* update to last engine changes, so guess only work in 5.4 and 5.5 to 5.6
This commit is contained in:
mckaygerhard 2023-06-06 15:16:35 -04:00
commit 4be6c4d274
137 changed files with 1533 additions and 626 deletions

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@ -1,3 +1,3 @@
name = Minetest Game title = Minetest Game
author = Minetest author = Minetest
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers. description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.

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@ -49,6 +49,8 @@ Beds API
* `beds.read_spawns() ` Returns a table containing players respawn positions * `beds.read_spawns() ` Returns a table containing players respawn positions
* `beds.kick_players()` Forces all players to leave bed * `beds.kick_players()` Forces all players to leave bed
* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
* `beds.day_interval` Is a table with keys "start" and "finish". Allows you
to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`.
### Bed definition ### Bed definition
@ -440,6 +442,11 @@ Player API
The player API can register player models and update the player's appearance. The player API can register player models and update the player's appearance.
* `player_api.globalstep(dtime, ...)`
* The function called by the globalstep that controls player animations.
You can override this to replace the globalstep with your own implementation.
* Receives all args that minetest.register_globalstep() passes
* `player_api.register_model(name, def)` * `player_api.register_model(name, def)`
* Register a new model to be used by players * Register a new model to be used by players
* `name`: model filename such as "character.x", "foo.b3d", etc. * `name`: model filename such as "character.x", "foo.b3d", etc.
@ -1110,3 +1117,34 @@ This function registers a shapeless recipe that takes `ingredient`
and `result` as input and outputs `result`. and `result` as input and outputs `result`.
The metadata of the input `result` is copied to the output `result`. The metadata of the input `result` is copied to the output `result`.
Log API
-------
Logs action of the player with a node at a certain position.
By default only actions of real players are logged.
Actions of non-players (usually machines) are logged only when
setting `log_non_player_actions` is enabled.
A player is considered non-player if `player:is_player()` returns
`false` or `player.is_fake_player` is truthy. The use of
`is_fake_player` is an unofficial standard between mods.
These non-players are marked by the content of `is_fake_player`
(if it is a string) or a "*" in brackets after the player name in
the log.
`default.log_player_action(player, ...)`
* `player` The player who performed the action
* `message_parts` Any mumber of message parts describing the action
in 3rd person singular present tense. It can also
contain a `pos` which is logged as "(X,Y,Z)"
`default.set_inventory_action_loggers(def, name)`
* hooks the callbacks `on_metadata_inventory_move`,
`on_metadata_inventory_put` and `on_metadata_inventory_take`
that log corresponding actions
* after logging the action, the original callback (if any) is called
* `def` See [Node definition]
* `name` Description of the node in the log message

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@ -72,6 +72,9 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections. # Helps rivers create more sound, especially on level sections.
#river_source_sounds = false #river_source_sounds = false
# Enable cloud variation by the 'weather' mod. # Enable cloud and shadow intensity variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens. # Non-functional in V6 or Singlenode mapgens.
#enable_weather = true #enable_weather = true
# If enabled, non-player actions are logged
#log_non_player_actions = false

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@ -115,8 +115,8 @@ function beds.register_bed(name, def)
local dir = minetest.facedir_to_dir(node.param2) local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir) local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p) local node2 = minetest.get_node_or_nil(p)
if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
not node.param2 == node2.param2 then node.param2 ~= node2.param2 then
return false return false
end end
if minetest.is_protected(p, user:get_player_name()) then if minetest.is_protected(p, user:get_player_name()) then

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@ -65,7 +65,7 @@ beds.register_bed("beds:bed", {
"beds_bed_top_bottom.png^[transformR90", "beds_bed_top_bottom.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_bottom_r.png", "beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformfx", "beds_bed_side_bottom_r.png^[transformFX",
"beds_transparent.png", "beds_transparent.png",
"beds_bed_side_bottom.png" "beds_bed_side_bottom.png"
}, },
@ -73,7 +73,7 @@ beds.register_bed("beds:bed", {
"beds_bed_top_top.png^[transformR90", "beds_bed_top_top.png^[transformR90",
"beds_bed_under.png", "beds_bed_under.png",
"beds_bed_side_top_r.png", "beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformfx", "beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png", "beds_bed_side_top.png",
"beds_transparent.png", "beds_transparent.png",
} }

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@ -186,7 +186,7 @@ function beds.on_rightclick(pos, player)
local ppos = player:get_pos() local ppos = player:get_pos()
local tod = minetest.get_timeofday() local tod = minetest.get_timeofday()
if tod > 0.2 and tod < 0.805 then if tod > beds.day_interval.start and tod < beds.day_interval.finish then
if beds.player[name] then if beds.player[name] then
lay_down(player, nil, nil, false) lay_down(player, nil, nil, false)
end end

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@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" ..
"bgcolor[#080808BB;true]" .. "bgcolor[#080808BB;true]" ..
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
beds.day_interval = {
start = 0.2,
finish = 0.805,
}
local modpath = minetest.get_modpath("beds") local modpath = minetest.get_modpath("beds")
-- Load files -- Load files

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Luksa Lito Fancy Bed=Luksa Lito
Simple Bed=Simpla Lito Simple Bed=Simpla Lito
This bed is already occupied!= This bed is already occupied!=Tiu lito jam estas okupata!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
Good morning.=Bonan matenon. Good morning.=Bonan matenon.
@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito. @1 of @2 players are in bed=@1 el @2 ludantoj estas en lito
Force night skip=Devigu nokta salton Force night skip=Devigi noktan salton
You can only sleep at night.=Vi povas nur dormi en la nokto. You can only sleep at night.=Vi povas dormi nur nokte.
Leave Bed=Ellitiĝu Leave Bed=Ellitiĝi

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@ -1,10 +1,10 @@
# textdomain: beds # textdomain: beds
Fancy Bed=Ranjang Mewah Fancy Bed=Ranjang Mewah
Simple Bed=Ranjang Sederhana Simple Bed=Ranjang Sederhana
This bed is already occupied!= This bed is already occupied!=Ranjang telah terisi!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=Anda harus diam untuk tidur!
Good morning.=Selamat pagi. Good morning.=Selamat pagi.
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
Force night skip=Paksa lewati malam Force night skip=Paksa lewati malam
You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. You can only sleep at night.=Anda hanya bisa tidur pada waktu malam.
Leave Bed=Tinggalkan Ranjang Leave Bed=Tinggalkan Ranjang

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@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Fantazyjne łóżko
Simple Bed=Proste łóżko
This bed is already occupied!=To łóżko jest już zajęte!
You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka
Good morning.=Dzień dobry.
@1 of @2 players are in bed=@1 z @2 graczy śpią
Force night skip=Wymuś pominięcie nocy
You can only sleep at night.=Możesz spać tylko w nocy.
Leave Bed=Opuść łóżko

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@ -1,8 +1,8 @@
# textdomain: beds # textdomain: beds
Fancy Bed=花式床 Fancy Bed=花式床
Simple Bed=簡易床 Simple Bed=簡易床
This bed is already occupied!= This bed is already occupied!=這個床已經被占據了!
You have to stop moving before going to bed!= You have to stop moving before going to bed!=你必須在上床前停止移動!
Good morning.=早安! Good morning.=早安!
@1 of @2 players are in bed=@2位玩家中的@1位在床上 @1 of @2 players are in bed=@2位玩家中的@1位在床上
Force night skip=強制跳過夜晚 Force night skip=強制跳過夜晚

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Binokolo Binoculars=Binoklo
Use with 'Zoom' key=Uzu per 'Zomo' klavo Use with 'Zoom' key=Uzi per 'Zomo' klavo

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@ -1,3 +1,3 @@
# textdomain: binoculars # textdomain: binoculars
Binoculars=Teropong Binoculars=Teropong
Use with 'Zoom' key=Pakai dengan tombol 'Zoom' Use with 'Zoom' key=Pakai dengan tombol 'Zum'

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@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Lornetka
Use with 'Zoom' key=Aby użyć naciśnij 'Zoom'

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@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Tryb rejsu łodką włączony
Boat cruise mode off=Tryb rejsu łodką wyłączony
Boat=Łódka

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@ -1,4 +1,4 @@
# textdomain: boats # textdomain: boats
Boat cruise mode on=Режим путешествия на лодке включен Boat cruise mode on=Автоход лодки включен
Boat cruise mode off=Режим путешествия на лодке выключен Boat cruise mode off=Автоход лодки выключен
Boat=Лодка Boat=Лодка

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ostoj Bones=Ostoj
@1's old bones=La malnova ostoj de @1 @1's old bones=La malfreŝaj ostoj de @1
@1 died at @2.=@1 mortis ĉe @2 @1 died at @2.=@1 mortis ĉe @2
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj. @1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis. @1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
@1's fresh bones=La nova ostoj de @1 @1's fresh bones=La freŝaj ostoj de @1
@1's bones=La ostoj de @1 @1's bones=La ostoj de @1

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@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kości
@1's old bones=Stare kości @1
@1 died at @2.=@1 umarł w @2.
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
@1's fresh bones=Świeże kości @1
@1's bones=Kości @1

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@ -1,8 +1,8 @@
# textdomain: bones # textdomain: bones
Bones=Ben Bones=Ben
@1's old bones=@1s Gamla ben @1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a. @1 died at @2.=@1 dog på @2.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. @1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben @1's fresh bones=@1s färska ben
@1's bones=@1s ben @1's bones=@1s ben

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@ -1,5 +1,5 @@
# textdomain: bucket # textdomain: bucket
Empty Bucket=空のバケツ Empty Bucket=空のバケツ
Water Bucket=水入りバケツ Water Bucket=水入りバケツ
River Water Bucket=川水入りバケツ River Water Bucket=川水入りバケツ
Lava Bucket=溶岩入りバケツ Lava Bucket=溶岩入りバケツ

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@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Puste wiadro
Water Bucket=Wiadro z wodą
River Water Bucket=Wiadro z rzeczną wodą
Lava Bucket=Wiadro z lawą

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@ -1,4 +1,4 @@
# textdomain: butterflies # textdomain: butterflies
White Butterfly=Blanka Papilio White Butterfly=Blanka Papilio
Red Butterfly=Ruĝa Papilio Red Butterfly=Ruĝa Papilio
Violet Butterfly=Viola Papilio Violet Butterfly=Violkolora Papilio

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@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Biały motyl
Red Butterfly=Czerwony motyl
Violet Butterfly=Fioletowy motyl

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@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s)
return return
end end
self.railtype = data.railtype self.railtype = data.railtype
if data.old_dir then self.old_dir = data.old_dir or self.old_dir
self.old_dir = data.old_dir
end
end end
function cart_entity:get_staticdata() function cart_entity:get_staticdata()
@ -192,11 +190,11 @@ local function rail_on_step(self, dtime)
end end
local pos = self.object:get_pos() local pos = self.object:get_pos()
local cart_dir = carts:velocity_to_dir(vel) local dir = carts:velocity_to_dir(vel)
local same_dir = vector.equals(cart_dir, self.old_dir) local dir_changed = not vector.equals(dir, self.old_dir)
local update = {} local update = {}
if self.old_pos and not self.punched and same_dir then if self.old_pos and not self.punched and not dir_changed then
local flo_pos = vector.round(pos) local flo_pos = vector.round(pos)
local flo_old = vector.round(self.old_pos) local flo_old = vector.round(self.old_pos)
if vector.equals(flo_pos, flo_old) then if vector.equals(flo_pos, flo_old) then
@ -216,7 +214,7 @@ local function rail_on_step(self, dtime)
end end
local stop_wiggle = false local stop_wiggle = false
if self.old_pos and same_dir then if self.old_pos and not dir_changed then
-- Detection for "skipping" nodes (perhaps use average dtime?) -- Detection for "skipping" nodes (perhaps use average dtime?)
-- It's sophisticated enough to take the acceleration in account -- It's sophisticated enough to take the acceleration in account
local acc = self.object:get_acceleration() local acc = self.object:get_acceleration()
@ -231,7 +229,7 @@ local function rail_on_step(self, dtime)
-- No rail found: set to the expected position -- No rail found: set to the expected position
pos = new_pos pos = new_pos
update.pos = true update.pos = true
cart_dir = new_dir dir = new_dir
end end
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
-- Stop wiggle -- Stop wiggle
@ -241,21 +239,27 @@ local function rail_on_step(self, dtime)
local railparams local railparams
-- dir: New moving direction of the cart -- dir: New moving direction of the cart
-- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node -- switch_keys: Currently pressed L(1) or R(2) key,
local dir, switch_keys = carts:get_rail_direction( -- used to ignore the key on the next rail node
pos, cart_dir, ctrl, self.old_switch, self.railtype local switch_keys
dir, switch_keys = carts:get_rail_direction(
pos, dir, ctrl, self.old_switch, self.railtype
) )
local dir_changed = not vector.equals(dir, self.old_dir) dir_changed = not vector.equals(dir, self.old_dir)
local new_acc = {x=0, y=0, z=0} local acc = 0
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
dir = vector.new(self.old_dir)
vel = {x = 0, y = 0, z = 0} vel = {x = 0, y = 0, z = 0}
local pos_r = vector.round(pos) local pos_r = vector.round(pos)
if not carts:is_rail(pos_r, self.railtype) if not carts:is_rail(pos_r, self.railtype)
and self.old_pos then and self.old_pos then
pos = self.old_pos pos = self.old_pos
elseif not stop_wiggle then elseif not stop_wiggle then
-- End of rail: Smooth out.
pos = pos_r pos = pos_r
dir_changed = false
dir.y = 0
else else
pos.y = math.floor(pos.y + 0.5) pos.y = math.floor(pos.y + 0.5)
end end
@ -282,7 +286,7 @@ local function rail_on_step(self, dtime)
end end
-- Slow down or speed up.. -- Slow down or speed up..
local acc = dir.y * -4.0 acc = dir.y * -4.0
-- Get rail for corrected position -- Get rail for corrected position
railparams = get_railparams(pos) railparams = get_railparams(pos)
@ -300,25 +304,22 @@ local function rail_on_step(self, dtime)
acc = acc - 0.4 acc = acc - 0.4
end end
end end
new_acc = vector.multiply(dir, acc)
end end
-- Limits -- Limit cart speed
local max_vel = carts.speed_max local vel_len = vector.length(vel)
for _, v in pairs({"x","y","z"}) do if vel_len > carts.speed_max then
if math.abs(vel[v]) > max_vel then vel = vector.multiply(vel, carts.speed_max / vel_len)
vel[v] = carts:get_sign(vel[v]) * max_vel
new_acc[v] = 0
update.vel = true update.vel = true
end end
if vel_len >= carts.speed_max and acc > 0 then
acc = 0
end end
self.object:set_acceleration(new_acc) self.object:set_acceleration(vector.multiply(dir, acc))
self.old_pos = vector.round(pos) self.old_pos = vector.round(pos)
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
self.old_dir = vector.new(dir) self.old_dir = vector.new(dir)
end
self.old_switch = switch_keys self.old_switch = switch_keys
if self.punched then if self.punched then
@ -344,11 +345,11 @@ local function rail_on_step(self, dtime)
end end
local yaw = 0 local yaw = 0
if self.old_dir.x < 0 then if dir.x < 0 then
yaw = 0.5 yaw = 0.5
elseif self.old_dir.x > 0 then elseif dir.x > 0 then
yaw = 1.5 yaw = 1.5
elseif self.old_dir.z < 0 then elseif dir.z < 0 then
yaw = 1 yaw = 1
end end
self.object:set_yaw(yaw * math.pi) self.object:set_yaw(yaw * math.pi)
@ -398,7 +399,7 @@ minetest.register_craftitem("carts:cart", {
pointed_thing) or itemstack pointed_thing) or itemstack
end end
if not pointed_thing.type == "node" then if pointed_thing.type ~= "node" then
return return
end end
if carts:is_rail(pointed_thing.under) then if carts:is_rail(pointed_thing.under) then

