diff --git a/game.conf b/game.conf index 02b585c..1e48ae9 100644 --- a/game.conf +++ b/game.conf @@ -1,3 +1,3 @@ -name = Minetest Game +title = Minetest Game author = Minetest description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers. diff --git a/game_api.txt b/game_api.txt index ab68aa9..a2e9c64 100644 --- a/game_api.txt +++ b/game_api.txt @@ -49,6 +49,8 @@ Beds API * `beds.read_spawns() ` Returns a table containing players respawn positions * `beds.kick_players()` Forces all players to leave bed * `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping + * `beds.day_interval` Is a table with keys "start" and "finish". Allows you + to set the period of the day (timeofday format). Default: `{ start = 0.2, finish = 0.805 }`. ### Bed definition @@ -440,11 +442,16 @@ Player API The player API can register player models and update the player's appearance. +* `player_api.globalstep(dtime, ...)` + * The function called by the globalstep that controls player animations. + You can override this to replace the globalstep with your own implementation. + * Receives all args that minetest.register_globalstep() passes + * `player_api.register_model(name, def)` * Register a new model to be used by players * `name`: model filename such as "character.x", "foo.b3d", etc. * `def`: see [#Model definition] - * Saved to player_api.registered_models + * Saved to player_api.registered_models * `player_api.registered_models[name]` * Get a model's definition @@ -1110,3 +1117,34 @@ This function registers a shapeless recipe that takes `ingredient` and `result` as input and outputs `result`. The metadata of the input `result` is copied to the output `result`. + + +Log API +------- + +Logs action of the player with a node at a certain position. +By default only actions of real players are logged. +Actions of non-players (usually machines) are logged only when +setting `log_non_player_actions` is enabled. +A player is considered non-player if `player:is_player()` returns +`false` or `player.is_fake_player` is truthy. The use of +`is_fake_player` is an unofficial standard between mods. +These non-players are marked by the content of `is_fake_player` +(if it is a string) or a "*" in brackets after the player name in +the log. + +`default.log_player_action(player, ...)` + + * `player` The player who performed the action + * `message_parts` Any mumber of message parts describing the action + in 3rd person singular present tense. It can also + contain a `pos` which is logged as "(X,Y,Z)" + +`default.set_inventory_action_loggers(def, name)` + + * hooks the callbacks `on_metadata_inventory_move`, + `on_metadata_inventory_put` and `on_metadata_inventory_take` + that log corresponding actions + * after logging the action, the original callback (if any) is called + * `def` See [Node definition] + * `name` Description of the node in the log message diff --git a/minetest.conf.example b/minetest.conf.example index c95f026..abb1cac 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -72,6 +72,9 @@ default:torch 99,default:cobble 99 # Helps rivers create more sound, especially on level sections. #river_source_sounds = false -# Enable cloud variation by the 'weather' mod. +# Enable cloud and shadow intensity variation by the 'weather' mod. # Non-functional in V6 or Singlenode mapgens. #enable_weather = true + +# If enabled, non-player actions are logged +#log_non_player_actions = false diff --git a/mods/beds/api.lua b/mods/beds/api.lua index 4a9c667..8af13dd 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -115,8 +115,8 @@ function beds.register_bed(name, def) local dir = minetest.facedir_to_dir(node.param2) local p = vector.add(pos, dir) local node2 = minetest.get_node_or_nil(p) - if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or - not node.param2 == node2.param2 then + if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or + node.param2 ~= node2.param2 then return false end if minetest.is_protected(p, user:get_player_name()) then diff --git a/mods/beds/beds.lua b/mods/beds/beds.lua index dc044a3..1623de8 100644 --- a/mods/beds/beds.lua +++ b/mods/beds/beds.lua @@ -65,7 +65,7 @@ beds.register_bed("beds:bed", { "beds_bed_top_bottom.png^[transformR90", "beds_bed_under.png", "beds_bed_side_bottom_r.png", - "beds_bed_side_bottom_r.png^[transformfx", + "beds_bed_side_bottom_r.png^[transformFX", "beds_transparent.png", "beds_bed_side_bottom.png" }, @@ -73,7 +73,7 @@ beds.register_bed("beds:bed", { "beds_bed_top_top.png^[transformR90", "beds_bed_under.png", "beds_bed_side_top_r.png", - "beds_bed_side_top_r.png^[transformfx", + "beds_bed_side_top_r.png^[transformFX", "beds_bed_side_top.png", "beds_transparent.png", } diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index 409aa37..99e4dd7 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -186,7 +186,7 @@ function beds.on_rightclick(pos, player) local ppos = player:get_pos() local tod = minetest.get_timeofday() - if tod > 0.2 and tod < 0.805 then + if tod > beds.day_interval.start and tod < beds.day_interval.finish then if beds.player[name] then lay_down(player, nil, nil, false) end diff --git a/mods/beds/init.lua b/mods/beds/init.lua index a1a46ce..14ced8b 100644 --- a/mods/beds/init.lua +++ b/mods/beds/init.lua @@ -16,6 +16,11 @@ beds.formspec = "size[8,11;true]" .. "bgcolor[#080808BB;true]" .. "button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]" +beds.day_interval = { + start = 0.2, + finish = 0.805, +} + local modpath = minetest.get_modpath("beds") -- Load files diff --git a/mods/beds/locale/beds.eo.tr b/mods/beds/locale/beds.eo.tr index 0cbd480..6acb83d 100644 --- a/mods/beds/locale/beds.eo.tr +++ b/mods/beds/locale/beds.eo.tr @@ -1,10 +1,10 @@ # textdomain: beds Fancy Bed=Luksa Lito Simple Bed=Simpla Lito -This bed is already occupied!= -You have to stop moving before going to bed!= +This bed is already occupied!=Tiu lito jam estas okupata! +You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi! Good morning.=Bonan matenon. -@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito. -Force night skip=Devigu nokta salton -You can only sleep at night.=Vi povas nur dormi en la nokto. -Leave Bed=Ellitiĝu +@1 of @2 players are in bed=@1 el @2 ludantoj estas en lito +Force night skip=Devigi noktan salton +You can only sleep at night.=Vi povas dormi nur nokte. +Leave Bed=Ellitiĝi diff --git a/mods/beds/locale/beds.id.tr b/mods/beds/locale/beds.id.tr index 7bcbb5d..d87c933 100644 --- a/mods/beds/locale/beds.id.tr +++ b/mods/beds/locale/beds.id.tr @@ -1,10 +1,10 @@ # textdomain: beds Fancy Bed=Ranjang Mewah Simple Bed=Ranjang Sederhana -This bed is already occupied!= -You have to stop moving before going to bed!= +This bed is already occupied!=Ranjang telah terisi! +You have to stop moving before going to bed!=Anda harus diam untuk tidur! Good morning.=Selamat pagi. @1 of @2 players are in bed=@1 dari @2 pemain sedang tidur Force night skip=Paksa lewati malam -You can only sleep at night.=Anda hanya dapat tidur pada waktu malam. +You can only sleep at night.=Anda hanya bisa tidur pada waktu malam. Leave Bed=Tinggalkan Ranjang diff --git a/mods/beds/locale/beds.pl.tr b/mods/beds/locale/beds.pl.tr new file mode 100644 index 0000000..2bc03c6 --- /dev/null +++ b/mods/beds/locale/beds.pl.tr @@ -0,0 +1,10 @@ +# textdomain: beds +Fancy Bed=Fantazyjne łóżko +Simple Bed=Proste łóżko +This bed is already occupied!=To łóżko jest już zajęte! +You have to stop moving before going to bed!=Musisz się zatrzymać aby wejść do łóżka +Good morning.=Dzień dobry. +@1 of @2 players are in bed=@1 z @2 graczy śpią +Force night skip=Wymuś pominięcie nocy +You can only sleep at night.=Możesz spać tylko w nocy. +Leave Bed=Opuść łóżko diff --git a/mods/beds/locale/beds.zh_TW.tr b/mods/beds/locale/beds.zh_TW.tr index b19b481..a0428b4 100644 --- a/mods/beds/locale/beds.zh_TW.tr +++ b/mods/beds/locale/beds.zh_TW.tr @@ -1,8 +1,8 @@ # textdomain: beds Fancy Bed=花式床 Simple Bed=簡易床 -This bed is already occupied!= -You have to stop moving before going to bed!= +This bed is already occupied!=這個床已經被占據了! +You have to stop moving before going to bed!=你必須在上床前停止移動! Good morning.=早安! @1 of @2 players are in bed=@2位玩家中的@1位在床上 Force night skip=強制跳過夜晚 diff --git a/mods/binoculars/locale/binoculars.eo.tr b/mods/binoculars/locale/binoculars.eo.tr index 53ad427..bec8dc1 100644 --- a/mods/binoculars/locale/binoculars.eo.tr +++ b/mods/binoculars/locale/binoculars.eo.tr @@ -1,3 +1,3 @@ # textdomain: binoculars -Binoculars=Binokolo -Use with 'Zoom' key=Uzu per 'Zomo' klavo +Binoculars=Binoklo +Use with 'Zoom' key=Uzi per 'Zomo' klavo diff --git a/mods/binoculars/locale/binoculars.id.tr b/mods/binoculars/locale/binoculars.id.tr index 9a34044..3719d64 100644 --- a/mods/binoculars/locale/binoculars.id.tr +++ b/mods/binoculars/locale/binoculars.id.tr @@ -1,3 +1,3 @@ # textdomain: binoculars Binoculars=Teropong -Use with 'Zoom' key=Pakai dengan tombol 'Zoom' +Use with 'Zoom' key=Pakai dengan tombol 'Zum' diff --git a/mods/binoculars/locale/binoculars.pl.tr b/mods/binoculars/locale/binoculars.pl.tr new file mode 100644 index 0000000..9fbd903 --- /dev/null +++ b/mods/binoculars/locale/binoculars.pl.tr @@ -0,0 +1,3 @@ +# textdomain: binoculars +Binoculars=Lornetka +Use with 'Zoom' key=Aby użyć naciśnij 'Zoom' diff --git a/mods/boats/locale/boats.pl.tr b/mods/boats/locale/boats.pl.tr new file mode 100644 index 0000000..ce43286 --- /dev/null +++ b/mods/boats/locale/boats.pl.tr @@ -0,0 +1,4 @@ +# textdomain: boats +Boat cruise mode on=Tryb rejsu łodką włączony +Boat cruise mode off=Tryb rejsu łodką wyłączony +Boat=Łódka diff --git a/mods/boats/locale/boats.ru.tr b/mods/boats/locale/boats.ru.tr index 4327098..972bfb0 100644 --- a/mods/boats/locale/boats.ru.tr +++ b/mods/boats/locale/boats.ru.tr @@ -1,4 +1,4 @@ # textdomain: boats -Boat cruise mode on=Режим путешествия на лодке включен -Boat cruise mode off=Режим путешествия на лодке выключен +Boat cruise mode on=Автоход лодки включен +Boat cruise mode off=Автоход лодки выключен Boat=Лодка diff --git a/mods/bones/locale/bones.eo.tr b/mods/bones/locale/bones.eo.tr index 7e89de1..d8028f1 100644 --- a/mods/bones/locale/bones.eo.tr +++ b/mods/bones/locale/bones.eo.tr @@ -1,8 +1,8 @@ # textdomain: bones Bones=Ostoj -@1's old bones=La malnova ostoj de @1 +@1's old bones=La malfreŝaj ostoj de @1 @1 died at @2.=@1 mortis ĉe @2 -@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj ri delasis riaj objektoj. -@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj metis. -@1's fresh bones=La nova ostoj de @1 +@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon. +@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj. +@1's fresh bones=La freŝaj ostoj de @1 @1's bones=La ostoj de @1 diff --git a/mods/bones/locale/bones.pl.tr b/mods/bones/locale/bones.pl.tr new file mode 100644 index 0000000..be48a0c --- /dev/null +++ b/mods/bones/locale/bones.pl.tr @@ -0,0 +1,8 @@ +# textdomain: bones +Bones=Kości +@1's old bones=Stare kości @1 +@1 died at @2.=@1 umarł w @2. +@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek. +@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone. +@1's fresh bones=Świeże kości @1 +@1's bones=Kości @1 diff --git a/mods/bones/locale/bones.sv.tr b/mods/bones/locale/bones.sv.tr index 1323c59..9df9b0f 100644 --- a/mods/bones/locale/bones.sv.tr +++ b/mods/bones/locale/bones.sv.tr @@ -1,8 +1,8 @@ # textdomain: bones Bones=Ben @1's old bones=@1s Gamla ben -@1 died at @2.=@1 dog på @a. -@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker. +@1 died at @2.=@1 dog på @2. +@1 died at @2, and dropped their inventory.=@1 dog på @2, och tappade deras saker. @1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade. @1's fresh bones=@1s färska ben @1's bones=@1s ben diff --git a/mods/bucket/locale/bucket.ja.tr b/mods/bucket/locale/bucket.ja.tr index df3bbb6..06a401a 100644 --- a/mods/bucket/locale/bucket.ja.tr +++ b/mods/bucket/locale/bucket.ja.tr @@ -1,5 +1,5 @@ # textdomain: bucket Empty Bucket=空のバケツ Water Bucket=水入りバケツ -River Water Bucket=川の水入りバケツ +River Water Bucket=河川水入りバケツ Lava Bucket=溶岩入りバケツ diff --git a/mods/bucket/locale/bucket.pl.tr b/mods/bucket/locale/bucket.pl.tr new file mode 100644 index 0000000..31600f1 --- /dev/null +++ b/mods/bucket/locale/bucket.pl.tr @@ -0,0 +1,5 @@ +# textdomain: bucket +Empty Bucket=Puste wiadro +Water Bucket=Wiadro z wodą +River Water Bucket=Wiadro z rzeczną wodą +Lava Bucket=Wiadro z lawą diff --git a/mods/butterflies/locale/butterflies.eo.tr b/mods/butterflies/locale/butterflies.eo.tr index 3dec04e..83d03a2 100644 --- a/mods/butterflies/locale/butterflies.eo.tr +++ b/mods/butterflies/locale/butterflies.eo.tr @@ -1,4 +1,4 @@ # textdomain: butterflies White Butterfly=Blanka Papilio Red Butterfly=Ruĝa Papilio -Violet Butterfly=Viola Papilio +Violet Butterfly=Violkolora Papilio diff --git a/mods/butterflies/locale/butterflies.pl.tr b/mods/butterflies/locale/butterflies.pl.tr new file mode 100644 index 0000000..577f0b8 --- /dev/null +++ b/mods/butterflies/locale/butterflies.pl.tr @@ -0,0 +1,4 @@ +# textdomain: butterflies +White Butterfly=Biały motyl +Red Butterfly=Czerwony motyl +Violet Butterfly=Fioletowy motyl diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua index 8008bcf..3015409 100644 --- a/mods/carts/cart_entity.lua +++ b/mods/carts/cart_entity.lua @@ -46,9 +46,7 @@ function cart_entity:on_activate(staticdata, dtime_s) return end self.railtype = data.railtype - if data.old_dir then - self.old_dir = data.old_dir - end + self.old_dir = data.old_dir or self.old_dir end function cart_entity:get_staticdata() @@ -192,11 +190,11 @@ local function rail_on_step(self, dtime) end local pos = self.object:get_pos() - local cart_dir = carts:velocity_to_dir(vel) - local same_dir = vector.equals(cart_dir, self.old_dir) + local dir = carts:velocity_to_dir(vel) + local dir_changed = not vector.equals(dir, self.old_dir) local update = {} - if self.old_pos and not self.punched and same_dir then + if self.old_pos and not self.punched and not dir_changed then local flo_pos = vector.round(pos) local flo_old = vector.round(self.old_pos) if vector.equals(flo_pos, flo_old) then @@ -216,7 +214,7 @@ local function rail_on_step(self, dtime) end local stop_wiggle = false - if self.old_pos and same_dir then + if self.old_pos and not dir_changed then -- Detection for "skipping" nodes (perhaps use average dtime?) -- It's sophisticated enough to take the acceleration in account local acc = self.object:get_acceleration() @@ -231,7 +229,7 @@ local function rail_on_step(self, dtime) -- No rail found: set to the expected position pos = new_pos update.pos = true - cart_dir = new_dir + dir = new_dir end elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then -- Stop wiggle @@ -241,21 +239,27 @@ local function rail_on_step(self, dtime) local railparams -- dir: New moving direction of the cart - -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node - local dir, switch_keys = carts:get_rail_direction( - pos, cart_dir, ctrl, self.old_switch, self.railtype + -- switch_keys: Currently pressed L(1) or R(2) key, + -- used to ignore the key on the next rail node + local switch_keys + dir, switch_keys = carts:get_rail_direction( + pos, dir, ctrl, self.old_switch, self.railtype ) - local dir_changed = not vector.equals(dir, self.old_dir) + dir_changed = not vector.equals(dir, self.old_dir) - local new_acc = {x=0, y=0, z=0} + local acc = 0 if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then + dir = vector.new(self.old_dir) vel = {x = 0, y = 0, z = 0} local pos_r = vector.round(pos) if not carts:is_rail(pos_r, self.railtype) and self.old_pos then pos = self.old_pos elseif not stop_wiggle then + -- End of rail: Smooth out. pos = pos_r + dir_changed = false + dir.y = 0 else pos.y = math.floor(pos.y + 0.5) end @@ -282,7 +286,7 @@ local function rail_on_step(self, dtime) end -- Slow down or speed up.. - local acc = dir.y * -4.0 + acc = dir.y * -4.0 -- Get rail for corrected position railparams = get_railparams(pos) @@ -300,25 +304,22 @@ local function rail_on_step(self, dtime) acc = acc - 0.4 end end - - new_acc = vector.multiply(dir, acc) end - -- Limits - local max_vel = carts.speed_max - for _, v in pairs({"x","y","z"}) do - if math.abs(vel[v]) > max_vel then - vel[v] = carts:get_sign(vel[v]) * max_vel - new_acc[v] = 0 - update.vel = true - end + -- Limit cart speed + local vel_len = vector.length(vel) + if vel_len > carts.speed_max then + vel = vector.multiply(vel, carts.speed_max / vel_len) + update.vel = true + end + if vel_len >= carts.speed_max and acc > 0 then + acc = 0 end - self.object:set_acceleration(new_acc) + self.object:set_acceleration(vector.multiply(dir, acc)) + self.old_pos = vector.round(pos) - if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then - self.old_dir = vector.new(dir) - end + self.old_dir = vector.new(dir) self.old_switch = switch_keys if self.punched then @@ -344,11 +345,11 @@ local function rail_on_step(self, dtime) end local yaw = 0 - if self.old_dir.x < 0 then + if dir.x < 0 then yaw = 0.5 - elseif self.old_dir.x > 0 then + elseif dir.x > 0 then yaw = 1.5 - elseif self.old_dir.z < 0 then + elseif dir.z < 0 then yaw = 1 end self.object:set_yaw(yaw * math.pi) @@ -398,7 +399,7 @@ minetest.register_craftitem("carts:cart", { pointed_thing) or itemstack end - if not pointed_thing.type == "node" then + if pointed_thing.type ~= "node" then return end if carts:is_rail(pointed_thing.under) then diff --git a/mods/carts/locale/carts.eo.tr b/mods/carts/locale/carts.eo.tr index 805cc68..939e542 100644 --- a/mods/carts/locale/carts.eo.tr +++ b/mods/carts/locale/carts.eo.tr @@ -1,6 +1,6 @@ # textdomain: carts Cart=Ĉaro -(Sneak+Click to pick up)=(Ŝteliru+Alklaku por reprini) +(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini) Rail=Relo Powered Rail=Elektra Relo Brake Rail=Bremsa Relo diff --git a/mods/carts/locale/carts.pl.tr b/mods/carts/locale/carts.pl.tr new file mode 100644 index 0000000..d0cb879 --- /dev/null +++ b/mods/carts/locale/carts.pl.tr @@ -0,0 +1,6 @@ +# textdomain: carts +Cart=Wagonik +(Sneak+Click to pick up)=(Skradanie+Naciśnij aby zebrać) +Rail=Tory +Powered Rail=Napędzane tory +Brake Rail=Hamujące tory diff --git a/mods/creative/init.lua b/mods/creative/init.lua index f313485..f345697 100644 --- a/mods/creative/init.lua +++ b/mods/creative/init.lua @@ -46,34 +46,36 @@ end dofile(minetest.get_modpath("creative") .. "/inventory.lua") if minetest.is_creative_enabled("") then - -- Dig time is modified according to difference (leveldiff) between tool - -- 'maxlevel' and node 'level'. Digtime is divided by the larger of - -- leveldiff and 1. - -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been - -- increased such that nodes of differing levels have an insignificant - -- effect on digtime. - local digtime = 42 - local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} + minetest.register_on_mods_loaded(function() + -- Dig time is modified according to difference (leveldiff) between tool + -- 'maxlevel' and node 'level'. Digtime is divided by the larger of + -- leveldiff and 1. + -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been + -- increased such that nodes of differing levels have an insignificant + -- effect on digtime. + local digtime = 42 + local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} - -- Override the hand tool - minetest.override_item("", { - range = 10, - tool_capabilities = { - full_punch_interval = 0.5, - max_drop_level = 3, - groupcaps = { - crumbly = caps, - cracky = caps, - snappy = caps, - choppy = caps, - oddly_breakable_by_hand = caps, - -- dig_immediate group doesn't use value 1. Value 3 is instant dig - dig_immediate = - {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, - }, - damage_groups = {fleshy = 10}, - } - }) + -- Override the hand tool + minetest.override_item("", { + range = 10, + tool_capabilities = { + full_punch_interval = 0.5, + max_drop_level = 3, + groupcaps = { + crumbly = caps, + cracky = caps, + snappy = caps, + choppy = caps, + oddly_breakable_by_hand = caps, + -- dig_immediate group doesn't use value 1. Value 3 is instant dig + dig_immediate = + {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, + }, + damage_groups = {fleshy = 10}, + } + }) + end) end -- Unlimited node placement diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua index 1f9a1d5..3f0a12d 100644 --- a/mods/creative/inventory.lua +++ b/mods/creative/inventory.lua @@ -150,9 +150,10 @@ function creative.register_tab(name, title, items) creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local pagenum = math.floor(inv.start_i / (4*8) + 1) - local pagemax = math.ceil(inv.size / (4*8)) + local pagemax = math.max(math.ceil(inv.size / (4*8)), 1) local esc = minetest.formspec_escape return sfinv.make_formspec(player, context, + (inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4.08,4.2;0.8,0.8;creative_trash_icon.png] @@ -160,7 +161,7 @@ function creative.register_tab(name, title, items) list[detached:trash;main;4.02,4.1;1,1;] listring[] image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;] - image_button[7.2,4.05;0.8,0.8;creative_next_icon.png;creative_next;] + image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;] image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;] image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;] ]] .. @@ -191,10 +192,13 @@ function creative.register_tab(name, title, items) inv.start_i = 0 inv.filter = "" sfinv.set_player_inventory_formspec(player, context) - elseif fields.creative_search or - fields.key_enter_field == "creative_filter" then + elseif (fields.creative_search or + fields.key_enter_field == "creative_filter") + and fields.creative_filter then inv.start_i = 0 - inv.filter = fields.creative_filter:lower() + inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length + :gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n) + :lower() -- search is case insensitive sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 diff --git a/mods/creative/locale/creative.eo.tr b/mods/creative/locale/creative.eo.tr index 8df4152..1bb4fdc 100644 --- a/mods/creative/locale/creative.eo.tr +++ b/mods/creative/locale/creative.eo.tr @@ -1,9 +1,9 @@ # textdomain: creative -Allow player to use creative inventory=Permesu la ludanto uzi la krea stoko -Search=Serĉu -Reset=Rekomencigu -Previous page=Pasinta paĝo -Next page=Sekvinta paĝo +Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon +Search=Serĉi +Reset=Rekomencigi +Previous page=Antaŭa paĝo +Next page=Sekva paĝo All=Ĉio Nodes=Nodoj Tools=Iloj diff --git a/mods/creative/locale/creative.pl.tr b/mods/creative/locale/creative.pl.tr new file mode 100644 index 0000000..7844cd6 --- /dev/null +++ b/mods/creative/locale/creative.pl.tr @@ -0,0 +1,10 @@ +# textdomain: creative +Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku +Search=Wyszukaj +Reset=Zresetuj +Previous page=Poprzednia strona +Next page=Następna strona +All=Wszystko +Nodes=Bloki +Tools=Narzędzia +Items=Przedmioty diff --git a/mods/creative/mod.conf b/mods/creative/mod.conf index 0b3f745..37d0d67 100644 --- a/mods/creative/mod.conf +++ b/mods/creative/mod.conf @@ -1,3 +1,3 @@ name = creative description = Minetest Game mod: creative -depends = default, sfinv +depends = sfinv diff --git a/mods/default/chests.lua b/mods/default/chests.lua index f4462ae..e340416 100644 --- a/mods/default/chests.lua +++ b/mods/default/chests.lua @@ -53,19 +53,22 @@ end default.chest.open_chests = {} minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:chest" then - return - end - if not player or not fields.quit then - return - end local pn = player:get_player_name() - if not default.chest.open_chests[pn] then + if formname ~= "default:chest" then + if default.chest.open_chests[pn] then + default.chest.chest_lid_close(pn) + end + + return + end + + if not (fields.quit and default.chest.open_chests[pn]) then return end default.chest.chest_lid_close(pn) + return true end) @@ -129,6 +132,12 @@ function default.chest.register_chest(prefixed_name, d) return itemstack end + local cn = clicker:get_player_name() + + if default.chest.open_chests[cn] then + default.chest.chest_lid_close(cn) + end + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then @@ -136,10 +145,9 @@ function default.chest.register_chest(prefixed_name, d) { name = name .. "_open", param2 = node.param2 }) end - minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), + minetest.after(0.2, minetest.show_formspec, cn, "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, + default.chest.open_chests[cn] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function() end @@ -200,6 +208,12 @@ function default.chest.register_chest(prefixed_name, d) return inv:is_empty("main") end def.on_rightclick = function(pos, node, clicker) + local cn = clicker:get_player_name() + + if default.chest.open_chests[cn] then + default.chest.chest_lid_close(cn) + end + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, max_hear_distance = 10}, true) if not default.chest.chest_lid_obstructed(pos) then @@ -208,9 +222,9 @@ function default.chest.register_chest(prefixed_name, d) param2 = node.param2 }) end minetest.after(0.2, minetest.show_formspec, - clicker:get_player_name(), + cn, "default:chest", default.chest.get_chest_formspec(pos)) - default.chest.open_chests[clicker:get_player_name()] = { pos = pos, + default.chest.open_chests[cn] = { pos = pos, sound = def.sound_close, swap = name } end def.on_blast = function(pos) @@ -222,21 +236,7 @@ function default.chest.register_chest(prefixed_name, d) end end - def.on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end - def.on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to chest at " .. minetest.pos_to_string(pos)) - end - def.on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from chest at " .. minetest.pos_to_string(pos)) - end + default.set_inventory_action_loggers(def, "chest") local def_opened = table.copy(def) local def_closed = table.copy(def) @@ -288,6 +288,18 @@ function default.chest.register_chest(prefixed_name, d) end }) end + + -- close opened chests on load + minetest.register_lbm({ + label = "close opened chests on load", + name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open", + nodenames = {prefixed_name .. "_open"}, + run_at_every_load = true, + action = function(pos, node) + node.name = prefixed_name + minetest.swap_node(pos, node) + end + }) end default.chest.register_chest("default:chest", { diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index 46d7804..3cd5da7 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -42,6 +42,12 @@ local function formspec_string(lpp, page, lines, string) return string end +local book_writers = {} + +minetest.register_on_leaveplayer(function(player) + book_writers[player:get_player_name()] = nil +end) + local tab_number local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) @@ -90,6 +96,8 @@ local function book_on_use(itemstack, user) end minetest.show_formspec(player_name, "default:book", formspec_size .. formspec) + -- Store the wield index in case the user accidentally switches before the formspec is shown + book_writers[player_name] = {wield_index = user:get_wield_index()} return itemstack end @@ -97,10 +105,23 @@ local max_text_size = 10000 local max_title_size = 80 local short_title_size = 35 minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "default:book" then return end + if formname ~= "default:book" then + return + end local player_name = player:get_player_name() local inv = player:get_inventory() - local stack = player:get_wielded_item() + if not book_writers[player_name] then + return + end + local wield_index = book_writers[player_name].wield_index + local wield_list = player:get_wield_list() + local stack = inv:get_stack(wield_list, wield_index) + local written = stack:get_name() == "default:book_written" + if stack:get_name() ~= "default:book" and not written then + -- No book in the wield slot, abort & inform the player + minetest.chat_send_player(player_name, S("The book you were writing to mysteriously disappeared.")) + return + end local data = stack:get_meta():to_table().fields local title = data.title or "" @@ -127,9 +148,13 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) return end + if fields.quit then + book_writers[player_name] = nil + end + if fields.save and fields.title and fields.text then local new_stack - if stack:get_name() ~= "default:book_written" then + if not written then local count = stack:get_count() if count == 1 then stack:set_name("default:book_written") @@ -154,6 +179,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) data.description = S("\"@1\" by @2", short_title, data.owner) data.text = fields.text:sub(1, max_text_size) data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n") + data.text = data.text:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n) data.page = 1 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) @@ -193,7 +219,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end -- Update stack - player:set_wielded_item(stack) + inv:set_stack(wield_list, wield_index, stack) end) diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 4d89a38..3c31e97 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -715,6 +715,54 @@ function default.register_craft_metadata_copy(ingredient, result) end) end +-- +-- Log API / helpers +-- + +local log_non_player_actions = minetest.settings:get_bool("log_non_player_actions", false) + +local is_pos = function(v) + return type(v) == "table" and + type(v.x) == "number" and type(v.y) == "number" and type(v.z) == "number" +end + +function default.log_player_action(player, ...) + local msg = player:get_player_name() + if player.is_fake_player or not player:is_player() then + if not log_non_player_actions then + return + end + msg = msg .. "(" .. (type(player.is_fake_player) == "string" + and player.is_fake_player or "*") .. ")" + end + for _, v in ipairs({...