d2 | [fire/README.md](fire/README.md) |
|
||||||
|
| fireflies | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/fc4ab2538d432a20978ee3bbd1b69a42446e9132 | [fireflies/README.md](fireflies/README.md) |
|
||||||
|
| flowers | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| hudbars | https://codeberg.org/minenux/minetest-mod-hudbars | https://codeberg.org/minenux/minetest-mod-hudbars/commit/e3db263828cb96f06d848e6dc80d90f21c7f92a0 | [hudbars/README.md](hudbars/README.md) |
|
||||||
|
| give_initial_stuff | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/ee86fb1c41e7d8d2a1d94764dd64808bc8ff5999 | [give_initial_stuff/README.md](give_initial_stuff/README.md) |
|
||||||
|
| killme | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| sfinv | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| stairs | https://codeberg.org/minenux/minetest-mod-stairs | https://codeberg.org/minenux/minetest-mod-stairs/commit/c3a5af6c452daca599d226df694df1b75f15c110 | [stairs/README.md](stairs/README.md) |
|
||||||
|
| screwdriver | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| sethome | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/8e59006dc81ebe6785380158e57ba126cb3a4163 | |
|
||||||
|
| tnt | https://codeberg.org/minenux/minetest-mod-tnt | https://codeberg.org/minenux/minetest-mod-tnt/commit/8195861f905a90b53cd52348deb34df41a053027 | [tnt/README.md](tnt/README.md) |
|
||||||
|
| toolranks | https://codeberg.org/minenux/minetest-mod-toolranks | https://codeberg.org/minenux/minetest-mod-toolranks/commit/5c9553e5ac6cc7ae375033b76ef7771a6935c771 | [toolranks/README.md](toolranks/README.md) |
|
||||||
|
| vessels | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| walls | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| weather | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| wool | https://codeberg.org/minenux/minetest-mod-wool | https://codeberg.org/minenux/minetest-mod-wool/commit/de642a08e80bfd7a4a1e5629e50458a609dbda3a | [wool/README.md](wool/README.md) |
|
||||||
|
| xpanes | https://codeberg.org/minenux/minetest-game-minetest | https://codeberg.org/minenux/minetest-game-minetest/commit/eb64ff94f82d726e4a55b20fa7ce30e4a7470cc5 | |
|
||||||
|
| xdecor | https://codeberg.org/minenux/minetest-game-xdecor | https://codeberg.org/minenux/minetest-game-xdecor/commit/cd0c35b8c58153f7c353b5dbfac35e524fa0ea18 | [xdecor/README.md](xdecor/README.md) |
|
||||||
|
|
||||||
|
The default mod was splitted now sethome and player_api are mods, binoculars from v5 are
|
||||||
|
just separate privilegies for zoom, butterflies and fireflies from v5 can be set
|
||||||
|
by dmobs or mobs_doomed mod, the spawn mod is just minimal spawn management
|
||||||
|
pooly provided and better managed by mods like rspawn and spawnrandom.
|
||||||
|
|
||||||
|
## Compatibility
|
||||||
|
|
||||||
|
This source code and files are focused in most newer minetest5 engine
|
||||||
|
from https://codeberg.org/minenux/minetest-engine/src/branch/stable-5.2
|
||||||
|
|
||||||
|
For minetest4 check https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
|
||||||
|
|
||||||
|
## Licensing
|
||||||
|
|
||||||
|
See `LICENSE.txt`
|
33
mods/beds/Changelog.txt
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
NEXT
|
||||||
|
----
|
||||||
|
|
||||||
|
- add more beds as fuel, add mini-game respawn flag.
|
||||||
|
- add new white simple bed, change red bed recipes to use red wool, add my own screenshot
|
||||||
|
- older engine detection and intlib
|
||||||
|
|
||||||
|
1.0.1 beta
|
||||||
|
----------
|
||||||
|
- Add backwards compatibility with PilzAdam's beds mod
|
||||||
|
- Fix placement
|
||||||
|
- Fix small bugs
|
||||||
|
- Prevent possible crash
|
||||||
|
|
||||||
|
1.1
|
||||||
|
---
|
||||||
|
- Add fancy bed model (based on jp's model)
|
||||||
|
- Add API to register beds
|
||||||
|
- Allow players always to detach from bed (by donat-b)
|
||||||
|
- If more than 50% of players want sleep they can skip the night
|
||||||
|
- Don't show sleep dialog in singleplayer
|
||||||
|
|
||||||
|
1.1.1
|
||||||
|
-----
|
||||||
|
- Prevent possbile crash by trying to reposition leaving players
|
||||||
|
|
||||||
|
1.2
|
||||||
|
---
|
||||||
|
- Updated to use default bed functions
|
||||||
|
- Texture check to fix beds using old api
|
||||||
|
- 'bed_sleep_divide' setting added [1 for all, 2 for half, 3 for third]
|
||||||
|
- Add POVA support
|
||||||
|
- Add pink fancy bed and blue simple bed
|
104
mods/beds/README.md
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
minetest mod Beds
|
||||||
|
=========================
|
||||||
|
|
||||||
|
This mod improves beds which allows sleep, featured to (auto) skip the night.
|
||||||
|
|
||||||
|
Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod is named `beds` to sleep, by rightclick the bed. It featured
|
||||||
|
in singleplayer mode that the night gets skipped immediately. If playing
|
||||||
|
in multiplayer you get shown how many other players are in bed too,
|
||||||
|
if all players are sleeping the night gets skipped.
|
||||||
|
|
||||||
|
![screenshot.jpg](screenshot.jpg)
|
||||||
|
|
||||||
|
Tech information
|
||||||
|
----------------
|
||||||
|
|
||||||
|
This mod sustitute default one, you must disable the default of minetest
|
||||||
|
game if present or override it.
|
||||||
|
|
||||||
|
#### Features
|
||||||
|
|
||||||
|
* Night Skypping:
|
||||||
|
|
||||||
|
This mod auto featured night skip in singleplayer, in multiplayer it skipped
|
||||||
|
if more than a set percentage (default 50%) of the players are lying
|
||||||
|
in bed and use this option. Check configuration section for more info.
|
||||||
|
|
||||||
|
* Controlled respawning:
|
||||||
|
|
||||||
|
If you have slept in bed (not just lying in it) your respawn point
|
||||||
|
is set to the beds location and you will respawn there after
|
||||||
|
death. Check configuration section for more info.
|
||||||
|
|
||||||
|
* More beds:
|
||||||
|
|
||||||
|
It features more beds, so along with the Red simple bed we now have White and
|
||||||
|
Blue, and the fance beds has the original Red and now Pink.
|
||||||
|
|
||||||
|
#### Dependencies
|
||||||
|
|
||||||
|
* default
|
||||||
|
* player_api (for newer engines)
|
||||||
|
|
||||||
|
Optional dependences:
|
||||||
|
|
||||||
|
* intllib (only for older engines)
|
||||||
|
* pova (optional)
|
||||||
|
|
||||||
|
The pova mod are not xplicit set as optional depends, due the circular depends bug,
|
||||||
|
its detected and used.
|
||||||
|
|
||||||
|
#### Configuration
|
||||||
|
|
||||||
|
| Configuration | type | default | place file | Notes about |
|
||||||
|
| --------------------- | ----- | ------- | ------------ | ----------------------------------------- |
|
||||||
|
| enable_bed_respawn | bool | true | minetest.conf | Enable respawn point set to last sleep bed |
|
||||||
|
| enable_bed_night_skip | bool | false | minetest.conf | You can disable the night skip feature |
|
||||||
|
| bed_sleep_divide | int | 2 | minetest.conf | Division of players needed to skip night |
|
||||||
|
|
||||||
|
#### Nodes
|
||||||
|
|
||||||
|
Crafting are same as original default mod, but colored uses a white plus the other color.
|
||||||
|
|
||||||
|
| Node name | Description name |
|
||||||
|
| ----------------------- | --------------------- |
|
||||||
|
| beds:bed | Simple bed |
|
||||||
|
| beds:bed_blue | Simple bed blue |
|
||||||
|
| beds:fancy_bed | Fancy shaped bed |
|
||||||
|
| beds:fancy_bed_pink | Fancy shaped bed pink |
|
||||||
|
|
||||||
|
#### Nodes and Aliasing
|
||||||
|
|
||||||
|
| mod name : node name | new mod name : new node |
|
||||||
|
| --------------------------- | ----------------------- |
|
||||||
|
| beds:bed_top_red | beds:bed_top |
|
||||||
|
| beds:bed_bottom_red | beds:bed_bottom |
|
||||||
|
|
||||||
|
#### Mini-Game Support
|
||||||
|
|
||||||
|
If enable_bed_respawn is set to true and a player dies when playing a mini-game then this
|
||||||
|
can interrupt the game, so a special beds.respawn[player_name] flag has been added which
|
||||||
|
is set to 'true' by default to always respawn player at their bed, but can be set to
|
||||||
|
'false' during a mini-game to stop this behaviour.
|
||||||
|
|
||||||
|
|
||||||
|
License
|
||||||
|
------
|
||||||
|
|
||||||
|
### Authors of source code
|
||||||
|
|
||||||
|
Originally by BlockMen (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
|
### Authors of media (textures)
|
||||||
|
|
||||||
|
BlockMen (CC BY-SA 3.0)
|
||||||
|
All textures unless otherwise noted
|
||||||
|
|
||||||
|
JP (WTFPL)
|
||||||
|
All models unless otherwise noted
|
||||||
|
|
||||||
|
Check [license.txt](license.txt)
|
@ -1,26 +0,0 @@
|
|||||||
Minetest Game mod: beds
|
|
||||||
=======================
|
|
||||||
See license.txt for license information.
|
|
||||||
|
|
||||||
Authors of source code
|
|
||||||
----------------------
|
|
||||||
Originally by BlockMen (MIT)
|
|
||||||
Various Minetest developers and contributors (MIT)
|
|
||||||
|
|
||||||
Authors of media (textures)
|
|
||||||
---------------------------
|
|
||||||
BlockMen (CC BY-SA 3.0)
|
|
||||||
|
|
||||||
This mod adds a bed to Minetest which allows to skip the night.
|
|
||||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
|
||||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
|
||||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
|
||||||
than 50% of the players are lying in bed and use this option.
|
|
||||||
|
|
||||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
|
||||||
it) your respawn point is set to the beds location and you will respawn there after
|
|
||||||
death.
|
|
||||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
|
||||||
minetest.conf.
|
|
||||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
|
||||||
minetest.conf or by using the /set command in-game.