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@ -1,6 +1,6 @@
# textdomain: carts # textdomain: carts
Cart=Ĉaro Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini) (Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo Rail=Relo
Powered Rail=Elektra Relo Powered Rail=Elektra Relo
Brake Rail=Bremsa Relo Brake Rail=Bremsa Relo

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@ -0,0 +1,6 @@
# textdomain: carts
Cart=Wagonik
(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać)
Rail=Tory
Powered Rail=Napędzane tory
Brake Rail=Hamujące tory

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@ -46,6 +46,7 @@ end
dofile(minetest.get_modpath("creative") .. "/inventory.lua") dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then if minetest.is_creative_enabled("") then
minetest.register_on_mods_loaded(function()
-- Dig time is modified according to difference (leveldiff) between tool -- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1. -- leveldiff and 1.
@ -74,6 +75,7 @@ if minetest.is_creative_enabled("") then
damage_groups = {fleshy = 10}, damage_groups = {fleshy = 10},
} }
}) })
end)
end end
-- Unlimited node placement -- Unlimited node placement

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@ -150,9 +150,10 @@ function creative.register_tab(name, title, items)
creative.update_creative_inventory(player_name, items) creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name] local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.ceil(inv.size / (4*8)) local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context, return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[ [[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png] image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
@ -160,7 +161,7 @@ function creative.register_tab(name, title, items)
list[detached:trash;main;4.02,4.1;1,1;] list[detached:trash;main;4.02,4.1;1,1;]
listring[] listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] .. ]] ..
@ -191,10 +192,13 @@ function creative.register_tab(name, title, items)
inv.start_i = 0 inv.start_i = 0
inv.filter = "" inv.filter = ""
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or elseif (fields.creative_search or
fields.key_enter_field == "creative_filter" then fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0 inv.start_i = 0
inv.filter = fields.creative_filter:lower() inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context) sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then elseif not fields.quit then
local start_i = inv.start_i or 0 local start_i = inv.start_i or 0

View File

@ -1,9 +1,9 @@
# textdomain: creative # textdomain: creative
Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
Search=Serĉu Search=Serĉi
Reset=Rekomencigu Reset=Rekomencigi
Previous page=Pasinta paĝo Previous page=Antaŭa paĝo
Next page=Sekvinta paĝo Next page=Sekva paĝo
All=Ĉio All=Ĉio
Nodes=Nodoj Nodes=Nodoj
Tools=Iloj Tools=Iloj

View File

@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
All=Wszystko
Nodes=Bloki
Tools=Narzędzia
Items=Przedmioty

View File

@ -1,3 +1,3 @@
name = creative name = creative
description = Minetest Game mod: creative description = Minetest Game mod: creative
depends = default, sfinv depends = sfinv

View File

@ -53,19 +53,22 @@ end
default.chest.open_chests = {} default.chest.open_chests = {}
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest" then
return
end
if not player or not fields.quit then
return
end
local pn = player:get_player_name() local pn = player:get_player_name()
if not default.chest.open_chests[pn] then if formname ~= "default:chest" then
if default.chest.open_chests[pn] then
default.chest.chest_lid_close(pn)
end
return
end
if not (fields.quit and default.chest.open_chests[pn]) then
return return
end end
default.chest.chest_lid_close(pn) default.chest.chest_lid_close(pn)
return true return true
end) end)
@ -129,6 +132,12 @@ function default.chest.register_chest(prefixed_name, d)
return itemstack return itemstack
end end
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, minetest.sound_play(def.sound_open, {gain = 0.3,
pos = pos, max_hear_distance = 10}, true) pos = pos, max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -136,10 +145,9 @@ function default.chest.register_chest(prefixed_name, d)
{ name = name .. "_open", { name = name .. "_open",
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec, cn,
clicker:get_player_name(),
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function() end def.on_blast = function() end
@ -200,6 +208,12 @@ function default.chest.register_chest(prefixed_name, d)
return inv:is_empty("main") return inv:is_empty("main")
end end
def.on_rightclick = function(pos, node, clicker) def.on_rightclick = function(pos, node, clicker)
local cn = clicker:get_player_name()
if default.chest.open_chests[cn] then
default.chest.chest_lid_close(cn)
end
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
max_hear_distance = 10}, true) max_hear_distance = 10}, true)
if not default.chest.chest_lid_obstructed(pos) then if not default.chest.chest_lid_obstructed(pos) then
@ -208,9 +222,9 @@ function default.chest.register_chest(prefixed_name, d)
param2 = node.param2 }) param2 = node.param2 })
end end
minetest.after(0.2, minetest.show_formspec, minetest.after(0.2, minetest.show_formspec,
clicker:get_player_name(), cn,
"default:chest", default.chest.get_chest_formspec(pos)) "default:chest", default.chest.get_chest_formspec(pos))
default.chest.open_chests[clicker:get_player_name()] = { pos = pos, default.chest.open_chests[cn] = { pos = pos,
sound = def.sound_close, swap = name } sound = def.sound_close, swap = name }
end end
def.on_blast = function(pos) def.on_blast = function(pos)
@ -222,21 +236,7 @@ function default.chest.register_chest(prefixed_name, d)
end end
end end
def.on_metadata_inventory_move = function(pos, from_list, from_index, default.set_inventory_action_loggers(def, "chest")
to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves " .. stack:get_name() ..
" to chest at " .. minetest.pos_to_string(pos))
end
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes " .. stack:get_name() ..
" from chest at " .. minetest.pos_to_string(pos))
end
local def_opened = table.copy(def) local def_opened = table.copy(def)
local def_closed = table.copy(def) local def_closed = table.copy(def)
@ -288,6 +288,18 @@ function default.chest.register_chest(prefixed_name, d)
end end
}) })
end end
-- close opened chests on load
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)
node.name = prefixed_name
minetest.swap_node(pos, node)
end
})
end end
default.chest.register_chest("default:chest", { default.chest.register_chest("default:chest", {

View File

@ -42,6 +42,12 @@ local function formspec_string(lpp, page, lines, string)
return string return string
end end
local book_writers = {}
minetest.register_on_leaveplayer(function(player)
book_writers[player:get_player_name()] = nil
end)
local tab_number local tab_number
local lpp = 14 -- Lines per book's page local lpp = 14 -- Lines per book's page
local function book_on_use(itemstack, user) local function book_on_use(itemstack, user)
@ -90,6 +96,8 @@ local function book_on_use(itemstack, user)
end end
minetest.show_formspec(player_name, "default:book", formspec_size .. formspec) minetest.show_formspec(player_name, "default:book", formspec_size .. formspec)
-- Store the wield index in case the user accidentally switches before the formspec is shown
book_writers[player_name] = {wield_index = user:get_wield_index()}
return itemstack return itemstack
end end
@ -97,10 +105,23 @@ local max_text_size = 10000
local max_title_size = 80 local max_title_size = 80
local short_title_size = 35 local short_title_size = 35
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:book" then return end if formname ~= "default:book" then
return
end
local player_name = player:get_player_name() local player_name = player:get_player_name()
local inv = player:get_inventory() local inv = player:get_inventory()
local stack = player:get_wielded_item() if not book_writers[player_name] then
return
end
local wield_index = book_writers[player_name].wield_index
local wield_list = player:get_wield_list()
local stack = inv:get_stack(wield_list, wield_index)
local written = stack:get_name() == "default:book_written"
if stack:get_name() ~= "default:book" and not written then
-- No book in the wield slot, abort & inform the player
minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared."))
return
end
local data = stack:get_meta():to_table().fields local data = stack:get_meta():to_table().fields
local title = data.title or "" local title = data.title or ""
@ -127,9 +148,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return return
end end
if fields.quit then
book_writers[player_name] = nil
end
if fields.save and fields.title and fields.text then if fields.save and fields.title and fields.text then
local new_stack local new_stack
if stack:get_name() ~= "default:book_written" then if not written then
local count = stack:get_count() local count = stack:get_count()
if count == 1 then if count == 1 then
stack:set_name("default:book_written") stack:set_name("default:book_written")
@ -154,6 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
data.description = S("\"@1\" by @2", short_title, data.owner) data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size) data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
data.page = 1 data.page = 1
data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp)
@ -193,7 +219,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
-- Update stack -- Update stack
player:set_wielded_item(stack) inv:set_stack(wield_list, wield_index, stack)
end) end)

View File

@ -715,6 +715,54 @@ function default.register_craft_metadata_copy(ingredient, result)
end) end)
end end
--
-- Log API / helpers
--
local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false)
local is_pos = function(v)
return type(v) == "table" and
type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number"
end
function default.log_player_action(player, ...)
local msg = player:get_player_name()
if player.is_fake_player or not player:is_player() then
if not log_non_player_actions then
return
end
msg = msg .. "(" .. (type(player.is_fake_player) == "string"
and player.is_fake_player or "*") .. ")"
end
for _, v in ipairs({...}) do
-- translate pos
local part = is_pos(v) and minetest.pos_to_string(v) or v
-- no leading spaces before punctuation marks
msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part
end
minetest.log("action", msg)
end
local nop = function() end
function default.set_inventory_action_loggers(def, name)
local on_move = def.on_metadata_inventory_move or nop
def.on_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player)
default.log_player_action(player, "moves stuff in", name, "at", pos)
return on_move(pos, from_list, from_index, to_list, to_index, count, player)
end
local on_put = def.on_metadata_inventory_put or nop
def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos)
return on_put(pos, listname, index, stack, player)
end
local on_take = def.on_metadata_inventory_take or nop
def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos)
return on_take(pos, listname, index, stack, player)
end
end
-- --
-- NOTICE: This method is not an official part of the API yet. -- NOTICE: This method is not an official part of the API yet.

View File

@ -3,6 +3,9 @@
-- support for MT game translation. -- support for MT game translation.
local S = default.get_translator local S = default.get_translator
-- List of sound handles for active furnace
local furnace_fire_sounds = {}
-- --
-- Formspecs -- Formspecs
-- --
@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
return stack:get_count() return stack:get_count()
end end
local function stop_furnace_sound(pos, fadeout_step)
local hash = minetest.hash_node_position(pos)
local sound_ids = furnace_fire_sounds[hash]
if sound_ids then
for _, sound_id in ipairs(sound_ids) do
minetest.sound_fade(sound_id, -1, 0)
end
furnace_fire_sounds[hash] = nil
end
end
local function swap_node(pos, name) local function swap_node(pos, name)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == name then if node.name == name then
@ -253,8 +267,29 @@ local function furnace_node_timer(pos, elapsed)
-- Play sound every 5 seconds while the furnace is active -- Play sound every 5 seconds while the furnace is active
if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then
minetest.sound_play("default_furnace_active", local sound_id = minetest.sound_play("default_furnace_active",
{pos = pos, max_hear_distance = 16, gain = 0.25}, true) {pos = pos, max_hear_distance = 16, gain = 0.25})
local hash = minetest.hash_node_position(pos)
furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {}
table.insert(furnace_fire_sounds[hash], sound_id)
-- Only remember the 3 last sound handles
if #furnace_fire_sounds[hash] > 3 then
table.remove(furnace_fire_sounds[hash], 1)
end
-- Remove the sound ID automatically from table after 11 seconds
minetest.after(11, function()
if not furnace_fire_sounds[hash] then
return
end
for f=#furnace_fire_sounds[hash], 1, -1 do
if furnace_fire_sounds[hash][f] == sound_id then
table.remove(furnace_fire_sounds[hash], f)
end
end
if #furnace_fire_sounds[hash] == 0 then
furnace_fire_sounds[hash] = nil
end
end)
end end
else else
if fuellist and not fuellist[1]:is_empty() then if fuellist and not fuellist[1]:is_empty() then
@ -265,6 +300,8 @@ local function furnace_node_timer(pos, elapsed)
-- stop timer on the inactive furnace -- stop timer on the inactive furnace
minetest.get_node_timer(pos):stop() minetest.get_node_timer(pos):stop()
meta:set_int("timer_elapsed", 0) meta:set_int("timer_elapsed", 0)
stop_furnace_sound(pos)
end end
@ -369,6 +406,9 @@ minetest.register_node("default:furnace_active", {
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_stone_defaults(), sounds = default.node_sound_stone_defaults(),
on_timer = furnace_node_timer, on_timer = furnace_node_timer,
on_destruct = function(pos)
stop_furnace_sound(pos)
end,
can_dig = can_dig, can_dig = can_dig,

View File

@ -17,10 +17,7 @@ default.get_translator = S
-- and avoids obscure, hard to debug runtime errors. -- and avoids obscure, hard to debug runtime errors.
-- This section should be updated before release and older checks can be dropped -- This section should be updated before release and older checks can be dropped
-- when newer ones are introduced. -- when newer ones are introduced.
if not minetest.is_creative_enabled or not minetest.has_feature({ if ItemStack("").add_wear_by_uses == nil then
direct_velocity_on_players = true,
use_texture_alpha_string_modes = true,
}) then
error("\nThis version of Minetest Game is incompatible with your engine version ".. error("\nThis version of Minetest Game is incompatible with your engine version "..
"(which is too old). You should download a version of Minetest Game that ".. "(which is too old). You should download a version of Minetest Game that "..
"matches the installed engine version.\n") "matches the installed engine version.\n")

View File

@ -11,6 +11,7 @@ Contents:=Inhalt:
Save=Speichern Save=Speichern
by @1=von @1 by @1=von @1
Page @1 of @2=Seite @1 von @2 Page @1 of @2=Seite @1 von @2
The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden.
"@1" by @2=„@1“ von @2 "@1" by @2=„@1“ von @2
Blueberries=Blaubeeren Blueberries=Blaubeeren
Book=Buch Book=Buch