}) do + -- translate pos + local part = is_pos(v) and minetest.pos_to_string(v) or v + -- no leading spaces before punctuation marks + msg = msg .. (string.match(part, "^[;,.]") and "" or " ") .. part + end + minetest.log("action", msg) +end + +local nop = function() end +function default.set_inventory_action_loggers(def, name) + local on_move = def.on_metadata_inventory_move or nop + def.on_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + default.log_player_action(player, "moves stuff in", name, "at", pos) + return on_move(pos, from_list, from_index, to_list, to_index, count, player) + end + local on_put = def.on_metadata_inventory_put or nop + def.on_metadata_inventory_put = function(pos, listname, index, stack, player) + default.log_player_action(player, "moves", stack:get_name(), "to", name, "at", pos) + return on_put(pos, listname, index, stack, player) + end + local on_take = def.on_metadata_inventory_take or nop + def.on_metadata_inventory_take = function(pos, listname, index, stack, player) + default.log_player_action(player, "takes", stack:get_name(), "from", name, "at", pos) + return on_take(pos, listname, index, stack, player) + end +end -- -- NOTICE: This method is not an official part of the API yet. diff --git a/mods/default/furnace.lua b/mods/default/furnace.lua index e6b90b8..e4bc056 100644 --- a/mods/default/furnace.lua +++ b/mods/default/furnace.lua @@ -3,6 +3,9 @@ -- support for MT game translation. local S = default.get_translator +-- List of sound handles for active furnace +local furnace_fire_sounds = {} + -- -- Formspecs -- @@ -91,6 +94,17 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player return stack:get_count() end +local function stop_furnace_sound(pos, fadeout_step) + local hash = minetest.hash_node_position(pos) + local sound_ids = furnace_fire_sounds[hash] + if sound_ids then + for _, sound_id in ipairs(sound_ids) do + minetest.sound_fade(sound_id, -1, 0) + end + furnace_fire_sounds[hash] = nil + end +end + local function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then @@ -253,8 +267,29 @@ local function furnace_node_timer(pos, elapsed) -- Play sound every 5 seconds while the furnace is active if timer_elapsed == 0 or (timer_elapsed + 1) % 5 == 0 then - minetest.sound_play("default_furnace_active", - {pos = pos, max_hear_distance = 16, gain = 0.25}, true) + local sound_id = minetest.sound_play("default_furnace_active", + {pos = pos, max_hear_distance = 16, gain = 0.25}) + local hash = minetest.hash_node_position(pos) + furnace_fire_sounds[hash] = furnace_fire_sounds[hash] or {} + table.insert(furnace_fire_sounds[hash], sound_id) + -- Only remember the 3 last sound handles + if #furnace_fire_sounds[hash] > 3 then + table.remove(furnace_fire_sounds[hash], 1) + end + -- Remove the sound ID automatically from table after 11 seconds + minetest.after(11, function() + if not furnace_fire_sounds[hash] then + return + end + for f=#furnace_fire_sounds[hash], 1, -1 do + if furnace_fire_sounds[hash][f] == sound_id then + table.remove(furnace_fire_sounds[hash], f) + end + end + if #furnace_fire_sounds[hash] == 0 then + furnace_fire_sounds[hash] = nil + end + end) end else if fuellist and not fuellist[1]:is_empty() then @@ -265,6 +300,8 @@ local function furnace_node_timer(pos, elapsed) -- stop timer on the inactive furnace minetest.get_node_timer(pos):stop() meta:set_int("timer_elapsed", 0) + + stop_furnace_sound(pos) end @@ -369,6 +406,9 @@ minetest.register_node("default:furnace_active", { is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_timer = furnace_node_timer, + on_destruct = function(pos) + stop_furnace_sound(pos) + end, can_dig = can_dig, diff --git a/mods/default/init.lua b/mods/default/init.lua index 7d27f98..993316b 100644 --- a/mods/default/init.lua +++ b/mods/default/init.lua @@ -17,10 +17,7 @@ default.get_translator = S -- and avoids obscure, hard to debug runtime errors. -- This section should be updated before release and older checks can be dropped -- when newer ones are introduced. -if not minetest.is_creative_enabled or not minetest.has_feature({ - direct_velocity_on_players = true, - use_texture_alpha_string_modes = true, - }) then +if ItemStack("").add_wear_by_uses == nil then error("\nThis version of Minetest Game is incompatible with your engine version ".. "(which is too old). You should download a version of Minetest Game that ".. "matches the installed engine version.\n") diff --git a/mods/default/locale/default.de.tr b/mods/default/locale/default.de.tr index 1abe24f..9bee6b8 100644 --- a/mods/default/locale/default.de.tr +++ b/mods/default/locale/default.de.tr @@ -11,6 +11,7 @@ Contents:=Inhalt: Save=Speichern by @1=von @1 Page @1 of @2=Seite @1 von @2 +The book you were writing to mysteriously disappeared.=Das Buch, an dem Sie geschrieben haben, ist auf mysteriöse Weise verschwunden. "@1" by @2=„@1“ von @2 Blueberries=Blaubeeren Book=Buch diff --git a/mods/default/locale/default.eo.tr b/mods/default/locale/default.eo.tr index 8349656..98b5966 100644 --- a/mods/default/locale/default.eo.tr +++ b/mods/default/locale/default.eo.tr @@ -1,16 +1,17 @@ # textdomain: default Locked Chest=Ŝlosita Kesto Locked Chest (owned by @1)=Ŝlosita Kesto (de @1) -You do not own this chest.=Vi ne posedas ĉi tiu keston. +You do not own this chest.=Vi ne posedas ĉi tiun keston. a locked chest=ŝlosita kesto Chest=Kesto -Write= -Read= -Title:=Titolo -Contents:=Entenaĵo -Save=Konservu +Write=Skribi +Read=Legi +Title:=Titolo: +Contents:=Enhavo: +Save=Konservi by @1=per @1 Page @1 of @2=Paĝo @1 el @2 +The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis, mistere malaperis. "@1" by @2="@1" per @2 Blueberries=Mirteloj Book=Libro @@ -35,9 +36,9 @@ Stick=Bastono Tin Ingot=Stana Ingoto Tin Lump=Stana Bulo Furnace is empty=Forno estas malplena -100% (output full)=100% (eligo estas plena) +100% (output full)=100% (plena eligo) @1%=@1% -Not cookable=Ne povas kuiri +Not cookable=Nekuirebla Empty=Malplena Furnace active=Forno laboras Furnace inactive=Forno ne laboras @@ -46,31 +47,31 @@ Furnace=Forno Stone=Ŝtono Cobblestone=Pavimŝtono Stone Brick=Ŝtona Briko -Stone Block=Ŝtona Ŝtipo +Stone Block=Ŝtona Bloko Mossy Cobblestone=Muska Pavimŝtono Desert Stone=Dezerta Ŝtono Desert Cobblestone=Dezerta Pavimŝtono Desert Stone Brick=Dezerta Ŝtona Briko -Desert Stone Block=Dezerta Ŝtona Ŝtipo +Desert Stone Block=Dezerta Ŝtona Bloko Sandstone=Sablaŝtono Sandstone Brick=Sablaŝtono Briko -Sandstone Block=Sablaŝtono Ŝtipo +Sandstone Block=Sablaŝtono Bloko Desert Sandstone=Dezerta Sablaŝtono Desert Sandstone Brick=Dezerta Sablaŝtono Briko -Desert Sandstone Block=Dezerta Sablaŝtono Ŝtipo +Desert Sandstone Block=Dezerta Sablaŝtono Bloko Silver Sandstone=Arĝenta Sablaŝtono Silver Sandstone Brick=Arĝenta Sablaŝtono Briko -Silver Sandstone Block=Arĝenta Sablaŝtono Ŝtipo +Silver Sandstone Block=Arĝenta Sablaŝtono Bloko Obsidian=Obsidiano Obsidian Brick=Obsidiana Briko -Obsidian Block=Obsidiana Ŝtipo +Obsidian Block=Obsidiana Bloko Dirt=Tero Dirt with Grass=Tero kun Herbo Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj Dirt with Savanna Grass=Tero kun Savana Herbo Dirt with Snow=Tero kun Neĝo Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj -Dirt with Coniferous Litter=Tero kun Konifera Folioj +Dirt with Coniferous Litter=Tero kun Koniferaj Folioj Savanna Dirt=Savana Tero Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo Permafrost=Ĉiamfrosto @@ -82,47 +83,47 @@ Silver Sand=Arĝenta Sablo Gravel=Gruzo Clay=Argilo Snow=Neĝo -Snow Block=Neĝa Ŝtipo +Snow Block=Neĝa Bloko Ice=Glacio Cave Ice=Kaverna Glacio -Apple Tree=Poma Arbo -Apple Wood Planks=Poma Ligna Tabuloj -Apple Tree Sapling=Poma Arba Arbido -Apple Tree Leaves=Poma Arba Folioj +Apple Tree=Pomarbo +Apple Wood Planks=Pomarbaj Lignaj Tabuloj +Apple Tree Sapling=Pomarba Arbido +Apple Tree Leaves=Pomarbaj Folioj Apple=Pomo Apple Marker=Poma Marko Jungle Tree=Ĝangala Arbo -Jungle Wood Planks=Ĝangala Ligna Tabuloj -Jungle Tree Leaves=Ĝangala Arba Folioj +Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj +Jungle Tree Leaves=Ĝangalaj Arbaj Folioj Jungle Tree Sapling=Ĝangala Arba Arbido Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido -Pine Tree=Pina Arbo -Pine Wood Planks=Pina Ligna Tabuloj +Pine Tree=Pino +Pine Wood Planks=Pinaj Lignaj Tabuloj Pine Needles=Pinpingloj -Pine Tree Sapling=Pina Arba Arbido -Acacia Tree=Akacia Arbo -Acacia Wood Planks=Akacia Ligna Tabuloj -Acacia Tree Leaves=Akacia Arba Folioj -Acacia Tree Sapling=Akacia Arba Arbido -Aspen Tree=Tremola Arba -Aspen Wood Planks=Tremola Ligna Tabuloj -Aspen Tree Leaves=Tremola Arbo Folioj -Aspen Tree Sapling=Tremola Arba Arbido +Pine Tree Sapling=Pina Arbido +Acacia Tree=Akacio +Acacia Wood Planks=Akaciaj Lignaj Tabuloj +Acacia Tree Leaves=Akaciaj Folioj +Acacia Tree Sapling=Akacia Arbido +Aspen Tree=Tremolo +Aspen Wood Planks=Tremolaj Lignaj Tabuloj +Aspen Tree Leaves=Tremolaj Folioj +Aspen Tree Sapling=Tremola Arbido Coal Ore=Karba Minaĵo -Coal Block=Karba Ŝtipo +Coal Block=Karba Bloko Iron Ore=Fera Minaĵo -Steel Block=Ŝtala Ŝtipo +Steel Block=Ŝtala Bloko Copper Ore=Kupra Minaĵo -Copper Block=Kupra Ŝtipo +Copper Block=Kupra Bloko Tin Ore=Stana Minaĵo -Tin Block=Stana Ŝtipo -Bronze Block=Bronza Ŝtipo +Tin Block=Stana Bloko +Bronze Block=Bronza Bloko Mese Ore=Mesea Minaĵo -Mese Block=Mesea Ŝtipo +Mese Block=Mesea Bloko Gold Ore=Ora Minaĵo -Gold Block=Ora Ŝtipo +Gold Block=Ora Bloko Diamond Ore=Diamanta Minaĵo -Diamond Block=Diamanta Ŝtipo +Diamond Block=Diamanta Bloko Cactus=Kakto Large Cactus Seedling=Granda Kakta Kreskaĵo Papyrus=Papiruso @@ -133,23 +134,23 @@ Savanna Grass=Savana Herbo Fern=Filiko Marram Grass=Amofilo Bush Stem=Arbateĵa Tubo -Bush Leaves=Arbateĵa Folioj +Bush Leaves=Arbateĵaj Folioj Bush Sapling=Arbateĵa Arbido -Blueberry Bush Leaves with Berries=Mirtela Arbateĵa Folioj kaj Beroj -Blueberry Bush Leaves=Mirtela Arbateĵa Folioj +Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj +Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj Blueberry Bush Sapling=Mirtela Arbateĵa Arbido Acacia Bush Stem=Akacia Arbateĵa Tubo -Acacia Bush Leaves=Akacia Arbateĵa Folioj +Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj Acacia Bush Sapling=Akacia Arbateĵa Arbido Pine Bush Stem=Pina Arbateĵa Tubo -Pine Bush Needles=Pina Arbateĵa Pingloj +Pine Bush Needles=Pinaj Arbateĵaj Pingloj Pine Bush Sapling=Pina Arbateĵa Arbido Kelp=Fuko Green Coral=Verda Koralo Pink Coral=Rozkolora Koralo Cyan Coral=Bluverda Koralo Brown Coral=Bruna Koralo -Orange Coral=Oranĝa Koralo +Orange Coral=Oranĝkolora Koralo Coral Skeleton=Korala Framo Water Source=Akva Fonto Flowing Water=Flua Akvo @@ -158,10 +159,10 @@ Flowing River Water=Flua Rivera Akvo Lava Source=Lafa Fonto Flowing Lava=Flua Lafa Empty Bookshelf=Malplena Librobreto -Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba, @2 malplena libroj) +Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j)) Bookshelf=Librobreto -Text too long=Teksto estas ekscesa longo -"@1"="@1" +Text too long=Tro longa teksto +"@1"= Wooden Sign=Ligna Signo Steel Sign=Ŝtala Signo Wooden Ladder=Ligna Ŝtupetaro @@ -178,13 +179,13 @@ Pine Wood Fence Rail=Pina Ligna Barila Relo Aspen Wood Fence Rail=Tremola Ligna Barila Relo Glass=Vitro Obsidian Glass=Obsidiana Vitro -Brick Block=Brika Ŝtipo +Brick Block=Brika Bloko Mese Lamp=Mesea Lampo -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= +Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo +Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo +Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo +Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo +Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo Cloud=Nubo Wooden Pickaxe=Ligna Pioĉo Stone Pickaxe=Ŝtona Pioĉo @@ -211,7 +212,7 @@ Steel Sword=Ŝtala Glavo Mese Sword=Mesea Glavo Diamond Sword=Diamanta Glavo Torch=Torĉo -@1 will intersect protection on growth.=@1 sekcos protekto ĉe vegeto. +@1 will intersect protection on growth.=@1 sekcos protekton dum kresko. ##### not used anymore ##### diff --git a/mods/default/locale/default.es.tr b/mods/default/locale/default.es.tr index da160dc..d08c2d2 100644 --- a/mods/default/locale/default.es.tr +++ b/mods/default/locale/default.es.tr @@ -11,6 +11,7 @@ Contents:=Contenidos: Save=Guardar by @1=por @1 Page @1 of @2=Página @1 de @2 +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" por @2 Blueberries=Arándanos Book=Libro diff --git a/mods/default/locale/default.fr.tr b/mods/default/locale/default.fr.tr index 8e2cd67..8f694fb 100644 --- a/mods/default/locale/default.fr.tr +++ b/mods/default/locale/default.fr.tr @@ -11,6 +11,7 @@ Contents:=Contenu : Save=Sauvegarder by @1=de @1 Page @1 of @2=Page @1 sur @2 +The book you were writing to mysteriously disappeared.= "@1" by @2=« @1 » de @2 Blueberries=Myrtille Book=Livre @@ -110,7 +111,7 @@ Aspen Tree Leaves=Feuilles de tremble Aspen Tree Sapling=Pousse de tremble Coal Ore=Minerai de charbon Coal Block=Bloc de charbon -Iron Ore=Bloc de fer +Iron Ore=Minerai de fer Steel Block=Bloc d'acier Copper Ore=Minerai de cuivre Copper Block=Bloc de cuivre diff --git a/mods/default/locale/default.id.tr b/mods/default/locale/default.id.tr index 91a901e..c60b5b0 100644 --- a/mods/default/locale/default.id.tr +++ b/mods/default/locale/default.id.tr @@ -4,15 +4,16 @@ Locked Chest (owned by @1)=Peti Terkunci (milik @1) You do not own this chest.=Anda bukan pemilik peti ini. a locked chest=peti terkunci Chest=Peti -Write= -Read= +Write=Tulis +Read=Baca Title:=Judul: Contents:=Isi: Save=Simpan by @1=oleh @1 Page @1 of @2=Halaman @1 dari @2 +The book you were writing to mysteriously disappeared.