|
|
@ -1,165 +1,128 @@
|
|||||||
|
|
||||||
local reverse = true
|
|
||||||
|
|
||||||
local function destruct_bed(pos, n)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
local other
|
|
||||||
|
|
||||||
if n == 2 then
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
other = vector.subtract(pos, dir)
|
|
||||||
elseif n == 1 then
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
other = vector.add(pos, dir)
|
|
||||||
end
|
|
||||||
|
|
||||||
if reverse then
|
|
||||||
reverse = not reverse
|
|
||||||
minetest.remove_node(other)
|
|
||||||
minetest.check_for_falling(other)
|
|
||||||
else
|
|
||||||
reverse = not reverse
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function beds.register_bed(name, def)
|
function beds.register_bed(name, def)
|
||||||
minetest.register_node(name .. "_bottom", {
|
|
||||||
|
local new_tiles
|
||||||
|
local new_mesh = "beds_simple_bed.obj"
|
||||||
|
|
||||||
|
-- old api texture check
|
||||||
|
if def.tiles and def.tiles.bottom then
|
||||||
|
|
||||||
|
new_tiles = "beds_simple_bed.png" -- default
|
||||||
|
|
||||||
|
-- check for fancy bed
|
||||||
|
if def.nodebox and def.nodebox.bottom and #def.nodebox.bottom > 3 then
|
||||||
|
new_tiles = "beds_fancy_bed.png"
|
||||||
|
new_mesh = "beds_fancy_bed.obj"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- register bed node
|
||||||
|
minetest.register_node(name, {
|
||||||
description = def.description,
|
description = def.description,
|
||||||
inventory_image = def.inventory_image,
|
inventory_image = def.inventory_image,
|
||||||
wield_image = def.wield_image,
|
wield_image = def.wield_image,
|
||||||
drawtype = "nodebox",
|
drawtype = "mesh",
|
||||||
tiles = def.tiles.bottom,
|
mesh = def.mesh or new_mesh,
|
||||||
|
tiles = new_tiles or def.tiles,
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
is_ground_content = false,
|
|
||||||
stack_max = 1,
|
stack_max = 1,
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
|
groups = {
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1,
|
||||||
node_box = {
|
fall_damage_add_percent = -40, bouncy = 85
|
||||||
type = "fixed",
|
|
||||||
fixed = def.nodebox.bottom,
|
|
||||||
},
|
},
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
selection_box = {
|
selection_box = {
|
||||||
type = "fixed",
|
type = "fixed",
|
||||||
fixed = def.selectionbox,
|
fixed = def.selectionbox
|
||||||
|
},
|
||||||
|
collision_box = {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = def.collisionbox
|
||||||
},
|
},
|
||||||
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
|
||||||
local under = pointed_thing.under
|
local under = pointed_thing.under
|
||||||
local node = minetest.get_node(under)
|
local node = minetest.get_node(under)
|
||||||
local udef = minetest.registered_nodes[node.name]
|
local udef = minetest.registered_nodes[node.name]
|
||||||
if udef and udef.on_rightclick and
|
|
||||||
not (placer and placer:get_player_control().sneak) then
|
if udef and udef.on_rightclick
|
||||||
|
and not (placer and placer:is_player()
|
||||||
|
and placer:get_player_control().sneak) then
|
||||||
|
|
||||||
return udef.on_rightclick(under, node, placer, itemstack,
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos
|
local pos
|
||||||
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
|
|
||||||
|
if udef and udef.buildable_to then
|
||||||
pos = under
|
pos = under
|
||||||
else
|
else
|
||||||
pos = pointed_thing.above
|
pos = pointed_thing.above
|
||||||
end
|
end
|
||||||
|
|
||||||
if minetest.is_protected(pos, placer:get_player_name()) and
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
|
||||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
if minetest.is_protected(pos, player_name)
|
||||||
|
and not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
|
|
||||||
|
minetest.record_protection_violation(pos, player_name)
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
|
||||||
|
|
||||||
if not node_def or not node_def.buildable_to then
|
if not node_def or not node_def.buildable_to then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local dir = minetest.dir_to_facedir(placer:get_look_dir())
|
local dir = placer and placer:get_look_dir() and
|
||||||
|
minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||||
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
|
||||||
|
|
||||||
if minetest.is_protected(botpos, placer:get_player_name()) and
|
if minetest.is_protected(botpos, player_name)
|
||||||
not minetest.check_player_privs(placer, "protection_bypass") then
|
and not minetest.check_player_privs(player_name, "protection_bypass") then
|
||||||
minetest.record_protection_violation(botpos, placer:get_player_name())
|
|
||||||
|
minetest.record_protection_violation(botpos, player_name)
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
|
||||||
|
|
||||||
if not botdef or not botdef.buildable_to then
|
if not botdef or not botdef.buildable_to then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
|
minetest.set_node(pos, {name = name, param2 = dir})
|
||||||
minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
|
|
||||||
|
|
||||||
if not (creative and creative.is_enabled_for
|
if not beds.is_creative(player_name) then
|
||||||
and creative.is_enabled_for(placer:get_player_name())) then
|
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
|
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_destruct = function(pos)
|
on_rightclick = function(pos, node, clicker)
|
||||||
destruct_bed(pos, 1)
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
||||||
beds.on_rightclick(pos, clicker)
|
beds.on_rightclick(pos, clicker)
|
||||||
return itemstack
|
|
||||||
end,
|
end,
|
||||||
|
|
||||||
on_rotate = function(pos, node, user, mode, new_param2)
|
|
||||||
local dir = minetest.facedir_to_dir(node.param2)
|
|
||||||
local p = vector.add(pos, dir)
|
|
||||||
local node2 = minetest.get_node_or_nil(p)
|
|
||||||
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
|
|
||||||
not node.param2 == node2.param2 then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if minetest.is_protected(p, user:get_player_name()) then
|
|
||||||
minetest.record_protection_violation(p, user:get_player_name())
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if mode ~= screwdriver.ROTATE_FACE then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
|
||||||
local node3 = minetest.get_node_or_nil(newp)
|
|
||||||
local node_def = node3 and minetest.registered_nodes[node3.name]
|
|
||||||
if not node_def or not node_def.buildable_to then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if minetest.is_protected(newp, user:get_player_name()) then
|
|
||||||
minetest.record_protection_violation(newp, user:get_player_name())
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
node.param2 = new_param2
|
|
||||||
-- do not remove_node here - it will trigger destroy_bed()
|
|
||||||
minetest.set_node(p, {name = "air"})
|
|
||||||
minetest.set_node(pos, node)
|
|
||||||
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node(name .. "_top", {
|
|
||||||
drawtype = "nodebox",
|
|
||||||
tiles = def.tiles.top,
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
is_ground_content = false,
|
|
||||||
pointable = false,
|
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
|
|
||||||
sounds = def.sounds or default.node_sound_wood_defaults(),
|
|
||||||
drop = name .. "_bottom",
|
|
||||||
node_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = def.nodebox.top,
|
|
||||||
},
|
|
||||||
on_destruct = function(pos)
|
on_destruct = function(pos)
|
||||||
destruct_bed(pos, 2)
|
beds.remove_spawns_at(pos)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return beds.can_dig(pos)
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias(name, name .. "_bottom")
|
minetest.register_alias(name .. "_bottom", name)
|
||||||
|
minetest.register_alias(name .. "_top", "air")
|
||||||
|
|
||||||
|
-- register recipe
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = name,
|
output = name,
|
||||||
recipe = def.recipe
|
recipe = def.recipe
|
||||||
|
@ -1,87 +1,79 @@
|
|||||||
|
local S = beds.get_translator
|
||||||
|
|
||||||
-- Fancy shaped bed
|
-- Fancy shaped bed
|
||||||
|
|
||||||
beds.register_bed("beds:fancy_bed", {
|
beds.register_bed("beds:fancy_bed", {
|
||||||
description = "Fancy Bed",
|
description = S("Red Fancy Bed"),
|
||||||
inventory_image = "beds_bed_fancy.png",
|
inventory_image = "beds_bed_fancy.png",
|
||||||
wield_image = "beds_bed_fancy.png",
|
wield_image = "beds_bed_fancy.png",
|
||||||
tiles = {
|
tiles = {"beds_fancy_bed.png", "default_wood.png"},
|
||||||
bottom = {
|
mesh = "beds_fancy_bed.obj",
|
||||||
"beds_bed_top1.png",
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||||
"default_wood.png",
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||||
"beds_bed_side1.png",
|
|
||||||
"beds_bed_side1.png^[transformFX",
|
|
||||||
"default_wood.png",
|
|
||||||
"beds_bed_foot.png",
|
|
||||||
},
|
|
||||||
top = {
|
|
||||||
"beds_bed_top2.png",
|
|
||||||
"default_wood.png",
|
|
||||||
"beds_bed_side2.png",
|
|
||||||
"beds_bed_side2.png^[transformFX",
|
|
||||||
"beds_bed_head.png",
|
|
||||||
"default_wood.png",
|
|
||||||
}
|
|
||||||
},
|
|
||||||
nodebox = {
|
|
||||||
bottom = {
|
|
||||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
|
||||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
|
||||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
|
||||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
|
||||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
|
||||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
|
||||||
},
|
|
||||||
top = {
|
|
||||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
|
||||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
|
||||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
|
||||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
|
||||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
|
||||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
|
||||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "", "group:stick"},
|
{"", "", "group:stick"},
|
||||||
{"wool:red", "wool:red", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"},
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
beds.register_bed("beds:fancy_bed_pink", {
|
||||||
|
description = S("Pink Fancy Bed"),
|
||||||
|
inventory_image = "beds_bed_fancy_pink.png",
|
||||||
|
wield_image = "beds_bed_fancy_pink.png",
|
||||||
|
tiles = {"beds_fancy_bed_pink.png", "default_wood.png"},
|
||||||
|
mesh = "beds_fancy_bed.obj",
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||||
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, -0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"", "", "group:stick"},
|
||||||
|
{"wool:pink", "wool:pink", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Simple shaped bed
|
-- Simple shaped bed
|
||||||
|
|
||||||
|
beds.register_bed("beds:bed_white", {
|
||||||
|
description = S("White Simple Bed"),
|
||||||
|
inventory_image = "beds_bed_white.png",
|
||||||
|
wield_image = "beds_bed_white.png",
|
||||||
|
tiles = {"beds_simple_bed_white.png"},
|
||||||
|
mesh = "beds_simple_bed.obj",
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"wool:white", "wool:white", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
beds.register_bed("beds:bed", {
|
beds.register_bed("beds:bed", {
|
||||||
description = "Simple Bed",
|
description = S("Red Simple Bed"),
|
||||||
inventory_image = "beds_bed.png",
|
inventory_image = "beds_bed.png",
|
||||||
wield_image = "beds_bed.png",
|
wield_image = "beds_bed.png",
|
||||||
tiles = {
|
tiles = {"beds_simple_bed.png"},
|
||||||
bottom = {
|
mesh = "beds_simple_bed.obj",
|
||||||
"beds_bed_top_bottom.png^[transformR90",
|
|
||||||
"default_wood.png",
|
|
||||||
"beds_bed_side_bottom_r.png",
|
|
||||||
"beds_bed_side_bottom_r.png^[transformfx",
|
|
||||||
"beds_transparent.png",
|
|
||||||
"beds_bed_side_bottom.png"
|
|
||||||
},
|
|
||||||
top = {
|
|
||||||
"beds_bed_top_top.png^[transformR90",
|
|
||||||
"default_wood.png",
|
|
||||||
"beds_bed_side_top_r.png",
|
|
||||||
"beds_bed_side_top_r.png^[transformfx",
|
|
||||||
"beds_bed_side_top.png",
|
|
||||||
"beds_transparent.png",
|
|
||||||
}
|
|
||||||
},
|
|
||||||
nodebox = {
|
|
||||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
|
||||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
|
||||||
},
|
|
||||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
recipe = {
|
recipe = {
|
||||||
{"wool:red", "wool:red", "wool:white"},
|
{"wool:red", "wool:red", "wool:white"},
|
||||||
{"group:wood", "group:wood", "group:wood"}
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
},
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
beds.register_bed("beds:bed_blue", {
|
||||||
|
description = S("Blue Simple Bed"),
|
||||||
|
inventory_image = "beds_bed_blue.png",
|
||||||
|
wield_image = "beds_bed_blue.png",
|
||||||
|
tiles = {"beds_simple_bed_blue.png"},
|
||||||
|
mesh = "beds_simple_bed.obj",
|
||||||
|
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||||
|
recipe = {
|
||||||
|
{"wool:blue", "wool:blue", "wool:white"},
|
||||||
|
{"group:wood", "group:wood", "group:wood"}
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Aliases for PilzAdam's beds mod
|
-- Aliases for PilzAdam's beds mod
|
||||||
@ -93,12 +85,30 @@ minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
|||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "beds:fancy_bed_bottom",
|
recipe = "beds:fancy_bed",
|
||||||
burntime = 13,
|
burntime = 13
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
type = "fuel",
|
type = "fuel",
|
||||||
recipe = "beds:bed_bottom",
|
recipe = "beds:fancy_bed_pink",
|
||||||
burntime = 12,
|
burntime = 13
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed",
|
||||||
|
burntime = 12
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_blue",
|
||||||
|
burntime = 12
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "fuel",
|
||||||
|
recipe = "beds:bed_white",
|
||||||
|
burntime = 12
|
||||||
})
|
})
|
||||||
|
@ -1,2 +1,4 @@
|
|||||||
default
|
default
|
||||||
wool
|
wool
|
||||||
|
pova?
|
||||||
|
intllib?
|
||||||
|
1
mods/beds/description.txt
Normal file
@ -0,0 +1 @@
|
|||||||
|
beds which allows sleep, featured to (auto) skip the night.
|
@ -1,7 +1,11 @@
|
|||||||
|
local S = beds.get_translator
|
||||||
|
local is_50 = beds.is_50
|
||||||
|
local is_54 = beds.is_54
|
||||||
|
local is_pova = minetest.get_modpath("pova")
|
||||||
local pi = math.pi
|
local pi = math.pi
|
||||||
local player_in_bed = 0
|
|
||||||
local is_sp = minetest.is_singleplayer()
|
local is_sp = minetest.is_singleplayer()
|
||||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||||
|
|
||||||
if enable_respawn == nil then
|
if enable_respawn == nil then
|
||||||
enable_respawn = true
|
enable_respawn = true
|
||||||
end
|
end
|
||||||
@ -9,34 +13,49 @@ end
|
|||||||
-- Helper functions
|
-- Helper functions
|
||||||
|
|
||||||
local function get_look_yaw(pos)
|
local function get_look_yaw(pos)
|
||||||
local n = minetest.get_node(pos)
|
|
||||||
if n.param2 == 1 then
|
local rotation = minetest.get_node(pos).param2
|
||||||
return pi / 2, n.param2
|
|
||||||
elseif n.param2 == 3 then
|
if rotation > 3 then
|
||||||
return -pi / 2, n.param2
|
rotation = rotation % 4 -- Mask colorfacedir values
|
||||||
elseif n.param2 == 0 then
|
end
|
||||||
return pi, n.param2
|
|
||||||
|
if rotation == 1 then
|
||||||
|
return pi / 2, rotation
|
||||||
|
elseif rotation == 3 then
|
||||||
|
return -pi / 2, rotation
|
||||||
|
elseif rotation == 0 then
|
||||||
|
return pi, rotation
|
||||||
else
|
else
|
||||||
return 0, n.param2
|
return 0, rotation
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function is_night_skip_enabled()
|
local function is_night_skip_enabled()
|
||||||
|
|
||||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||||
|
|
||||||
if enable_night_skip == nil then
|
if enable_night_skip == nil then
|
||||||
enable_night_skip = true
|
enable_night_skip = true
|
||||||
end
|
end
|
||||||
|
|
||||||
return enable_night_skip
|
return enable_night_skip
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function check_in_beds(players)
|
local function check_in_beds(players)
|
||||||
|
|
||||||
local in_bed = beds.player
|
local in_bed = beds.player
|
||||||
|
|
||||||
if not players then
|
if not players then
|
||||||
players = minetest.get_connected_players()
|
players = minetest.get_connected_players()
|
||||||
end
|
end
|
||||||
|
|
||||||
for n, player in ipairs(players) do
|
for n, player in ipairs(players) do
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
if not in_bed[name] then
|
if not in_bed[name] then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
@ -45,7 +64,9 @@ local function check_in_beds(players)
|
|||||||
return #players > 0
|
return #players > 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function lay_down(player, pos, bed_pos, state, skip)
|
local function lay_down(player, pos, bed_pos, state, skip)
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local hud_flags = player:hud_get_flags()
|
local hud_flags = player:hud_get_flags()
|
||||||
|
|
||||||
@ -55,61 +76,156 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||||||
|
|
||||||
-- stand up
|
-- stand up
|
||||||
if state ~= nil and not state then
|
if state ~= nil and not state then
|
||||||
local p = beds.pos[name] or nil
|
|
||||||
if beds.player[name] ~= nil then
|
if not beds.player[name] then
|
||||||
beds.player[name] = nil
|
return false -- player not in bed, do nothing
|
||||||
player_in_bed = player_in_bed - 1
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
beds.bed_position[name] = nil
|
||||||
|
|
||||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||||
if skip then
|
if skip then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if p then
|
|
||||||
player:setpos(p)
|
player:set_pos(beds.pos[name])
|
||||||
end
|
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
|
local physics_override = beds.player[name].physics_override
|
||||||
|
|
||||||
|
beds.player[name] = nil
|
||||||
|
|
||||||
|
if is_pova then
|
||||||
|
pova.del_override(name, "force")
|
||||||
|
pova.do_override(player)
|
||||||
|
else
|
||||||
|
player:set_physics_override({
|
||||||
|
speed = physics_override.speed,
|
||||||
|
jump = physics_override.jump,
|
||||||
|
gravity = physics_override.gravity
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||||
default.player_attached[name] = false
|
|
||||||
player:set_physics_override(1, 1, 1)
|
|
||||||
hud_flags.wielditem = true
|
|
||||||
default.player_set_animation(player, "stand" , 30)
|
|
||||||
|
|
||||||
-- lay down
|
if beds.is_50 then
|
||||||
|
player_api.player_attached[name] = false
|
||||||
|
player_api.set_animation(player, "stand" , 30)
|
||||||
else
|
else
|
||||||
beds.player[name] = 1
|
default.player_attached[name] = false
|
||||||
|
default.player_set_animation(player, "stand" , 30)
|
||||||
|
end
|
||||||
|
|
||||||
|
hud_flags.wielditem = true
|
||||||
|
|
||||||
|
else -- lay down
|
||||||
|
|
||||||
|
-- Check if bed is occupied
|
||||||
|
for _, other_pos in pairs(beds.bed_position) do
|
||||||
|
|
||||||
|
if vector.distance(bed_pos, other_pos) < 0.1 then
|
||||||
|
|
||||||
|
minetest.chat_send_player(name, S("This bed is already occupied!"))