View File

@ -1,16 +1,17 @@
# textdomain: default # textdomain: default
Locked Chest=Ŝlosita Kesto Locked Chest=Ŝlosita Kesto
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1) Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
You do not own this chest.=Vi ne posedas ĉi tiu keston. You do not own this chest.=Vi ne posedas ĉi tiun keston.
a locked chest=ŝlosita kesto a locked chest=ŝlosita kesto
Chest=Kesto Chest=Kesto
Write= Write=Skribi
Read= Read=Legi
Title:=Titolo Title:=Titolo:
Contents:=Entenaĵo Contents:=Enhavo:
Save=Konservu Save=Konservi
by @1=per @1 by @1=per @1
Page @1 of @2=Paĝo @1 el @2 Page @1 of @2=Paĝo @1 el @2
The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis.
"@1" by @2="@1" per @2 "@1" by @2="@1" per @2
Blueberries=Mirteloj Blueberries=Mirteloj
Book=Libro Book=Libro
@ -35,9 +36,9 @@ Stick=Bastono
Tin Ingot=Stana Ingoto Tin Ingot=Stana Ingoto
Tin Lump=Stana Bulo Tin Lump=Stana Bulo
Furnace is empty=Forno estas malplena Furnace is empty=Forno estas malplena
100% (output full)=100% (eligo estas plena) 100% (output full)=100% (plena eligo)
@1%=@1% @1%=@1%
Not cookable=Ne povas kuiri Not cookable=Nekuirebla
Empty=Malplena Empty=Malplena
Furnace active=Forno laboras Furnace active=Forno laboras
Furnace inactive=Forno ne laboras Furnace inactive=Forno ne laboras
@ -46,31 +47,31 @@ Furnace=Forno
Stone=Ŝtono Stone=Ŝtono
Cobblestone=Pavimŝtono Cobblestone=Pavimŝtono
Stone Brick=Ŝtona Briko Stone Brick=Ŝtona Briko
Stone Block=Ŝtona Ŝtipo Stone Block=Ŝtona Bloko
Mossy Cobblestone=Muska Pavimŝtono Mossy Cobblestone=Muska Pavimŝtono
Desert Stone=Dezerta Ŝtono Desert Stone=Dezerta Ŝtono
Desert Cobblestone=Dezerta Pavimŝtono Desert Cobblestone=Dezerta Pavimŝtono
Desert Stone Brick=Dezerta Ŝtona Briko Desert Stone Brick=Dezerta Ŝtona Briko
Desert Stone Block=Dezerta Ŝtona Ŝtipo Desert Stone Block=Dezerta Ŝtona Bloko
Sandstone=Sablaŝtono Sandstone=Sablaŝtono
Sandstone Brick=Sablaŝtono Briko Sandstone Brick=Sablaŝtono Briko
Sandstone Block=Sablaŝtono Ŝtipo Sandstone Block=Sablaŝtono Bloko
Desert Sandstone=Dezerta Sablaŝtono Desert Sandstone=Dezerta Sablaŝtono
Desert Sandstone Brick=Dezerta Sablaŝtono Briko Desert Sandstone Brick=Dezerta Sablaŝtono Briko
Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo Desert Sandstone Block=Dezerta Sablaŝtono Bloko
Silver Sandstone=Arĝenta Sablaŝtono Silver Sandstone=Arĝenta Sablaŝtono
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
Obsidian=Obsidiano Obsidian=Obsidiano
Obsidian Brick=Obsidiana Briko Obsidian Brick=Obsidiana Briko
Obsidian Block=Obsidiana Ŝtipo Obsidian Block=Obsidiana Bloko
Dirt=Tero Dirt=Tero
Dirt with Grass=Tero kun Herbo Dirt with Grass=Tero kun Herbo
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
Dirt with Savanna Grass=Tero kun Savana Herbo Dirt with Savanna Grass=Tero kun Savana Herbo
Dirt with Snow=Tero kun Neĝo Dirt with Snow=Tero kun Neĝo
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
Dirt with Coniferous Litter=Tero kun Konifera Folioj Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
Savanna Dirt=Savana Tero Savanna Dirt=Savana Tero
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
Permafrost=Ĉiamfrosto Permafrost=Ĉiamfrosto
@ -82,47 +83,47 @@ Silver Sand=Arĝenta Sablo
Gravel=Gruzo Gravel=Gruzo
Clay=Argilo Clay=Argilo
Snow=Neĝo Snow=Neĝo
Snow Block=Neĝa Ŝtipo Snow Block=Neĝa Bloko
Ice=Glacio Ice=Glacio
Cave Ice=Kaverna Glacio Cave Ice=Kaverna Glacio
Apple Tree=Poma Arbo Apple Tree=Pomarbo
Apple Wood Planks=Poma Ligna Tabuloj Apple Wood Planks=Pomarbaj Lignaj Tabuloj
Apple Tree Sapling=Poma Arba Arbido Apple Tree Sapling=Pomarba Arbido
Apple Tree Leaves=Poma Arba Folioj Apple Tree Leaves=Pomarbaj Folioj
Apple=Pomo Apple=Pomo
Apple Marker=Poma Marko Apple Marker=Poma Marko
Jungle Tree=Ĝangala Arbo Jungle Tree=Ĝangala Arbo
Jungle Wood Planks=Ĝangala Ligna Tabuloj Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
Jungle Tree Leaves=Ĝangala Arba Folioj Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
Jungle Tree Sapling=Ĝangala Arba Arbido Jungle Tree Sapling=Ĝangala Arba Arbido
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
Pine Tree=Pina Arbo Pine Tree=Pino
Pine Wood Planks=Pina Ligna Tabuloj Pine Wood Planks=Pinaj Lignaj Tabuloj
Pine Needles=Pinpingloj Pine Needles=Pinpingloj
Pine Tree Sapling=Pina Arba Arbido Pine Tree Sapling=Pina Arbido
Acacia Tree=Akacia Arbo Acacia Tree=Akacio
Acacia Wood Planks=Akacia Ligna Tabuloj Acacia Wood Planks=Akaciaj Lignaj Tabuloj
Acacia Tree Leaves=Akacia Arba Folioj Acacia Tree Leaves=Akaciaj Folioj
Acacia Tree Sapling=Akacia Arba Arbido Acacia Tree Sapling=Akacia Arbido
Aspen Tree=Tremola Arba Aspen Tree=Tremolo
Aspen Wood Planks=Tremola Ligna Tabuloj Aspen Wood Planks=Tremolaj Lignaj Tabuloj
Aspen Tree Leaves=Tremola Arbo Folioj Aspen Tree Leaves=Tremolaj Folioj
Aspen Tree Sapling=Tremola Arba Arbido Aspen Tree Sapling=Tremola Arbido
Coal Ore=Karba Minaĵo Coal Ore=Karba Minaĵo
Coal Block=Karba Ŝtipo Coal Block=Karba Bloko
Iron Ore=Fera Minaĵo Iron Ore=Fera Minaĵo
Steel Block=Ŝtala Ŝtipo Steel Block=Ŝtala Bloko
Copper Ore=Kupra Minaĵo Copper Ore=Kupra Minaĵo
Copper Block=Kupra Ŝtipo Copper Block=Kupra Bloko
Tin Ore=Stana Minaĵo Tin Ore=Stana Minaĵo
Tin Block=Stana Ŝtipo Tin Block=Stana Bloko
Bronze Block=Bronza Ŝtipo Bronze Block=Bronza Bloko
Mese Ore=Mesea Minaĵo Mese Ore=Mesea Minaĵo
Mese Block=Mesea Ŝtipo Mese Block=Mesea Bloko
Gold Ore=Ora Minaĵo Gold Ore=Ora Minaĵo
Gold Block=Ora Ŝtipo Gold Block=Ora Bloko
Diamond Ore=Diamanta Minaĵo Diamond Ore=Diamanta Minaĵo
Diamond Block=Diamanta Ŝtipo Diamond Block=Diamanta Bloko
Cactus=Kakto Cactus=Kakto
Large Cactus Seedling=Granda Kakta Kreskaĵo Large Cactus Seedling=Granda Kakta Kreskaĵo
Papyrus=Papiruso Papyrus=Papiruso
@ -133,23 +134,23 @@ Savanna Grass=Savana Herbo
Fern=Filiko Fern=Filiko
Marram Grass=Amofilo Marram Grass=Amofilo
Bush Stem=Arbateĵa Tubo Bush Stem=Arbateĵa Tubo
Bush Leaves=Arbateĵa Folioj Bush Leaves=Arbateĵaj Folioj
Bush Sapling=Arbateĵa Arbido Bush Sapling=Arbateĵa Arbido
Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
Blueberry Bush Leaves=Mirtela Arbateĵa Folioj Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
Acacia Bush Stem=Akacia Arbateĵa Tubo Acacia Bush Stem=Akacia Arbateĵa Tubo
Acacia Bush Leaves=Akacia Arbateĵa Folioj Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
Acacia Bush Sapling=Akacia Arbateĵa Arbido Acacia Bush Sapling=Akacia Arbateĵa Arbido
Pine Bush Stem=Pina Arbateĵa Tubo Pine Bush Stem=Pina Arbateĵa Tubo
Pine Bush Needles=Pina Arbateĵa Pingloj Pine Bush Needles=Pinaj Arbateĵaj Pingloj
Pine Bush Sapling=Pina Arbateĵa Arbido Pine Bush Sapling=Pina Arbateĵa Arbido
Kelp=Fuko Kelp=Fuko
Green Coral=Verda Koralo Green Coral=Verda Koralo
Pink Coral=Rozkolora Koralo Pink Coral=Rozkolora Koralo
Cyan Coral=Bluverda Koralo Cyan Coral=Bluverda Koralo
Brown Coral=Bruna Koralo Brown Coral=Bruna Koralo
Orange Coral=Oranĝa Koralo Orange Coral=Oranĝkolora Koralo
Coral Skeleton=Korala Framo Coral Skeleton=Korala Framo
Water Source=Akva Fonto Water Source=Akva Fonto
Flowing Water=Flua Akvo Flowing Water=Flua Akvo
@ -158,10 +159,10 @@ Flowing River Water=Flua Rivera Akvo
Lava Source=Lafa Fonto Lava Source=Lafa Fonto
Flowing Lava=Flua Lafa Flowing Lava=Flua Lafa
Empty Bookshelf=Malplena Librobreto Empty Bookshelf=Malplena Librobreto
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj) Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
Bookshelf=Librobreto Bookshelf=Librobreto
Text too long=Teksto estas ekscesa longo Text too long=Tro longa teksto
"@1"="@1" "@1"=
Wooden Sign=Ligna Signo Wooden Sign=Ligna Signo
Steel Sign=Ŝtala Signo Steel Sign=Ŝtala Signo
Wooden Ladder=Ligna Ŝtupetaro Wooden Ladder=Ligna Ŝtupetaro
@ -178,13 +179,13 @@ Pine Wood Fence Rail=Pina Ligna Barila Relo
Aspen Wood Fence Rail=Tremola Ligna Barila Relo Aspen Wood Fence Rail=Tremola Ligna Barila Relo
Glass=Vitro Glass=Vitro
Obsidian Glass=Obsidiana Vitro Obsidian Glass=Obsidiana Vitro
Brick Block=Brika Ŝtipo Brick Block=Brika Bloko
Mese Lamp=Mesea Lampo Mese Lamp=Mesea Lampo
Apple Wood Mese Post Light= Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
Acacia Wood Mese Post Light= Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
Jungle Wood Mese Post Light= Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
Pine Wood Mese Post Light= Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
Aspen Wood Mese Post Light= Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
Cloud=Nubo Cloud=Nubo
Wooden Pickaxe=Ligna Pioĉo Wooden Pickaxe=Ligna Pioĉo
Stone Pickaxe=Ŝtona Pioĉo Stone Pickaxe=Ŝtona Pioĉo
@ -211,7 +212,7 @@ Steel Sword=Ŝtala Glavo
Mese Sword=Mesea Glavo Mese Sword=Mesea Glavo
Diamond Sword=Diamanta Glavo Diamond Sword=Diamanta Glavo
Torch=Torĉo Torch=Torĉo
@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto. @1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
##### not used anymore ##### ##### not used anymore #####

View File

@ -11,6 +11,7 @@ Contents:=Contenidos:
Save=Guardar Save=Guardar
by @1=por @1 by @1=por @1
Page @1 of @2=Página @1 de @2 Page @1 of @2=Página @1 de @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" por @2 "@1" by @2="@1" por @2
Blueberries=Arándanos Blueberries=Arándanos
Book=Libro Book=Libro

View File

@ -11,6 +11,7 @@ Contents:=Contenu :
Save=Sauvegarder Save=Sauvegarder
by @1=de @1 by @1=de @1
Page @1 of @2=Page @1 sur @2 Page @1 of @2=Page @1 sur @2
The book you were writing to mysteriously disappeared.=
"@1" by @2=« @1 » de @2 "@1" by @2=« @1 » de @2
Blueberries=Myrtille Blueberries=Myrtille
Book=Livre Book=Livre
@ -110,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble
Aspen Tree Sapling=Pousse de tremble Aspen Tree Sapling=Pousse de tremble
Coal Ore=Minerai de charbon Coal Ore=Minerai de charbon
Coal Block=Bloc de charbon Coal Block=Bloc de charbon
Iron Ore=Bloc de fer Iron Ore=Minerai de fer
Steel Block=Bloc d'acier Steel Block=Bloc d'acier
Copper Ore=Minerai de cuivre Copper Ore=Minerai de cuivre
Copper Block=Bloc de cuivre Copper Block=Bloc de cuivre