=Buku yang Anda tulis menghilang secara misterius. "@1" by @2="@1" oleh @2 -Blueberries=Blueberry +Blueberries=Bluberi Book=Buku Book with Text=Buku Tertulis Bronze Ingot=Perunggu Batangan @@ -37,7 +38,7 @@ Tin Lump=Bongkahan Timah Furnace is empty=Tungku kosong 100% (output full)=100% (keluaran penuh) @1%=@1% -Not cookable=Tidak dapat dimasak +Not cookable=Tidak bisa dimasak Empty=Kosong Furnace active=Tungku nyala Furnace inactive=Tungku mati @@ -84,7 +85,7 @@ Clay=Tanah Liat Snow=Salju Snow Block=Balok Salju Ice=Es -Cave Ice=Gua Es +Cave Ice=Es Gua Apple Tree=Pohon Apel Apple Wood Planks=Papan Kayu Pohon Apel Apple Tree Sapling=Anak Pohon Apel @@ -131,13 +132,13 @@ Jungle Grass=Rumput Rimba Grass=Rumput Savanna Grass=Rumput Sabana Fern=Pakis -Marram Grass=Rumput Maram +Marram Grass=Rumput Pantai Bush Stem=Batang Semak Bush Leaves=Daun Semak Bush Sapling=Anak Semak -Blueberry Bush Leaves with Berries=Daun Semak Blueberry Berbuah -Blueberry Bush Leaves=Daun Semak Blueberry -Blueberry Bush Sapling=Anak Semak Blueberry +Blueberry Bush Leaves with Berries=Daun Semak Bluberi Berbuah +Blueberry Bush Leaves=Daun Semak Bluberi +Blueberry Bush Sapling=Anak Semak Bluberi Acacia Bush Stem=Batang Semak Akasia Acacia Bush Leaves=Daun Semak Akasia Acacia Bush Sapling=Bibit Semak Akasia @@ -146,7 +147,7 @@ Pine Bush Needles=Daun Semak Pinus Pine Bush Sapling=Bibit Semak Pinus Kelp=Kelp Green Coral=Koral Hijau -Pink Coral=Koral Jambon +Pink Coral=Koral Merah Muda Cyan Coral=Koral Sian Brown Coral=Koral Cokelat Orange Coral=Koral Oranye @@ -180,18 +181,18 @@ Glass=Kaca Obsidian Glass=Kaca Obsidian Brick Block=Balok Bata Mese Lamp=Lampu Mese -Apple Wood Mese Post Light= -Acacia Wood Mese Post Light= -Jungle Wood Mese Post Light= -Pine Wood Mese Post Light= -Aspen Wood Mese Post Light= +Apple Wood Mese Post Light=Lampu Taman Mese Kayu Apel +Acacia Wood Mese Post Light=Lampu Taman Mese Kayu Akasia +Jungle Wood Mese Post Light=Lampu Taman Mese Kayu Rimba +Pine Wood Mese Post Light=Lampu Taman Mese Kayu Pinus +Aspen Wood Mese Post Light=Lampu Taman Mese Kayu Aspen Cloud=Awan -Wooden Pickaxe=Gancu Kayu -Stone Pickaxe=Gancu Batu -Bronze Pickaxe=Gancu Perunggu -Steel Pickaxe=Gancu Baja -Mese Pickaxe=Gancu Mese -Diamond Pickaxe=Gancu Berlian +Wooden Pickaxe=Belencong Kayu +Stone Pickaxe=Belencong Batu +Bronze Pickaxe=Belencong Perunggu +Steel Pickaxe=Belencong Baja +Mese Pickaxe=Belencong Mese +Diamond Pickaxe=Belencong Berlian Wooden Shovel=Sekop Kayu Stone Shovel=Sekop Batu Bronze Shovel=Sekop Perunggu diff --git a/mods/default/locale/default.it.tr b/mods/default/locale/default.it.tr index dcb5fd4..3940665 100644 --- a/mods/default/locale/default.it.tr +++ b/mods/default/locale/default.it.tr @@ -11,6 +11,7 @@ Contents:= Save= by @1= Page @1 of @2= +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" di @2 Blueberries=Mirtilli Book=Libro diff --git a/mods/default/locale/default.ja.tr b/mods/default/locale/default.ja.tr index 07443c7..cf30e45 100644 --- a/mods/default/locale/default.ja.tr +++ b/mods/default/locale/default.ja.tr @@ -4,38 +4,37 @@ Locked Chest (owned by @1)=鍵のかかったチェスト(@1所有) You do not own this chest.=あなたはこのチェストの所有者ではありません。 a locked chest=ロックされたチェスト Chest=チェスト -Write= -Read= +Write=書き込む +Read=読む Title:=題名 Contents:=内容 Save=保存 by @1=@1著 Page @1 of @2=@1 / @2 ページ +The book you were writing to mysteriously disappeared.=あなたが書いていた本が、不思議なことに消えました。 "@1" by @2=@2著「@1」 -Skeleton Key=スケルトンの鍵 -Key to @1's @2=@1の@2への鍵 Blueberries=ブルーベリー Book=本 -Book with Text=テキストが書かれた本 +Book with Text=記入済みの本 Bronze Ingot=青銅インゴット Clay Brick=粘土レンガ -Clay Lump=粘土の塊 +Clay Lump=粘土玉 Coal Lump=石炭 Copper Ingot=銅インゴット -Copper Lump=銅の塊 +Copper Lump=銅の粗鉱 Diamond=ダイヤモンド Flint=火打ち石 Gold Ingot=金インゴット -Gold Lump=金の塊 -Iron Lump=鉄の塊 +Gold Lump=金の粗鉱 +Iron Lump=鉄の粗鉱 Mese Crystal=メセクリスタル Mese Crystal Fragment=メセクリスタルの破片 -Obsidian Shard=黒曜石の破片 +Obsidian Shard=黒曜石の欠片 Paper=紙 Steel Ingot=鉄インゴット Stick=棒 Tin Ingot=スズインゴット -Tin Lump=スズの塊 +Tin Lump=スズの粗鉱 Furnace is empty=かまどは空です 100% (output full)=100%(フル出力) @1%=@1% @@ -60,70 +59,70 @@ Sandstone Block=砂岩ブロック Desert Sandstone=砂漠の砂岩 Desert Sandstone Brick=砂漠の砂岩レンガ Desert Sandstone Block=砂漠の砂岩ブロック -Silver Sandstone=銀の砂岩 -Silver Sandstone Brick=銀の砂岩レンガ -Silver Sandstone Block=銀の砂岩ブロック +Silver Sandstone=銀色の砂岩 +Silver Sandstone Brick=銀色の砂岩レンガ +Silver Sandstone Block=銀色の砂岩ブロック Obsidian=黒曜石 Obsidian Brick=黒曜石レンガ Obsidian Block=黒曜石ブロック Dirt=土 -Dirt with Grass=草のついた土 -Dirt with Grass and Footsteps=足あとと草のついた土 -Dirt with Savanna Grass=サバンナの草のついた土 -Dirt with Snow=雪のついた土 -Dirt with Rainforest Litter=熱帯雨林のよごれた土 -Dirt with Coniferous Litter=針葉樹のよごれた土 +Dirt with Grass=草に覆われた土 +Dirt with Grass and Footsteps=足跡と草に覆われた土 +Dirt with Savanna Grass=サバンナの草に覆われた土 +Dirt with Snow=雪に覆われた土 +Dirt with Rainforest Litter=熱帯雨林の落葉に覆われた土 +Dirt with Coniferous Litter=針葉樹の落葉に覆われた土 Savanna Dirt=サバンナの土 -Savanna Dirt with Savanna Grass=サバンナの草のついたサバンナの土 +Savanna Dirt with Savanna Grass=サバンナの草に覆われたサバンナの土 Permafrost=永久凍土 -Permafrost with Stones=石のついた永久凍土 -Permafrost with Moss=苔のついた永久凍土 +Permafrost with Stones=石に覆われた永久凍土 +Permafrost with Moss=苔に覆われた永久凍土 Sand=砂 Desert Sand=砂漠の砂 -Silver Sand=銀の砂 +Silver Sand=銀色の砂 Gravel=砂利 Clay=粘土 Snow=雪 Snow Block=雪ブロック Ice=氷 Cave Ice=洞窟の氷 -Apple Tree=リンゴの木 -Apple Wood Planks=リンゴの板材 -Apple Tree Sapling=リンゴの苗木 -Apple Tree Leaves=リンゴの葉 +Apple Tree=リンゴの原木 +Apple Wood Planks=リンゴの木の板材 +Apple Tree Sapling=リンゴの木の苗木 +Apple Tree Leaves=リンゴの木の葉 Apple=リンゴ Apple Marker=リンゴのマーカー -Jungle Tree=ジャングルの木 -Jungle Wood Planks=ジャングルの板材 +Jungle Tree=ジャングルの原木 +Jungle Wood Planks=ジャングルの木の板材 Jungle Tree Leaves=ジャングルの木の葉 Jungle Tree Sapling=ジャングルの木の苗木 -Emergent Jungle Tree Sapling=新芽のジャングルの木の苗木 -Pine Tree=マツの木 -Pine Wood Planks=マツの板材 -Pine Needles=マツの葉 -Pine Tree Sapling=マツの苗木 -Acacia Tree=アカシアの木 -Acacia Wood Planks=アカシアの板材 -Acacia Tree Leaves=アカシアの葉 -Acacia Tree Sapling=アカシアの苗木 -Aspen Tree=ポプラの木 -Aspen Wood Planks=ポプラの板材 -Aspen Tree Leaves=ポプラの葉 -Aspen Tree Sapling=ポプラの苗木 +Emergent Jungle Tree Sapling=ジャングルの超高木の苗木 +Pine Tree=マツの原木 +Pine Wood Planks=マツの木の板材 +Pine Needles=マツの木の葉 +Pine Tree Sapling=マツの木の苗木 +Acacia Tree=アカシアの原木 +Acacia Wood Planks=アカシアの木の板材 +Acacia Tree Leaves=アカシアの木の葉 +Acacia Tree Sapling=アカシアの木の苗木 +Aspen Tree=ポプラの原木 +Aspen Wood Planks=ポプラの木の板材 +Aspen Tree Leaves=ポプラの木の葉 +Aspen Tree Sapling=ポプラの木の苗木 Coal Ore=石炭鉱石 Coal Block=石炭ブロック -Iron Ore=鉄の鉱石 +Iron Ore=鉄鉱石 Steel Block=鉄ブロック -Copper Ore=銅の鉱石 +Copper Ore=銅鉱石 Copper Block=銅ブロック -Tin Ore=スズの鉱石 +Tin Ore=スズ鉱石 Tin Block=スズブロック Bronze Block=青銅ブロック Mese Ore=メセ鉱石 Mese Block=メセブロック -Gold Ore=金の鉱石 +Gold Ore=金鉱石 Gold Block=金ブロック -Diamond Ore=ダイヤモンドの鉱石 +Diamond Ore=ダイヤモンド鉱石 Diamond Block=ダイヤモンドブロック Cactus=サボテン Large Cactus Seedling=大きなサボテンの苗 @@ -137,7 +136,7 @@ Marram Grass=マラムの草 Bush Stem=低木の幹 Bush Leaves=低木の葉 Bush Sapling=低木の苗木 -Blueberry Bush Leaves with Berries=ブルーベリーの低木と実 +Blueberry Bush Leaves with Berries=ブルーベリーの実った低木 Blueberry Bush Leaves=ブルーベリーの低木の葉 Blueberry Bush Sapling=ブルーベリーの低木の苗木 Acacia Bush Stem=アカシアの低木の幹 @@ -154,9 +153,9 @@ Brown Coral=茶色のサンゴ Orange Coral=橙色のサンゴ Coral Skeleton=サンゴのしがい Water Source=水源 -Flowing Water=水流 -River Water Source=川の水源 -Flowing River Water=川の水流 +Flowing Water=流れる水 +River Water Source=河川水源 +Flowing River Water=流れる河川水 Lava Source=溶岩 Flowing Lava=流れる溶岩 Empty Bookshelf=空の本棚 @@ -164,54 +163,53 @@ Bookshelf (@1 written, @2 empty books)=本棚(記述済み @1 冊, 未記述 @2 Bookshelf=本棚 Text too long=テキストが長すぎます "@1"=「@1」 -Wooden Sign=木の看板 +Wooden Sign=木製の看板 Steel Sign=鉄の看板 -Wooden Ladder=木のはしご +Wooden Ladder=木製のはしご Steel Ladder=鉄のはしご -Apple Wood Fence=リンゴのフェンス -Acacia Wood Fence=アカシアのフェンス -Jungle Wood Fence=ジャングルのフェンス -Pine Wood Fence=マツのフェンス -Aspen Wood Fence=ポプラのフェンス -Apple Wood Fence Rail=リンゴのフェンスレール -Acacia Wood Fence Rail=アカシアのフェンスレール -Jungle Wood Fence Rail=ジャングルのフェンスレール -Pine Wood Fence Rail=マツのフェンスレール -Aspen Wood Fence Rail=ポプラのフェンスレール +Apple Wood Fence=リンゴ材のフェンス +Acacia Wood Fence=アカシア材のフェンス +Jungle Wood Fence=ジャングル材のフェンス +Pine Wood Fence=マツ材のフェンス +Aspen Wood Fence=ポプラ材のフェンス +Apple Wood Fence Rail=リンゴ材のフェンスレール +Acacia Wood Fence Rail=アカシア材のフェンスレール +Jungle Wood Fence Rail=ジャングル材のフェンスレール +Pine Wood Fence Rail=マツ材のフェンスレール +Aspen Wood Fence Rail=ポプラ材のフェンスレール Glass=ガラス -Obsidian Glass=黒曜石のガラス +Obsidian Glass=黒曜石ガラス Brick Block=レンガブロック -Mese Lamp=メセの塊 -Apple Wood Mese Post Light=リンゴのメセ灯柱 -Acacia Wood Mese Post Light=アカシアのメセ灯柱 -Jungle Wood Mese Post Light=ジャングルのメセ灯柱 -Pine Wood Mese Post Light=マツのメセ灯柱 -Aspen Wood Mese Post Light=ポプラのメセ灯柱 +Mese Lamp=メセのランプ +Apple Wood Mese Post Light=リンゴ材のメセ灯柱 +Acacia Wood Mese Post Light=アカシア材のメセ灯柱 +Jungle Wood Mese Post Light=ジャングル材のメセ灯柱 +Pine Wood Mese Post Light=マツ材のメセ灯柱 +Aspen Wood Mese Post Light=ポプラ材のメセ灯柱 Cloud=雲 -Wooden Pickaxe=木のつるはし -Stone Pickaxe=石のつるはし -Bronze Pickaxe=青銅のつるはし -Steel Pickaxe=鉄のつるはし -Mese Pickaxe=メセのつるはし -Diamond Pickaxe=ダイヤモンドのつるはし -Wooden Shovel=木のシャベル +Wooden Pickaxe=木製のツルハシ +Stone Pickaxe=石のツルハシ +Bronze Pickaxe=青銅のツルハシ +Steel Pickaxe=鉄のツルハシ +Mese Pickaxe=メセのツルハシ +Diamond Pickaxe=ダイヤモンドのツルハシ +Wooden Shovel=木製のシャベル Stone Shovel=石のシャベル Bronze Shovel=青銅のシャベル Steel Shovel=鉄のシャベル Mese Shovel=メセのシャベル Diamond Shovel=ダイヤモンドのシャベル -Wooden Axe=木の斧 +Wooden Axe=木製の斧 Stone Axe=石の斧 Bronze Axe=青銅の斧 Steel Axe=鉄の斧 Mese Axe=メセの斧 Diamond Axe=ダイヤモンドの斧 -Wooden Sword=木の剣 +Wooden Sword=木製の剣 Stone Sword=石の剣 Bronze Sword=青銅の剣 Steel Sword=鉄の剣 Mese Sword=メセの剣 Diamond Sword=ダイヤモンドの剣 -Key=鍵 Torch=松明 @1 will intersect protection on growth.=@1は成長するとき保護と交差します。 diff --git a/mods/default/locale/default.jbo.tr b/mods/default/locale/default.jbo.tr index 22954d3..5ae9722 100644 --- a/mods/default/locale/default.jbo.tr +++ b/mods/default/locale/default.jbo.tr @@ -4,13 +4,14 @@ Locked Chest (owned by @1)=.i ti selstela gairvau po la'o zo'i.@1.zo'i You do not own this chest.=.i do na ponse lo ti gairvau a locked chest=lo selstela gairvau Chest=lo gairvau -Write= -Read= +Write=ciska +Read=tcidu Title:=cmene Contents:=se cukta Save=rejgau by @1=la'o zo'i.@1.zo'i te cukta -Page @1 of @2=meirmoi fe li @1 li @2 le'i papri +Page @1 of @2=meirmoi fe li @1 li @2 +The book you were writing to mysteriously disappeared.=lo cukta poi do ciska ke'a cu cizra canci "@1" by @2=lo cukta be la'o gy.@1.gy. bei la'o zo'i.@2.zo'i Blueberries=lo blajba Book=lo cukta @@ -58,7 +59,7 @@ Sandstone Block=lo canro'i bliku Desert Sandstone=lo cantu'a canro'i Desert Sandstone Brick=lo morna ke cantu'a canro'i Desert Sandstone Block=lo cantu'a canro'i bliku -Silver Sandstone=lo rijyska sanro'i +Silver Sandstone=lo rijyska canro'i Silver Sandstone Brick=lo morna ke rijyska canro'i Silver Sandstone Block=lo rijyska canro'i bliku Obsidian=lo je'erma'ablaci @@ -73,9 +74,9 @@ Dirt with Rainforest Litter=lo dertu joi glatimdemricfoi bo festi Dirt with Coniferous Litter=lo dertu joi ckunu bo festi Savanna Dirt=lo sudytu'a dertu Savanna Dirt with Savanna Grass=lo sudysu'a bo dertu joi sudytu'a bo srasu -Permafrost=le bislunsa dertu -Permafrost with Stones=le bislunsa bo dertu joi rokci -Permafrost with Moss=le bislunsa bo dertu joi clika +Permafrost=lo vi'orbisloi +Permafrost with Stones=lo vi'orbisloi joi rokci +Permafrost with Moss=lo vi'orbisloi joi clika Sand=lo canre Desert Sand=lo cantu'a canre Silver Sand=lo rijyska canre @@ -86,7 +87,7 @@ Snow Block=lo snime bliku Ice=lo bisli Cave Ice=lo kevzda bisli Apple Tree=lo plisytricu ricystani -Apple Wood Planks=lo plise mudri tanbo +Apple Wood Planks=lo plisymudri tanbo Apple Tree Sapling=lo plisytricu ciftricu Apple Tree Leaves=lo plisytricu pezli Apple=lo plise @@ -97,7 +98,7 @@ Jungle Tree Leaves=lo glatimdemricfoi pezli Jungle Tree Sapling=lo glatimdemricfoi ciftricu Emergent Jungle Tree Sapling=lo barda ke glatimdemricfoi ciftricu Pine Tree=lo ckunu ricystani -Pine Wood Planks=lo ckunu mudri tanbo +Pine Wood Planks=lo ku'urmudri tanbo Pine Needles=lo ckunu jezpezli Pine Tree Sapling=lo ckunu ciftricu Acacia Tree=lo atkaci,ia ricystani @@ -166,25 +167,25 @@ Wooden Sign=lo mudri sinxa Steel Sign=lo gasta sinxa Wooden Ladder=lo mudri rajyserti Steel Ladder=lo gasta rajyserti -Apple Wood Fence=lo plise mudri garbi'u +Apple Wood Fence=lo plisymudri garbi'u Acacia Wood Fence=lo atkaci,ia mudri garbi'u Jungle Wood Fence=lo glatimdemricfoi mudri garbi'u -Pine Wood Fence=lo ckunu mudri garbi'u +Pine Wood Fence=lo ku'urmudri garbi'u Aspen Wood Fence=lo mudrpopulu garbi'u -Apple Wood Fence Rail=lo plise mudri garbi'u garna +Apple Wood Fence Rail=lo plisymudri garbi'u garna Acacia Wood Fence Rail=lo atkaci,ia mudri garbi'u garna Jungle Wood Fence Rail=lo glatimdemricfoi mudri garbi'u garna -Pine Wood Fence Rail=lo ckunu mudri garbi'u garna +Pine Wood Fence Rail=lo ku'urmudri garbi'u garna Aspen Wood Fence Rail=lo mudrpopulu garbi'u garna Glass=lo blaci Obsidian Glass=lo je'erma'ablaci blaci Brick Block=lo kitybli bliku -Mese Lamp=lo za'e kunrmese tergu'i -Apple Wood Mese Post Light=lo plise mudri za'e kunrmese ke kamju tergu'i -Acacia Wood Mese Post Light=lo atkaci,ia mudri za'e kunrmese ke kamju tergu'i -Jungle Wood Mese Post Light=lo glatimdemricfoi mudri za'e kunrmese ke kamju tergu'i -Pine Wood Mese Post Light=lo ckunu mudri za'e kunrmese ke kamju tergu'i -Aspen Wood Mese Post Light=lo mudrpopulu za'e kunrmese ke kamju tergu'i +Mese Lamp=lo za'e gusrmese +Apple Wood Mese Post Light=lo plisymudri ke kamju za'e gusrmese +Acacia Wood Mese Post Light=lo atkaci,ia mudri ke kamju za'e gusrmese +Jungle Wood Mese Post Light=lo glatimdemricfoi mudri ke kamju za'e gusrmese +Pine Wood Mese Post Light=lo ku'urmudri ke kamju za'e gusrmese +Aspen Wood Mese Post Light=lo mudrpopulu ke kamju za'e gusrmese Cloud=lo dilnu Wooden Pickaxe=lo mudri velkakpymru Stone Pickaxe=lo rokci velkakpymru diff --git a/mods/default/locale/default.ms.tr b/mods/default/locale/default.ms.tr index cb0f4d2..35d66d2 100644 --- a/mods/default/locale/default.ms.tr +++ b/mods/default/locale/default.ms.tr @@ -11,6 +11,7 @@ Contents:=Kandungan: Save=Simpan by @1=oleh @1 Page @1 of @2=Ms. @1 / @2 +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" oleh @2 Blueberries=Beri Biru Book=Buku diff --git a/mods/default/locale/default.pl.tr b/mods/default/locale/default.pl.tr new file mode 100644 index 0000000..dd08b84 --- /dev/null +++ b/mods/default/locale/default.pl.tr @@ -0,0 +1,215 @@ +# textdomain: default +Locked Chest=Zablokowana skrzynia +Locked Chest (owned by @1)=Zablokowana skrzynia (właściciel: @1) +You do not own this chest.