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.is_54 then
|
||||||
|
-- Check if player is moving
|
||||||
|
if vector.length(player:get_velocity()) > 0.001 then
|
||||||
|
minetest.chat_send_player(name,
|
||||||
|
S("You have to stop moving before going to bed!"))
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check if player is attached to an object
|
||||||
|
if player:get_attach() then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
if beds.player[name] then
|
||||||
|
-- player already in bed, do nothing
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
beds.pos[name] = pos
|
beds.pos[name] = pos
|
||||||
player_in_bed = player_in_bed + 1
|
beds.bed_position[name] = bed_pos
|
||||||
|
beds.player[name] = {physics_override = player:get_physics_override()}
|
||||||
|
|
||||||
-- physics, eye_offset, etc
|
-- physics, eye_offset, etc
|
||||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
local yaw, param2 = get_look_yaw(bed_pos)
|
local yaw, param2 = get_look_yaw(bed_pos)
|
||||||
|
|
||||||
player:set_look_horizontal(yaw)
|
player:set_look_horizontal(yaw)
|
||||||
|
|
||||||
local dir = minetest.facedir_to_dir(param2)
|
local dir = minetest.facedir_to_dir(param2)
|
||||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
|
||||||
player:set_physics_override(0, 0, 0)
|
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||||
player:setpos(p)
|
-- to avoid sinking down through the bed.
|
||||||
|
local p = {
|
||||||
|
x = bed_pos.x + dir.x / 2,
|
||||||
|
y = bed_pos.y + 0.07,
|
||||||
|
z = bed_pos.z + dir.z / 2
|
||||||
|
}
|
||||||
|
|
||||||
|
if is_pova then
|
||||||
|
pova.add_override(name, "force", {speed = 0, jump = 0, gravity = 0})
|
||||||
|
pova.do_override(player)
|
||||||
|
else
|
||||||
|
player:set_physics_override({speed = 0, jump = 0, gravity = 0})
|
||||||
|
end
|
||||||
|
|
||||||
|
player:set_pos(p)
|
||||||
|
|
||||||
|
if beds.is_50 then
|
||||||
|
player_api.player_attached[name] = true
|
||||||
|
player_api.set_animation(player, "lay" , 0)
|
||||||
|
else
|
||||||
|
|
||||||
default.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
hud_flags.wielditem = false
|
|
||||||
default.player_set_animation(player, "lay" , 0)
|
default.player_set_animation(player, "lay" , 0)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
hud_flags.wielditem = false
|
||||||
|
end
|
||||||
|
|
||||||
player:hud_set_flags(hud_flags)
|
player:hud_set_flags(hud_flags)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local function get_player_in_bed_count()
|
||||||
|
|
||||||
|
local c = 0
|
||||||
|
|
||||||
|
for _, _ in pairs(beds.player) do
|
||||||
|
c = c + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
return c
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
local function update_formspecs(finished)
|
local function update_formspecs(finished)
|
||||||
|
|
||||||
local ges = #minetest.get_connected_players()
|
local ges = #minetest.get_connected_players()
|
||||||
local form_n
|
local player_in_bed = get_player_in_bed_count()
|
||||||
local is_majority = (ges / 2) < player_in_bed
|
local is_majority = (ges / 2) < player_in_bed
|
||||||
|
local form_n
|
||||||
|
local esc = minetest.formspec_escape
|
||||||
|
|
||||||
if finished then
|
if finished then
|
||||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||||
else
|
else
|
||||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||||
" of " .. tostring(ges) .. " players are in bed]"
|
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||||
|
|
||||||
if is_majority and is_night_skip_enabled() then
|
if is_majority and is_night_skip_enabled() then
|
||||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||||
|
esc(S("Force night skip")) .. "]"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -118,36 +234,46 @@ local function update_formspecs(finished)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
-- Public functions
|
-- Public functions
|
||||||
|
|
||||||
function beds.kick_players()
|
function beds.kick_players()
|
||||||
|
|
||||||
for name, _ in pairs(beds.player) do
|
for name, _ in pairs(beds.player) do
|
||||||
|
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
|
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function beds.skip_night()
|
function beds.skip_night()
|
||||||
minetest.set_timeofday(0.23)
|
minetest.set_timeofday(0.23)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function beds.on_rightclick(pos, player)
|
function beds.on_rightclick(pos, player)
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local ppos = player:getpos()
|
local ppos = player:get_pos()
|
||||||
local tod = minetest.get_timeofday()
|
local tod = minetest.get_timeofday()
|
||||||
|
|
||||||
if tod > 0.2 and tod < 0.805 then
|
if tod > beds.day_interval.start and tod < beds.day_interval.finish then
|
||||||
|
|
||||||
if beds.player[name] then
|
if beds.player[name] then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
end
|
end
|
||||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
|
||||||
|
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||||
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
-- move to bed
|
-- move to bed
|
||||||
if not beds.player[name] then
|
if not beds.player[name] then
|
||||||
|
|
||||||
lay_down(player, ppos, pos)
|
lay_down(player, ppos, pos)
|
||||||
|
|
||||||
beds.set_spawns() -- save respawn positions when entering bed
|
beds.set_spawns() -- save respawn positions when entering bed
|
||||||
else
|
else
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
@ -159,10 +285,13 @@ function beds.on_rightclick(pos, player)
|
|||||||
|
|
||||||
-- skip the night and let all players stand up
|
-- skip the night and let all players stand up
|
||||||
if check_in_beds() then
|
if check_in_beds() then
|
||||||
|
|
||||||
minetest.after(2, function()
|
minetest.after(2, function()
|
||||||
|
|
||||||
if not is_sp then
|
if not is_sp then
|
||||||
update_formspecs(is_night_skip_enabled())
|
update_formspecs(is_night_skip_enabled())
|
||||||
end
|
end
|
||||||
|
|
||||||
if is_night_skip_enabled() then
|
if is_night_skip_enabled() then
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
@ -172,27 +301,66 @@ function beds.on_rightclick(pos, player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function beds.can_dig(bed_pos)
|
||||||
|
|
||||||
|
-- Check all players in bed which one is at the expected position
|
||||||
|
for _, player_bed_pos in pairs(beds.bed_position) do
|
||||||
|
|
||||||
|
if vector.equals(bed_pos, player_bed_pos) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
-- Callbacks
|
-- Callbacks
|
||||||
|
|
||||||
-- Only register respawn callback if respawn enabled
|
-- Only register respawn callback if respawn enabled
|
||||||
if enable_respawn then
|
if enable_respawn then
|
||||||
|
|
||||||
|
-- set respawn flag to true by default
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
|
||||||
|
if not player then return end
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
beds.respawn[name] = true
|
||||||
|
end)
|
||||||
|
|
||||||
-- respawn player at bed if enabled and valid position is found
|
-- respawn player at bed if enabled and valid position is found
|
||||||
minetest.register_on_respawnplayer(function(player)
|
minetest.register_on_respawnplayer(function(player)
|
||||||
|
|
||||||
|
if not player then return end
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local pos = beds.spawn[name]
|
local pos = beds.spawn[name]
|
||||||
if pos then
|
|
||||||
player:setpos(pos)
|
-- check if respawn flag is true (for mini-game support, can be set to false)
|
||||||
|
if pos and beds.respawn[name] then
|
||||||
|
player:set_pos(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
|
||||||
|
if not player then return end
|
||||||
|
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
lay_down(player, nil, nil, false, true)
|
lay_down(player, nil, nil, false, true)
|
||||||
|
|
||||||
beds.player[name] = nil
|
beds.player[name] = nil
|
||||||
|
|
||||||
if check_in_beds() then
|
if check_in_beds() then
|
||||||
|
|
||||||
minetest.after(2, function()
|
minetest.after(2, function()
|
||||||
|
|
||||||
update_formspecs(is_night_skip_enabled())
|
update_formspecs(is_night_skip_enabled())
|
||||||
|
|
||||||
if is_night_skip_enabled() then
|
if is_night_skip_enabled() then
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
@ -201,20 +369,54 @@ minetest.register_on_leaveplayer(function(player)
|
|||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
|
if not player then return end
|
||||||
|
|
||||||
|
local name = player:get_player_name()
|
||||||
|
local in_bed = beds.player
|
||||||
|
local pos = player:get_pos()
|
||||||
|
local yaw = get_look_yaw(pos)
|
||||||
|
|
||||||
|
if in_bed[name] then
|
||||||
|
lay_down(player, nil, pos, false)
|
||||||
|
player:set_look_horizontal(yaw)
|
||||||
|
player:set_pos(pos)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
local div = tonumber(minetest.settings:get("bed_sleep_divide")) or 2
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
|
|
||||||
if formname ~= "beds_form" then
|
if formname ~= "beds_form" then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||||
|
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||||
|
-- earlier.
|
||||||
|
local last_player_in_bed = get_player_in_bed_count()
|
||||||
|
|
||||||
if fields.quit or fields.leave then
|
if fields.quit or fields.leave then
|
||||||
lay_down(player, nil, nil, false)
|
lay_down(player, nil, nil, false)
|
||||||
update_formspecs(false)
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
|
|
||||||
if fields.force then
|
if fields.force then
|
||||||
update_formspecs(is_night_skip_enabled())
|
|
||||||
if is_night_skip_enabled() then
|
-- check if enough players are sleeping to skip night (was half)
|
||||||
|
local is_majority = (
|
||||||
|
#minetest.get_connected_players() / div) < last_player_in_bed
|
||||||
|
|
||||||
|
if is_majority and is_night_skip_enabled() then
|
||||||
|
update_formspecs(true)
|
||||||
beds.skip_night()
|
beds.skip_night()
|
||||||
beds.kick_players()
|
beds.kick_players()
|
||||||
|
else
|
||||||
|
update_formspecs(false)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
@ -1,17 +1,69 @@
|
|||||||
beds = {}
|
local is_50 = nil
|
||||||
beds.player = {}
|
local is_53 = minetest.has_feature("object_step_has_moveresult")
|
||||||
beds.pos = {}
|
local is_54 = minetest.has_feature("direct_velocity_on_players")
|
||||||
beds.spawn = {}
|
|
||||||
|
|
||||||
beds.formspec = "size[8,15;true]" ..
|
-- Load support for MT game translation.
|
||||||
"bgcolor[#080808BB; true]" ..
|
local S
|
||||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
if minetest.get_translator ~= nil then
|
||||||
|
S = minetest.get_translator("beds") -- 5.x translation function
|
||||||
|
is_50 = true
|
||||||
|
else
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
dofile(minetest.get_modpath("intllib") .. "/init.lua")
|
||||||
|
if intllib.make_gettext_pair then
|
||||||
|
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||||
|
else
|
||||||
|
gettext = intllib.Getter() -- old text file method
|
||||||
|
end
|
||||||
|
S = gettext
|
||||||
|
else -- boilerplate function for 0.4
|
||||||
|
S = function(str, ...)