View File

@ -4,15 +4,16 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1)
You do not own this chest.=Anda bukan pemilik peti ini. You do not own this chest.=Anda bukan pemilik peti ini.
a locked chest=peti terkunci a locked chest=peti terkunci
Chest=Peti Chest=Peti
Write= Write=Tulis
Read= Read=Baca
Title:=Judul: Title:=Judul:
Contents:=Isi: Contents:=Isi:
Save=Simpan Save=Simpan
by @1=oleh @1 by @1=oleh @1
Page @1 of @2=Halaman @1 dari @2 Page @1 of @2=Halaman @1 dari @2
The book you were writing to mysteriously disappeared.=Buku yang Anda tulis menghilang secara misterius.
"@1" by @2="@1" oleh @2 "@1" by @2="@1" oleh @2
Blueberries=Blueberry Blueberries=Bluberi
Book=Buku Book=Buku
Book with Text=Buku Tertulis Book with Text=Buku Tertulis
Bronze Ingot=Perunggu Batangan Bronze Ingot=Perunggu Batangan
@ -37,7 +38,7 @@ Tin Lump=Bongkahan Timah
Furnace is empty=Tungku kosong Furnace is empty=Tungku kosong
100% (output full)=100% (keluaran penuh) 100% (output full)=100% (keluaran penuh)
@1%=@1% @1%=@1%
Not cookable=Tidak dapat dimasak Not cookable=Tidak bisa dimasak
Empty=Kosong Empty=Kosong
Furnace active=Tungku nyala Furnace active=Tungku nyala
Furnace inactive=Tungku mati Furnace inactive=Tungku mati
@ -84,7 +85,7 @@ Clay=Tanah Liat
Snow=Salju Snow=Salju
Snow Block=Balok Salju Snow Block=Balok Salju
Ice=Es Ice=Es
Cave Ice=Gua Es Cave Ice=Es Gua
Apple Tree=Pohon Apel Apple Tree=Pohon Apel
Apple Wood Planks=Papan Kayu Pohon Apel Apple Wood Planks=Papan Kayu Pohon Apel
Apple Tree Sapling=Anak Pohon Apel Apple Tree Sapling=Anak Pohon Apel
@ -131,13 +132,13 @@ Jungle Grass=Rumput Rimba
Grass=Rumput Grass=Rumput
Savanna Grass=Rumput Sabana Savanna Grass=Rumput Sabana
Fern=Pakis Fern=Pakis
Marram Grass=Rumput Maram Marram Grass=Rumput Pantai
Bush Stem=Batang Semak Bush Stem=Batang Semak
Bush Leaves=Daun Semak Bush Leaves=Daun Semak
Bush Sapling=Anak Semak Bush Sapling=Anak Semak
Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah Blueberry Bush Leaves with Berries=Daun Semak Bluberi Berbuah
Blueberry Bush Leaves=Daun Semak Blueberry Blueberry Bush Leaves=Daun Semak Bluberi
Blueberry Bush Sapling=Anak Semak Blueberry Blueberry Bush Sapling=Anak Semak Bluberi
Acacia Bush Stem=Batang Semak Akasia Acacia Bush Stem=Batang Semak Akasia
Acacia Bush Leaves=Daun Semak Akasia Acacia Bush Leaves=Daun Semak Akasia
Acacia Bush Sapling=Bibit Semak Akasia Acacia Bush Sapling=Bibit Semak Akasia
@ -146,7 +147,7 @@ Pine Bush Needles=Daun Semak Pinus
Pine Bush Sapling=Bibit Semak Pinus Pine Bush Sapling=Bibit Semak Pinus
Kelp=Kelp Kelp=Kelp
Green Coral=Koral Hijau Green Coral=Koral Hijau
Pink Coral=Koral Jambon Pink Coral=Koral Merah Muda
Cyan Coral=Koral Sian Cyan Coral=Koral Sian
Brown Coral=Koral Cokelat Brown Coral=Koral Cokelat
Orange Coral=Koral Oranye Orange Coral=Koral Oranye
@ -180,18 +181,18 @@ Glass=Kaca
Obsidian Glass=Kaca Obsidian Obsidian Glass=Kaca Obsidian
Brick Block=Balok Bata Brick Block=Balok Bata
Mese Lamp=Lampu Mese Mese Lamp=Lampu Mese
Apple Wood Mese Post Light= Apple Wood Mese Post Light=Lampu Taman Mese Kayu Apel
Acacia Wood Mese Post Light= Acacia Wood Mese Post Light=Lampu Taman Mese Kayu Akasia
Jungle Wood Mese Post Light= Jungle Wood Mese Post Light=Lampu Taman Mese Kayu Rimba
Pine Wood Mese Post Light= Pine Wood Mese Post Light=Lampu Taman Mese Kayu Pinus
Aspen Wood Mese Post Light= Aspen Wood Mese Post Light=Lampu Taman Mese Kayu Aspen
Cloud=Awan Cloud=Awan
Wooden Pickaxe=Gancu Kayu Wooden Pickaxe=Belencong Kayu
Stone Pickaxe=Gancu Batu Stone Pickaxe=Belencong Batu
Bronze Pickaxe=Gancu Perunggu Bronze Pickaxe=Belencong Perunggu
Steel Pickaxe=Gancu Baja Steel Pickaxe=Belencong Baja
Mese Pickaxe=Gancu Mese Mese Pickaxe=Belencong Mese
Diamond Pickaxe=Gancu Berlian Diamond Pickaxe=Belencong Berlian
Wooden Shovel=Sekop Kayu Wooden Shovel=Sekop Kayu
Stone Shovel=Sekop Batu Stone Shovel=Sekop Batu
Bronze Shovel=Sekop Perunggu Bronze Shovel=Sekop Perunggu

View File

@ -11,6 +11,7 @@ Contents:=
Save= Save=
by @1= by @1=
Page @1 of @2= Page @1 of @2=
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" di @2 "@1" by @2="@1" di @2
Blueberries=Mirtilli Blueberries=Mirtilli
Book=Libro Book=Libro

View File

@ -4,38 +4,37 @@ Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有)
You do not own this chest.=あなたはこのチェストの所有者ではありません。 You do not own this chest.=あなたはこのチェストの所有者ではありません。
a locked chest=ロックされたチェスト a locked chest=ロックされたチェスト
Chest=チェスト Chest=チェスト
Write= Write=書き込む
Read= Read=読む
Title:=題名 Title:=題名
Contents:=内容 Contents:=内容
Save=保存 Save=保存
by @1=@1著 by @1=@1著
Page @1 of @2=@1 / @2 ページ Page @1 of @2=@1 / @2 ページ
The book you were writing to mysteriously disappeared.=あなたが書いていた本が、不思議なことに消えました。
"@1" by @2=@2著「@1」 "@1" by @2=@2著「@1」
Skeleton Key=スケルトンの鍵
Key to @1's @2=@1の@2への鍵
Blueberries=ブルーベリー Blueberries=ブルーベリー
Book=本 Book=本
Book with Text=テキストが書かれた Book with Text=記入済みの
Bronze Ingot=青銅インゴット Bronze Ingot=青銅インゴット
Clay Brick=粘土レンガ Clay Brick=粘土レンガ
Clay Lump=粘土の塊 Clay Lump=粘土
Coal Lump=石炭 Coal Lump=石炭
Copper Ingot=銅インゴット Copper Ingot=銅インゴット
Copper Lump=銅の Copper Lump=銅の粗鉱
Diamond=ダイヤモンド Diamond=ダイヤモンド
Flint=火打ち石 Flint=火打ち石
Gold Ingot=金インゴット Gold Ingot=金インゴット
Gold Lump=金の Gold Lump=金の粗鉱
Iron Lump=鉄の Iron Lump=鉄の粗鉱
Mese Crystal=メセクリスタル Mese Crystal=メセクリスタル
Mese Crystal Fragment=メセクリスタルの破片 Mese Crystal Fragment=メセクリスタルの破片
Obsidian Shard=黒曜石の Obsidian Shard=黒曜石の
Paper=紙 Paper=紙
Steel Ingot=鉄インゴット Steel Ingot=鉄インゴット
Stick=棒 Stick=棒
Tin Ingot=スズインゴット Tin Ingot=スズインゴット
Tin Lump=スズの Tin Lump=スズの粗鉱
Furnace is empty=かまどは空です Furnace is empty=かまどは空です
100% (output full)=100%(フル出力) 100% (output full)=100%(フル出力)
@1%=@1% @1%=@1%
@ -60,70 +59,70 @@ Sandstone Block=砂岩ブロック
Desert Sandstone=砂漠の砂岩 Desert Sandstone=砂漠の砂岩
Desert Sandstone Brick=砂漠の砂岩レンガ Desert Sandstone Brick=砂漠の砂岩レンガ
Desert Sandstone Block=砂漠の砂岩ブロック Desert Sandstone Block=砂漠の砂岩ブロック
Silver Sandstone=銀の砂岩 Silver Sandstone=銀の砂岩
Silver Sandstone Brick=銀の砂岩レンガ Silver Sandstone Brick=銀の砂岩レンガ
Silver Sandstone Block=銀の砂岩ブロック Silver Sandstone Block=銀の砂岩ブロック
Obsidian=黒曜石 Obsidian=黒曜石
Obsidian Brick=黒曜石レンガ Obsidian Brick=黒曜石レンガ
Obsidian Block=黒曜石ブロック Obsidian Block=黒曜石ブロック
Dirt=土 Dirt=土
Dirt with Grass=草のついた土 Dirt with Grass=草に覆われた土
Dirt with Grass and Footsteps=足あとと草のついた土 Dirt with Grass and Footsteps=足跡と草に覆われた土
Dirt with Savanna Grass=サバンナの草のついた土 Dirt with Savanna Grass=サバンナの草に覆われた土
Dirt with Snow=雪のついた土 Dirt with Snow=雪に覆われた土
Dirt with Rainforest Litter=熱帯雨林のよごれた土 Dirt with Rainforest Litter=熱帯雨林の落葉に覆われた土
Dirt with Coniferous Litter=針葉樹のよごれた土 Dirt with Coniferous Litter=針葉樹の落葉に覆われた土
Savanna Dirt=サバンナの土 Savanna Dirt=サバンナの土
Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土 Savanna Dirt with Savanna Grass=サバンナの草に覆われたサバンナの土
Permafrost=永久凍土 Permafrost=永久凍土
Permafrost with Stones=石のついた永久凍土 Permafrost with Stones=石に覆われた永久凍土
Permafrost with Moss=苔のついた永久凍土 Permafrost with Moss=苔に覆われた永久凍土
Sand=砂 Sand=砂
Desert Sand=砂漠の砂 Desert Sand=砂漠の砂
Silver Sand=銀の砂 Silver Sand=銀の砂
Gravel=砂利 Gravel=砂利
Clay=粘土 Clay=粘土
Snow=雪 Snow=雪
Snow Block=雪ブロック Snow Block=雪ブロック
Ice=氷 Ice=氷
Cave Ice=洞窟の氷 Cave Ice=洞窟の氷
Apple Tree=リンゴの木 Apple Tree=リンゴの
Apple Wood Planks=リンゴの板材 Apple Wood Planks=リンゴの木の板材
Apple Tree Sapling=リンゴの苗木 Apple Tree Sapling=リンゴの木の苗木
Apple Tree Leaves=リンゴの葉 Apple Tree Leaves=リンゴの木の
Apple=リンゴ Apple=リンゴ
Apple Marker=リンゴのマーカー Apple Marker=リンゴのマーカー
Jungle Tree=ジャングルの木 Jungle Tree=ジャングルの
Jungle Wood Planks=ジャングルの板材 Jungle Wood Planks=ジャングルの木の板材
Jungle Tree Leaves=ジャングルの木の葉 Jungle Tree Leaves=ジャングルの木の葉
Jungle Tree Sapling=ジャングルの木の苗木 Jungle Tree Sapling=ジャングルの木の苗木
Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木 Emergent Jungle Tree Sapling=ジャングルの超高木の苗木
Pine Tree=マツの木 Pine Tree=マツの
Pine Wood Planks=マツの板材 Pine Wood Planks=マツの木の板材
Pine Needles=マツの葉 Pine Needles=マツの木の
Pine Tree Sapling=マツの苗木 Pine Tree Sapling=マツの木の苗木
Acacia Tree=アカシアの木 Acacia Tree=アカシアの
Acacia Wood Planks=アカシアの板材 Acacia Wood Planks=アカシアの木の板材
Acacia Tree Leaves=アカシアの葉 Acacia Tree Leaves=アカシアの木の
Acacia Tree Sapling=アカシアの苗木 Acacia Tree Sapling=アカシアの木の苗木
Aspen Tree=ポプラの木 Aspen Tree=ポプラの
Aspen Wood Planks=ポプラの板材 Aspen Wood Planks=ポプラの木の板材
Aspen Tree Leaves=ポプラの葉 Aspen Tree Leaves=ポプラの木の
Aspen Tree Sapling=ポプラの苗木 Aspen Tree Sapling=ポプラの木の苗木
Coal Ore=石炭鉱石 Coal Ore=石炭鉱石
Coal Block=石炭ブロック Coal Block=石炭ブロック
Iron Ore=鉄鉱石 Iron Ore=鉄鉱石
Steel Block=鉄ブロック Steel Block=鉄ブロック
Copper Ore=銅鉱石 Copper Ore=銅鉱石
Copper Block=銅ブロック Copper Block=銅ブロック
Tin Ore=スズ鉱石 Tin Ore=スズ鉱石
Tin Block=スズブロック Tin Block=スズブロック
Bronze Block=青銅ブロック Bronze Block=青銅ブロック
Mese Ore=メセ鉱石 Mese Ore=メセ鉱石
Mese Block=メセブロック Mese Block=メセブロック
Gold Ore=金鉱石 Gold Ore=金鉱石
Gold Block=金ブロック Gold Block=金ブロック
Diamond Ore=ダイヤモンド鉱石 Diamond Ore=ダイヤモンド鉱石
Diamond Block=ダイヤモンドブロック Diamond Block=ダイヤモンドブロック
Cactus=サボテン Cactus=サボテン
Large Cactus Seedling=大きなサボテンの苗 Large Cactus Seedling=大きなサボテンの苗
@ -137,7 +136,7 @@ Marram Grass=マラムの草
Bush Stem=低木の幹 Bush Stem=低木の幹
Bush Leaves=低木の葉 Bush Leaves=低木の葉
Bush Sapling=低木の苗木 Bush Sapling=低木の苗木
Blueberry Bush Leaves with Berries=ブルーベリーの低木と実 Blueberry Bush Leaves with Berries=ブルーベリーの実った低木
Blueberry Bush Leaves=ブルーベリーの低木の葉 Blueberry Bush Leaves=ブルーベリーの低木の葉
Blueberry Bush Sapling=ブルーベリーの低木の苗木 Blueberry Bush Sapling=ブルーベリーの低木の苗木
Acacia Bush Stem=アカシアの低木の幹 Acacia Bush Stem=アカシアの低木の幹
@ -154,9 +153,9 @@ Brown Coral=茶色のサンゴ
Orange Coral=橙色のサンゴ Orange Coral=橙色のサンゴ
Coral Skeleton=サンゴのしがい Coral Skeleton=サンゴのしがい
Water Source=水源 Water Source=水源
Flowing Water= Flowing Water=流れる水
River Water Source=川水源 River Water Source=川水源
Flowing River Water=川 Flowing River Water=流れる河川水
Lava Source=溶岩 Lava Source=溶岩
Flowing Lava=流れる溶岩 Flowing Lava=流れる溶岩
Empty Bookshelf=空の本棚 Empty Bookshelf=空の本棚
@ -164,54 +163,53 @@ Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2
Bookshelf=本棚 Bookshelf=本棚
Text too long=テキストが長すぎます Text too long=テキストが長すぎます
"@1"=「@1」 "@1"=「@1」
Wooden Sign=木の看板 Wooden Sign=木の看板
Steel Sign=鉄の看板 Steel Sign=鉄の看板
Wooden Ladder=木のはしご Wooden Ladder=木のはしご
Steel Ladder=鉄のはしご Steel Ladder=鉄のはしご
Apple Wood Fence=リンゴのフェンス Apple Wood Fence=リンゴのフェンス
Acacia Wood Fence=アカシアのフェンス Acacia Wood Fence=アカシアのフェンス
Jungle Wood Fence=ジャングルのフェンス Jungle Wood Fence=ジャングルのフェンス
Pine Wood Fence=マツのフェンス Pine Wood Fence=マツのフェンス
Aspen Wood Fence=ポプラのフェンス Aspen Wood Fence=ポプラのフェンス
Apple Wood Fence Rail=リンゴのフェンスレール Apple Wood Fence Rail=リンゴのフェンスレール
Acacia Wood Fence Rail=アカシアのフェンスレール Acacia Wood Fence Rail=アカシアのフェンスレール
Jungle Wood Fence Rail=ジャングルのフェンスレール Jungle Wood Fence Rail=ジャングルのフェンスレール
Pine Wood Fence Rail=マツのフェンスレール Pine Wood Fence Rail=マツのフェンスレール
Aspen Wood Fence Rail=ポプラのフェンスレール Aspen Wood Fence Rail=ポプラのフェンスレール
Glass=ガラス Glass=ガラス
Obsidian Glass=黒曜石ガラス Obsidian Glass=黒曜石ガラス
Brick Block=レンガブロック Brick Block=レンガブロック
Mese Lamp=メセの Mese Lamp=メセのランプ
Apple Wood Mese Post Light=リンゴのメセ灯柱 Apple Wood Mese Post Light=リンゴのメセ灯柱
Acacia Wood Mese Post Light=アカシアのメセ灯柱 Acacia Wood Mese Post Light=アカシアのメセ灯柱
Jungle Wood Mese Post Light=ジャングルのメセ灯柱 Jungle Wood Mese Post Light=ジャングルのメセ灯柱
Pine Wood Mese Post Light=マツのメセ灯柱 Pine Wood Mese Post Light=マツのメセ灯柱
Aspen Wood Mese Post Light=ポプラのメセ灯柱 Aspen Wood Mese Post Light=ポプラのメセ灯柱
Cloud=雲 Cloud=雲
Wooden Pickaxe=木のつるはし Wooden Pickaxe=木製のツルハシ
Stone Pickaxe=石のつるはし Stone Pickaxe=石のツルハシ
Bronze Pickaxe=青銅のつるはし Bronze Pickaxe=青銅のツルハシ
Steel Pickaxe=鉄のつるはし Steel Pickaxe=鉄のツルハシ
Mese Pickaxe=メセのつるはし Mese Pickaxe=メセのツルハシ
Diamond Pickaxe=ダイヤモンドのつるはし Diamond Pickaxe=ダイヤモンドのツルハシ
Wooden Shovel=木のシャベル Wooden Shovel=木のシャベル
Stone Shovel=石のシャベル Stone Shovel=石のシャベル
Bronze Shovel=青銅のシャベル Bronze Shovel=青銅のシャベル
Steel Shovel=鉄のシャベル Steel Shovel=鉄のシャベル
Mese Shovel=メセのシャベル Mese Shovel=メセのシャベル
Diamond Shovel=ダイヤモンドのシャベル Diamond Shovel=ダイヤモンドのシャベル
Wooden Axe=木の斧 Wooden Axe=木の斧
Stone Axe=石の斧 Stone Axe=石の斧
Bronze Axe=青銅の斧 Bronze Axe=青銅の斧
Steel Axe=鉄の斧 Steel Axe=鉄の斧
Mese Axe=メセの斧 Mese Axe=メセの斧
Diamond Axe=ダイヤモンドの斧 Diamond Axe=ダイヤモンドの斧
Wooden Sword=木の剣 Wooden Sword=木の剣
Stone Sword=石の剣 Stone Sword=石の剣
Bronze Sword=青銅の剣 Bronze Sword=青銅の剣
Steel Sword=鉄の剣 Steel Sword=鉄の剣
Mese Sword=メセの剣 Mese Sword=メセの剣
Diamond Sword=ダイヤモンドの剣 Diamond Sword=ダイヤモンドの剣
Key=鍵
Torch=松明 Torch=松明
@1 will intersect protection on growth.=@1は成長するとき保護と交差します。 @1 will intersect protection on growth.=@1は成長するとき保護と交差します。