=Nie jesteś właścicielem tej skrzyni. +a locked chest=zablokowana skrzynia +Chest=Skrzynia +Write=Zapis +Read=Odczyt +Title:=Tytuł: +Contents:=Zawartość: +Save=Zapisz +by @1=autor: @1 +Page @1 of @2=Strona @1 z @2 +The book you were writing to mysteriously disappeared.= +"@1" by @2="@1" przez @2 +Blueberries=Jagody +Book=Książka +Book with Text=Zapisana książka +Bronze Ingot=Sztabka brązu +Clay Brick=Gliniana cegła +Clay Lump=Glina +Coal Lump=Węgiel +Copper Ingot=Sztabka miedzi +Copper Lump=Bryłka miedzi +Diamond=Diament +Flint=Krzemień +Gold Ingot=Sztabka złota +Gold Lump=Bryłka złota +Iron Lump=Bryłka żelaza +Mese Crystal=Kryształ Mese +Mese Crystal Fragment=Fragment kryształu Mese +Obsidian Shard=Odłamek obsydianu +Paper=Papier +Steel Ingot=Sztabka stali +Stick=Patyk +Tin Ingot=Sztabka cyny +Tin Lump=Bryłka cyny +Furnace is empty=Piec jest pusty +100% (output full)=100% (zapełnione) +@1%=@1% +Not cookable=Nie nadaje się do przepalania +Empty=Puste +Furnace active=Piec aktywny +Furnace inactive=Piec nieaktywny +(Item: @1; Fuel: @2)=(Przedmiot: @1; Paliwo: @2) +Furnace=Piec +Stone=Kamień +Cobblestone=Bruk +Stone Brick=Kamienne cegły +Stone Block=Blok kamienia +Mossy Cobblestone=Bruk z mchem +Desert Stone=Pustynny kamień +Desert Cobblestone=Pustynny bruk +Desert Stone Brick=Pustynne kamienne cegły +Desert Stone Block=Blok pustynnego kamienia +Sandstone=Piaskowiec +Sandstone Brick=Cegły z piaskowca +Sandstone Block=Blok piaskowca +Desert Sandstone=Pustynny piaskowiec +Desert Sandstone Brick=Cegły z pustynnego piaskowca +Desert Sandstone Block=Blok pustynnego piaskowca +Silver Sandstone=Srebrny piaskowiec +Silver Sandstone Brick=Cegły z srebrnego piaskowca +Silver Sandstone Block=Blok srebrnego piaskowca +Obsidian=Obsydian +Obsidian Brick=Obsydianowe cegły +Obsidian Block=Blok obsydianu +Dirt=Ziemia +Dirt with Grass=Ziemia z trawą +Dirt with Grass and Footsteps=Ziemia z trawą i śladami +Dirt with Savanna Grass=Ziemia z sawannową trawą +Dirt with Snow=Ziemia ze śniegiem +Dirt with Rainforest Litter=Ziemia ze ściółką lasu deszczowego +Dirt with Coniferous Litter=Ziemia ze ściółką lasu iglastego +Savanna Dirt=Sawannowa ziemia +Savanna Dirt with Savanna Grass=Sawannowa ziemia z sawannową trawą +Permafrost=Zmarzlina +Permafrost with Stones=Zmarzlina z kamieniami +Permafrost with Moss=Zmarzlina z mchem +Sand=Piasek +Desert Sand=Pustynny piasek +Silver Sand=Srebrny piasek +Gravel=Żwir +Clay=Glina +Snow=Śnieg +Snow Block=Blok śniegu +Ice=Lód +Cave Ice=Jaskiniowy lód +Apple Tree=Jabłkowe drewno +Apple Wood Planks=Deski z drzewa jabłkowego +Apple Tree Sapling=Sadzonka drzewa jabłkowego +Apple Tree Leaves=Liście drzewa jabłkowego +Apple=Jabłko +Apple Marker=Znacznik jabłka +Jungle Tree=Dżunglowe drewno +Jungle Wood Planks=Deski z dżunglowego drzewa +Jungle Tree Leaves=Liście dżunglowego drzewa +Jungle Tree Sapling=Sadzonka dżunglowego drzewa +Emergent Jungle Tree Sapling=Wyłaniająca się sadzonka dżunglowego drzewa +Pine Tree=Sosnowe drewno +Pine Wood Planks=Deski z sosnowego drzewa +Pine Needles=Sosnowe igły +Pine Tree Sapling=Sadzonka sosnowego drzewa +Acacia Tree=Akacjowe drewno +Acacia Wood Planks=Deski z akacjowego drzewa +Acacia Tree Leaves=Liście akacjowego drzewa +Acacia Tree Sapling=Sadzonka akacjowego drzewa +Aspen Tree=Brzozowe drzewo +Aspen Wood Planks=Deski z brzozowego drzewa +Aspen Tree Leaves=Liście brzozowego drzewa +Aspen Tree Sapling=Sadzonka brzozowego drzewa +Coal Ore=Ruda węgla +Coal Block=Blok węgla +Iron Ore=Ruda żelaza +Steel Block=Blok stali +Copper Ore=Ruda miedzi +Copper Block=Blok miedzi +Tin Ore=Ruda cyny +Tin Block=Blok cyny +Bronze Block=Blok brązu +Mese Ore=Ruda Mese +Mese Block=Blok Mese +Gold Ore=Ruda złota +Gold Block=Blok złota +Diamond Ore=Ruda diamentu +Diamond Block=Blok diamentu +Cactus=Kaktus +Large Cactus Seedling=Sadzonka dużego kaktusa +Papyrus=Papirus +Dry Shrub=Uschnięty krzak +Jungle Grass=Dżunglowa trawa +Grass=Trawa +Savanna Grass=Sawannowa trawa +Fern=Paproć +Marram Grass=Trzcinnik leśny +Bush Stem=Korzeń krzaku +Bush Leaves=Liście krzaku +Bush Sapling=Sadzonka krzaku +Blueberry Bush Leaves with Berries=Liście jagodowego krzaku z jagodami +Blueberry Bush Leaves=Liście jagodowego krzaku +Blueberry Bush Sapling=Sadzonka jagodowego krzaku +Acacia Bush Stem=Korzeń akacjowego krzaku +Acacia Bush Leaves=Liście akacjowego krzaku +Acacia Bush Sapling=Sadzonka akacjowego krzaku +Pine Bush Stem=Korzeń sosnowego krzaku +Pine Bush Needles=Igły sosnowego krzaku +Pine Bush Sapling=Sadzonka sosnowego krzaku +Kelp=Wodorost +Green Coral=Zielony koralowiec +Pink Coral=Różowy koralowiec +Cyan Coral=Cyjanowy koralowiec +Brown Coral=Brązowy koralowiec +Orange Coral=Pomarańczowy koralowiec +Coral Skeleton=Szkielet koralowca +Water Source=Źródło wody +Flowing Water=Płynąca woda +River Water Source=Źródło wody rzecznej +Flowing River Water=Płynąca woda rzeczna +Lava Source=Źródło lawy +Flowing Lava=Płynąca lawa +Empty Bookshelf=Pusta półka na książki +Bookshelf (@1 written, @2 empty books)=Półka na książki (@1 zapisanych, @2 pustych książek) +Bookshelf=Półka na książki +Text too long=Tekst jest zbyt długi +"@1"="@1" +Wooden Sign=Drewniana tabliczka +Steel Sign=Stalowa tabliczka +Wooden Ladder=Drewniana drabina +Steel Ladder=Stalowa drabina +Apple Wood Fence=Płot z jabłkowego drzewa +Acacia Wood Fence=Płot z akacjowego drzewa +Jungle Wood Fence=Płot z dżunglowego drzewa +Pine Wood Fence=Płot z sosnowego drzewa +Aspen Wood Fence=Płot z brzozowego drzewa +Apple Wood Fence Rail=Szyna ogrodzeniowa z jabłkowego drzewa +Acacia Wood Fence Rail=Szyna ogrodzeniowa z akacjowego drzewa +Jungle Wood Fence Rail=Szyna ogrodzeniowa z dżunglowego drzewa +Pine Wood Fence Rail=Szyna ogrodzeniowa z sosnowego drzewa +Aspen Wood Fence Rail=Szyna ogrodzeniowa z brzozowego drzewa +Glass=Szkło +Obsidian Glass=Obsydianowe szkło +Brick Block=Blok cegieł +Mese Lamp=Lampa Mese +Apple Wood Mese Post Light=Lampa Mese z obramowaniem z jabłkowego drzewa +Acacia Wood Mese Post Light=Lampa Mese z obramowaniem z akacjowego drzewa +Jungle Wood Mese Post Light=Lampa Mese z obramowaniem z dżunglowego drzewa +Pine Wood Mese Post Light=Lampa Mese z obramowaniem z sosnowego drzewa +Aspen Wood Mese Post Light=Lampa Mese z obramowaniem z brzozowego drzewa +Cloud=Chmura +Wooden Pickaxe=Drewniany kilof +Stone Pickaxe=Kamienny kilof +Bronze Pickaxe=Brązowy kilof +Steel Pickaxe=Stalowy kilof +Mese Pickaxe=Mesowy kilof +Diamond Pickaxe=Diamentowy kilof +Wooden Shovel=Drewniana łopata +Stone Shovel=Kamienna łopata +Bronze Shovel=Brązowa łopata +Steel Shovel=Stalowa łopata +Mese Shovel=Mesowa łopata +Diamond Shovel=Diamentowa łopata +Wooden Axe=Drewniana siekiera +Stone Axe=Kamienna siekiera +Bronze Axe=Brązowa siekiera +Steel Axe=Stalowa siekiera +Mese Axe=Mesowa siekiera +Diamond Axe=Diamentowa siekiera +Wooden Sword=Drewniany miecz +Stone Sword=Kamienny miecz +Bronze Sword=Brązowy miecz +Steel Sword=Stalowy miecz +Mese Sword=Mesowy miecz +Diamond Sword=Diamentowy miecz +Torch=Pochodnia +@1 will intersect protection on growth.=@1 będzie kolidować z ochroną terenu podczas rośnięcia. diff --git a/mods/default/locale/default.pt_BR.tr b/mods/default/locale/default.pt_BR.tr index 1c2049f..124e1fa 100644 --- a/mods/default/locale/default.pt_BR.tr +++ b/mods/default/locale/default.pt_BR.tr @@ -11,6 +11,7 @@ Contents:=Conteúdo: Save=Salvar by @1=por @1 Page @1 of @2=Página @1 de @2 +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" por @2 Blueberries=Mirtilo Book=Livro diff --git a/mods/default/locale/default.ru.tr b/mods/default/locale/default.ru.tr index 507841e..d6d5ac3 100644 --- a/mods/default/locale/default.ru.tr +++ b/mods/default/locale/default.ru.tr @@ -4,13 +4,14 @@ Locked Chest (owned by @1)=Заблокированный Сундук (влад You do not own this chest.=Вы не владелец этого сундука. a locked chest=заблокированный сундук Chest=Сундук -Write= -Read= +Write=Писать +Read=Читать Title:=Заголовок: Contents:=Содержимое: Save=Сохранить by @1=@1 Page @1 of @2=Страница @1 из @2 +The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла. "@1" by @2="@1" @2 Blueberries=Черника Book=Книга diff --git a/mods/default/locale/default.sk.tr b/mods/default/locale/default.sk.tr index d85f714..337ebcf 100644 --- a/mods/default/locale/default.sk.tr +++ b/mods/default/locale/default.sk.tr @@ -11,6 +11,7 @@ Contents:=Obsah: Save=Uložiť by @1=od @1 Page @1 of @2=Strana @1 z @2 +The book you were writing to mysteriously disappeared.= "@1" by @2=„@1“ z @2 Blueberries=Čučoriedky Book=Kniha diff --git a/mods/default/locale/default.sv.tr b/mods/default/locale/default.sv.tr index 4cfbde0..90df6c3 100644 --- a/mods/default/locale/default.sv.tr +++ b/mods/default/locale/default.sv.tr @@ -11,9 +11,8 @@ Contents:=Innehåll: Save=Spara by @1=av @1 Page @1 of @2=Sida @1 av @2 +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" av @2 -Skeleton Key=Skelettnyckel -Key to @1's @2=Nyckel till @1s @2 Blueberries=Blåbär Book=Bok Book with Text=Bok med text @@ -212,6 +211,5 @@ Bronze Sword=Bronssvärd Steel Sword=Stålsvärd Mese Sword=Mesesvärd Diamond Sword=Diamantsvärd -Key=Nyckel Torch=Fackla @1 will intersect protection on growth.=@1 kommer korsa skyddet mot tillväxt. diff --git a/mods/default/locale/default.uk.tr b/mods/default/locale/default.uk.tr index 6f8a489..c326352 100644 --- a/mods/default/locale/default.uk.tr +++ b/mods/default/locale/default.uk.tr @@ -11,6 +11,7 @@ Contents:=Вміст: Save=Зберегти by @1=@1 Page @1 of @2=Сторінка @1 з @2 +The book you were writing to mysteriously disappeared.= "@1" by @2="@1" @2 Blueberries=Чорниці Book=Книга diff --git a/mods/default/locale/default.zh_CN.tr b/mods/default/locale/default.zh_CN.tr index 56b1c5e..c887df8 100644 --- a/mods/default/locale/default.zh_CN.tr +++ b/mods/default/locale/default.zh_CN.tr @@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上锁的箱子(属于@1) You do not own this chest.=这个箱子不属于你所有。 a locked chest=一个已上锁的箱子 Chest=箱子 -Write= -Read= +Write=写 +Read=读 Title:=标题: Contents:=内容: Save=保存 by @1=由@1 Page @1 of @2=第@1页,共@2页。 +The book you were writing to mysteriously disappeared.=你正在写的书不知为何消失了。 "@1" by @2="@1" by @2 Blueberries=蓝莓 Book=书 diff --git a/mods/default/locale/default.zh_TW.tr b/mods/default/locale/default.zh_TW.tr index 94d5e18..bd638b4 100644 --- a/mods/default/locale/default.zh_TW.tr +++ b/mods/default/locale/default.zh_TW.tr @@ -4,13 +4,14 @@ Locked Chest (owned by @1)=已上鎖的箱子(屬於@1所有) You do not own this chest.=這個箱子不屬於你所有。 a locked chest=一個已上鎖的箱子 Chest=箱子 -Write= -Read= +Write=寫 +Read=讀 Title:=標題: Contents:=內容: Save=保存 by @1=由@1 Page @1 of @2=第@1頁,共@2頁。 +The book you were writing to mysteriously disappeared.=你正在寫的書神秘消失了。 "@1" by @2="@1" by @2 Blueberries=藍莓 Book=書 diff --git a/mods/default/locale/template.txt b/mods/default/locale/template.txt index 13808e9..815c29c 100644 --- a/mods/default/locale/template.txt +++ b/mods/default/locale/template.txt @@ -11,6 +11,7 @@ Contents:= Save= by @1= Page @1 of @2= +The book you were writing to mysteriously disappeared.= "@1" by @2= Blueberries= Book= diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index a297451..14bd344 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -2057,10 +2057,9 @@ local function coral_on_place(itemstack, placer, pointed_thing) if minetest.is_protected(pos_under, player_name) or minetest.is_protected(pos_above, player_name) then - minetest.log("action", player_name - .. " tried to place " .. itemstack:get_name() - .. " at protected position " - .. minetest.pos_to_string(pos_under)) + default.log_player_action(placer, + "tried to place", itemstack:get_name(), + "at protected position", pos_under) minetest.record_protection_violation(pos_under, player_name) return itemstack end @@ -2525,7 +2524,7 @@ local function update_bookshelf(pos) end end -minetest.register_node("default:bookshelf", { +local default_bookshelf_def = { description = S("Bookshelf"), tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "default_bookshelf.png", "default_bookshelf.png"}, @@ -2550,19 +2549,10 @@ minetest.register_node("default:bookshelf", { end return 0 end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) + on_metadata_inventory_put = function(pos) update_bookshelf(pos) end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " puts stuff to bookshelf at " .. minetest.pos_to_string(pos)) - update_bookshelf(pos) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) + on_metadata_inventory_take = function(pos) update_bookshelf(pos) end, on_blast = function(pos) @@ -2572,7 +2562,9 @@ minetest.register_node("default:bookshelf", { minetest.remove_node(pos) return drops end, -}) +} +default.set_inventory_action_loggers(default_bookshelf_def, "bookshelf") +minetest.register_node("default:bookshelf", default_bookshelf_def) local function register_sign(material, desc, def) minetest.register_node("default:sign_wall_" .. material, { @@ -2611,12 +2603,12 @@ local function register_sign(material, desc, def) if not text then return end - if string.len(text) > 512 then + if #text > 512 then minetest.chat_send_player(player_name, S("Text too long")) return end - minetest.log("action", player_name .. " wrote \"" .. text .. - "\" to the sign at " .. minetest.pos_to_string(pos)) + text = text:gsub("[%z-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n) + default.log_player_action(sender, ("wrote %q to the sign at"):format(text), pos) local meta = minetest.get_meta(pos) meta:set_string("text", text) @@ -2810,7 +2802,6 @@ minetest.register_node("default:glass", { tiles = {"default_glass.png", "default_glass_detail.png"}, use_texture_alpha = "clip", -- only needed for stairs API paramtype = "light", - paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, @@ -2823,7 +2814,6 @@ minetest.register_node("default:obsidian_glass", { tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, use_texture_alpha = "clip", -- only needed for stairs API paramtype = "light", - paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), diff --git a/mods/default/trees.lua b/mods/default/trees.lua index 569beee..24a96cf 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -572,8 +572,7 @@ function default.sapling_on_place(itemstack, placer, pointed_thing, return itemstack end - minetest.log("action", player_name .. " places node " - .. sapling_name .. " at " .. minetest.pos_to_string(pos)) + default.log_player_action(placer, "places node", sapling_name, "at", pos) local take_item = not minetest.is_creative_enabled(player_name) local newnode = {name = sapling_name} diff --git a/mods/doors/init.lua b/mods/doors/init.lua index 403ad5a..0c0f089 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -260,7 +260,7 @@ function doors.register(name, def) on_place = function(itemstack, placer, pointed_thing) local pos - if not pointed_thing.type == "node" then + if pointed_thing.type ~= "node" then return itemstack end diff --git a/mods/doors/locale/doors.eo.tr b/mods/doors/locale/doors.eo.tr index b566732..8b7a99a 100644 --- a/mods/doors/locale/doors.eo.tr +++ b/mods/doors/locale/doors.eo.tr @@ -1,13 +1,13 @@ # textdomain: doors Hidden Door Segment=Kaŝita Porda Segmento -Owned by @1=Estas de @1 -You do not own this locked door.