|
||||||
|
local args = {...}
|
||||||
|
return str:gsub("@%d+", function(match)
|
||||||
|
return args[tonumber(match:sub(2))]
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
beds = {
|
||||||
|
mod = "redo",
|
||||||
|
player = {},
|
||||||
|
bed_position = {},
|
||||||
|
pos = {},
|
||||||
|
spawn = {},
|
||||||
|
respawn = {},
|
||||||
|
get_translator = S,
|
||||||
|
formspec = "size[8,11;true]"
|
||||||
|
.. "no_prepend[]"
|
||||||
|
.. "bgcolor[#080808BB;true]"
|
||||||
|
.. "button_exit[2,10;4,0.75;leave;" .. minetest.formspec_escape(S("Leave Bed")) .. "]"
|
||||||
|
}
|
||||||
|
beds.is_50 = is_50
|
||||||
|
beds.is_53 = is_53
|
||||||
|
beds.is_54 = is_54
|
||||||
|
|
||||||
|
beds.day_interval = {
|
||||||
|
start = 0.2,
|
||||||
|
finish = 0.805,
|
||||||
|
}
|
||||||
|
|
||||||
local modpath = minetest.get_modpath("beds")
|
local modpath = minetest.get_modpath("beds")
|
||||||
|
|
||||||
|
-- check for minetest 5.x/0.4 compatibility
|
||||||
|
function beds.is_creative(name)
|
||||||
|
if is_53 then
|
||||||
|
return minetest.is_creative_enabled(name)
|
||||||
|
else
|
||||||
|
return creative.is_enabled_for(name) or minetest.settings:get_bool("creative_mode")
|
||||||
|
end
|
||||||
|
end
|
||||||
-- Load files
|
-- Load files
|
||||||
|
|
||||||
dofile(modpath .. "/functions.lua")
|
dofile(modpath .. "/functions.lua")
|
||||||
dofile(modpath .. "/api.lua")
|
dofile(modpath .. "/api.lua")
|
||||||
dofile(modpath .. "/beds.lua")
|
dofile(modpath .. "/beds.lua")
|
||||||
dofile(modpath .. "/spawns.lua")
|
dofile(modpath .. "/spawns.lua")
|
||||||
|
|
||||||
|
|
||||||
|
print("[MOD] Beds loaded")
|
||||||
|
@ -30,6 +30,7 @@ Licenses of media (textures)
|
|||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
Copyright (C) 2014-2016 BlockMen
|
Copyright (C) 2014-2016 BlockMen
|
||||||
|
Copyright (C) 2018 TumeniNodes
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
||||||
@ -58,3 +59,7 @@ rights may limit how you use the material.
|
|||||||
|
|
||||||
For more details:
|
For more details:
|
||||||
http://creativecommons.org/licenses/by-sa/3.0/
|
http://creativecommons.org/licenses/by-sa/3.0/
|
||||||
|
|
||||||
|
|
||||||
|
WTFPL license applies to bed .obj files by jp from mesh beds mod:
|
||||||
|
https://forum.minetest.net/viewtopic.php?t=11817
|
||||||
|
10
mods/beds/locale/beds.de.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Schickes Bett
|
||||||
|
Simple Bed=Schlichtes Bett
|
||||||
|
This bed is already occupied!=Dieses Bett ist bereits belegt!
|
||||||
|
You have to stop moving before going to bed!=Sie müssen stehen bleiben, bevor Sie zu Bett gehen können!
|
||||||
|
Good morning.=Guten Morgen.
|
||||||
|
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||||
|
Force night skip=Überspringen der Nacht erzwingen
|
||||||
|
You can only sleep at night.=Sie können nur nachts schlafen.
|
||||||
|
Leave Bed=Bett verlassen
|
10
mods/beds/locale/beds.es.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama de lujo
|
||||||
|
Simple Bed=Cama sencilla
|
||||||
|
This bed is already occupied!=Esta cama esta ocupada
|
||||||
|
You have to stop moving before going to bed!=Deja de moverte o no podras acostarte
|
||||||
|
Good morning.=Buenos días.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jugadores están durmiendo
|
||||||
|
Force night skip=Forzar hacer de dia
|
||||||
|
You can only sleep at night.=Sólo puedes dormir por la noche.
|
||||||
|
Leave Bed=Levantarse
|
10
mods/beds/locale/beds.fr.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Lit chic
|
||||||
|
Simple Bed=Lit simple
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Bonjour.
|
||||||
|
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||||
|
Force night skip=Forcer le passage de la nuit
|
||||||
|
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
||||||
|
Leave Bed=Se lever du lit
|
10
mods/beds/locale/beds.id.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Ranjang Mewah
|
||||||
|
Simple Bed=Ranjang Sederhana
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa lewati malam
|
||||||
|
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam.
|
||||||
|
Leave Bed=Tinggalkan Ranjang
|
10
mods/beds/locale/beds.it.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Letto decorato
|
||||||
|
Simple Bed=Letto semplice
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=Alzati dal letto
|
10
mods/beds/locale/beds.jbo.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=lo selja'i ckana
|
||||||
|
Simple Bed=lo sampu ckana
|
||||||
|
This bed is already occupied!=.i lo ti ckana cu canlu
|
||||||
|
You have to stop moving before going to bed!=lo nu do cando cu sarcu lo nu do sipna
|
||||||
|
Good morning.=.i .uise'inai cerni
|
||||||
|
@1 of @2 players are in bed=.i @1 cmima be lu'i @2 le pilno cu vreta lo ckana
|
||||||
|
Force night skip=bapli le nu co'u nicte
|
||||||
|
You can only sleep at night.=.i steci le ka nicte kei fa le ka do kakne le ka sipna ca pa ckaji be ce'u
|
||||||
|
Leave Bed=cliva lo ckana
|
10
mods/beds/locale/beds.ms.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Katil Beragam
|
||||||
|
Simple Bed=Katil Biasa
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Selamat pagi.
|
||||||
|
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||||
|
Force night skip=Paksa langkau malam
|
||||||
|
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||||
|
Leave Bed=Bangun
|
10
mods/beds/locale/beds.pt_BR.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Cama Bonita
|
||||||
|
Simple Bed=Cama Simples
|
||||||
|
This bed is already occupied!=Esta cama já está ocupada!
|
||||||
|
You have to stop moving before going to bed!=Você precisa parar de se mover antes de ir para cama!
|
||||||
|
Good morning.=Bom dia.
|
||||||
|
@1 of @2 players are in bed=@1 de @2 jogadores estão na cama
|
||||||
|
Force night skip=Forçar o amanhecer
|
||||||
|
You can only sleep at night.=Você só pode dormir à noite
|
||||||
|
Leave Bed=Sair da Cama
|
10
mods/beds/locale/beds.ru.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Детализированная Кровать
|
||||||
|
Simple Bed=Обычная Кровать
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Доброе утро.
|
||||||
|
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||||
|
Force night skip=Пропустить ночь
|
||||||
|
You can only sleep at night.=Вы можете спать только ночью.
|
||||||
|
Leave Bed=Встать с кровати
|
10
mods/beds/locale/beds.se.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Fin säng
|
||||||
|
Simple Bed=Enkel Säng
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.= God morgon.
|
||||||
|
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||||
|
Force night skip=Tvinga över natten
|
||||||
|
You can only sleep at night.=Du kan bara sova på natten.
|
||||||
|
Leave Bed=Lämna Säng
|
10
mods/beds/locale/beds.sk.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=Pekná posteľ
|
||||||
|
Simple Bed=Jednoduchá posteľ
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=Dobré ráno.
|
||||||
|
@1 of @2 players are in bed=@1 z @2 hráčov sú v posteli
|
||||||
|
Force night skip=Nútene preskočiť noc
|
||||||
|
You can only sleep at night.=Môžeš spať len v noci.
|
||||||
|
Leave Bed=Opusti posteľ
|
10
mods/beds/locale/beds.zh_CN.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=简易床
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=强制跳过夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡觉。
|
||||||
|
Leave Bed=离开床
|
10
mods/beds/locale/beds.zh_TW.tr
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=花式床
|
||||||
|
Simple Bed=簡易床
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=早安!
|
||||||
|
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||||
|
Force night skip=強制跳過夜晚
|
||||||
|
You can only sleep at night.=你只能在晚上睡覺。
|
||||||
|
Leave Bed=離開床
|
10
mods/beds/locale/template.txt
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# textdomain: beds
|
||||||
|
Fancy Bed=
|
||||||
|
Simple Bed=
|
||||||
|
This bed is already occupied!=
|
||||||
|
You have to stop moving before going to bed!=
|
||||||
|
Good morning.=
|
||||||
|
@1 of @2 players are in bed=
|
||||||
|
Force night skip=
|
||||||
|
You can only sleep at night.=
|
||||||
|
Leave Bed=
|
4
mods/beds/mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = beds
|
||||||
|
description = beds which allows sleep, featured to (auto) skip the night.
|
||||||
|
depends = default, wool
|
||||||
|
optional_depends = player_api, pova, intllib
|
160
mods/beds/models/beds_fancy_bed.obj
Normal file
@ -0,0 +1,160 @@
|
|||||||
|
# Blender v2.69 (sub 0) OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib fancy_bed.mtl
|
||||||
|
o mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001
|
||||||
|
v 0.437500 -0.312500 -0.437501
|
||||||
|
v 0.437500 -0.062500 -0.437501
|
||||||
|
v 0.437500 -0.062500 1.437499
|
||||||
|
v 0.437500 -0.312500 1.437499
|
||||||
|
v -0.437500 -0.312500 -0.437501
|
||||||
|
v -0.437500 -0.312500 1.437499
|
||||||
|
v -0.437500 -0.062500 1.437499
|
||||||
|
v -0.437500 -0.062500 -0.437501
|
||||||
|
v 0.437500 -0.176793 -0.437501
|
||||||
|
v -0.437500 -0.176793 -0.437501
|
||||||
|
vt 0.000171 0.499972
|
||||||
|
vt 0.000161 0.000182
|
||||||
|
vt 0.999791 0.000253
|
||||||
|
vt 0.999873 0.500022
|
||||||
|
vt 0.749576 0.000208
|
||||||
|
vt 0.749876 0.499854
|
||||||
|
vt 0.999848 0.999750
|
||||||
|
vt 0.000152 0.999750
|
||||||
|
vt 0.749276 0.130648
|
||||||
|
vt 0.000112 0.130648
|
||||||
|
g mattress_Mattress_nodebox-6_none.001_fancy_bed.png.001_none.001_fancy_bed.png.001
|
||||||
|
usemtl none.001_fancy_bed.png.001
|
||||||
|
s off
|
||||||
|
f 1/1 2/2 3/3 4/4
|
||||||
|
f 5/2 6/3 7/4 8/1
|
||||||
|
f 4/5 3/2 7/1 6/6
|
||||||
|
f 1/1 4/4 6/7 5/8
|
||||||
|
f 2/1 8/2 7/3 3/4
|
||||||
|
f 8/2 2/5 9/9 10/10
|
||||||
|
o wood_structure_Wood_structure_nodebox-4.001_none.002
|
||||||
|
v 0.374999 -0.375000 1.437499
|
||||||
|
v 0.374999 -0.125000 1.437499
|
||||||
|
v 0.374999 -0.125000 1.499999
|
||||||
|
v 0.374999 -0.375000 1.499999
|
||||||
|
v -0.374999 -0.375000 1.437499
|
||||||
|
v -0.374999 -0.375000 1.499999
|
||||||
|
v -0.374999 -0.125000 1.499999
|
||||||
|
v -0.374999 -0.125000 1.437499
|
||||||
|
v -0.375000 -0.500000 1.437499
|
||||||
|
v -0.375000 0.187500 1.437499
|
||||||
|
v -0.375000 0.187500 1.499999
|
||||||
|
v -0.375000 -0.500000 1.499999
|
||||||
|
v -0.500000 -0.500000 1.437499
|
||||||
|
v -0.500000 -0.500000 1.499999
|
||||||
|
v -0.500000 0.187500 1.499999
|
||||||
|
v -0.500000 0.187500 1.437499
|
||||||
|
v -0.437500 -0.375000 -0.437501
|
||||||
|
v -0.437500 -0.125000 -0.437501
|
||||||
|
v -0.437500 -0.125000 1.437498
|
||||||
|
v -0.437500 -0.375000 1.437498
|
||||||
|
v -0.500000 -0.375000 -0.437501
|
||||||
|
v -0.500000 -0.375000 1.437498
|
||||||
|
v -0.500000 -0.125000 1.437498
|
||||||
|
v -0.500000 -0.125000 -0.437501
|
||||||
|
v 0.375001 -0.000000 1.437499
|
||||||
|
v 0.375001 0.125000 1.437499
|
||||||
|
v 0.375001 0.125000 1.499999
|
||||||
|
v 0.375001 -0.000000 1.499999
|
||||||
|
v -0.375001 -0.000000 1.437499
|
||||||
|
v -0.375001 -0.000000 1.499999
|
||||||
|
v -0.375001 0.125000 1.499999
|
||||||
|
v -0.375001 0.125000 1.437499
|
||||||
|
v 0.500000 -0.500000 1.437499
|
||||||
|