View File

@ -4,13 +4,14 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i
You do not own this chest.=.i do na ponse lo ti gairvau You do not own this chest.=.i do na ponse lo ti gairvau
a locked chest=lo selstela gairvau a locked chest=lo selstela gairvau
Chest=lo gairvau Chest=lo gairvau
Write= Write=ciska
Read= Read=tcidu
Title:=cmene Title:=cmene
Contents:=se cukta Contents:=se cukta
Save=rejgau Save=rejgau
by @1=la'o zo'i.@1.zo'i te cukta by @1=la'o zo'i.@1.zo'i te cukta
Page @1 of @2=meirmoi fe li @1 li @2 le'i papri Page @1 of @2=meirmoi fe li @1 li @2
The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci
"@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i "@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i
Blueberries=lo blajba Blueberries=lo blajba
Book=lo cukta Book=lo cukta
@ -58,7 +59,7 @@ Sandstone Block=lo canro'i bliku
Desert Sandstone=lo cantu'a canro'i Desert Sandstone=lo cantu'a canro'i
Desert Sandstone Brick=lo morna ke cantu'a canro'i Desert Sandstone Brick=lo morna ke cantu'a canro'i
Desert Sandstone Block=lo cantu'a canro'i bliku Desert Sandstone Block=lo cantu'a canro'i bliku
Silver Sandstone=lo rijyska sanro'i Silver Sandstone=lo rijyska canro'i
Silver Sandstone Brick=lo morna ke rijyska canro'i Silver Sandstone Brick=lo morna ke rijyska canro'i
Silver Sandstone Block=lo rijyska canro'i bliku Silver Sandstone Block=lo rijyska canro'i bliku
Obsidian=lo je'erma'ablaci Obsidian=lo je'erma'ablaci
@ -73,9 +74,9 @@ Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi
Dirt with Coniferous Litter=lo dertu joi ckunu bo festi Dirt with Coniferous Litter=lo dertu joi ckunu bo festi
Savanna Dirt=lo sudytu'a dertu Savanna Dirt=lo sudytu'a dertu
Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu
Permafrost=le bislunsa dertu Permafrost=lo vi'orbisloi
Permafrost with Stones=le bislunsa bo dertu joi rokci Permafrost with Stones=lo vi'orbisloi joi rokci
Permafrost with Moss=le bislunsa bo dertu joi clika Permafrost with Moss=lo vi'orbisloi joi clika
Sand=lo canre Sand=lo canre
Desert Sand=lo cantu'a canre Desert Sand=lo cantu'a canre
Silver Sand=lo rijyska canre Silver Sand=lo rijyska canre
@ -86,7 +87,7 @@ Snow Block=lo snime bliku
Ice=lo bisli Ice=lo bisli
Cave Ice=lo kevzda bisli Cave Ice=lo kevzda bisli
Apple Tree=lo plisytricu ricystani Apple Tree=lo plisytricu ricystani
Apple Wood Planks=lo plise mudri tanbo Apple Wood Planks=lo plisymudri tanbo
Apple Tree Sapling=lo plisytricu ciftricu Apple Tree Sapling=lo plisytricu ciftricu
Apple Tree Leaves=lo plisytricu pezli Apple Tree Leaves=lo plisytricu pezli
Apple=lo plise Apple=lo plise
@ -97,7 +98,7 @@ Jungle Tree Leaves=lo glatimdemricfoi pezli
Jungle Tree Sapling=lo glatimdemricfoi ciftricu Jungle Tree Sapling=lo glatimdemricfoi ciftricu
Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu
Pine Tree=lo ckunu ricystani Pine Tree=lo ckunu ricystani
Pine Wood Planks=lo ckunu mudri tanbo Pine Wood Planks=lo ku'urmudri tanbo
Pine Needles=lo ckunu jezpezli Pine Needles=lo ckunu jezpezli
Pine Tree Sapling=lo ckunu ciftricu Pine Tree Sapling=lo ckunu ciftricu
Acacia Tree=lo atkaci,ia ricystani Acacia Tree=lo atkaci,ia ricystani
@ -166,25 +167,25 @@ Wooden Sign=lo mudri sinxa
Steel Sign=lo gasta sinxa Steel Sign=lo gasta sinxa
Wooden Ladder=lo mudri rajyserti Wooden Ladder=lo mudri rajyserti
Steel Ladder=lo gasta rajyserti Steel Ladder=lo gasta rajyserti
Apple Wood Fence=lo plise mudri garbi'u Apple Wood Fence=lo plisymudri garbi'u
Acacia Wood Fence=lo atkaci,ia mudri garbi'u Acacia Wood Fence=lo atkaci,ia mudri garbi'u
Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u
Pine Wood Fence=lo ckunu mudri garbi'u Pine Wood Fence=lo ku'urmudri garbi'u
Aspen Wood Fence=lo mudrpopulu garbi'u Aspen Wood Fence=lo mudrpopulu garbi'u
Apple Wood Fence Rail=lo plise mudri garbi'u garna Apple Wood Fence Rail=lo plisymudri garbi'u garna
Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna
Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna
Pine Wood Fence Rail=lo ckunu mudri garbi'u garna Pine Wood Fence Rail=lo ku'urmudri garbi'u garna
Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna
Glass=lo blaci Glass=lo blaci
Obsidian Glass=lo je'erma'ablaci blaci Obsidian Glass=lo je'erma'ablaci blaci
Brick Block=lo kitybli bliku Brick Block=lo kitybli bliku
Mese Lamp=lo za'e kunrmese tergu'i Mese Lamp=lo za'e gusrmese
Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese
Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese
Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese
Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese
Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese
Cloud=lo dilnu Cloud=lo dilnu
Wooden Pickaxe=lo mudri velkakpymru Wooden Pickaxe=lo mudri velkakpymru
Stone Pickaxe=lo rokci velkakpymru Stone Pickaxe=lo rokci velkakpymru

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@ -11,6 +11,7 @@ Contents:=Kandungan:
Save=Simpan Save=Simpan
by @1=oleh @1 by @1=oleh @1
Page @1 of @2=Ms. @1 / @2 Page @1 of @2=Ms. @1 / @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" oleh @2 "@1" by @2="@1" oleh @2
Blueberries=Beri Biru Blueberries=Beri Biru
Book=Buku Book=Buku

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@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Zablokowana skrzynia
Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1)
You do not own this chest.=Nie jesteś właścicielem tej skrzyni.
a locked chest=zablokowana skrzynia
Chest=Skrzynia
Write=Zapis
Read=Odczyt
Title:=Tytuł:
Contents:=Zawartość:
Save=Zapisz
by @1=autor: @1
Page @1 of @2=Strona @1 z @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" przez @2
Blueberries=Jagody
Book=Książka
Book with Text=Zapisana książka
Bronze Ingot=Sztabka brązu
Clay Brick=Gliniana cegła
Clay Lump=Glina
Coal Lump=Węgiel
Copper Ingot=Sztabka miedzi
Copper Lump=Bryłka miedzi
Diamond=Diament
Flint=Krzemień
Gold Ingot=Sztabka złota
Gold Lump=Bryłka złota
Iron Lump=Bryłka żelaza
Mese Crystal=Kryształ Mese
Mese Crystal Fragment=Fragment kryształu Mese
Obsidian Shard=Odłamek obsydianu
Paper=Papier
Steel Ingot=Sztabka stali
Stick=Patyk
Tin Ingot=Sztabka cyny
Tin Lump=Bryłka cyny
Furnace is empty=Piec jest pusty
100% (output full)=100% (zapełnione)
@1%=@1%
Not cookable=Nie nadaje się do przepalania
Empty=Puste
Furnace active=Piec aktywny
Furnace inactive=Piec nieaktywny
(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2)
Furnace=Piec
Stone=Kamień
Cobblestone=Bruk
Stone Brick=Kamienne cegły
Stone Block=Blok kamienia
Mossy Cobblestone=Bruk z mchem
Desert Stone=Pustynny kamień
Desert Cobblestone=Pustynny bruk
Desert Stone Brick=Pustynne kamienne cegły
Desert Stone Block=Blok pustynnego kamienia
Sandstone=Piaskowiec
Sandstone Brick=Cegły z piaskowca
Sandstone Block=Blok piaskowca
Desert Sandstone=Pustynny piaskowiec
Desert Sandstone Brick=Cegły z pustynnego piaskowca
Desert Sandstone Block=Blok pustynnego piaskowca
Silver Sandstone=Srebrny piaskowiec
Silver Sandstone Brick=Cegły z srebrnego piaskowca
Silver Sandstone Block=Blok srebrnego piaskowca
Obsidian=Obsydian
Obsidian Brick=Obsydianowe cegły
Obsidian Block=Blok obsydianu
Dirt=Ziemia
Dirt with Grass=Ziemia z trawą
Dirt with Grass and Footsteps=Ziemia z trawą i śladami
Dirt with Savanna Grass=Ziemia z sawannową trawą
Dirt with Snow=Ziemia ze śniegiem
Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego
Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego
Savanna Dirt=Sawannowa ziemia
Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą
Permafrost=Zmarzlina
Permafrost with Stones=Zmarzlina z kamieniami
Permafrost with Moss=Zmarzlina z mchem
Sand=Piasek
Desert Sand=Pustynny piasek
Silver Sand=Srebrny piasek
Gravel=Żwir
Clay=Glina
Snow=Śnieg
Snow Block=Blok śniegu
Ice=Lód
Cave Ice=Jaskiniowy lód
Apple Tree=Jabłkowe drewno
Apple Wood Planks=Deski z drzewa jabłkowego
Apple Tree Sapling=Sadzonka drzewa jabłkowego
Apple Tree Leaves=Liście drzewa jabłkowego
Apple=Jabłko
Apple Marker=Znacznik jabłka
Jungle Tree=Dżunglowe drewno
Jungle Wood Planks=Deski z dżunglowego drzewa
Jungle Tree Leaves=Liście dżunglowego drzewa
Jungle Tree Sapling=Sadzonka dżunglowego drzewa
Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa
Pine Tree=Sosnowe drewno
Pine Wood Planks=Deski z sosnowego drzewa
Pine Needles=Sosnowe igły
Pine Tree Sapling=Sadzonka sosnowego drzewa
Acacia Tree=Akacjowe drewno
Acacia Wood Planks=Deski z akacjowego drzewa
Acacia Tree Leaves=Liście akacjowego drzewa
Acacia Tree Sapling=Sadzonka akacjowego drzewa
Aspen Tree=Brzozowe drzewo
Aspen Wood Planks=Deski z brzozowego drzewa
Aspen Tree Leaves=Liście brzozowego drzewa
Aspen Tree Sapling=Sadzonka brzozowego drzewa
Coal Ore=Ruda węgla
Coal Block=Blok węgla
Iron Ore=Ruda żelaza
Steel Block=Blok stali
Copper Ore=Ruda miedzi
Copper Block=Blok miedzi
Tin Ore=Ruda cyny
Tin Block=Blok cyny
Bronze Block=Blok brązu
Mese Ore=Ruda Mese
Mese Block=Blok Mese
Gold Ore=Ruda złota
Gold Block=Blok złota
Diamond Ore=Ruda diamentu
Diamond Block=Blok diamentu
Cactus=Kaktus
Large Cactus Seedling=Sadzonka dużego kaktusa
Papyrus=Papirus
Dry Shrub=Uschnięty krzak
Jungle Grass=Dżunglowa trawa
Grass=Trawa
Savanna Grass=Sawannowa trawa
Fern=Paproć
Marram Grass=Trzcinnik leśny
Bush Stem=Korzeń krzaku
Bush Leaves=Liście krzaku
Bush Sapling=Sadzonka krzaku
Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami
Blueberry Bush Leaves=Liście jagodowego krzaku
Blueberry Bush Sapling=Sadzonka jagodowego krzaku
Acacia Bush Stem=Korzeń akacjowego krzaku
Acacia Bush Leaves=Liście akacjowego krzaku
Acacia Bush Sapling=Sadzonka akacjowego krzaku
Pine Bush Stem=Korzeń sosnowego krzaku
Pine Bush Needles=Igły sosnowego krzaku
Pine Bush Sapling=Sadzonka sosnowego krzaku
Kelp=Wodorost
Green Coral=Zielony koralowiec
Pink Coral=Różowy koralowiec
Cyan Coral=Cyjanowy koralowiec
Brown Coral=Brązowy koralowiec
Orange Coral=Pomarańczowy koralowiec
Coral Skeleton=Szkielet koralowca
Water Source=Źródło wody
Flowing Water=Płynąca woda
River Water Source=Źródło wody rzecznej
Flowing River Water=Płynąca woda rzeczna
Lava Source=Źródło lawy
Flowing Lava=Płynąca lawa
Empty Bookshelf=Pusta półka na książki
Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek)
Bookshelf=Półka na książki
Text too long=Tekst jest zbyt długi
"@1"="@1"
Wooden Sign=Drewniana tabliczka
Steel Sign=Stalowa tabliczka
Wooden Ladder=Drewniana drabina
Steel Ladder=Stalowa drabina
Apple Wood Fence=Płot z jabłkowego drzewa
Acacia Wood Fence=Płot z akacjowego drzewa
Jungle Wood Fence=Płot z dżunglowego drzewa
Pine Wood Fence=Płot z sosnowego drzewa
Aspen Wood Fence=Płot z brzozowego drzewa
Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa
Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa
Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa
Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa
Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa
Glass=Szkło
Obsidian Glass=Obsydianowe szkło
Brick Block=Blok cegieł
Mese Lamp=Lampa Mese
Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa
Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa
Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa
Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa
Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa
Cloud=Chmura
Wooden Pickaxe=Drewniany kilof
Stone Pickaxe=Kamienny kilof
Bronze Pickaxe=Brązowy kilof
Steel Pickaxe=Stalowy kilof
Mese Pickaxe=Mesowy kilof
Diamond Pickaxe=Diamentowy kilof
Wooden Shovel=Drewniana łopata
Stone Shovel=Kamienna łopata
Bronze Shovel=Brązowa łopata
Steel Shovel=Stalowa łopata
Mese Shovel=Mesowa łopata
Diamond Shovel=Diamentowa łopata
Wooden Axe=Drewniana siekiera
Stone Axe=Kamienna siekiera
Bronze Axe=Brązowa siekiera
Steel Axe=Stalowa siekiera
Mese Axe=Mesowa siekiera
Diamond Axe=Diamentowa siekiera
Wooden Sword=Drewniany miecz
Stone Sword=Kamienny miecz
Bronze Sword=Brązowy miecz
Steel Sword=Stalowy miecz
Mese Sword=Mesowy miecz
Diamond Sword=Diamentowy miecz
Torch=Pochodnia
@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia.