=Vi ne posedas ĉi tiu ŝlosita pordo. +Owned by @1=Posedita de @1 +You do not own this locked door.=Vi ne posedas ĉi tiun ŝlositan pordon. a locked door=ŝlosita pordo Wooden Door=Ligna Pordo Steel Door=Ŝtala Pordo Glass Door=Vitra Pordo Obsidian Glass Door=Obsidiana Vitra Pordo -You do not own this trapdoor.=Vi ne posedas ĉi tiu plankpordo. +You do not own this trapdoor.=Vi ne posedas ĉi tiun plankpordon. a locked trapdoor=ŝlosita plankpordo Wooden Trapdoor=Ligna Plankpordo Steel Trapdoor=Ŝtala Plankpordo diff --git a/mods/doors/locale/doors.ja.tr b/mods/doors/locale/doors.ja.tr index 910e0ae..b173504 100644 --- a/mods/doors/locale/doors.ja.tr +++ b/mods/doors/locale/doors.ja.tr @@ -3,16 +3,16 @@ Hidden Door Segment=隠しドアの区切り Owned by @1=所有者 @1 You do not own this locked door.=あなたはこのロックされたドアの所有者ではありません。 a locked door=ロックされたドア -Wooden Door=木のドア +Wooden Door=木製のドア Steel Door=鉄のドア Glass Door=ガラスのドア -Obsidian Glass Door=黒曜石のガラスのドア +Obsidian Glass Door=黒曜石ガラスのドア You do not own this trapdoor.=あなたはこのトラップドアの所有者ではありません。 a locked trapdoor=ロックされたトラップドア -Wooden Trapdoor=木のトラップドア +Wooden Trapdoor=木製のトラップドア Steel Trapdoor=鉄のトラップドア -Apple Wood Fence Gate=リンゴのフェンスゲート -Acacia Wood Fence Gate=アカシアのフェンスゲート -Jungle Wood Fence Gate=ジャングルのフェンスゲート -Pine Wood Fence Gate=マツのフェンスゲート -Aspen Wood Fence Gate=ポプラのフェンスゲート +Apple Wood Fence Gate=リンゴ材のフェンスゲート +Acacia Wood Fence Gate=アカシア材のフェンスゲート +Jungle Wood Fence Gate=ジャングル材のフェンスゲート +Pine Wood Fence Gate=マツ材のフェンスゲート +Aspen Wood Fence Gate=ポプラ材のフェンスゲート diff --git a/mods/doors/locale/doors.jbo.tr b/mods/doors/locale/doors.jbo.tr index 48daa0a..f15854e 100644 --- a/mods/doors/locale/doors.jbo.tr +++ b/mods/doors/locale/doors.jbo.tr @@ -11,8 +11,8 @@ You do not own this trapdoor.=.i do na ponse lo ti selstela lolvrogai a locked trapdoor=lo selstela lolvrogai Wooden Trapdoor=lo mudri lolvrogai Steel Trapdoor=lo gasta lolvrogai -Apple Wood Fence Gate=lo plise mudri garbimvrogai +Apple Wood Fence Gate=lo plisymudri garbimvrogai Acacia Wood Fence Gate=lo atkaci,ia mudri garbimvrogai Jungle Wood Fence Gate=lo glatimdemricfoi mudri garbimvrogai -Pine Wood Fence Gate=lo ckunu mudri garbimvrogai +Pine Wood Fence Gate=lo ku'urmudri garbimvrogai Aspen Wood Fence Gate=lo mudrpopulu garbimvrogai diff --git a/mods/doors/locale/doors.pl.tr b/mods/doors/locale/doors.pl.tr new file mode 100644 index 0000000..6aec285 --- /dev/null +++ b/mods/doors/locale/doors.pl.tr @@ -0,0 +1,18 @@ +# textdomain: doors +Hidden Door Segment=Ukryty segment drzwi +Owned by @1=Właściciel: @1 +You do not own this locked door.=Nie jesteś właścicielem tych zablokowanych drzwi. +a locked door=zablokowane drzwi +Wooden Door=Drewniane drzwi +Steel Door=Stalowe drzwi +Glass Door=Szklane drzwi +Obsidian Glass Door=Drzwi z obsydianowego szkła +You do not own this trapdoor.=Nie jesteś właścicielem tego włazu. +a locked trapdoor=zablokowany właz +Wooden Trapdoor=Drewniany właz +Steel Trapdoor=Stalowy właz +Apple Wood Fence Gate=Furtka z jabłkowego drzewa +Acacia Wood Fence Gate=Furtka z akacjowego drzewa +Jungle Wood Fence Gate=Furtka z dżunglowego drzewa +Pine Wood Fence Gate=Furtka z sosnowego drzewa +Aspen Wood Fence Gate=Furtka z brzozowego drzewa diff --git a/mods/doors/textures/doors_item_glass.png b/mods/doors/textures/doors_item_glass.png index fcdb153..d883f6e 100644 Binary files a/mods/doors/textures/doors_item_glass.png and b/mods/doors/textures/doors_item_glass.png differ diff --git a/mods/doors/textures/doors_item_obsidian_glass.png b/mods/doors/textures/doors_item_obsidian_glass.png index 5780ad8..8c7920c 100644 Binary files a/mods/doors/textures/doors_item_obsidian_glass.png and b/mods/doors/textures/doors_item_obsidian_glass.png differ diff --git a/mods/dye/locale/dye.eo.tr b/mods/dye/locale/dye.eo.tr index 2a1c5d6..e0fda93 100644 --- a/mods/dye/locale/dye.eo.tr +++ b/mods/dye/locale/dye.eo.tr @@ -3,14 +3,14 @@ White Dye=Blanka Tinkturo Grey Dye=Griza Tinkturo Dark Grey Dye=Malhela Griza Tinkturo Black Dye=Nigra Tinkturo -Violet Dye=Viola Tinkturo +Violet Dye=Violkolora Tinkturo Blue Dye=Blua Tinkturo Cyan Dye=Bluverda Tinkturo Dark Green Dye=Malhela Verda Tinkturo Green Dye=Verda Tinkturo Yellow Dye=Flava Tinkturo Brown Dye=Bruna Tinkturo -Orange Dye=Oranĝa Tinkturo +Orange Dye=Oranĝkolora Tinkturo Red Dye=Ruĝa Tinkturo Magenta Dye=Fiksina Tinkturo -Pink Dye=Roza Tinkturo +Pink Dye=Rozkolora Tinkturo diff --git a/mods/dye/locale/dye.id.tr b/mods/dye/locale/dye.id.tr index 4122875..d587107 100644 --- a/mods/dye/locale/dye.id.tr +++ b/mods/dye/locale/dye.id.tr @@ -13,4 +13,4 @@ Brown Dye=Pewarna Cokelat Orange Dye=Pewarna Oranye Red Dye=Pewarna Merah Magenta Dye=Pewarna Magenta -Pink Dye=Pewarna Merah Jambu +Pink Dye=Pewarna Merah Muda diff --git a/mods/dye/locale/dye.pl.tr b/mods/dye/locale/dye.pl.tr new file mode 100644 index 0000000..a4bfa64 --- /dev/null +++ b/mods/dye/locale/dye.pl.tr @@ -0,0 +1,16 @@ +# textdomain: dye +White Dye=Biały barwnik +Grey Dye=Szary barwnik +Dark Grey Dye=Ciemnoszary barwnik +Black Dye=Czarny barwnik +Violet Dye=Fioletowy barwnik +Blue Dye=Niebieski barwnik +Cyan Dye=Cyjanowy barwnik +Dark Green Dye=Ciemnozielony barwnik +Green Dye=Zielony barwnik +Yellow Dye=Żółty barwnik +Brown Dye=Brązowy barwnik +Orange Dye=Pomarańczowy barwnik +Red Dye=Czerwony barwnik +Magenta Dye=Karmazynowy barwnik +Pink Dye=Różowy barwnik diff --git a/mods/farming/api.lua b/mods/farming/api.lua index 15d126e..414ebc0 100644 --- a/mods/farming/api.lua +++ b/mods/farming/api.lua @@ -66,7 +66,7 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) if not minetest.is_creative_enabled(player_name) then -- wear tool local wdef = itemstack:get_definition() - itemstack:add_wear(65535/(uses-1)) + itemstack:add_wear_by_uses(uses) -- tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = pt.above, @@ -178,8 +178,7 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname) end -- add the node and remove 1 item from the itemstack - minetest.log("action", player_name .. " places node " .. plantname .. " at " .. - minetest.pos_to_string(pt.above)) + default.log_player_action(placer, "places node", plantname, "at", pt.above) minetest.add_node(pt.above, {name = plantname, param2 = 1}) tick(pt.above) if not minetest.is_creative_enabled(player_name) then diff --git a/mods/farming/locale/farming.eo.tr b/mods/farming/locale/farming.eo.tr index 1da4304..6ccef7d 100644 --- a/mods/farming/locale/farming.eo.tr +++ b/mods/farming/locale/farming.eo.tr @@ -25,4 +25,4 @@ Straw Stair=Pajla Ŝtupo Inner Straw Stair=Interna Pajla Ŝtupo Outer Straw Stair=Ekstera Pajla Ŝtupo Straw Slab=Pajla Plato -Wild Cotton=Sovaĝa Katuno +Wild Cotton=Sovaĝa Kotonujo diff --git a/mods/farming/locale/farming.ja.tr b/mods/farming/locale/farming.ja.tr index a95d40c..887d839 100644 --- a/mods/farming/locale/farming.ja.tr +++ b/mods/farming/locale/farming.ja.tr @@ -1,7 +1,7 @@ # textdomain: farming Hoe=クワ Seed=種 -Wooden Hoe=木のクワ +Wooden Hoe=木製のクワ Stone Hoe=石のクワ Steel Hoe=鉄のクワ Bronze Hoe=青銅のクワ @@ -22,7 +22,7 @@ Desert Sand Soil=砂漠の砂の土壌 Wet Desert Sand Soil=湿った砂漠の砂の土壌 Straw=ワラ Straw Stair=ワラの階段 -Inner Straw Stair=へっこんだワラの階段 -Outer Straw Stair=でっぱったワラの階段 -Straw Slab=ワラのハーフブロック +Inner Straw Stair=ワラの凹階段 +Outer Straw Stair=ワラの凸階段 +Straw Slab=ワラの厚板 Wild Cotton=天然綿 diff --git a/mods/farming/locale/farming.jbo.tr b/mods/farming/locale/farming.jbo.tr index 06bfa32..51bb9db 100644 --- a/mods/farming/locale/farming.jbo.tr +++ b/mods/farming/locale/farming.jbo.tr @@ -13,7 +13,7 @@ Flour=lo grupu'o Bread=lo nanba Cotton Seed=lo tsiju be lo mapni Cotton=lo mapni -String=lo cilta +String=lo skori Soil=lo ferti dertu Wet Soil=lo cilmo ke ferti dertu Savanna Soil=lo ferti ke sudytu'a dertu diff --git a/mods/farming/locale/farming.pl.tr b/mods/farming/locale/farming.pl.tr new file mode 100644 index 0000000..ffde3b7 --- /dev/null +++ b/mods/farming/locale/farming.pl.tr @@ -0,0 +1,28 @@ +# textdomain: farming +Hoe=Motyka +Seed=Nasiona +Wooden Hoe=Drewniana motyka +Stone Hoe=Kamienna motyka +Steel Hoe=Stalowa motyka +Bronze Hoe=Brązowa motyka +Mese Hoe=Mesowa motyka +Diamond Hoe=Diamentowa motyka +Wheat Seed=Nasiona pszenicy +Wheat=Pszenica +Flour=Mąka +Bread=Chleb +Cotton Seed=Nasiona bawełny +Cotton=Bawełna +String=Nić +Soil=Gleba +Wet Soil=Mokra gleba +Savanna Soil=Sawannowa gleba +Wet Savanna Soil=Mokra sawannowa gleba +Desert Sand Soil=Pustynno-piaszczysta gleba +Wet Desert Sand Soil=Mokra pustynno-piaszczysta gleba +Straw=Słoma +Straw Stair=Słomiane schody +Inner Straw Stair=Wewnętrzne słomiane schody +Outer Straw Stair=Zewnętrzne słomiane schody +Straw Slab=Słomiany półblok +Wild Cotton=Dzika bawełna diff --git a/mods/farming/locale/farming.zh_TW.tr b/mods/farming/locale/farming.zh_TW.tr index e6a1f35..36037af 100644 --- a/mods/farming/locale/farming.zh_TW.tr +++ b/mods/farming/locale/farming.zh_TW.tr @@ -1,6 +1,6 @@ # textdomain: farming -Hoe= -Seed= +Hoe=鋤頭 +Seed=種子 Wooden Hoe=木鋤頭 Stone Hoe=石鋤頭 Steel Hoe=鐵鋤頭 @@ -16,8 +16,8 @@ Cotton=棉 String=線 Soil=土 Wet Soil=溼土 -Savanna Soil= -Wet Savanna Soil= +Savanna Soil=草原土 +Wet Savanna Soil=溼草原土 Desert Sand Soil=沙漠沙土 Wet Desert Sand Soil=溼沙漠沙土 Straw=稻草 @@ -25,7 +25,7 @@ Straw Stair=稻草臺階 Inner Straw Stair=稻草內樓梯 Outer Straw Stair=稻草外樓梯 Straw Slab=稻草板 -Wild Cotton= +Wild Cotton=野生棉花 ##### not used anymore ##### diff --git a/mods/fire/init.lua b/mods/fire/init.lua index 030b604..3069aa8 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -114,7 +114,7 @@ minetest.register_tool("fire:flint_and_steel", { if not minetest.is_creative_enabled(player_name) then -- Wear tool local wdef = itemstack:get_definition() - itemstack:add_wear(1000) + itemstack:add_wear_by_uses(66) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then diff --git a/mods/fire/locale/fire.pl.tr b/mods/fire/locale/fire.pl.tr new file mode 100644 index 0000000..a19e6af --- /dev/null +++ b/mods/fire/locale/fire.pl.tr @@ -0,0 +1,4 @@ +# textdomain: fire +Fire=Ogień +Permanent Fire=Stały ogień +Flint and Steel=Zapalniczka diff --git a/mods/fireflies/init.lua b/mods/fireflies/init.lua index 59a40c5..5593afe 100644 --- a/mods/fireflies/init.lua +++ b/mods/fireflies/init.lua @@ -108,7 +108,7 @@ minetest.register_tool("fireflies:bug_net", { end end if not minetest.is_creative_enabled(player_name) then - itemstack:add_wear(256) + itemstack:add_wear_by_uses(256) return itemstack end end diff --git a/mods/fireflies/locale/fireflies.eo.tr b/mods/fireflies/locale/fireflies.eo.tr index 7145cf9..d4402ee 100644 --- a/mods/fireflies/locale/fireflies.eo.tr +++ b/mods/fireflies/locale/fireflies.eo.tr @@ -1,5 +1,5 @@ # textdomain: fireflies -Firefly=Fulgoro -Hidden Firefly=Kaŝita Fulgoro -Bug Net=Cima Reto -Firefly in a Bottle=Fulgoro en Botelo +Firefly=Lampiro +Hidden Firefly=Kaŝita Lampiro +Bug Net=Insekta Reto +Firefly in a Bottle=Lampiro en Botelo diff --git a/mods/fireflies/locale/fireflies.pl.tr b/mods/fireflies/locale/fireflies.pl.tr new file mode 100644 index 0000000..b07152b --- /dev/null +++ b/mods/fireflies/locale/fireflies.pl.tr @@ -0,0 +1,5 @@ +# textdomain: fireflies +Firefly=Świetlik +Hidden Firefly=Ukryty świetlik +Bug Net=Siatka na owady +Firefly in a Bottle=Świetlik w butelce diff --git a/mods/flowers/locale/flowers.eo.tr b/mods/flowers/locale/flowers.eo.tr index 0153fdf..df51588 100644 --- a/mods/flowers/locale/flowers.eo.tr +++ b/mods/flowers/locale/flowers.eo.tr @@ -1,6 +1,6 @@ # textdomain: flowers Red Rose=Ruĝa Rozo -Orange Tulip=Oranĝa Tulipo +Orange Tulip=Oranĝkolora Tulipo Yellow Dandelion=Flava Leontodo Green Chrysanthemum=Verda Krizantemo Blue Geranium=Blua Geranio diff --git a/mods/flowers/locale/flowers.jbo.tr b/mods/flowers/locale/flowers.jbo.tr index 8f81608..1df06ec 100644 --- a/mods/flowers/locale/flowers.jbo.tr +++ b/mods/flowers/locale/flowers.jbo.tr @@ -9,4 +9,4 @@ White Dandelion=lo blabi spatrtaraksaku Black Tulip=lo xekri tujli Red Mushroom=lo xunre ledgrute Brown Mushroom=lo bunre ledgrute -Waterlily=lo spatrnimfe'a +Waterlily=lo jacrulspa diff --git a/mods/flowers/locale/flowers.pl.tr b/mods/flowers/locale/flowers.pl.tr new file mode 100644 index 0000000..ff6a5e2 --- /dev/null +++ b/mods/flowers/locale/flowers.pl.tr @@ -0,0 +1,12 @@ +# textdomain: flowers +Red Rose=Czerwona róża +Orange Tulip=Pomarańczowy tulipan +Yellow Dandelion=Żółty mlecz +Green Chrysanthemum=Zielona chryzantema +Blue Geranium=Niebieska pelargonia +Viola=Fiołek +White Dandelion=Biały mlecz +Black Tulip=Czarny tulipan +Red Mushroom=Czerwony muchomor +Brown Mushroom=Brązowy grzyb +Waterlily=Lilia wodna diff --git a/mods/game_commands/locale/game_commands.eo.tr b/mods/game_commands/locale/game_commands.eo.tr index 08bcdec..0ff99aa 100644 --- a/mods/game_commands/locale/game_commands.eo.tr +++ b/mods/game_commands/locale/game_commands.eo.tr @@ -1,4 +1,4 @@ # textdomain: game_commands -Kill yourself to respawn=Ĉesigu vi mem por renaski +Kill yourself to respawn=Sinmortigu por renaski No static_spawnpoint defined=Ne estas difina static_spawnpoint -You need to be online to be killed!=Vi devas esti onlina por ĉesigi! +You need to be online to be killed!=Vi devas esti enreta por esti mortigita! diff --git a/mods/game_commands/locale/game_commands.pl.tr b/mods/game_commands/locale/game_commands.pl.tr new file mode 100644 index 0000000..52477c6 --- /dev/null +++ b/mods/game_commands/locale/game_commands.pl.tr @@ -0,0 +1,4 @@ +# textdomain: game_commands +Kill yourself to respawn=Zastosować komendę kill aby się zrespawnować +No static_spawnpoint defined=Nie zdefiniowano static_spawnpoint +You need to be online to be killed!