v 0.500000 0.187500 1.437499
|
||||||
|
v 0.500000 0.187500 1.499999
|
||||||
|
v 0.500000 -0.500000 1.499999
|
||||||
|
v 0.375000 -0.500000 1.437499
|
||||||
|
v 0.375000 -0.500000 1.499999
|
||||||
|
v 0.375000 0.187500 1.499999
|
||||||
|
v 0.375000 0.187500 1.437499
|
||||||
|
v 0.500000 -0.375000 -0.437501
|
||||||
|
v 0.500000 -0.125000 -0.437501
|
||||||
|
v 0.500000 -0.125000 1.437499
|
||||||
|
v 0.500000 -0.375000 1.437499
|
||||||
|
v 0.437500 -0.375000 -0.437501
|
||||||
|
v 0.437500 -0.375000 1.437499
|
||||||
|
v 0.437500 -0.125000 1.437499
|
||||||
|
v 0.437500 -0.125000 -0.437501
|
||||||
|
v -0.375000 -0.500000 -0.500000
|
||||||
|
v -0.375000 -0.065000 -0.500000
|
||||||
|
v -0.375000 -0.065000 -0.437500
|
||||||
|
v -0.375000 -0.500000 -0.437500
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 -0.437500
|
||||||
|
v -0.500000 -0.065000 -0.437500
|
||||||
|
v -0.500000 -0.065000 -0.500000
|
||||||
|
v 0.375006 -0.375000 -0.500000
|
||||||
|
v 0.375006 -0.125000 -0.500000
|
||||||
|
v 0.375006 -0.125000 -0.437500
|
||||||
|
v 0.375006 -0.375000 -0.437500
|
||||||
|
v -0.375006 -0.375000 -0.500000
|
||||||
|
v -0.375006 -0.375000 -0.437500
|
||||||
|
v -0.375006 -0.125000 -0.437500
|
||||||
|
v -0.375006 -0.125000 -0.500000
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 -0.065000 -0.500000
|
||||||
|
v 0.500000 -0.065000 -0.437500
|
||||||
|
v 0.500000 -0.500000 -0.437500
|
||||||
|
v 0.375000 -0.500000 -0.500000
|
||||||
|
v 0.375000 -0.500000 -0.437500
|
||||||
|
v 0.375000 -0.065000 -0.437500
|
||||||
|
v 0.375000 -0.065000 -0.500000
|
||||||
|
vt 0.377610 0.378205
|
||||||
|
vt 0.622484 0.378175
|
||||||
|
vt 0.622515 0.623120
|
||||||
|
vt 0.377671 0.623151
|
||||||
|
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.002
|
||||||
|
usemtl none.002
|
||||||
|
s off
|
||||||
|
f 59/11 60/12 61/13 62/14
|
||||||
|
f 63/14 64/11 65/12 66/13
|
||||||
|
f 59/11 63/14 66/13 60/12
|
||||||
|
f 62/14 61/13 65/12 64/11
|
||||||
|
f 59/11 62/14 64/13 63/12
|
||||||
|
f 60/12 66/11 65/14 61/13
|
||||||
|
f 67/11 71/12 74/13 68/14
|
||||||
|
f 70/14 69/11 73/12 72/13
|
||||||
|
f 67/11 70/12 72/13 71/14
|
||||||
|
f 68/11 74/12 73/13 69/14
|
||||||
|
f 75/11 76/12 77/13 78/14
|
||||||
|
f 79/14 80/11 81/12 82/13
|
||||||
|
f 75/14 79/11 82/12 76/13
|
||||||
|
f 78/11 77/12 81/13 80/14
|
||||||
|
f 75/11 78/12 80/13 79/14
|
||||||
|
f 76/11 82/12 81/13 77/14
|
||||||
|
g wood_structure_Wood_structure_nodebox-4.001_none.002_none.003
|
||||||
|
usemtl none.003
|
||||||
|
f 15/11 16/12 17/13 18/14
|
||||||
|
f 11/13 15/14 18/11 12/12
|
||||||
|
f 14/14 13/11 17/12 16/13
|
||||||
|
f 11/14 14/11 16/12 15/13
|
||||||
|
f 12/11 18/12 17/13 13/14
|
||||||
|
f 19/11 20/12 21/13 22/14
|
||||||
|
f 23/14 24/11 25/12 26/13
|
||||||
|
f 19/14 23/11 26/12 20/13
|
||||||
|
f 22/11 21/12 25/13 24/14
|
||||||
|
f 19/11 22/12 24/13 23/14
|
||||||
|
f 20/11 26/12 25/13 21/14
|
||||||
|
f 27/14 28/11 29/12 30/13
|
||||||
|
f 31/11 32/12 33/13 34/14
|
||||||
|
f 27/11 30/12 32/13 31/14
|
||||||
|
f 28/14 34/11 33/12 29/13
|
||||||
|
f 35/11 39/12 42/13 36/14
|
||||||
|
f 38/14 37/11 41/12 40/13
|
||||||
|
f 35/14 38/11 40/12 39/13
|
||||||
|
f 36/11 42/12 41/13 37/14
|
||||||
|
f 43/11 44/12 45/13 46/14
|
||||||
|
f 47/14 48/11 49/12 50/13
|
||||||
|
f 43/14 47/11 50/12 44/13
|
||||||
|
f 46/11 45/12 49/13 48/14
|
||||||
|
f 43/11 46/12 48/13 47/14
|
||||||
|
f 44/11 50/12 49/13 45/14
|
||||||
|
f 51/14 52/11 53/12 54/13
|
||||||
|
f 55/13 56/14 57/11 58/12
|
||||||
|
f 51/11 54/12 56/13 55/14
|
||||||
|
f 52/14 58/11 57/12 53/13
|
32
mods/beds/models/beds_simple_bed.obj
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
# Blender v2.69 (sub 0) OBJ File: ''
|
||||||
|
# www.blender.org
|
||||||
|
mtllib simple_bed.mtl
|
||||||
|
o Simple_Bed
|
||||||
|
v 0.500000 -0.500000 -0.500000
|
||||||
|
v 0.500000 0.060000 -0.500000
|
||||||
|
v 0.500000 0.060000 1.500000
|
||||||
|
v 0.500000 -0.500000 1.500000
|
||||||
|
v -0.500000 -0.500000 -0.500000
|
||||||
|
v -0.500000 -0.500000 1.500000
|
||||||
|
v -0.500000 0.060000 1.500000
|
||||||
|
v -0.500000 0.060000 -0.500000
|
||||||
|
vt 0.000112 0.780442
|
||||||
|
vt 0.000110 0.999969
|
||||||
|
vt 0.780324 0.999889
|
||||||
|
vt 0.780377 0.780471
|
||||||
|
vt 0.780636 0.390284
|
||||||
|
vt 0.999906 0.780382
|
||||||
|
vt 0.999906 0.390284
|
||||||
|
vt 0.780636 0.000047
|
||||||
|
vt 0.999906 0.000094
|
||||||
|
vt 0.390235 0.780320
|
||||||
|
vt 0.390235 0.000071
|
||||||
|
vt 0.000142 0.000142
|
||||||
|
usemtl none.002
|
||||||
|
s off
|
||||||
|
f 1/1 2/2 3/3 4/4
|
||||||
|
f 5/1 6/4 7/3 8/2
|
||||||
|
f 1/5 5/4 8/6 2/7
|
||||||
|
f 4/8 3/9 7/7 6/5
|
||||||
|
f 1/8 4/4 6/10 5/11
|
||||||
|
f 2/11 8/12 7/1 3/10
|
BIN
mods/beds/screenshot.jpg
Normal file
After Width: | Height: | Size: 164 KiB |
5
mods/beds/settingtypes.txt
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
enable_bed_respawn (Enable bed respawn) bool true
|
||||||
|
|
||||||
|
enable_bed_night_skip (Enable night skip) bool true
|
||||||
|
|
||||||
|
bed_sleep_divide (Division of players needed to skip night) float 2
|
@ -3,30 +3,44 @@ local org_file = world_path .. "/beds_spawns"
|
|||||||
local file = world_path .. "/beds_spawns"
|
local file = world_path .. "/beds_spawns"
|
||||||
local bkwd = false
|
local bkwd = false
|
||||||
|
|
||||||
|
|
||||||
-- check for PA's beds mod spawns
|
-- check for PA's beds mod spawns
|
||||||
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
local cf = io.open(world_path .. "/beds_player_spawns", "r")
|
||||||
|
|
||||||
if cf ~= nil then
|
if cf ~= nil then
|
||||||
io.close(cf)
|
io.close(cf)
|
||||||
file = world_path .. "/beds_player_spawns"
|
file = world_path .. "/beds_player_spawns"
|
||||||
bkwd = true
|
bkwd = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function beds.read_spawns()
|
function beds.read_spawns()
|
||||||
|
|
||||||
local spawns = beds.spawn
|
local spawns = beds.spawn
|
||||||
local input = io.open(file, "r")
|
local input = io.open(file, "r")
|
||||||
|
|
||||||
if input and not bkwd then
|
if input and not bkwd then
|
||||||
|
|
||||||
repeat
|
repeat
|
||||||
|
|
||||||
local x = input:read("*n")
|
local x = input:read("*n")
|
||||||
|
|
||||||
if x == nil then
|
if x == nil then
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
|
||||||
local y = input:read("*n")
|
local y = input:read("*n")
|
||||||
local z = input:read("*n")
|
local z = input:read("*n")
|
||||||
local name = input:read("*l")
|
local name = input:read("*l")
|
||||||
|
|
||||||
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
spawns[name:sub(2)] = {x = x, y = y, z = z}
|
||||||
|
|
||||||
until input:read(0) == nil
|
until input:read(0) == nil
|
||||||
|
|
||||||
io.close(input)
|
io.close(input)
|
||||||
|
|
||||||
elseif input and bkwd then
|
elseif input and bkwd then
|
||||||
|
|
||||||
beds.spawn = minetest.deserialize(input:read("*all"))
|
beds.spawn = minetest.deserialize(input:read("*all"))
|
||||||
input:close()
|
input:close()
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
@ -35,29 +49,54 @@ function beds.read_spawns()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- load player spawn positions
|
||||||
beds.read_spawns()
|
beds.read_spawns()
|
||||||
|
|
||||||
|
|
||||||
function beds.save_spawns()
|
function beds.save_spawns()
|
||||||
|
|
||||||
if not beds.spawn then
|
if not beds.spawn then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local data = {}
|
local data = {}
|
||||||
local output = io.open(org_file, "w")
|
local output = io.open(org_file, "w")
|
||||||
|
|
||||||
for k, v in pairs(beds.spawn) do
|
for k, v in pairs(beds.spawn) do
|
||||||
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k))
|
||||||
end
|
end
|
||||||
|
|
||||||
output:write(table.concat(data))
|
output:write(table.concat(data))
|
||||||
io.close(output)
|
io.close(output)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function beds.set_spawns()
|
function beds.set_spawns()
|
||||||
|
|
||||||
for name,_ in pairs(beds.player) do
|
for name,_ in pairs(beds.player) do
|
||||||
|
|
||||||
local player = minetest.get_player_by_name(name)
|
local player = minetest.get_player_by_name(name)
|
||||||
local p = player:getpos()
|
local p = player:get_pos()
|
||||||
|
|
||||||
-- but don't change spawn location if borrowing a bed
|
-- but don't change spawn location if borrowing a bed
|
||||||
if not minetest.is_protected(p, name) then
|
if not minetest.is_protected(p, name) then
|
||||||
beds.spawn[name] = p
|
beds.spawn[name] = p
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
beds.save_spawns()
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function beds.remove_spawns_at(pos)
|
||||||
|
|
||||||
|
for name, p in pairs(beds.spawn) do
|
||||||
|
|
||||||
|
if vector.equals(vector.round(p), pos) then
|
||||||
|
beds.spawn[name] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
beds.save_spawns()
|
beds.save_spawns()
|
||||||
end
|
end
|
||||||
|
Before Width: | Height: | Size: 540 B After Width: | Height: | Size: 364 B |
BIN
mods/beds/textures/beds_bed_blue.png
Normal file
After Width: | Height: | Size: 413 B |
Before Width: | Height: | Size: 537 B After Width: | Height: | Size: 366 B |
BIN
mods/beds/textures/beds_bed_fancy_pink.png
Normal file
After Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 390 B |
Before Width: | Height: | Size: 387 B |
Before Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 316 B |
Before Width: | Height: | Size: 561 B |
Before Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 611 B |
Before Width: | Height: | Size: 596 B |
Before Width: | Height: | Size: 583 B |
Before Width: | Height: | Size: 616 B |
Before Width: | Height: | Size: 495 B |
Before Width: | Height: | Size: 556 B |
BIN
mods/beds/textures/beds_bed_white.png
Normal file
After Width: | Height: | Size: 424 B |
BIN
mods/beds/textures/beds_fancy_bed.png
Normal file
After Width: | Height: | Size: 555 B |
BIN
mods/beds/textures/beds_fancy_bed_pink.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
mods/beds/textures/beds_simple_bed.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/beds/textures/beds_simple_bed_blue.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/beds/textures/beds_simple_bed_white.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 143 B |
37
mods/binoculars/README.txt
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
Minetest Game mod: binoculars
|
||||||
|
=============================
|
||||||
|
See license.txt for license information.
|
||||||
|
|
||||||
|
Authors of source code
|
||||||
|
----------------------
|
||||||
|
paramat (MIT)
|
||||||
|
|
||||||
|
Authors of media (textures)
|
||||||
|
---------------------------
|
||||||
|
paramat (CC BY-SA 3.0):
|
||||||
|
binoculars_binoculars.png
|
||||||
|
|
||||||
|
Crafting
|
||||||
|
--------
|
||||||
|
binoculars:binoculars
|
||||||
|
|
||||||
|
default:obsidian_glass O
|
||||||
|
default:bronze_ingot B
|
||||||
|
|
||||||
|
O_O
|
||||||
|
BBB
|
||||||
|
O_O
|
||||||
|
|
||||||
|
Usage
|
||||||
|
-----
|
||||||
|
In survival mode, use of zoom requires the binoculars item in your inventory,
|
||||||
|
they will allow a 10 degree field of view.