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@ -11,6 +11,7 @@ Contents:=Conteúdo:
Save=Salvar Save=Salvar
by @1=por @1 by @1=por @1
Page @1 of @2=Página @1 de @2 Page @1 of @2=Página @1 de @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" por @2 "@1" by @2="@1" por @2
Blueberries=Mirtilo Blueberries=Mirtilo
Book=Livro Book=Livro

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@ -4,13 +4,14 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад
You do not own this chest.=Вы не владелец этого сундука. You do not own this chest.=Вы не владелец этого сундука.
a locked chest=заблокированный сундук a locked chest=заблокированный сундук
Chest=Сундук Chest=Сундук
Write= Write=Писать
Read= Read=Читать
Title:=Заголовок: Title:=Заголовок:
Contents:=Содержимое: Contents:=Содержимое:
Save=Сохранить Save=Сохранить
by @1=@1 by @1=@1
Page @1 of @2=Страница @1 из @2 Page @1 of @2=Страница @1 из @2
The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла.
"@1" by @2="@1" @2 "@1" by @2="@1" @2
Blueberries=Черника Blueberries=Черника
Book=Книга Book=Книга

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@ -11,6 +11,7 @@ Contents:=Obsah:
Save=Uložiť Save=Uložiť
by @1=od @1 by @1=od @1
Page @1 of @2=Strana @1 z @2 Page @1 of @2=Strana @1 z @2
The book you were writing to mysteriously disappeared.=
"@1" by @2=„@1“ z @2 "@1" by @2=„@1“ z @2
Blueberries=Čučoriedky Blueberries=Čučoriedky
Book=Kniha Book=Kniha

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@ -11,9 +11,8 @@ Contents:=Innehåll:
Save=Spara Save=Spara
by @1=av @1 by @1=av @1
Page @1 of @2=Sida @1 av @2 Page @1 of @2=Sida @1 av @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" av @2 "@1" by @2="@1" av @2
Skeleton Key=Skelettnyckel
Key to @1's @2=Nyckel till @1s @2
Blueberries=Blåbär Blueberries=Blåbär
Book=Bok Book=Bok
Book with Text=Bok med text Book with Text=Bok med text
@ -212,6 +211,5 @@ Bronze Sword=Bronssvärd
Steel Sword=Stålsvärd Steel Sword=Stålsvärd
Mese Sword=Mesesvärd Mese Sword=Mesesvärd
Diamond Sword=Diamantsvärd Diamond Sword=Diamantsvärd
Key=Nyckel
Torch=Fackla Torch=Fackla
@1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt. @1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt.

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@ -11,6 +11,7 @@ Contents:=Вміст:
Save=Зберегти Save=Зберегти
by @1=@1 by @1=@1
Page @1 of @2=Сторінка @1 з @2 Page @1 of @2=Сторінка @1 з @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" @2 "@1" by @2="@1" @2
Blueberries=Чорниці Blueberries=Чорниці
Book=Книга Book=Книга

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@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1
You do not own this chest.=这个箱子不属于你所有。 You do not own this chest.=这个箱子不属于你所有。
a locked chest=一个已上锁的箱子 a locked chest=一个已上锁的箱子
Chest=箱子 Chest=箱子
Write= Write=
Read= Read=
Title:=标题: Title:=标题:
Contents:=内容: Contents:=内容:
Save=保存 Save=保存
by @1=由@1 by @1=由@1
Page @1 of @2=第@1页共@2页。 Page @1 of @2=第@1页共@2页。
The book you were writing to mysteriously disappeared.=你正在写的书不知为何消失了。
"@1" by @2="@1" by @2 "@1" by @2="@1" by @2
Blueberries=蓝莓 Blueberries=蓝莓
Book=书 Book=书

View File

@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有
You do not own this chest.=這個箱子不屬於你所有。 You do not own this chest.=這個箱子不屬於你所有。
a locked chest=一個已上鎖的箱子 a locked chest=一個已上鎖的箱子
Chest=箱子 Chest=箱子
Write= Write=
Read= Read=
Title:=標題: Title:=標題:
Contents:=內容: Contents:=內容:
Save=保存 Save=保存
by @1=由@1 by @1=由@1
Page @1 of @2=第@1頁共@2頁。 Page @1 of @2=第@1頁共@2頁。
The book you were writing to mysteriously disappeared.=你正在寫的書神秘消失了。
"@1" by @2="@1" by @2 "@1" by @2="@1" by @2
Blueberries=藍莓 Blueberries=藍莓
Book=書 Book=書

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@ -11,6 +11,7 @@ Contents:=
Save= Save=
by @1= by @1=
Page @1 of @2= Page @1 of @2=
The book you were writing to mysteriously disappeared.=
"@1" by @2= "@1" by @2=
Blueberries= Blueberries=
Book= Book=

View File

@ -2057,10 +2057,9 @@ local function coral_on_place(itemstack, placer, pointed_thing)
if minetest.is_protected(pos_under, player_name) or if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then minetest.is_protected(pos_above, player_name) then
minetest.log("action", player_name default.log_player_action(placer,
.. " tried to place " .. itemstack:get_name() "tried to place", itemstack:get_name(),
.. " at protected position " "at protected position", pos_under)
.. minetest.pos_to_string(pos_under))
minetest.record_protection_violation(pos_under, player_name) minetest.record_protection_violation(pos_under, player_name)
return itemstack return itemstack
end end
@ -2525,7 +2524,7 @@ local function update_bookshelf(pos)
end end
end end
minetest.register_node("default:bookshelf", { local default_bookshelf_def = {
description = S("Bookshelf"), description = S("Bookshelf"),
tiles = {"default_wood.png", "default_wood.png", "default_wood.png", tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"},
@ -2550,19 +2549,10 @@ minetest.register_node("default:bookshelf", {
end end
return 0 return 0
end, end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) on_metadata_inventory_put = function(pos)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos) update_bookshelf(pos)
end, end,
on_metadata_inventory_put = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos)
minetest.log("action", player:get_player_name() ..
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos) update_bookshelf(pos)
end, end,
on_blast = function(pos) on_blast = function(pos)
@ -2572,7 +2562,9 @@ minetest.register_node("default:bookshelf", {
minetest.remove_node(pos) minetest.remove_node(pos)
return drops return drops
end, end,
}) }
default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf")
minetest.register_node("default:bookshelf", default_bookshelf_def)
local function register_sign(material, desc, def) local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, { minetest.register_node("default:sign_wall_" .. material, {
@ -2611,12 +2603,12 @@ local function register_sign(material, desc, def)
if not text then if not text then
return return
end end
if string.len(text) > 512 then if #text > 512 then
minetest.chat_send_player(player_name, S("Text too long")) minetest.chat_send_player(player_name, S("Text too long"))
return return
end end
minetest.log("action", player_name .. " wrote \"" .. text .. text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
"\" to the sign at " .. minetest.pos_to_string(pos)) default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("text", text) meta:set_string("text", text)
@ -2810,7 +2802,6 @@ minetest.register_node("default:glass", {
tiles = {"default_glass.png", "default_glass_detail.png"}, tiles = {"default_glass.png", "default_glass_detail.png"},
use_texture_alpha = "clip", -- only needed for stairs API use_texture_alpha = "clip", -- only needed for stairs API
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3}, groups = {cracky = 3, oddly_breakable_by_hand = 3},
@ -2823,7 +2814,6 @@ minetest.register_node("default:obsidian_glass", {
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
use_texture_alpha = "clip", -- only needed for stairs API use_texture_alpha = "clip", -- only needed for stairs API
paramtype = "light", paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false, is_ground_content = false,
sunlight_propagates = true, sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(), sounds = default.node_sound_glass_defaults(),

View File

@ -572,8 +572,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
return itemstack return itemstack
end end
minetest.log("action", player_name .. " places node " default.log_player_action(placer, "places node", sapling_name, "at", pos)
.. sapling_name .. " at " .. minetest.pos_to_string(pos))
local take_item = not minetest.is_creative_enabled(player_name) local take_item = not minetest.is_creative_enabled(player_name)
local newnode = {name = sapling_name} local newnode = {name = sapling_name}

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@ -260,7 +260,7 @@ function doors.register(name, def)
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pos local pos
if not pointed_thing.type == "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end

View File

@ -1,13 +1,13 @@
# textdomain: doors # textdomain: doors
Hidden Door Segment=Kaŝita Porda Segmento Hidden Door Segment=Kaŝita Porda Segmento
Owned by @1=Estas de @1 Owned by @1=Posedita de @1
You do not own this locked door.=Vi ne posedas ĉi tiu ŝlosita pordo. You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon.
a locked door=ŝlosita pordo a locked door=ŝlosita pordo
Wooden Door=Ligna Pordo Wooden Door=Ligna Pordo
Steel Door=Ŝtala Pordo Steel Door=Ŝtala Pordo
Glass Door=Vitra Pordo Glass Door=Vitra Pordo
Obsidian Glass Door=Obsidiana Vitra Pordo Obsidian Glass Door=Obsidiana Vitra Pordo
You do not own this trapdoor.=Vi ne posedas ĉi tiu plankpordo. You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon.
a locked trapdoor=ŝlosita plankpordo a locked trapdoor=ŝlosita plankpordo
Wooden Trapdoor=Ligna Plankpordo Wooden Trapdoor=Ligna Plankpordo
Steel Trapdoor=Ŝtala Plankpordo Steel Trapdoor=Ŝtala Plankpordo

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@ -3,16 +3,16 @@ Hidden Door Segment=隠しドアの区切り
Owned by @1=所有者 @1 Owned by @1=所有者 @1
You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。 You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。
a locked door=ロックされたドア a locked door=ロックされたドア
Wooden Door=木のドア Wooden Door=木のドア
Steel Door=鉄のドア Steel Door=鉄のドア
Glass Door=ガラスのドア Glass Door=ガラスのドア
Obsidian Glass Door=黒曜石ガラスのドア Obsidian Glass Door=黒曜石ガラスのドア
You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。 You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。
a locked trapdoor=ロックされたトラップドア a locked trapdoor=ロックされたトラップドア
Wooden Trapdoor=木のトラップドア Wooden Trapdoor=木のトラップドア
Steel Trapdoor=鉄のトラップドア Steel Trapdoor=鉄のトラップドア
Apple Wood Fence Gate=リンゴのフェンスゲート Apple Wood Fence Gate=リンゴのフェンスゲート
Acacia Wood Fence Gate=アカシアのフェンスゲート Acacia Wood Fence Gate=アカシアのフェンスゲート
Jungle Wood Fence Gate=ジャングルのフェンスゲート Jungle Wood Fence Gate=ジャングルのフェンスゲート
Pine Wood Fence Gate=マツのフェンスゲート Pine Wood Fence Gate=マツのフェンスゲート
Aspen Wood Fence Gate=ポプラのフェンスゲート Aspen Wood Fence Gate=ポプラのフェンスゲート

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@ -11,8 +11,8 @@ You do not own this trapdoor.=.i do na ponse lo ti selstela lolvrogai
a locked trapdoor=lo selstela lolvrogai a locked trapdoor=lo selstela lolvrogai
Wooden Trapdoor=lo mudri lolvrogai Wooden Trapdoor=lo mudri lolvrogai
Steel Trapdoor=lo gasta lolvrogai Steel Trapdoor=lo gasta lolvrogai
Apple Wood Fence Gate=lo plise mudri garbimvrogai Apple Wood Fence Gate=lo plisymudri garbimvrogai
Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai
Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai
Pine Wood Fence Gate=lo ckunu mudri garbimvrogai Pine Wood Fence Gate=lo ku'urmudri garbimvrogai
Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai

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@ -0,0 +1,18 @@
# textdomain: doors
Hidden Door Segment=Ukryty segment drzwi
Owned by @1=Właściciel: @1
You do not own this locked door.=Nie jesteś właścicielem tych zablokowanych drzwi.
a locked door=zablokowane drzwi
Wooden Door=Drewniane drzwi
Steel Door=Stalowe drzwi
Glass Door=Szklane drzwi
Obsidian Glass Door=Drzwi z obsydianowego szkła
You do not own this trapdoor.=Nie jesteś właścicielem tego włazu.
a locked trapdoor=zablokowany właz
Wooden Trapdoor=Drewniany właz
Steel Trapdoor=Stalowy właz
Apple Wood Fence Gate=Furtka z jabłkowego drzewa
Acacia Wood Fence Gate=Furtka z akacjowego drzewa
Jungle Wood Fence Gate=Furtka z dżunglowego drzewa
Pine Wood Fence Gate=Furtka z sosnowego drzewa
Aspen Wood Fence Gate=Furtka z brzozowego drzewa

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@ -3,14 +3,14 @@ White Dye=Blanka Tinkturo
Grey Dye=Griza Tinkturo Grey Dye=Griza Tinkturo
Dark Grey Dye=Malhela Griza Tinkturo Dark Grey Dye=Malhela Griza Tinkturo
Black Dye=Nigra Tinkturo Black Dye=Nigra Tinkturo
Violet Dye=Viola Tinkturo Violet Dye=Violkolora Tinkturo
Blue Dye=Blua Tinkturo Blue Dye=Blua Tinkturo
Cyan Dye=Bluverda Tinkturo Cyan Dye=Bluverda Tinkturo
Dark Green Dye=Malhela Verda Tinkturo Dark Green Dye=Malhela Verda Tinkturo
Green Dye=Verda Tinkturo Green Dye=Verda Tinkturo
Yellow Dye=Flava Tinkturo Yellow Dye=Flava Tinkturo
Brown Dye=Bruna Tinkturo Brown Dye=Bruna Tinkturo
Orange Dye=Oranĝa Tinkturo Orange Dye=Oranĝkolora Tinkturo
Red Dye=Ruĝa Tinkturo Red Dye=Ruĝa Tinkturo
Magenta Dye=Fiksina Tinkturo Magenta Dye=Fiksina Tinkturo
Pink Dye=Roza Tinkturo Pink Dye=Rozkolora Tinkturo