=Musisz być online aby zastosować komendę kill diff --git a/mods/keys/locale/keys.ja.tr b/mods/keys/locale/keys.ja.tr new file mode 100644 index 0000000..b356178 --- /dev/null +++ b/mods/keys/locale/keys.ja.tr @@ -0,0 +1,5 @@ +# textdomain: keys + +Key=鍵 +Key to @1's @2=@1の@2への鍵 +Skeleton Key=スケルトンの鍵 diff --git a/mods/keys/locale/keys.pl.tr b/mods/keys/locale/keys.pl.tr new file mode 100644 index 0000000..864d8a9 --- /dev/null +++ b/mods/keys/locale/keys.pl.tr @@ -0,0 +1,5 @@ +# textdomain: keys + +Key=Klucz +Key to @1's @2=Klucz do @2 gracza @1 +Skeleton Key=Szkieletowy klucz diff --git a/mods/map/locale/map.eo.tr b/mods/map/locale/map.eo.tr index 15c1cab..9225cfd 100644 --- a/mods/map/locale/map.eo.tr +++ b/mods/map/locale/map.eo.tr @@ -1,3 +1,3 @@ # textdomain: map Mapping Kit=Mapa Ilaro -Use with 'Minimap' key=Uzu per 'malgrandmapo' ŝlosilo +Use with 'Minimap' key=Uzi per 'Minimapo' klavo diff --git a/mods/map/locale/map.fr.tr b/mods/map/locale/map.fr.tr index 29f8e20..fcffb6d 100644 --- a/mods/map/locale/map.fr.tr +++ b/mods/map/locale/map.fr.tr @@ -1,3 +1,3 @@ # textdomain: map Mapping Kit=Kit de carthographie -Use with 'Minimap' key=Utiliser avec le bouton « Minimap » +Use with 'Minimap' key=Utiliser avec le bouton « Mini-carte » diff --git a/mods/map/locale/map.pl.tr b/mods/map/locale/map.pl.tr new file mode 100644 index 0000000..d665de0 --- /dev/null +++ b/mods/map/locale/map.pl.tr @@ -0,0 +1,3 @@ +# textdomain: map +Mapping Kit=Zestaw kartograficzny +Use with 'Minimap' key=Naciśnij 'Minimap' aby użyć diff --git a/mods/mtg_craftguide/init.lua b/mods/mtg_craftguide/init.lua index f3de3db..55b76d7 100644 --- a/mods/mtg_craftguide/init.lua +++ b/mods/mtg_craftguide/init.lua @@ -345,8 +345,11 @@ local function on_receive_fields(player, fields) data.items = init_items return true - elseif fields.key_enter_field == "filter" or fields.search then - local new = fields.filter:lower() + elseif (fields.key_enter_field == "filter" or fields.search) + and fields.filter then + local new = fields.filter:sub(1, 128) -- truncate to a sane length + :gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n) + :lower() -- search is case insensitive if data.filter == new then return end diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr b/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr index 7201deb..6e0f028 100644 --- a/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr +++ b/mods/mtg_craftguide/locale/mtg_craftguide.eo.tr @@ -5,50 +5,50 @@ Any sand=Ajna sablo Any wool=Ajna lano Any stick=Ajna bastono Any vessel=Ajna vazo -Any wood planks=Ajna ligna tabulo -Any kind of stone block=Ia ŝtona ŝtipo +Any wood planks=Ajnaj lignaj tabuloj +Any kind of stone block=Ia ŝtona bloko Any red flower=Ajna ruĝa floro Any blue flower=Ajna blua floro Any black flower=Ajna nigra floro Any green flower=Ajna verda floro Any white flower=Ajna blanka floro -Any orange flower=Ajna oranĝa floro -Any violet flower=Ajna viola floro +Any orange flower=Ajna oranĝkolora floro +Any violet flower=Ajna violkolora floro Any yellow flower=Ajna flava floro Any red dye=Ajna ruĝa tinkturo Any blue dye=Ajna blua tinkturo Any cyan dye=Ajna bluverda tinkturo -Any grey dye=Ajna graja tinkturo -Any pink dye=Ajna rosa tinkturo +Any grey dye=Ajna griza tinkturo +Any pink dye=Ajna rozkolora tinkturo Any black dye=Ajna nigra tinkturo Any brown dye=Ajna bruna tinkturo Any green dye=Ajna verda tinkturo Any white dye=Ajna blanka tinkturo -Any orange dye=Ajna oranĝa tinkturo -Any violet dye=Ajna viola tinkturo +Any orange dye=Ajna oranĝkolora tinkturo +Any violet dye=Ajna violkolora tinkturo Any yellow dye=Ajna flava tinkturo Any magenta dye=Ajna fuksina tinkturo -Any dark grey dye=Ajna malhela graja tinkturo +Any dark grey dye=Ajna malhela griza tinkturo Any dark green dye=Ajna malhela verda tinkturo # Label for group ingredients G=A -Any item belonging to the group(s): @1=Ajna objekto de la aro(j) -Unknown Item=Obskura Objekto +Any item belonging to the group(s): @1=Ajna objekto de la aro(j): @1 +Unknown Item=Nekonata Objekto Fuel=Brulaĵo -Usage @1 of @2=Utilo @1 el @2 +Usage @1 of @2=Uzo @1 el @2 Recipe @1 of @2=Recepto @1 el @2 -Previous recipe=Pasinta recepto -Next recipe=Sekvinta recepto -Recipe is too big to be displayed.=La recepto estas tro granda por prezenti +Previous recipe=Antaŭa recepto +Next recipe=Sekva recepto +Recipe is too big to be displayed.=La recepto estas tro granda por prezenti. Shapeless=Senforma Cooking time: @1=Tempo por kuirado: @1 -Search=Ŝerĉu -Reset=Rekomincigu -Previous page=Pasinta paĝo -Next page=Sekvinta paĝo -No items to show.=Ne estas objektoj por prezenti -No usages.=Ne estas utiloj -Click again to show recipes.=Anklaku ankoraŭ por prezenti receptojn -No recipes.=Ne estas receptoj -Click again to show usages.=Anklaku ankoraŭ por prezenti utiloj +Search=Serĉi +Reset=Rekomincigi +Previous page=Antaŭa paĝo +Next page=Sekva paĝo +No items to show.=Neniu objekto por prezenti. +No usages.=Neniu uzo. +Click again to show recipes.=Reklaki por prezenti receptojn. +No recipes.=Neniu recepto. +Click again to show usages.=Reklaki por prezenti uzojn. Recipes=Receptoj diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.id.tr b/mods/mtg_craftguide/locale/mtg_craftguide.id.tr new file mode 100644 index 0000000..1498a0a --- /dev/null +++ b/mods/mtg_craftguide/locale/mtg_craftguide.id.tr @@ -0,0 +1,53 @@ +# textdomain: mtg_craftguide +Any coal=Batu bara apa pun +Any sand=Pasir apa pun +Any wool=Wol apa pun +Any stick=Tongkat apa pun +Any vessel=Bejana apa pun +Any wood planks=Papan kayu apa pun +Any kind of stone block=Blok batu apa pun +Any red flower=Bunga merah apa pun +Any blue flower=Bunga biru apa pun +Any black flower=Bunga hitam apa pun +Any green flower=Bunga hijau apa pun +Any white flower=Bunga putih apa pun +Any orange flower=Bunga oranye apa pun +Any violet flower=Bunga ungu apa pun +Any yellow flower=Bunga kuning apa pun +Any red dye=Pewarna merah apa pun +Any blue dye=Pewarna biru apa pun +Any cyan dye=Pewarna sian apa pun +Any grey dye=Pewarna abu apa pun +Any pink dye=Pewarna merah jambu apa pun +Any black dye=Pewarna hitam apa pun +Any brown dye=Pewarna cokelat apa pun +Any green dye=Pewarna hijau apa pun +Any white dye=Pewarna putih apa pun +Any orange dye=Pewarna oranye apa pun +Any violet dye=Pewarna ungu apa pun +Any yellow dye=Pewarna kuning apa pun +Any magenta dye=Pewarna magenta apa pun +Any dark grey dye=Pewarna abu tua apa pun +Any dark green dye=Pewarna hijau tua apa pun +# Label for group ingredients +G=G +Any item belonging to the group(s): @1=Barang apa pun yang termasuk grup: @1 +Unknown Item=Barang Tak Diketahui +Fuel=Bahan Bakar +Usage @1 of @2=Pemakaian @1 dari @2 +Recipe @1 of @2=Resep @1 dari @2 +Previous recipe=Resep sebelumnya +Next recipe=Resep selanjutnya +Recipe is too big to be displayed.=Resep terlalu besar untuk ditampilkan. +Shapeless=Tak berbentuk +Cooking time: @1=Waktu memasak: @1 +Search=Cari +Reset=Atur ulang +Previous page=Halaman sebelumnya +Next page=Halaman selanjutnya +No items to show.=Tiada barang untuk ditampilkan. +No usages.=Tiada pemakaian. +Click again to show recipes.=Klik lagi untuk menampilkan resep. +No recipes.=Tiada resep. +Click again to show usages.=Klik lagi untuk menampilkan pemakaian. +Recipes=Resep diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr b/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr new file mode 100644 index 0000000..88d8e95 --- /dev/null +++ b/mods/mtg_craftguide/locale/mtg_craftguide.pl.tr @@ -0,0 +1,53 @@ +# textdomain: mtg_craftguide +Any coal=Dowolny węgiel +Any sand=Dowonly piasek +Any wool=Dowolna wełna +Any stick=Dowolny patyk +Any vessel=Dowolne naczynie +Any wood planks=Dowolne deski +Any kind of stone block=Dowolny rodzaj kamiennego bloku +Any red flower=Dowolny czerwony kwiat +Any blue flower=Dowolny niebieski kwiat +Any black flower=Dowolny czarny kwiat +Any green flower=Dowolny zielony kwiat +Any white flower=Dowolny biały kwiat +Any orange flower=Dowolny pomarańczowy kwiat +Any violet flower=Dowolny fioletowy kwiat +Any yellow flower=Dowolny żółty kwiat +Any red dye=Dowolny czerwony barwnik +Any blue dye=Dowolny niebieski barwnik +Any cyan dye=Dowolny cyjanowy barwnik +Any grey dye=Dowolny szary barwnik +Any pink dye=Dowolny różowy barwnik +Any black dye=Dowolny czarny barwnik +Any brown dye=Dowolny brązowy barwnik +Any green dye=Dowolny zielony barwnik +Any white dye=Dowolny biały barwnik +Any orange dye=Dowolny pomarańczowy barwnik +Any violet dye=Dowolny fioletowy barwnik +Any yellow dye=Dowolny zółty barwnik +Any magenta dye=Dowolny karmazynowy barwnik +Any dark grey dye=Dowolny ciemnoszary barwnik +Any dark green dye=Dowolny ciemnozielony barwnik +# Label for group ingredients +G=G +Any item belonging to the group(s): @1= +Unknown Item=Nieznany przedmiot +Fuel=Paliwo +Usage @1 of @2=Użycie @1 z @2 +Recipe @1 of @2=Receptura @1 z @2 +Previous recipe=Poprzednia receptura +Next recipe=Następna receptura +Recipe is too big to be displayed.=Receptura jest zbyt duża aby mogła być wyświetlona. +Shapeless=Bez kształtu +Cooking time: @1=Czas przepalania: @1 +Search=Wyszukaj +Reset=Zresetuj +Previous page=Poprzednia strona +Next page=Następna strona +No items to show.=Brak przedmiotów do pokazania. +No usages.=Brak użyć. +Click again to show recipes.=Naciśnij jeszcze raz aby pokazać receptury. +No recipes.=Brak receptur. +Click again to show usages.=Naciśnij jeszcze raz aby pokazać użycia. +Recipes=Receptury diff --git a/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr b/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr index 8c74106..6c0aae0 100644 --- a/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr +++ b/mods/mtg_craftguide/locale/mtg_craftguide.ru.tr @@ -4,8 +4,8 @@ Any sand=Любой песок Any wool=Любая шерсть Any stick=Любая палка Any vessel=Любой сосуд -Any wood planks=Любые деревянные палки -Any kind of stone block=Любой каменный блок +Any wood planks=Любые доски +Any kind of stone block=Любой вид каменного блока Any red flower=Любой красный цветок Any blue flower=Любой синий цветок Any black flower=Любой чёрный цветок @@ -16,11 +16,11 @@ Any violet flower=Любой фиолетовый цветок Any yellow flower=Любой жёлтый цветок Any red dye=Любая красная краска Any blue dye=Любая синяя краска -Any cyan dye=Любая сине-зелёная краска +Any cyan dye=Любая голубая краска Any grey dye=Любая серая краска Any pink dye=Любая розовая краска Any black dye=Любая чёрная краска -Any brown dye=Любая коричневая краска +Any brown dye=Любая бурая краска Any green dye=Любая зелёная краска Any white dye=Любая белая краска Any orange dye=Любая оранжевая краска @@ -30,24 +30,24 @@ Any magenta dye=Любая пурпурная краска Any dark grey dye=Любая тёмно-серая краска Any dark green dye=Любая тёмно-зелёная краска # Label for group ingredients -G= +G=Г Any item belonging to the group(s): @1=Любой предмет из групп(ы): @1 -Unknown Item=Неизвествый предмет +Unknown Item=Неизвестный предмет Fuel=Топливо -Usage @1 of @2= -Recipe @1 of @2= +Usage @1 of @2=Использование @1 из @2 +Recipe @1 of @2=Рецепт @1 из @2 Previous recipe=Предыдущий рецепт Next recipe=Следующий рецепт -Recipe is too big to be displayed.=Рецепт слишком большой для показа -Shapeless= -Cooking time: @1=Время изготовления: @1 +Recipe is too big to be displayed.=Рецепт слишком большой для отображения. +Shapeless=Формонезависимый +Cooking time: @1=Время приготовления: @1 Search=Поиск -Reset=Сбросить +Reset=Сброс Previous page=Предыдущая страница Next page=Следующая страница -No items to show.=Нет элементов для отображения. -No usages.= -Click again to show recipes.=Нажмите снова для отображения рецептов. +No items to show.=Нет предметов для отображения. +No usages.=Нет использований. +Click again to show recipes.=Кликните снова чтобы увидеть рецепты. No recipes.=Нет рецептов. -Click again to show usages.= +Click again to show usages.=Кликните снова чтобы увидеть использования. Recipes=Рецепты diff --git a/mods/player_api/api.lua b/mods/player_api/api.lua index b3e3f5e..f8ff598 100644 --- a/mods/player_api/api.lua +++ b/mods/player_api/api.lua @@ -67,7 +67,11 @@ function player_api.set_model(player, model_name) if player_data.model == model_name then return end + -- Update data player_data.model = model_name + -- Clear animation data as the model has changed + -- (required for setting the `stand` animation not to be a no-op) + player_data.animation, player_data.animation_speed = nil, nil local model = models[model_name] if model then @@ -178,11 +182,11 @@ function minetest.calculate_knockback(player, ...) end -- Check each player and apply animations -minetest.register_globalstep(function() - for _, player in pairs(minetest.get_connected_players()) do +function player_api.globalstep() + for _, player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local player_data = players[name] - local model = models[player_data.model] + local model = player_data and models[player_data.model] if model and not player_attached[name] then local controls = player:get_player_control() local animation_speed_mod = model.animation_speed or 30 @@ -208,6 +212,11 @@ minetest.register_globalstep(function() end end end +end + +-- Mods can modify the globalstep by overriding player_api.globalstep +minetest.register_globalstep(function(...) + player_api.globalstep(...) end) for _, api_function in pairs({"get_animation", "set_animation", "set_model", "set_textures"}) do diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index 98548f0..e7227bf 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -60,6 +60,19 @@ end screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir +screwdriver.rotate["4dir"] = function(pos, node, mode) + if mode ~= screwdriver.ROTATE_FACE then + -- Can only rotate 4dir nodes in face mode + return nil + end + local rotation = node.param2 % 4 -- get first 2 bits + local other = node.param2 - rotation + rotation = (rotation + 1) % 4 + return rotation + other +end + +screwdriver.rotate["color4dir"] = screwdriver.rotate["4dir"] + local wallmounted_tbl = { [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1}, [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3} @@ -113,6 +126,10 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) local new_param2 if fn then new_param2 = fn(pos, node, mode) + if not new_param2 then + -- rotation refused + return itemstack + end else new_param2 = node.param2 end @@ -141,7 +158,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) end if not minetest.is_creative_enabled(player_name) then - itemstack:add_wear(65535 / ((uses or 200) - 1)) + itemstack:add_wear_by_uses(uses or 200) end return itemstack diff --git a/mods/screwdriver/locale/screwdriver.eo.tr b/mods/screwdriver/locale/screwdriver.eo.tr index cf0976a..7f8fedf 100644 --- a/mods/screwdriver/locale/screwdriver.eo.tr +++ b/mods/screwdriver/locale/screwdriver.eo.tr @@ -1,3 +1,3 @@ # textdomain: screwdriver Screwdriver=Ŝraŭbturnilo -(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵo, dekstra-klako turnas akso) +(left-click rotates face, right-click rotates axis)=(maldekstra-klako turnas supraĵon, dekstra-klako turnas akson) diff --git a/mods/screwdriver/locale/screwdriver.pl.tr b/mods/screwdriver/locale/screwdriver.pl.tr new file mode 100644 index 0000000..3b4bfd6 --- /dev/null +++ b/mods/screwdriver/locale/screwdriver.pl.tr @@ -0,0 +1,3 @@ +# textdomain: screwdriver +Screwdriver=Śrubokręt +(left-click rotates face, right-click rotates axis)=(lewy przycisk myszy obraca powierzchnię, prawy przycisk myszy obraca oś) diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua index 9fc8e6a..19de958 100644 --- a/mods/sethome/init.lua +++ b/mods/sethome/init.lua @@ -52,6 +52,9 @@ end sethome.get = function(name) local player = minetest.get_player_by_name(name) + if not player then + return false, S("This command can only be executed in-game!") + end local player_meta = player:get_meta() local pos = minetest.string_to_pos(player_meta:get_string("sethome:home")) if pos then @@ -86,6 +89,10 @@ minetest.register_chatcommand("home", { description = S("Teleport you to your home point"), privs = {home = true}, func = function(name) + local player = minetest.get_player_by_name(name) + if not player then + return false, S("This command can only be executed in-game!") + end if sethome.go(name) then return true, S("Teleported to home!") end diff --git a/mods/sethome/locale/sethome.de.tr b/mods/sethome/locale/sethome.de.tr index 46279dd..c59b26e 100644 --- a/mods/sethome/locale/sethome.de.tr +++ b/mods/sethome/locale/sethome.de.