|
||||||
|
It can take up to 5 seconds for adding to or removal from inventory to have an
|
||||||
|
effect, however to instantly allow the use of this zoom 'use' (leftclick) the
|
||||||
|
item.
|
||||||
|
|
||||||
|
Zoom with a field of view of 15 degrees is automatically allowed in creative
|
||||||
|
mode and for any player with the 'creative' privilege.
|
||||||
|
|
||||||
|
The 'binoculars.update_player_property()' function is global so can be
|
||||||
|
redefined by a mod for alternative behaviour.
|
81
mods/binoculars/init.lua
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
-- binoculars/init.lua
|
||||||
|
|
||||||
|
-- Mod global namespace
|
||||||
|
|
||||||
|
binoculars = {}
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("binoculars")
|
||||||
|
|
||||||
|
|
||||||
|
-- Detect creative mod
|
||||||
|
local creative_mod = minetest.get_modpath("creative")
|
||||||
|
-- Cache creative mode setting as fallback if creative mod not present
|
||||||
|
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
|
|
||||||
|
-- Update player property
|
||||||
|
-- Global to allow overriding
|
||||||
|
|
||||||
|
function binoculars.update_player_property(player)
|
||||||
|
local creative_enabled =
|
||||||
|
(creative_mod and creative.is_enabled_for(player:get_player_name())) or
|
||||||
|
creative_mode_cache
|
||||||
|
local new_zoom_fov = 0
|
||||||
|
|
||||||
|
if player:get_inventory():contains_item(
|
||||||
|
"main", "binoculars:binoculars") then
|
||||||
|
new_zoom_fov = 10
|
||||||
|
elseif creative_enabled then
|
||||||
|
new_zoom_fov = 15
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Only set property if necessary to avoid player mesh reload
|
||||||
|
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||||
|
player:set_properties({zoom_fov = new_zoom_fov})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- Set player property 'on joinplayer'
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end)
|
||||||
|
|
||||||
|
|
||||||
|
-- Cyclic update of player property
|
||||||
|
|
||||||
|
local function cyclic_update()
|
||||||
|
for _, player in ipairs(minetest.get_connected_players()) do
|
||||||
|
binoculars.update_player_property(player)
|
||||||
|
end
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.after(4.7, cyclic_update)
|
||||||
|
|
||||||
|
|
||||||
|
-- Binoculars item
|
||||||
|
|
||||||
|
minetest.register_craftitem("binoculars:binoculars", {
|
||||||
|
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||||
|
inventory_image = "binoculars_binoculars.png",
|
||||||
|
stack_max = 1,
|
||||||
|
|
||||||
|
on_use = function(itemstack, user, pointed_thing)
|
||||||
|
binoculars.update_player_property(user)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
-- Crafting
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "binoculars:binoculars",
|
||||||
|
recipe = {
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
|
||||||
|
{"default:obsidian_glass", "", "default:obsidian_glass"},
|
||||||
|
}
|
||||||
|
})
|
@ -2,8 +2,7 @@ License of source code
|
|||||||
----------------------
|
----------------------
|
||||||
|
|
||||||
The MIT License (MIT)
|
The MIT License (MIT)
|
||||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
Copyright (C) 2017 paramat
|
||||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||||
software and associated documentation files (the "Software"), to deal in the Software
|
software and associated documentation files (the "Software"), to deal in the Software
|
||||||
@ -29,7 +28,7 @@ Licenses of media (textures)
|
|||||||
----------------------------
|
----------------------------
|
||||||
|
|
||||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||||
Copyright (C) 2012-2016 Cisoun
|
Copyright (C) 2017 paramat
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
3
mods/binoculars/locale/binoculars.de.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Fernglas
|
||||||
|
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
3
mods/binoculars/locale/binoculars.es.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Prismáticos
|
||||||
|
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
3
mods/binoculars/locale/binoculars.fr.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Jumelles
|
||||||
|
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
3
mods/binoculars/locale/binoculars.it.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binocolo
|
||||||
|
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
3
mods/binoculars/locale/binoculars.ms.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Binokular
|
||||||
|
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
3
mods/binoculars/locale/binoculars.ru.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Бинокль
|
||||||
|
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
3
mods/binoculars/locale/binoculars.se.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=Kikare
|
||||||
|
Use with 'Zoom' key=Används med 'Zoom' knappen
|
3
mods/binoculars/locale/binoculars.zh_CN.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望远镜
|
||||||
|
Use with 'Zoom' key=与“缩放”键一起使用
|
3
mods/binoculars/locale/binoculars.zh_TW.tr
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=望遠鏡
|
||||||
|
Use with 'Zoom' key=與“縮放”鍵一起使用
|
3
mods/binoculars/locale/template.txt
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
# textdomain: binoculars
|
||||||
|
Binoculars=
|
||||||
|
Use with 'Zoom' key=
|
4
mods/binoculars/mod.conf
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
name = binoculars
|
||||||
|
description = Minetest Game mod: binoculars
|
||||||
|
depends = default
|
||||||
|
optional_depends = creative
|
BIN
mods/binoculars/textures/binoculars_binoculars.png
Normal file
After Width: | Height: | Size: 219 B |
77
mods/boats/README.md
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
minetest mod boats
|
||||||
|
==========================
|
||||||
|
|
||||||
|
Boats improved for better performance and more realistic..
|
||||||
|
|
||||||
|
Information
|
||||||
|
-----------
|
||||||
|
|
||||||
|
This mod is named `boats`, it features work from original mod,
|
||||||
|
code changed to make it turn **quicker, better performance agains lag**,
|
||||||
|
and if you hit the shore too hard the boat is destroyed and drops 3 wood
|
||||||
|
|
||||||
|
![screenshot.png](screenshot.png)
|
||||||
|
|
||||||
|
#### Additions by TenPlus1
|
||||||
|
|
||||||
|
changed by TenPlus1 to add some new features
|
||||||
|
- boat is destroyed when crashing at speed (drops 3 wood)
|
||||||
|
- boats drop after 10 seconds if no driver
|
||||||
|
- boats can be damaged by mobs attacking player
|
||||||
|
- Improve physics of boat by implementing drag force (thanks gnag65)
|
||||||
|
- nil player check functions by misterskullz
|
||||||
|
|
||||||
|
Technical informaton
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
When crafted you can use by putting and right click on,
|
||||||
|
then control with your directional keys:
|
||||||
|
|
||||||
|
#### Dependencies
|
||||||
|
|
||||||
|
* default
|
||||||
|
* mesecons (optional)
|
||||||
|
|
||||||
|
#### Crafting
|
||||||
|
|
||||||
|
W = any thing from wood group
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
W W
|
||||||
|
WWW
|
||||||
|
```
|
||||||
|
#### nodes
|
||||||
|
|
||||||
|
| Name | node | notes |
|
||||||
|
| ------------ | --------------- | ----- |
|
||||||
|
| Boat | boats:boat | it destroyed when crash at speed |
|
||||||
|
|
||||||
|
#### Controls (by default if not changed)
|
||||||
|
|
||||||
|
| Default key assigned | Action |
|
||||||
|
| -------------------- | -------------------------------------- |
|
||||||
|
| Right mouse button | Enter or exit boat when pointing at boat. |
|
||||||
|
| Forward | Speed up. Slow down when moving backwards. |
|
||||||
|
| Forward + backward | Enable cruise mode: accelerate to maximum speed without needing to hold. |
|
||||||
|
| Backward | Slow down. Speed up when moving backwards. Disable cruise mode. |
|
||||||
|
| Left | Turn to the left. Turn to the right when moving backwards. |
|
||||||
|
| Right | Turn to the right. Turn to the left when moving backwards. |
|
||||||
|
|
||||||
|
Licence
|
||||||
|
------
|
||||||
|
|
||||||
|
**Source code**
|
||||||
|
|
||||||
|
Modifications by TenPlus1
|
||||||
|
Originally by PilzAdam (MIT)
|
||||||
|
Various Minetest developers and contributors (MIT)
|
||||||
|
|
||||||
|
**Media (textures and model)**
|
||||||
|
|
||||||
|
Textures: Zeg9 (CC BY-SA 3.0)
|
||||||
|
original Model thetoon and Zeg9 (CC BY-SA 3.0),
|
||||||
|
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
||||||
|
modified by sofar (CC BY-SA 3.0)
|
||||||
|
|
||||||
|
Check [lisence.txt](lisence.txt)
|
@ -1,15 +0,0 @@
|
|||||||
Minetest Game mod: boats
|
|
||||||
========================
|
|
||||||
See license.txt for license information.
|
|
||||||
|
|
||||||
Authors of source code
|
|
||||||
----------------------
|
|
||||||
Originally by PilzAdam (MIT)
|
|
||||||
Various Minetest developers and contributors (MIT)
|
|
||||||
|
|
||||||
Authors of media (textures and model)
|
|
||||||
-------------------------------------
|
|
||||||
Textures: Zeg9 (CC BY-SA 3.0)
|
|
||||||
Model: thetoon and Zeg9 (CC BY-SA 3.0),
|
|
||||||
modified by PavelS(SokolovPavel) (CC BY-SA 3.0),
|
|
||||||
modified by sofar (CC BY-SA 3.0)
|
|
@ -1 +1,3 @@
|
|||||||
default
|
default
|
||||||
|
player_api?
|
||||||
|
creative?
|
||||||
|
@ -1,3 +1,33 @@
|
|||||||
|
-- boats/init.lua
|
||||||
|
|
||||||
|
local is_pa = minetest.get_modpath("player_api")
|
||||||
|
|
||||||
|
-- translation support and 5.x version check
|
||||||
|
local S, is_50, is_53
|
||||||
|
if minetest.get_translator ~= nil then
|
||||||
|
S = minetest.get_translator("boats") -- 5.x translation function
|
||||||
|
else
|
||||||
|
if minetest.get_modpath("intllib") then
|
||||||
|
dofile(minetest.get_modpath("intllib") .. "/init.lua")
|
||||||
|
if intllib.make_gettext_pair then
|
||||||
|
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||||
|
else
|
||||||
|
gettext = intllib.Getter() -- old text file method
|
||||||
|
end
|
||||||
|
S = gettext
|
||||||
|
else -- boilerplate function
|
||||||
|
S = function(str, ...)