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@ -13,4 +13,4 @@ Brown Dye=Pewarna Cokelat
Orange Dye=Pewarna Oranye Orange Dye=Pewarna Oranye
Red Dye=Pewarna Merah Red Dye=Pewarna Merah
Magenta Dye=Pewarna Magenta Magenta Dye=Pewarna Magenta
Pink Dye=Pewarna Merah Jambu Pink Dye=Pewarna Merah Muda

16
mods/dye/locale/dye.pl.tr Normal file
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@ -0,0 +1,16 @@
# textdomain: dye
White Dye=Biały barwnik
Grey Dye=Szary barwnik
Dark Grey Dye=Ciemnoszary barwnik
Black Dye=Czarny barwnik
Violet Dye=Fioletowy barwnik
Blue Dye=Niebieski barwnik
Cyan Dye=Cyjanowy barwnik
Dark Green Dye=Ciemnozielony barwnik
Green Dye=Zielony barwnik
Yellow Dye=Żółty barwnik
Brown Dye=Brązowy barwnik
Orange Dye=Pomarańczowy barwnik
Red Dye=Czerwony barwnik
Magenta Dye=Karmazynowy barwnik
Pink Dye=Różowy barwnik

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@ -66,7 +66,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses)
if not minetest.is_creative_enabled(player_name) then if not minetest.is_creative_enabled(player_name) then
-- wear tool -- wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(65535/(uses-1)) itemstack:add_wear_by_uses(uses)
-- tool break sound -- tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
minetest.sound_play(wdef.sound.breaks, {pos = pt.above, minetest.sound_play(wdef.sound.breaks, {pos = pt.above,
@ -178,8 +178,7 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
end end
-- add the node and remove 1 item from the itemstack -- add the node and remove 1 item from the itemstack
minetest.log("action", player_name .. " places node " .. plantname .. " at " .. default.log_player_action(placer, "places node", plantname, "at", pt.above)
minetest.pos_to_string(pt.above))
minetest.add_node(pt.above, {name = plantname, param2 = 1}) minetest.add_node(pt.above, {name = plantname, param2 = 1})
tick(pt.above) tick(pt.above)
if not minetest.is_creative_enabled(player_name) then if not minetest.is_creative_enabled(player_name) then

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@ -25,4 +25,4 @@ Straw Stair=Pajla Ŝtupo
Inner Straw Stair=Interna Pajla Ŝtupo Inner Straw Stair=Interna Pajla Ŝtupo
Outer Straw Stair=Ekstera Pajla Ŝtupo Outer Straw Stair=Ekstera Pajla Ŝtupo
Straw Slab=Pajla Plato Straw Slab=Pajla Plato
Wild Cotton=Sovaĝa Katuno Wild Cotton=Sovaĝa Kotonujo

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@ -1,7 +1,7 @@
# textdomain: farming # textdomain: farming
Hoe=クワ Hoe=クワ
Seed=種 Seed=種
Wooden Hoe=木のクワ Wooden Hoe=木のクワ
Stone Hoe=石のクワ Stone Hoe=石のクワ
Steel Hoe=鉄のクワ Steel Hoe=鉄のクワ
Bronze Hoe=青銅のクワ Bronze Hoe=青銅のクワ
@ -22,7 +22,7 @@ Desert Sand Soil=砂漠の砂の土壌
Wet Desert Sand Soil=湿った砂漠の砂の土壌 Wet Desert Sand Soil=湿った砂漠の砂の土壌
Straw=ワラ Straw=ワラ
Straw Stair=ワラの階段 Straw Stair=ワラの階段
Inner Straw Stair=へっこんだワラの階段 Inner Straw Stair=ワラの階段
Outer Straw Stair=でっぱったワラの階段 Outer Straw Stair=ワラの階段
Straw Slab=ワラのハーフブロック Straw Slab=ワラの厚板
Wild Cotton=天然綿 Wild Cotton=天然綿

View File

@ -13,7 +13,7 @@ Flour=lo grupu'o
Bread=lo nanba Bread=lo nanba
Cotton Seed=lo tsiju be lo mapni Cotton Seed=lo tsiju be lo mapni
Cotton=lo mapni Cotton=lo mapni
String=lo cilta String=lo skori
Soil=lo ferti dertu Soil=lo ferti dertu
Wet Soil=lo cilmo ke ferti dertu Wet Soil=lo cilmo ke ferti dertu
Savanna Soil=lo ferti ke sudytu'a dertu Savanna Soil=lo ferti ke sudytu'a dertu

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@ -0,0 +1,28 @@
# textdomain: farming
Hoe=Motyka
Seed=Nasiona
Wooden Hoe=Drewniana motyka
Stone Hoe=Kamienna motyka
Steel Hoe=Stalowa motyka
Bronze Hoe=Brązowa motyka
Mese Hoe=Mesowa motyka
Diamond Hoe=Diamentowa motyka
Wheat Seed=Nasiona pszenicy
Wheat=Pszenica
Flour=Mąka
Bread=Chleb
Cotton Seed=Nasiona bawełny
Cotton=Bawełna
String=Nić
Soil=Gleba
Wet Soil=Mokra gleba
Savanna Soil=Sawannowa gleba
Wet Savanna Soil=Mokra sawannowa gleba
Desert Sand Soil=Pustynno-piaszczysta gleba
Wet Desert Sand Soil=Mokra pustynno-piaszczysta gleba
Straw=Słoma
Straw Stair=Słomiane schody
Inner Straw Stair=Wewnętrzne słomiane schody
Outer Straw Stair=Zewnętrzne słomiane schody
Straw Slab=Słomiany półblok
Wild Cotton=Dzika bawełna

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@ -1,6 +1,6 @@
# textdomain: farming # textdomain: farming
Hoe= Hoe=鋤頭
Seed= Seed=種子
Wooden Hoe=木鋤頭 Wooden Hoe=木鋤頭
Stone Hoe=石鋤頭 Stone Hoe=石鋤頭
Steel Hoe=鐵鋤頭 Steel Hoe=鐵鋤頭
@ -16,8 +16,8 @@ Cotton=棉
String=線 String=線
Soil=土 Soil=土
Wet Soil=溼土 Wet Soil=溼土
Savanna Soil= Savanna Soil=草原土
Wet Savanna Soil= Wet Savanna Soil=溼草原土
Desert Sand Soil=沙漠沙土 Desert Sand Soil=沙漠沙土
Wet Desert Sand Soil=溼沙漠沙土 Wet Desert Sand Soil=溼沙漠沙土
Straw=稻草 Straw=稻草
@ -25,7 +25,7 @@ Straw Stair=稻草臺階
Inner Straw Stair=稻草內樓梯 Inner Straw Stair=稻草內樓梯
Outer Straw Stair=稻草外樓梯 Outer Straw Stair=稻草外樓梯
Straw Slab=稻草板 Straw Slab=稻草板
Wild Cotton= Wild Cotton=野生棉花
##### not used anymore ##### ##### not used anymore #####

View File

@ -114,7 +114,7 @@ minetest.register_tool("fire:flint_and_steel", {
if not minetest.is_creative_enabled(player_name) then if not minetest.is_creative_enabled(player_name) then
-- Wear tool -- Wear tool
local wdef = itemstack:get_definition() local wdef = itemstack:get_definition()
itemstack:add_wear(1000) itemstack:add_wear_by_uses(66)
-- Tool break sound -- Tool break sound
if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then

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@ -0,0 +1,4 @@
# textdomain: fire
Fire=Ogień
Permanent Fire=Stały ogień
Flint and Steel=Zapalniczka

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@ -108,7 +108,7 @@ minetest.register_tool("fireflies:bug_net", {
end end
end end
if not minetest.is_creative_enabled(player_name) then if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(256) itemstack:add_wear_by_uses(256)
return itemstack return itemstack
end end
end end

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@ -1,5 +1,5 @@
# textdomain: fireflies # textdomain: fireflies
Firefly=Fulgoro Firefly=Lampiro
Hidden Firefly=Kaŝita Fulgoro Hidden Firefly=Kaŝita Lampiro
Bug Net=Cima Reto Bug Net=Insekta Reto
Firefly in a Bottle=Fulgoro en Botelo Firefly in a Bottle=Lampiro en Botelo

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@ -0,0 +1,5 @@
# textdomain: fireflies
Firefly=Świetlik
Hidden Firefly=Ukryty świetlik
Bug Net=Siatka na owady
Firefly in a Bottle=Świetlik w butelce

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@ -1,6 +1,6 @@
# textdomain: flowers # textdomain: flowers
Red Rose=Ruĝa Rozo Red Rose=Ruĝa Rozo
Orange Tulip=Oranĝa Tulipo Orange Tulip=Oranĝkolora Tulipo
Yellow Dandelion=Flava Leontodo Yellow Dandelion=Flava Leontodo
Green Chrysanthemum=Verda Krizantemo Green Chrysanthemum=Verda Krizantemo
Blue Geranium=Blua Geranio Blue Geranium=Blua Geranio

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@ -9,4 +9,4 @@ White Dandelion=lo blabi spatrtaraksaku
Black Tulip=lo xekri tujli Black Tulip=lo xekri tujli
Red Mushroom=lo xunre ledgrute Red Mushroom=lo xunre ledgrute
Brown Mushroom=lo bunre ledgrute Brown Mushroom=lo bunre ledgrute
Waterlily=lo spatrnimfe'a Waterlily=lo jacrulspa

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@ -0,0 +1,12 @@
# textdomain: flowers
Red Rose=Czerwona róża
Orange Tulip=Pomarańczowy tulipan
Yellow Dandelion=Żółty mlecz
Green Chrysanthemum=Zielona chryzantema
Blue Geranium=Niebieska pelargonia
Viola=Fiołek
White Dandelion=Biały mlecz
Black Tulip=Czarny tulipan
Red Mushroom=Czerwony muchomor
Brown Mushroom=Brązowy grzyb
Waterlily=Lilia wodna

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@ -1,4 +1,4 @@
# textdomain: game_commands # textdomain: game_commands
Kill yourself to respawn=Ĉesigu vi mem por renaski Kill yourself to respawn=Sinmortigu por renaski
No static_spawnpoint defined=Ne estas difina static_spawnpoint No static_spawnpoint defined=Ne estas difina static_spawnpoint
You need to be online to be killed!=Vi devas esti onlina por ĉesigi! You need to be online to be killed!=Vi devas esti enreta por esti mortigita!

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@ -0,0 +1,4 @@
# textdomain: game_commands
Kill yourself to respawn=Zastosować komendę kill aby się zrespawnować
No static_spawnpoint defined=Nie zdefiniowano static_spawnpoint
You need to be online to be killed!=Musisz być online aby zastosować komendę kill

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@ -0,0 +1,5 @@
# textdomain: keys
Key=鍵
Key to @1's @2=@1の@2への鍵
Skeleton Key=スケルトンの鍵

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@ -0,0 +1,5 @@
# textdomain: keys
Key=Klucz
Key to @1's @2=Klucz do @2 gracza @1
Skeleton Key=Szkieletowy klucz

View File

@ -1,3 +1,3 @@
# textdomain: map # textdomain: map
Mapping Kit=Mapa Ilaro Mapping Kit=Mapa Ilaro
Use with 'Minimap' key=Uzu per 'malgrandmapo' ŝlosilo Use with 'Minimap' key=Uzi per 'Minimapo' klavo

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@ -1,3 +1,3 @@
# textdomain: map # textdomain: map
Mapping Kit=Kit de carthographie Mapping Kit=Kit de carthographie
Use with 'Minimap' key=Utiliser avec le bouton « Minimap » Use with 'Minimap' key=Utiliser avec le bouton « Mini-carte »

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@ -0,0 +1,3 @@
# textdomain: map
Mapping Kit=Zestaw kartograficzny
Use with 'Minimap' key=Naciśnij 'Minimap' aby użyć

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@ -345,8 +345,11 @@ local function on_receive_fields(player, fields)
data.items = init_items data.items = init_items
return true return true
elseif fields.key_enter_field == "filter" or fields.search then elseif (fields.key_enter_field == "filter" or fields.search)
local new = fields.filter:lower() and fields.filter then
local new = fields.filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
if data.filter == new then if data.filter == new then
return return
end end

View File

@ -5,50 +5,50 @@ Any sand=Ajna sablo
Any wool=Ajna lano Any wool=Ajna lano
Any stick=Ajna bastono Any stick=Ajna bastono
Any vessel=Ajna vazo Any vessel=Ajna vazo
Any wood planks=Ajna ligna tabulo Any wood planks=Ajnaj lignaj tabuloj
Any kind of stone block=Ia ŝtona ŝtipo Any kind of stone block=Ia ŝtona bloko
Any red flower=Ajna ruĝa floro Any red flower=Ajna ruĝa floro
Any blue flower=Ajna blua floro Any blue flower=Ajna blua floro
Any black flower=Ajna nigra floro Any black flower=Ajna nigra floro
Any green flower=Ajna verda floro Any green flower=Ajna verda floro
Any white flower=Ajna blanka floro Any white flower=Ajna blanka floro
Any orange flower=Ajna oranĝa floro Any orange flower=Ajna oranĝkolora floro
Any violet flower=Ajna viola floro Any violet flower=Ajna violkolora floro
Any yellow flower=Ajna flava floro Any yellow flower=Ajna flava floro
Any red dye=Ajna ruĝa tinkturo Any red dye=Ajna ruĝa tinkturo
Any blue dye=Ajna blua tinkturo Any blue dye=Ajna blua tinkturo
Any cyan dye=Ajna bluverda tinkturo Any cyan dye=Ajna bluverda tinkturo
Any grey dye=Ajna graja tinkturo Any grey dye=Ajna griza tinkturo
Any pink dye=Ajna rosa tinkturo Any pink dye=Ajna rozkolora tinkturo
Any black dye=Ajna nigra tinkturo Any black dye=Ajna nigra tinkturo
Any brown dye=Ajna bruna tinkturo Any brown dye=Ajna bruna tinkturo
Any green dye=Ajna verda tinkturo Any green dye=Ajna verda tinkturo
Any white dye=Ajna blanka tinkturo Any white dye=Ajna blanka tinkturo
Any orange dye=Ajna oranĝa tinkturo Any orange dye=Ajna oranĝkolora tinkturo
Any violet dye=Ajna viola tinkturo Any violet dye=Ajna violkolora tinkturo
Any yellow dye=Ajna flava tinkturo Any yellow dye=Ajna flava tinkturo
Any magenta dye=Ajna fuksina tinkturo Any magenta dye=Ajna fuksina tinkturo
Any dark grey dye=Ajna malhela graja tinkturo Any dark grey dye=Ajna malhela griza tinkturo
Any dark green dye=Ajna malhela verda tinkturo Any dark green dye=Ajna malhela verda tinkturo
# Label for group ingredients # Label for group ingredients
G=A G=A
Any item belonging to the group(s): @1=Ajna objekto de la aro(j) Any item belonging to the group(s): @1=Ajna objekto de la aro(j): @1
Unknown Item=Obskura Objekto Unknown Item=Nekonata Objekto
Fuel=Brulaĵo Fuel=Brulaĵo
Usage @1 of @2=Utilo @1 el @2 Usage @1 of @2=Uzo @1 el @2
Recipe @1 of @2=Recepto @1 el @2 Recipe @1 of @2=Recepto @1 el @2
Previous recipe=Pasinta recepto Previous recipe=Antaŭa recepto
Next recipe=Sekvinta recepto Next recipe=Sekva recepto
Recipe is too big to be displayed.=La recepto estas tro granda por prezenti Recipe is too big to be displayed.=La recepto estas tro granda por prezenti.
Shapeless=Senforma Shapeless=Senforma
Cooking time: @1=Tempo por kuirado: @1 Cooking time: @1=Tempo por kuirado: @1
Search=Ŝerĉu Search=Serĉi
Reset=Rekomincigu Reset=Rekomincigi
Previous page=Pasinta paĝo Previous page=Antaŭa paĝo
Next page=Sekvinta paĝo Next page=Sekva paĝo
No items to show.=Ne estas objektoj por prezenti No items to show.=Neniu objekto por prezenti.
No usages.=Ne estas utiloj No usages.=Neniu uzo.
Click again to show recipes.=Anklaku ankoraŭ por prezenti receptojn Click again to show recipes.=Reklaki por prezenti receptojn.
No recipes.=Ne estas receptoj No recipes.=Neniu recepto.
Click again to show usages.=Anklaku ankoraŭ por prezenti utiloj Click again to show usages.=Reklaki por prezenti uzojn.
Recipes=Receptoj Recipes=Receptoj