|
||||||
|
local args = {...}
|
||||||
|
return str:gsub("@%d+", function(match)
|
||||||
|
return args[tonumber(match:sub(2))]
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- check for minetest 5.x compatibility
|
||||||
|
is_50 = minetest.has_feature("httpfetch_binary_data")
|
||||||
|
is_53 = minetest.has_feature("direct_velocity_on_players") or minetest.has_feature("is_creative_enabled") or false
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Helper functions
|
-- Helper functions
|
||||||
--
|
--
|
||||||
@ -8,15 +38,6 @@ local function is_water(pos)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local function get_sign(i)
|
|
||||||
if i == 0 then
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return i / math.abs(i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local function get_velocity(v, yaw, y)
|
local function get_velocity(v, yaw, y)
|
||||||
local x = -math.sin(yaw) * v
|
local x = -math.sin(yaw) * v
|
||||||
local z = math.cos(yaw) * v
|
local z = math.cos(yaw) * v
|
||||||
@ -28,23 +49,41 @@ local function get_v(v)
|
|||||||
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
return math.sqrt(v.x ^ 2 + v.z ^ 2)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local creative = minetest.settings:get_bool("creative_mode")
|
||||||
|
|
||||||
|
function is_creative_enabled(name)
|
||||||
|
|
||||||
|
if creative or minetest.check_player_privs(name, {creative = true}) then
|
||||||
|
if is_53 then
|
||||||
|
return minetest.is_creative_enabled(name)
|
||||||
|
else
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
-- Boat entity
|
-- Boat entity
|
||||||
--
|
--
|
||||||
|
|
||||||
local boat = {
|
local boat = {
|
||||||
|
initial_properties = {
|
||||||
physical = true,
|
physical = true,
|
||||||
-- Warning: Do not change the position of the collisionbox top surface,
|
-- Warning: Do not change the position of the collisionbox top surface,
|
||||||
-- lowering it causes the boat to fall through the world if underwater
|
-- lowering it causes the boat to fall through the world if underwater
|
||||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "boats_boat.obj",
|
mesh = "boats_boat.obj",
|
||||||
textures = {"default_wood.png"},
|
textures = {"default_wood.png"}
|
||||||
|
},
|
||||||
|
|
||||||
driver = nil,
|
driver = nil,
|
||||||
v = 0,
|
v = 0,
|
||||||
last_v = 0,
|
last_v = 0,
|
||||||
removed = false
|
removed = false,
|
||||||
|
auto = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -53,39 +92,58 @@ function boat.on_rightclick(self, clicker)
|
|||||||
return
|
return
|
||||||
end
|
end
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
if self.driver and clicker == self.driver then
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
-- Cleanup happens in boat.on_detach_child
|
||||||
clicker:set_detach()
|
clicker:set_detach()
|
||||||
default.player_attached[name] = false
|
if is_pa then
|
||||||
|
player_api.set_animation(clicker, "stand", 30)
|
||||||
|
else
|
||||||
default.player_set_animation(clicker, "stand", 30)
|
default.player_set_animation(clicker, "stand", 30)
|
||||||
local pos = clicker:getpos()
|
end
|
||||||
|
local pos = clicker:get_pos()
|
||||||
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
|
||||||
minetest.after(0.1, function()
|
minetest.after(0.1, function()
|
||||||
clicker:setpos(pos)
|
clicker:set_pos(pos)
|
||||||
end)
|
end)
|
||||||
elseif not self.driver then
|
elseif not self.driver then
|
||||||
local attach = clicker:get_attach()
|
|
||||||
if attach and attach:get_luaentity() then
|
|
||||||
local luaentity = attach:get_luaentity()
|
|
||||||
if luaentity.driver then
|
|
||||||
luaentity.driver = nil
|
|
||||||
end
|
|
||||||
clicker:set_detach()
|
|
||||||
end
|
|
||||||
self.driver = clicker
|
|
||||||
clicker:set_attach(self.object, "",
|
clicker:set_attach(self.object, "",
|
||||||
{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
|
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
|
||||||
|
|
||||||
|
self.driver = name
|
||||||
|
if is_pa then
|
||||||
|
player_api.player_attached[name] = true
|
||||||
|
else
|
||||||
default.player_attached[name] = true
|
default.player_attached[name] = true
|
||||||
|
end
|
||||||
|
|
||||||
minetest.after(0.2, function()
|
minetest.after(0.2, function()
|
||||||
|
if is_pa then
|
||||||
|
player_api.set_animation(clicker, "sit", 30)
|
||||||
|
else
|
||||||
default.player_set_animation(clicker, "sit", 30)
|
default.player_set_animation(clicker, "sit", 30)
|
||||||
|
end
|
||||||
end)
|
end)
|
||||||
clicker:set_look_horizontal(self.object:getyaw())
|
clicker:set_look_horizontal(self.object:get_yaw())
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- If driver leaves server while driving boat
|
||||||
|
function boat.on_detach_child(self, child)
|
||||||
|
if child and child:get_player_name() == self.driver then
|
||||||
|
if is_pa then
|
||||||
|
player_api.player_attached[child:get_player_name()] = false
|
||||||
|
else
|
||||||
|
default.player_attached[child:get_player_name()] = false
|
||||||
|
end
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
function boat.on_activate(self, staticdata, dtime_s)
|
function boat.on_activate(self, staticdata, dtime_s)
|
||||||
self.object:set_armor_groups({immortal = 1})
|
self.object:set_armor_groups({fleshy = 100})
|
||||||
if staticdata then
|
if staticdata then
|
||||||
self.v = tonumber(staticdata)
|
self.v = tonumber(staticdata)
|
||||||
end
|
end
|
||||||
@ -102,21 +160,26 @@ function boat.on_punch(self, puncher)
|
|||||||
if not puncher or not puncher:is_player() or self.removed then
|
if not puncher or not puncher:is_player() or self.removed then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if self.driver and puncher == self.driver then
|
|
||||||
|
local name = puncher:get_player_name()
|
||||||
|
if self.driver and name == self.driver then
|
||||||
self.driver = nil
|
self.driver = nil
|
||||||
puncher:set_detach()
|
puncher:set_detach()
|
||||||
default.player_attached[puncher:get_player_name()] = false
|
if is_pa then
|
||||||
|
player_api.player_attached[name] = false
|
||||||
|
else
|
||||||
|
default.player_attached[name] = false
|
||||||
|
end
|
||||||
end
|
end
|
||||||
if not self.driver then
|
if not self.driver then
|
||||||
self.removed = true
|
self.removed = true
|
||||||
local inv = puncher:get_inventory()
|
local inv = puncher:get_inventory()
|
||||||
if not (creative and creative.is_enabled_for
|
if not is_creative_enabled(name)
|
||||||
and creative.is_enabled_for(puncher:get_player_name()))
|
|
||||||
or not inv:contains_item("main", "boats:boat") then
|
or not inv:contains_item("main", "boats:boat") then
|
||||||
local leftover = inv:add_item("main", "boats:boat")
|
local leftover = inv:add_item("main", "boats:boat")
|
||||||
-- if no room in inventory add a replacement boat to the world
|
-- if no room in inventory add a replacement boat to the world
|
||||||
if not leftover:is_empty() then
|
if not leftover:is_empty() then
|
||||||
minetest.add_item(self.object:getpos(), leftover)
|
minetest.add_item(self.object:get_pos(), leftover)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
-- delay remove to ensure player is detached
|
-- delay remove to ensure player is detached
|
||||||
@ -128,46 +191,73 @@ end
|
|||||||
|
|
||||||
|
|
||||||
function boat.on_step(self, dtime)
|
function boat.on_step(self, dtime)
|
||||||
self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
|
|
||||||
if self.driver then
|
-- after 10 seconds remove boat and drop as item if not boarded
|
||||||
local ctrl = self.driver:get_player_control()
|
self.count = (self.count or 0) + dtime
|
||||||
local yaw = self.object:getyaw()
|
|
||||||
if ctrl.up then
|
if self.count > 10 then
|
||||||
self.v = self.v + 0.1
|
minetest.add_item(self.object:get_pos(), "boats:boat")
|
||||||
elseif ctrl.down then
|
self.object:remove()
|
||||||
self.v = self.v - 0.1
|
|
||||||
end
|
|
||||||
if ctrl.left then
|
|
||||||
if self.v < 0 then
|
|
||||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
||||||
else
|
|
||||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
||||||
end
|
|
||||||
elseif ctrl.right then
|
|
||||||
if self.v < 0 then
|
|
||||||
self.object:setyaw(yaw + (1 + dtime) * 0.03)
|
|
||||||
else
|
|
||||||
self.object:setyaw(yaw - (1 + dtime) * 0.03)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local velo = self.object:getvelocity()
|
|
||||||
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
|
||||||
self.object:setpos(self.object:getpos())
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local s = get_sign(self.v)
|
|
||||||
self.v = self.v - 0.02 * s
|
|
||||||
if s ~= get_sign(self.v) then
|
|
||||||
self.object:setvelocity({x = 0, y = 0, z = 0})
|
|
||||||
self.v = 0
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if math.abs(self.v) > 5 then
|
|
||||||
self.v = 5 * get_sign(self.v)
|
|
||||||
end
|
|
||||||
|
|
||||||
local p = self.object:getpos()
|
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||||
|
if self.driver then
|
||||||
|
self.count = 0 -- reset 10 second drop counter
|
||||||
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
|
if driver_objref then
|
||||||
|
local ctrl = driver_objref:get_player_control()
|
||||||
|
if ctrl.up and ctrl.down then
|
||||||
|
if not self.auto then
|
||||||
|
self.auto = true
|
||||||
|
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||||
|
end
|
||||||
|
elseif ctrl.down then
|
||||||
|
self.v = self.v - dtime * 2.0
|
||||||
|
if self.auto then
|
||||||
|
self.auto = false
|
||||||
|
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||||
|
end
|
||||||
|
elseif ctrl.up or self.auto then
|
||||||
|
self.v = self.v + dtime * 2.0
|
||||||
|
end
|
||||||
|
if ctrl.left then
|
||||||
|
if self.v < -0.001 then
|
||||||
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
|
else
|
||||||
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
end
|
||||||
|
elseif ctrl.right then
|
||||||
|
if self.v < -0.001 then
|
||||||
|
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
|
||||||
|
else
|
||||||
|
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- If driver leaves server while driving 'driver' is present
|
||||||
|
-- but driver objectref is nil. Reset boat properties.
|
||||||
|
self.driver = nil
|
||||||
|
self.auto = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local velo = self.object:get_velocity()
|
||||||
|
if not self.driver and
|
||||||
|
self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||||
|
self.object:set_pos(self.object:get_pos())
|
||||||
|
return
|
||||||
|
end
|
||||||
|
-- We need to preserve velocity sign to properly apply drag force
|
||||||
|
-- while moving backward
|
||||||
|
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||||
|
-- If drag is larger than velocity, then stop horizontal movement
|
||||||
|
if math.abs(self.v) <= math.abs(drag) then
|
||||||
|
self.v = 0
|
||||||
|
else
|
||||||
|
self.v = self.v - drag
|
||||||
|
end
|
||||||
|
|
||||||
|
local p = self.object:get_pos()
|
||||||
p.y = p.y - 0.5
|
p.y = p.y - 0.5
|
||||||
local new_velo
|
local new_velo
|
||||||
local new_acce = {x = 0, y = 0, z = 0}
|
local new_acce = {x = 0, y = 0, z = 0}
|
||||||
@ -179,13 +269,13 @@ function boat.on_step(self, dtime)
|
|||||||
else
|
else
|
||||||
new_acce = {x = 0, y = -9.8, z = 0}
|
new_acce = {x = 0, y = -9.8, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
self.object:getvelocity().y)
|
self.object:get_velocity().y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
else
|
else
|
||||||
p.y = p.y + 1
|
p.y = p.y + 1
|
||||||
if is_water(p) then
|
if is_water(p) then
|
||||||
local y = self.object:getvelocity().y
|
local y = self.object:get_velocity().y
|
||||||
if y >= 5 then
|
if y >= 5 then
|
||||||
y = 5
|
y = 5
|
||||||
elseif y < 0 then
|
elseif y < 0 then
|
||||||
@ -193,24 +283,48 @@ function boat.on_step(self, dtime)
|
|||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 5, z = 0}
|
new_acce = {x = 0, y = 5, z = 0}
|
||||||
end
|
end
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(), y)
|
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
else
|
else
|
||||||
new_acce = {x = 0, y = 0, z = 0}
|
new_acce = {x = 0, y = 0, z = 0}
|
||||||
if math.abs(self.object:getvelocity().y) < 1 then
|
if math.abs(self.object:get_velocity().y) < 1 then
|
||||||
local pos = self.object:getpos()
|
local pos = self.object:get_pos()
|
||||||
pos.y = math.floor(pos.y) + 0.5
|
pos.y = math.floor(pos.y) + 0.5
|
||||||
self.object:setpos(pos)
|
self.object:set_pos(pos)
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(), 0)
|
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
|
||||||
else
|
else
|
||||||
new_velo = get_velocity(self.v, self.object:getyaw(),
|
new_velo = get_velocity(self.v, self.object:get_yaw(),
|
||||||
self.object:getvelocity().y)
|
self.object:get_velocity().y)
|
||||||
self.object:setpos(self.object:getpos())
|
self.object:set_pos(self.object:get_pos())
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.object:setvelocity(new_velo)
|
self.object:set_velocity(new_velo)
|
||||||
self.object:setacceleration(new_acce)
|
self.object:set_acceleration(new_acce)
|
||||||
|
|
||||||
|
-- if boat comes to sudden stop then destroy boat and drop 3x wood
|
||||||
|
if (self.v2 or 0) - self.v >= 3 then
|
||||||
|
|
||||||
|
if self.driver then
|
||||||
|
--print ("Crash! with driver", self.v2 - self.v)
|
||||||
|
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||||
|
default.player_attached[self.driver] = false
|
||||||
|
driver_objref:set_detach()
|
||||||
|
if is_pa then
|
||||||
|
player_api.set_animation(driver_objref, "stand" , 30)
|
||||||
|
else
|
||||||
|
default.player_set_animation(driver_objref, "stand" , 30)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
--print ("Crash! no driver")
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.add_item(self.object:get_pos(), "default:wood 3")
|
||||||
|
self.object:remove()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
self.v2 = self.v
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
@ -218,7 +332,7 @@ minetest.register_entity("boats:boat", boat)
|
|||||||
|
|
||||||
|
|
||||||
minetest.register_craftitem("boats:boat", {
|
minetest.register_craftitem("boats:boat", {
|
||||||
description = "Boat",
|
description = S("Boat"),
|
||||||
inventory_image = "boats_inventory.png",
|
inventory_image = "boats_inventory.png",
|
||||||
wield_image = "boats_wield.png",
|
wield_image = "boats_wield.png",
|
||||||
wield_scale = {x = 2, y = 2, z = 1},
|
wield_scale = {x = 2, y = 2, z = 1},
|
||||||
@ -230,7 +344,8 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
local node = minetest.get_node(under)
|
local node = minetest.get_node(under)
|
||||||
local udef = minetest.registered_nodes[node.name]
|
local udef = minetest.registered_nodes[node.name]
|
||||||
if udef and udef.on_rightclick and
|
if udef and udef.on_rightclick and
|
||||||
not (placer and placer:get_player_control().sneak) then
|
not (placer and placer:is_player() and
|
||||||
|
placer:get_player_control().sneak) then
|
||||||
return udef.on_rightclick(under, node, placer, itemstack,
|
return udef.on_rightclick(under, node, placer, itemstack,
|
||||||
pointed_thing) or itemstack
|
pointed_thing) or itemstack
|
||||||
end
|
end
|
||||||
@ -244,9 +359,11 @@ minetest.register_craftitem("boats:boat", {
|
|||||||
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
pointed_thing.under.y = pointed_thing.under.y + 0.5
|
||||||
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
|
||||||
if boat then
|
if boat then
|
||||||
boat:setyaw(placer:get_look_horizontal())
|
if placer then
|
||||||
if not (creative and creative.is_enabled_for
|
boat:set_yaw(placer:get_look_horizontal())
|
||||||
and creative.is_enabled_for(placer:get_player_name())) then
|
end
|
||||||
|
local player_name = placer and placer:get_player_name() or ""
|
||||||
|
if not is_creative_enabled(player_name) then
|
||||||
itemstack:take_item()
|
itemstack:take_item()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -269,3 +386,6 @@ minetest.register_craft({
|
|||||||
recipe = "boats:boat",
|
recipe = "boats:boat",
|
||||||
burntime = 20,
|
burntime = 20,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
|
print ("[MOD] Boats loaded")
|
||||||
|
@ -33,6 +33,7 @@ Copyright (C) 2012-2016 Zeg9
|
|||||||
Copyright (C) 2012-2016 thetoon
|
Copyright (C) 2012-2016 thetoon
|
||||||
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
Copyright (C) 2012-2016 PavelS(SokolovPavel)
|
||||||
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
Copyright (C) 2016 sofar (sofar@foo-projects.org)
|
||||||
|
Copyright (C) 2019 Bartosz (gang65@poczta.onet.pl)
|
||||||
|
|
||||||
You are free to:
|
You are free to:
|
||||||
Share — copy and redistribute the material in any medium or format.
|
Share — copy and redistribute the material in any medium or format.
|
||||||
|
2
mods/boats/mod.conf
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
name = boats
|
||||||
|
depends = default, player_api, creative
|
BIN
mods/boats/screenshot.png
Normal file
After Width: | Height: | Size: 88 KiB |
@ -1 +0,0 @@
|
|||||||
default
|
|
@ -1,6 +1,13 @@
|
|||||||
|
-- bones/init.lua
|
||||||
|
|
||||||
-- Minetest 0.4 mod: bones
|
-- Minetest 0.4 mod: bones
|
||||||
-- See README.txt for licensing and other information.
|
-- See README.txt for licensing and other information.
|
||||||
|
|
||||||
|
-- Load support for MT game translation.
|
||||||
|
local S = minetest.get_translator("bones")
|
||||||
|
|
||||||
|
bones = {}
|
||||||
|
|
||||||
local function is_owner(pos, name)
|
local function is_owner(pos, name)
|
||||||
local owner = minetest.get_meta(pos):get_string("owner")
|
local owner = minetest.get_meta(pos):get_string("owner")
|
||||||
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
|
||||||
@ -11,9 +18,6 @@ end
|
|||||||
|
|
||||||
local bones_formspec =
|
local bones_formspec =
|
||||||
"size[8,9]" ..
|
"size[8,9]" ..
|
||||||
default.gui_bg ..
|
|
||||||
default.gui_bg_img ..
|
|
||||||
default.gui_slots ..
|
|
||||||
"list[current_name;main;0,0.3;8,4;]" ..
|
"list[current_name;main;0,0.3;8,4;]" ..
|
||||||
"list[current_player;main;0,4.85;8,1;]" ..
|
"list[current_player;main;0,4.85;8,1;]" ..
|
||||||
"list[current_player;main;0,6.08;8,3;8]" ..
|
"list[current_player;main;0,6.08;8,3;8]" ..
|
||||||
@ -25,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
|||||||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||||
|
|
||||||
minetest.register_node("bones:bones", {
|
minetest.register_node("bones:bones", {
|
||||||
description = "Bones",
|
description = S("Bones"),
|
||||||
tiles = {
|
tiles = {
|
||||||
"bones_top.png^[transform2",
|
"bones_top.png^[transform2",
|
||||||
"bones_bottom.png",
|
"bones_bottom.png",
|
||||||
@ -68,6 +72,12 @@ minetest.register_node("bones:bones", {
|
|||||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
if meta:get_inventory():is_empty("main") then
|
if meta:get_inventory():is_empty("main") then
|
||||||
|
local inv = player:get_inventory()
|
||||||
|
if inv:room_for_item("main", {name = "bones:bones"}) then
|
||||||
|
inv:add_item("main", {name = "bones:bones"})
|
||||||
|
else
|
||||||
|
minetest.add_item(pos, "bones:bones")
|
||||||
|
end
|
||||||
minetest.remove_node(pos)
|
minetest.remove_node(pos)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@ -111,7 +121,7 @@ minetest.register_node("bones:bones", {
|
|||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local time = meta:get_int("time") + elapsed
|
local time = meta:get_int("time") + elapsed
|
||||||
if time >= share_bones_time then
|
if time >= share_bones_time then
|
||||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||||
meta:set_string("owner", "")
|
meta:set_string("owner", "")
|
||||||
else
|
else
|
||||||
meta:set_int("time", time)
|
meta:set_int("time", time)
|
||||||
@ -151,7 +161,7 @@ end
|
|||||||
local drop = function(pos, itemstack)
|
local drop = function(pos, itemstack)
|
||||||
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
|
||||||
if obj then
|
if obj then
|
||||||
obj:setvelocity({
|
obj:set_velocity({
|
||||||
x = math.random(-10, 10) / 9,
|
x = math.random(-10, 10) / 9,
|
||||||
y = 5,
|
y = 5,
|
||||||
z = math.random(-10, 10) / 9,
|
z = math.random(-10, 10) / 9,
|
||||||
@ -159,6 +169,18 @@ local drop = function(pos, itemstack)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local player_inventory_lists = { "main", "craft" }
|
||||||
|
bones.player_inventory_lists = player_inventory_lists
|
||||||
|
|
||||||
|
local function is_all_empty(player_inv)
|
||||||
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
|
if not player_inv:is_empty(list_name) then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
minetest.register_on_dieplayer(function(player)
|
minetest.register_on_dieplayer(function(player)
|
||||||
|
|
||||||
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
local bones_mode = minetest.settings:get("bones_mode") or "bones"
|
||||||
@ -166,21 +188,32 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
bones_mode = "bones"
|
bones_mode = "bones"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local bones_position_message = minetest.settings:get_bool("bones_position_message") == true
|
||||||
|
local player_name = player:get_player_name()
|
||||||
|
local pos = vector.round(player:get_pos())
|
||||||
|
local pos_string = minetest.pos_to_string(pos)
|
||||||
|
|
||||||
-- return if keep inventory set or in creative mode
|
-- return if keep inventory set or in creative mode
|
||||||
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
if bones_mode == "keep" or (creative and creative.is_enabled_for
|
||||||
and creative.is_enabled_for(player:get_player_name())) then
|
and creative.is_enabled_for(player:get_player_name())) then
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". No bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local player_inv = player:get_inventory()
|
local player_inv = player:get_inventory()
|
||||||
if player_inv:is_empty("main") and
|
if is_all_empty(player_inv) then
|
||||||
player_inv:is_empty("craft") then
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". No bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local pos = vector.round(player:getpos())
|
|
||||||
local player_name = player:get_player_name()
|
|
||||||
|
|
||||||
-- check if it's possible to place bones, if not find space near player
|
-- check if it's possible to place bones, if not find space near player
|
||||||
if bones_mode == "bones" and not may_replace(pos, player) then
|
if bones_mode == "bones" and not may_replace(pos, player) then
|
||||||
local air = minetest.find_node_near(pos, 1, {"air"})
|
local air = minetest.find_node_near(pos, 1, {"air"})
|
||||||
@ -192,49 +225,51 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
if bones_mode == "drop" then
|
if bones_mode == "drop" then
|
||||||
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
-- drop inventory items
|
for i = 1, player_inv:get_size(list_name) do
|
||||||
for i = 1, player_inv:get_size("main") do
|
drop(pos, player_inv:get_stack(list_name, i))
|
||||||
drop(pos, player_inv:get_stack("main", i))
|
|
||||||
end
|
end
|
||||||
player_inv:set_list("main", {})
|
player_inv:set_list(list_name, {})
|
||||||
|
|
||||||
-- drop crafting grid items
|
|
||||||
for i = 1, player_inv:get_size("craft") do
|
|
||||||
drop(pos, player_inv:get_stack("craft", i))
|
|
||||||
end
|
end
|
||||||
player_inv:set_list("craft", {})
|
|
||||||
|
|
||||||
drop(pos, ItemStack("bones:bones"))
|
drop(pos, ItemStack("bones:bones"))
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". Inventory dropped")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||||
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
local param2 = minetest.dir_to_facedir(player:get_look_dir())
|
||||||
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
minetest.set_node(pos, {name = "bones:bones", param2 = param2})
|
||||||
|
|
||||||
|
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||||
|
". Bones placed")
|
||||||
|
if bones_position_message then
|
||||||
|
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||||
|
end
|
||||||
|
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
inv:set_size("main", 8 * 4)
|
inv:set_size("main", 8 * 4)
|
||||||
inv:set_list("main", player_inv:get_list("main"))
|
|
||||||
|
|
||||||
for i = 1, player_inv:get_size("craft") do
|
for _, list_name in ipairs(player_inventory_lists) do
|
||||||
local stack = player_inv:get_stack("craft", i)
|
for i = 1, player_inv:get_size(list_name) do
|
||||||
|
local stack = player_inv:get_stack(list_name, i)
|
||||||
if inv:room_for_item("main", stack) then
|
if inv:room_for_item("main", stack) then
|
||||||
inv:add_item("main", stack)
|
inv:add_item("main", stack)
|
||||||
else
|
else -- no space left
|
||||||
--drop if no space left
|
|
||||||
drop(pos, stack)
|
drop(pos, stack)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
player_inv:set_list(list_name, {})
|
||||||
player_inv:set_list("main", {})
|
end
|
||||||
player_inv:set_list("craft", {})
|
|
||||||
|
|
||||||
meta:set_string("formspec", bones_formspec)
|
meta:set_string("formspec", bones_formspec)
|
||||||
meta:set_string("owner", player_name)
|
meta:set_string("owner", player_name)
|
||||||
|
|
||||||
if share_bones_time ~= 0 then
|
if share_bones_time ~= 0 then
|
||||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||||
|
|
||||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||||
meta:set_int("time", 0)
|
meta:set_int("time", 0)
|
||||||
@ -244,6 +279,6 @@ minetest.register_on_dieplayer(function(player)
|
|||||||
|
|
||||||
minetest.get_node_timer(pos):start(10)
|
minetest.get_node_timer(pos):start(10)
|
||||||
else
|
else
|
||||||
meta:set_string("infotext", player_name.."'s bones")
|
meta:set_string("infotext", S("@1's bones", player_name))
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
8
mods/bones/locale/bones.de.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Knochen
|
||||||
|
@1's old bones=Alte Knochen von @1
|
||||||
|
@1 died at @2.=@1 starb bei @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||||
|
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||||
|
@1's fresh bones=Frische Knochen von @1
|
||||||
|
@1's bones=Knochen von @1
|
8
mods/bones/locale/bones.es.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Huesos
|
||||||
|
@1's old bones=Huesos antiguos de @1
|
||||||
|
@1 died at @2.=@1 murió en @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||||
|
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||||
|
@1's fresh bones=Huesos recientes de @1
|
||||||
|
@1's bones=Huesos de @1
|
8
mods/bones/locale/bones.fr.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Os
|
||||||
|
@1's old bones=Vieux os de @1
|
||||||
|
@1 died at @2.=@1 est mort à @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||||
|
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||||
|
@1's fresh bones=Os frais de @1
|
||||||
|
@1's bones=Os de @1
|
8
mods/bones/locale/bones.it.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ossa
|
||||||
|
@1's old bones=Ossa vecchie di @1
|
||||||
|
@1 died at @2.=@1 è morto alla posizione @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||||
|
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||||
|
@1's fresh bones=Ossa fresche di @1
|
||||||
|
@1's bones=Ossa di @1
|
8
mods/bones/locale/bones.ms.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Tulang
|
||||||
|
@1's old bones=Tulang lama @1
|
||||||
|
@1 died at @2.=@1 mati di @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||||
|
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||||
|
@1's fresh bones=Tulang segar @1
|
||||||
|
@1's bones=Tulang @1
|
8
mods/bones/locale/bones.ru.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Кости
|
||||||
|
@1's old bones=Старые кости @1
|
||||||
|
@1 died at @2.=@1 умер в @2.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||||
|
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||||
|
@1's fresh bones=новые кости @1
|
||||||
|
@1's bones=кости @1
|
8
mods/bones/locale/bones.se.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=Ben
|
||||||
|
@1's old bones=@1s Gamla ben
|
||||||
|
@1 died at @2.=@1 dog på @a.
|
||||||
|
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||||
|
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||||
|
@1's fresh bones=@1s färska ben
|
||||||
|
@1's bones=@1s ben
|
8
mods/bones/locale/bones.zh_CN.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=骨骸
|
||||||
|
@1's old bones=@1的旧骨骸
|
||||||
|
@1 died at @2.=@1在@2死亡。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||||
|
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||||
|
@1's fresh bones=@1的新鲜骨骸
|
||||||
|
@1's bones=@1的骨骸
|
8
mods/bones/locale/bones.zh_TW.tr
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
||||||
|
Bones=骨骸
|
||||||
|
@1's old bones=@1的舊骨骸
|
||||||
|
@1 died at @2.=@1在@2死亡。
|
||||||
|
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||||
|
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||||
|
@1's fresh bones=@1的新鮮骨骸
|
||||||
|
@1's bones=@1的骨骸
|
8
mods/bones/locale/template.txt
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
# textdomain: bones
|
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Bones=
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@1's old bones=
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@1 died at @2.=
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@1 died at @2, and dropped their inventory.=
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@1 died at @2, and bones were placed.=
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@1's fresh bones=
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@1's bones=
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3
mods/bones/mod.conf
Normal file
@ -0,0 +1,3 @@
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name = bones
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description = Minetest Game mod: bones
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depends = default
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