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@ -0,0 +1,53 @@
# textdomain: mtg_craftguide
Any coal=Batu bara apa pun
Any sand=Pasir apa pun
Any wool=Wol apa pun
Any stick=Tongkat apa pun
Any vessel=Bejana apa pun
Any wood planks=Papan kayu apa pun
Any kind of stone block=Blok batu apa pun
Any red flower=Bunga merah apa pun
Any blue flower=Bunga biru apa pun
Any black flower=Bunga hitam apa pun
Any green flower=Bunga hijau apa pun
Any white flower=Bunga putih apa pun
Any orange flower=Bunga oranye apa pun
Any violet flower=Bunga ungu apa pun
Any yellow flower=Bunga kuning apa pun
Any red dye=Pewarna merah apa pun
Any blue dye=Pewarna biru apa pun
Any cyan dye=Pewarna sian apa pun
Any grey dye=Pewarna abu apa pun
Any pink dye=Pewarna merah jambu apa pun
Any black dye=Pewarna hitam apa pun
Any brown dye=Pewarna cokelat apa pun
Any green dye=Pewarna hijau apa pun
Any white dye=Pewarna putih apa pun
Any orange dye=Pewarna oranye apa pun
Any violet dye=Pewarna ungu apa pun
Any yellow dye=Pewarna kuning apa pun
Any magenta dye=Pewarna magenta apa pun
Any dark grey dye=Pewarna abu tua apa pun
Any dark green dye=Pewarna hijau tua apa pun
# Label for group ingredients
G=G
Any item belonging to the group(s): @1=Barang apa pun yang termasuk grup: @1
Unknown Item=Barang Tak Diketahui
Fuel=Bahan Bakar
Usage @1 of @2=Pemakaian @1 dari @2
Recipe @1 of @2=Resep @1 dari @2
Previous recipe=Resep sebelumnya
Next recipe=Resep selanjutnya
Recipe is too big to be displayed.=Resep terlalu besar untuk ditampilkan.
Shapeless=Tak berbentuk
Cooking time: @1=Waktu memasak: @1
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya
Next page=Halaman selanjutnya
No items to show.=Tiada barang untuk ditampilkan.
No usages.=Tiada pemakaian.
Click again to show recipes.=Klik lagi untuk menampilkan resep.
No recipes.=Tiada resep.
Click again to show usages.=Klik lagi untuk menampilkan pemakaian.
Recipes=Resep

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@ -0,0 +1,53 @@
# textdomain: mtg_craftguide
Any coal=Dowolny węgiel
Any sand=Dowonly piasek
Any wool=Dowolna wełna
Any stick=Dowolny patyk
Any vessel=Dowolne naczynie
Any wood planks=Dowolne deski
Any kind of stone block=Dowolny rodzaj kamiennego bloku
Any red flower=Dowolny czerwony kwiat
Any blue flower=Dowolny niebieski kwiat
Any black flower=Dowolny czarny kwiat
Any green flower=Dowolny zielony kwiat
Any white flower=Dowolny biały kwiat
Any orange flower=Dowolny pomarańczowy kwiat
Any violet flower=Dowolny fioletowy kwiat
Any yellow flower=Dowolny żółty kwiat
Any red dye=Dowolny czerwony barwnik
Any blue dye=Dowolny niebieski barwnik
Any cyan dye=Dowolny cyjanowy barwnik
Any grey dye=Dowolny szary barwnik
Any pink dye=Dowolny różowy barwnik
Any black dye=Dowolny czarny barwnik
Any brown dye=Dowolny brązowy barwnik
Any green dye=Dowolny zielony barwnik
Any white dye=Dowolny biały barwnik
Any orange dye=Dowolny pomarańczowy barwnik
Any violet dye=Dowolny fioletowy barwnik
Any yellow dye=Dowolny zółty barwnik
Any magenta dye=Dowolny karmazynowy barwnik
Any dark grey dye=Dowolny ciemnoszary barwnik
Any dark green dye=Dowolny ciemnozielony barwnik
# Label for group ingredients
G=G
Any item belonging to the group(s): @1=
Unknown Item=Nieznany przedmiot
Fuel=Paliwo
Usage @1 of @2=Użycie @1 z @2
Recipe @1 of @2=Receptura @1 z @2
Previous recipe=Poprzednia receptura
Next recipe=Następna receptura
Recipe is too big to be displayed.=Receptura jest zbyt duża aby mogła być wyświetlona.
Shapeless=Bez kształtu
Cooking time: @1=Czas przepalania: @1
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
No items to show.=Brak przedmiotów do pokazania.
No usages.=Brak użyć.
Click again to show recipes.=Naciśnij jeszcze raz aby pokazać receptury.
No recipes.=Brak receptur.
Click again to show usages.=Naciśnij jeszcze raz aby pokazać użycia.
Recipes=Receptury

View File

@ -4,8 +4,8 @@ Any sand=Любой песок
Any wool=Любая шерсть Any wool=Любая шерсть
Any stick=Любая палка Any stick=Любая палка
Any vessel=Любой сосуд Any vessel=Любой сосуд
Any wood planks=Любые деревянные палки Any wood planks=Любые доски
Any kind of stone block=Любой каменный блок Any kind of stone block=Любой вид каменного блока
Any red flower=Любой красный цветок Any red flower=Любой красный цветок
Any blue flower=Любой синий цветок Any blue flower=Любой синий цветок
Any black flower=Любой чёрный цветок Any black flower=Любой чёрный цветок
@ -16,11 +16,11 @@ Any violet flower=Любой фиолетовый цветок
Any yellow flower=Любой жёлтый цветок Any yellow flower=Любой жёлтый цветок
Any red dye=Любая красная краска Any red dye=Любая красная краска
Any blue dye=Любая синяя краска Any blue dye=Любая синяя краска
Any cyan dye=Любая сине-зелёная краска Any cyan dye=Любая голубая краска
Any grey dye=Любая серая краска Any grey dye=Любая серая краска
Any pink dye=Любая розовая краска Any pink dye=Любая розовая краска
Any black dye=Любая чёрная краска Any black dye=Любая чёрная краска
Any brown dye=Любая коричневая краска Any brown dye=Любая бурая краска
Any green dye=Любая зелёная краска Any green dye=Любая зелёная краска
Any white dye=Любая белая краска Any white dye=Любая белая краска
Any orange dye=Любая оранжевая краска Any orange dye=Любая оранжевая краска
@ -30,24 +30,24 @@ Any magenta dye=Любая пурпурная краска
Any dark grey dye=Любая тёмно-серая краска Any dark grey dye=Любая тёмно-серая краска
Any dark green dye=Любая тёмно-зелёная краска Any dark green dye=Любая тёмно-зелёная краска
# Label for group ingredients # Label for group ingredients
G= G=Г
Any item belonging to the group(s): @1=Любой предмет из групп(ы): @1 Any item belonging to the group(s): @1=Любой предмет из групп(ы): @1
Unknown Item=Неизвествый предмет Unknown Item=Неизвестный предмет
Fuel=Топливо Fuel=Топливо
Usage @1 of @2= Usage @1 of @2=Использование @1 из @2
Recipe @1 of @2= Recipe @1 of @2=Рецепт @1 из @2
Previous recipe=Предыдущий рецепт Previous recipe=Предыдущий рецепт
Next recipe=Следующий рецепт Next recipe=Следующий рецепт
Recipe is too big to be displayed.=Рецепт слишком большой для показа Recipe is too big to be displayed.=Рецепт слишком большой для отображения.
Shapeless= Shapeless=Формонезависимый
Cooking time: @1=Время изготовления: @1 Cooking time: @1=Время приготовления: @1
Search=Поиск Search=Поиск
Reset=Сбросить Reset=Сброс
Previous page=Предыдущая страница Previous page=Предыдущая страница
Next page=Следующая страница Next page=Следующая страница
No items to show.=Нет элементов для отображения. No items to show.=Нет предметов для отображения.
No usages.= No usages.=Нет использований.
Click again to show recipes.=Нажмите снова для отображения рецептов. Click again to show recipes.=Кликните снова чтобы увидеть рецепты.
No recipes.=Нет рецептов. No recipes.=Нет рецептов.
Click again to show usages.= Click again to show usages.=Кликните снова чтобы увидеть использования.
Recipes=Рецепты Recipes=Рецепты

View File

@ -67,7 +67,11 @@ function player_api.set_model(player, model_name)
if player_data.model == model_name then if player_data.model == model_name then
return return
end end
-- Update data
player_data.model = model_name player_data.model = model_name
-- Clear animation data as the model has changed
-- (required for setting the `stand` animation not to be a no-op)
player_data.animation, player_data.animation_speed = nil, nil
local model = models[model_name] local model = models[model_name]
if model then if model then
@ -178,11 +182,11 @@ function minetest.calculate_knockback(player, ...)
end end
-- Check each player and apply animations -- Check each player and apply animations
minetest.register_globalstep(function() function player_api.globalstep()
for _, player in pairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
local player_data = players[name] local player_data = players[name]
local model = models[player_data.model] local model = player_data and models[player_data.model]
if model and not player_attached[name] then if model and not player_attached[name] then
local controls = player:get_player_control() local controls = player:get_player_control()
local animation_speed_mod = model.animation_speed or 30 local animation_speed_mod = model.animation_speed or 30
@ -208,6 +212,11 @@ minetest.register_globalstep(function()
end end
end end
end end
end
-- Mods can modify the globalstep by overriding player_api.globalstep
minetest.register_globalstep(function(...)
player_api.globalstep(...)
end) end)
for _, api_function in pairs({"get_animation", "set_animation", "set_model", "set_textures"}) do for _, api_function in pairs({"get_animation", "set_animation", "set_model", "set_textures"}) do

View File

@ -60,6 +60,19 @@ end
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
screwdriver.rotate["4dir"] = function(pos, node, mode)
if mode ~= screwdriver.ROTATE_FACE then
-- Can only rotate 4dir nodes in face mode
return nil
end
local rotation = node.param2 % 4 -- get first 2 bits
local other = node.param2 - rotation
rotation = (rotation + 1) % 4
return rotation + other
end
screwdriver.rotate["color4dir"] = screwdriver.rotate["4dir"]
local wallmounted_tbl = { local wallmounted_tbl = {
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1}, [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3} [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
@ -113,6 +126,10 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
local new_param2 local new_param2
if fn then if fn then
new_param2 = fn(pos, node, mode) new_param2 = fn(pos, node, mode)
if not new_param2 then
-- rotation refused
return itemstack
end
else else
new_param2 = node.param2 new_param2 = node.param2
end end
@ -141,7 +158,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
end end
if not minetest.is_creative_enabled(player_name) then if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear(65535 / ((uses or 200) - 1)) itemstack:add_wear_by_uses(uses or 200)
end end
return itemstack return itemstack

View File

@ -1,3 +1,3 @@
# textdomain: screwdriver # textdomain: screwdriver
Screwdriver=Ŝraŭbturnilo Screwdriver=Ŝraŭbturnilo
(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵo, dekstra-klako turnas akso) (left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵon, dekstra-klako turnas akson)

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@ -0,0 +1,3 @@
# textdomain: screwdriver
Screwdriver=Śrubokręt
(left-click rotates face, right-click rotates axis)=(lewy przycisk myszy obraca powierzchnię, prawy przycisk myszy obraca oś)

View File

@ -52,6 +52,9 @@ end
sethome.get = function(name) sethome.get = function(name)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
if not player then
return false, S("This command can only be executed in-game!")
end
local player_meta = player:get_meta() local player_meta = player:get_meta()
local pos = minetest.string_to_pos(player_meta:get_string("sethome:home")) local pos = minetest.string_to_pos(player_meta:get_string("sethome:home"))
if pos then if pos then
@ -86,6 +89,10 @@ minetest.register_chatcommand("home", {
description = S("Teleport you to your home point"), description = S("Teleport you to your home point"),
privs = {home = true}, privs = {home = true},
func = function(name) func = function(name)
local player = minetest.get_player_by_name(name)
if not player then
return false, S("This command can only be executed in-game!")
end
if sethome.go(name) then if sethome.go(name) then
return true, S("Teleported to home!") return true, S("Teleported to home!")
end end

View File

@ -1,4 +1,5 @@
# textdomain: sethome # textdomain: sethome
This command can only be executed in-game!=Dieser Befehl kann nur im Spiel ausgeführt werden!
Can use /sethome and /home=Kann /sethome und /home benutzen Can use /sethome and /home=Kann /sethome und /home benutzen
Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt
Teleported to home!=Nach Hause teleportiert! Teleported to home!=Nach Hause teleportiert!

View File

@ -1,8 +1,9 @@
# textdomain: sethome # textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Povas uzi /sethome kaj /home Can use /sethome and /home=Povas uzi /sethome kaj /home
Teleport you to your home point=Teletransportu vi al via hejmo Teleport you to your home point=Teletransporti vin al via hejmo
Teleported to home!=Teletransportis al hejmo! Teleported to home!=Teletransportita al hejmo!
Set a home using /sethome=Fiksi hejmon per /sethome Set a home using /sethome=Fiksi hejmon per /sethome
Set your home point=Fiksi vian hejman punkto Set your home point=Fiksi vian hejman punkton
Home set!=Hejmo fiksis! Home set!=Fiksita hejmo!
Player not found!=Ludanto ne estas trovebla! Player not found!=Ludanto ne troveblas!

View File

@ -1,4 +1,5 @@
# textdomain: sethome # textdomain: sethome
This command can only be executed in-game!=
Can use /sethome and /home=Puedes usar /sethome y /home Can use /sethome and /home=Puedes usar /sethome y /home
Teleport you to your home point=Teletranspórtate a tu hogar Teleport you to your home point=Teletranspórtate a tu hogar
Teleported to home!=¡Teletransportado a tu hogar! Teleported to home!=¡Teletransportado a tu hogar!

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