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!=Dieser Befehl kann nur im Spiel ausgeführt werden! Can use /sethome and /home=Kann /sethome und /home benutzen Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt Teleported to home!=Nach Hause teleportiert! diff --git a/mods/sethome/locale/sethome.eo.tr b/mods/sethome/locale/sethome.eo.tr index c505064..86ef814 100644 --- a/mods/sethome/locale/sethome.eo.tr +++ b/mods/sethome/locale/sethome.eo.tr @@ -1,8 +1,9 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Povas uzi /sethome kaj /home -Teleport you to your home point=Teletransportu vi al via hejmo -Teleported to home!=Teletransportis al hejmo! +Teleport you to your home point=Teletransporti vin al via hejmo +Teleported to home!=Teletransportita al hejmo! Set a home using /sethome=Fiksi hejmon per /sethome -Set your home point=Fiksi vian hejman punkto -Home set!=Hejmo fiksis! -Player not found!=Ludanto ne estas trovebla! +Set your home point=Fiksi vian hejman punkton +Home set!=Fiksita hejmo! +Player not found!=Ludanto ne troveblas! diff --git a/mods/sethome/locale/sethome.es.tr b/mods/sethome/locale/sethome.es.tr index 7c04ee3..661bc62 100644 --- a/mods/sethome/locale/sethome.es.tr +++ b/mods/sethome/locale/sethome.es.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Puedes usar /sethome y /home Teleport you to your home point=Teletranspórtate a tu hogar Teleported to home!=¡Teletransportado a tu hogar! diff --git a/mods/sethome/locale/sethome.fr.tr b/mods/sethome/locale/sethome.fr.tr index 852621d..01345e0 100644 --- a/mods/sethome/locale/sethome.fr.tr +++ b/mods/sethome/locale/sethome.fr.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!=Cette commande peut seulement être exécutée en jeu ! Can use /sethome and /home=Peut utiliser /sethome et /home Teleport you to your home point=Vous téléporter à votre domicile Teleported to home!=Téléporté à votre domicile ! diff --git a/mods/sethome/locale/sethome.id.tr b/mods/sethome/locale/sethome.id.tr index 1966978..6193446 100644 --- a/mods/sethome/locale/sethome.id.tr +++ b/mods/sethome/locale/sethome.id.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Boleh pakai /sethome dan /home Teleport you to your home point=Teleportasi ke rumah Anda Teleported to home!=Teleportasi ke rumah! diff --git a/mods/sethome/locale/sethome.it.tr b/mods/sethome/locale/sethome.it.tr index 6bdf11c..4f1d757 100644 --- a/mods/sethome/locale/sethome.it.tr +++ b/mods/sethome/locale/sethome.it.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Può usare /sethome e /home Teleport you to your home point=Ti teletrasporta al tuo punto di domicilio Teleported to home!=Teletrasportato a casa! diff --git a/mods/sethome/locale/sethome.ja.tr b/mods/sethome/locale/sethome.ja.tr index 3d636b5..e652387 100644 --- a/mods/sethome/locale/sethome.ja.tr +++ b/mods/sethome/locale/sethome.ja.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=/sethomeと/homeが使えます Teleport you to your home point=ホーム地点にテレポートします Teleported to home!=ホームにテレポート! diff --git a/mods/sethome/locale/sethome.jbo.tr b/mods/sethome/locale/sethome.jbo.tr index 46279dd..2fe7bf0 100644 --- a/mods/sethome/locale/sethome.jbo.tr +++ b/mods/sethome/locale/sethome.jbo.tr @@ -1,8 +1,9 @@ # textdomain: sethome -Can use /sethome and /home=Kann /sethome und /home benutzen -Teleport you to your home point=Teleportieren Sie sich zu Ihrem Zuhause-Punkt -Teleported to home!=Nach Hause teleportiert! -Set a home using /sethome=Ein Zuhause mit /sethome setzen -Set your home point=Ihren Zuhause-Punkt setzen -Home set!=Zuhause gesetzt! -Player not found!=Spieler nicht gefunden! +This command can only be executed in-game!= +Can use /sethome and /home=kakne lo nu pilno lo me zoi gy./sethome.gy. ku .e lo me zoi gy./home.gy. +Teleport you to your home point=sukmu'u lo do zdani mokca +Teleported to home!=puba'o sukmu'u lo zdani +Set a home using /sethome=ko tcimi'e fi lo zdani sepi'o lo me zoi gy./sethome.gy. +Set your home point=tcimi'e fi lo do zdani mokca +Home set!=puba'o tcimi'e fi lo zdani +Player not found!=lo kelci na te facki diff --git a/mods/sethome/locale/sethome.ms.tr b/mods/sethome/locale/sethome.ms.tr index 7e9ec76..26a771c 100644 --- a/mods/sethome/locale/sethome.ms.tr +++ b/mods/sethome/locale/sethome.ms.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Boleh guna /sethome dan /home Teleport you to your home point=Teleportasikan anda ke titik rumah anda Teleported to home!=Diteleportasikan ke rumah! diff --git a/mods/sethome/locale/sethome.pl.tr b/mods/sethome/locale/sethome.pl.tr new file mode 100644 index 0000000..b45cb46 --- /dev/null +++ b/mods/sethome/locale/sethome.pl.tr @@ -0,0 +1,9 @@ +# textdomain: sethome +This command can only be executed in-game!= +Can use /sethome and /home=Może używać /sethome i /home +Teleport you to your home point=Teleportuj się do swojego punktu domowego +Teleported to home!=Teleportowano do punktu domowego +Set a home using /sethome=Ustaw punkt domowy używając /sethome +Set your home point=Ustaw swój punkt domowy +Home set!=Punkt domowy ustawiony! +Player not found!=Gracz nie odnaleziony! diff --git a/mods/sethome/locale/sethome.pt_BR.tr b/mods/sethome/locale/sethome.pt_BR.tr index fe2c35c..6abd416 100644 --- a/mods/sethome/locale/sethome.pt_BR.tr +++ b/mods/sethome/locale/sethome.pt_BR.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Pode usar /sethome e /home Teleport you to your home point=Teletransportá-lo para seu ponto de origem Teleported to home!=Teletransportado para o ponto de origem! diff --git a/mods/sethome/locale/sethome.ru.tr b/mods/sethome/locale/sethome.ru.tr index 6738824..75b2d49 100644 --- a/mods/sethome/locale/sethome.ru.tr +++ b/mods/sethome/locale/sethome.ru.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!=Эта команда может быть использована только в игре! Can use /sethome and /home=Возможность использовать /sethome и /home Teleport you to your home point=Вы телепортируетесь в свою домашнюю точку Teleported to home!=Вы телепортировались домой! diff --git a/mods/sethome/locale/sethome.sk.tr b/mods/sethome/locale/sethome.sk.tr index be5233e..c0e6cee 100644 --- a/mods/sethome/locale/sethome.sk.tr +++ b/mods/sethome/locale/sethome.sk.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Môžeš použivať /sethome a /home Teleport you to your home point=Teleportuj sa domov Teleported to home!=Teleportovaný domov! diff --git a/mods/sethome/locale/sethome.sv.tr b/mods/sethome/locale/sethome.sv.tr index 60673ae..4e100b8 100644 --- a/mods/sethome/locale/sethome.sv.tr +++ b/mods/sethome/locale/sethome.sv.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Kan använda /sethome och /home Teleport you to your home point=Teleportera dig till din hempunkt Teleported to home!=Teleporterad hem! diff --git a/mods/sethome/locale/sethome.uk.tr b/mods/sethome/locale/sethome.uk.tr index d8d4a8f..a7e310a 100644 --- a/mods/sethome/locale/sethome.uk.tr +++ b/mods/sethome/locale/sethome.uk.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home=Можливість використання /sethome та /home Teleport you to your home point=Ви телепортуєтесь у свою домашню точку Teleported to home!=Ви телепортувались додому! diff --git a/mods/sethome/locale/sethome.zh_CN.tr b/mods/sethome/locale/sethome.zh_CN.tr index 0af54ce..6e05576 100644 --- a/mods/sethome/locale/sethome.zh_CN.tr +++ b/mods/sethome/locale/sethome.zh_CN.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!=该指令只能在游戏内使用! Can use /sethome and /home=可以使用/sethome和/home Teleport you to your home point=将您传送到家 Teleported to home!=已传送到家! diff --git a/mods/sethome/locale/sethome.zh_TW.tr b/mods/sethome/locale/sethome.zh_TW.tr index 43e14aa..c5e455c 100644 --- a/mods/sethome/locale/sethome.zh_TW.tr +++ b/mods/sethome/locale/sethome.zh_TW.tr @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!=此指令僅能在游戲内使用! Can use /sethome and /home=可以使用/sethome和/home Teleport you to your home point=傳送您到您家的地點 Teleported to home!=已傳送到家! diff --git a/mods/sethome/locale/template.txt b/mods/sethome/locale/template.txt index d04bd50..f91c719 100644 --- a/mods/sethome/locale/template.txt +++ b/mods/sethome/locale/template.txt @@ -1,4 +1,5 @@ # textdomain: sethome +This command can only be executed in-game!= Can use /sethome and /home= Teleport you to your home point= Teleported to home!= diff --git a/mods/sfinv/locale/sfinv.pl.tr b/mods/sfinv/locale/sfinv.pl.tr new file mode 100644 index 0000000..6230d82 --- /dev/null +++ b/mods/sfinv/locale/sfinv.pl.tr @@ -0,0 +1,2 @@ +# textdomain: sfinv +Crafting=Konstruowanie diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua index 4ba854f..fabd964 100644 --- a/mods/stairs/init.lua +++ b/mods/stairs/init.lua @@ -32,7 +32,13 @@ local function rotate_and_place(itemstack, placer, pointed_thing) if placer then local placer_pos = placer:get_pos() if placer_pos then - param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) + local diff = vector.subtract(p1, placer_pos) + param2 = minetest.dir_to_facedir(diff) + -- The player places a node on the side face of the node he is standing on + if p0.y == p1.y and math.abs(diff.x) <= 0.5 and math.abs(diff.z) <= 0.5 and diff.y < 0 then + -- reverse node direction + param2 = (param2 + 2) % 4 + end end local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) diff --git a/mods/stairs/locale/stairs.eo.tr b/mods/stairs/locale/stairs.eo.tr index 3609d8d..078cc9c 100644 --- a/mods/stairs/locale/stairs.eo.tr +++ b/mods/stairs/locale/stairs.eo.tr @@ -59,10 +59,10 @@ Desert Stone Brick Stair=Dezerta Ŝtona Brika Ŝtupo Inner Desert Stone Brick Stair=Interna Dezerta Ŝtona Brika Ŝtupo Outer Desert Stone Brick Stair=Ekstera Dezerta Ŝtona Brika Ŝtupo Desert Stone Brick Slab=Dezerta Ŝtona Brika Plato -Desert Stone Block Stair=Dezerta Ŝtona Ŝtipo Ŝtupo -Inner Desert Stone Block Stair=Interna Dezerta Ŝtona Ŝtipo Stupo -Outer Desert Stone Block Stair=Ekstera Dezerta Ŝtona Ŝtipo Ŝtupo -Desert Stone Block Slab=Dezerta Ŝtona Ŝtipo Plato +Desert Stone Block Stair=Dezerta Ŝtona Bloko Ŝtupo +Inner Desert Stone Block Stair=Interna Dezerta Ŝtona Bloko Stupo +Outer Desert Stone Block Stair=Ekstera Dezerta Ŝtona Bloko Ŝtupo +Desert Stone Block Slab=Dezerta Ŝtona Bloko Plato Sandstone Stair=Sablŝtona Ŝtupo Inner Sandstone Stair=Interna Ŝablŝtona Ŝtupo Outer Sandstone Stair=Ekstera Ŝablŝtona Ŝtupo diff --git a/mods/stairs/locale/stairs.ja.tr b/mods/stairs/locale/stairs.ja.tr index 73e2703..02576cd 100644 --- a/mods/stairs/locale/stairs.ja.tr +++ b/mods/stairs/locale/stairs.ja.tr @@ -1,145 +1,145 @@ # textdomain: stairs Glass Stair=ガラスの階段 -Glass Slab=ガラスのハーフブロック -Inner Glass Stair=へっこんだガラスの階段 -Outer Glass Stair=でっぱったガラスの階段 +Glass Slab=ガラスの厚板 +Inner Glass Stair=ガラスの凹階段 +Outer Glass Stair=ガラスの凸階段 Obsidian Glass Stair=黒曜石ガラスの階段 -Obsidian Glass Slab=黒曜石ガラスのハーフブロック -Inner Obsidian Glass Stair=へっこんだ黒曜石ガラスの階段 -Outer Obsidian Glass Stair=でっぱった黒曜石ガラスの階段 -Wooden Stair=木の階段 -Inner Wooden Stair=へっこんだ木の階段 -Outer Wooden Stair=でっぱった木の階段 -Wooden Slab=木のハーフブロック -Jungle Wood Stair=ジャングルの階段 -Inner Jungle Wood Stair=へっこんだジャングルの階段 -Outer Jungle Wood Stair=でっぱったジャングルの階段 -Jungle Wood Slab=ジャングルのハーフブロック -Pine Wood Stair=マツの木の階段 -Inner Pine Wood Stair=へっこんだマツの階段 -Outer Pine Wood Stair=でっぱったマツの階段 -Pine Wood Slab=マツのハーフブロック -Acacia Wood Stair=アカシアの階段 -Inner Acacia Wood Stair=へっこんだアカシアの階段 -Outer Acacia Wood Stair=でっぱったアカシアの階段 -Acacia Wood Slab=アカシアのハーフブロック -Aspen Wood Stair=ポプラの階段 -Inner Aspen Wood Stair=へっこんだポプラの階段 -Outer Aspen Wood Stair=でっぱったポプラの階段 -Aspen Wood Slab=ポプラのハーフブロック +Obsidian Glass Slab=黒曜石ガラスの厚板 +Inner Obsidian Glass Stair=黒曜石ガラスの凹階段 +Outer Obsidian Glass Stair=黒曜石ガラスの凸階段 +Wooden Stair=木製の階段 +Inner Wooden Stair=木製の凹階段 +Outer Wooden Stair=木製の凸階段 +Wooden Slab=木製の厚板 +Jungle Wood Stair=ジャングル材の階段 +Inner Jungle Wood Stair=ジャングル材の凹階段 +Outer Jungle Wood Stair=ジャングル材の凸階段 +Jungle Wood Slab=ジャングル材の厚板 +Pine Wood Stair=マツ材の階段 +Inner Pine Wood Stair=マツ材の凹階段 +Outer Pine Wood Stair=マツ材の凸階段 +Pine Wood Slab=マツ材の厚板 +Acacia Wood Stair=アカシア材の階段 +Inner Acacia Wood Stair=アカシア材の凹階段 +Outer Acacia Wood Stair=アカシア材の凸階段 +Acacia Wood Slab=アカシア材の厚板 +Aspen Wood Stair=ポプラ材の階段 +Inner Aspen Wood Stair=ポプラ材の凹階段 +Outer Aspen Wood Stair=ポプラ材の凸階段 +Aspen Wood Slab=ポプラ材の厚板 Stone Stair=石の階段 -Inner Stone Stair=へっこんだ石の階段 -Outer Stone Stair=でっぱった石の階段 -Stone Slab=石のハーフブロック +Inner Stone Stair=石の凹階段 +Outer Stone Stair=石の凸階段 +Stone Slab=石の厚板 Cobblestone Stair=丸石の階段 -Inner Cobblestone Stair=へっこんだ丸石の階段 -Outer Cobblestone Stair=でっぱった丸石の階段 -Cobblestone Slab=丸石のハーフブロック +Inner Cobblestone Stair=丸石の凹階段 +Outer Cobblestone Stair=丸石の凸階段 +Cobblestone Slab=丸石の厚板 Mossy Cobblestone Stair=苔むした丸石の階段 -Inner Mossy Cobblestone Stair=へっこんだ苔むした丸石の階段 -Outer Mossy Cobblestone Stair=でっぱった苔むした丸石の階段 -Mossy Cobblestone Slab=苔むした丸石のハーフブロック +Inner Mossy Cobblestone Stair=苔むした丸石の凹階段 +Outer Mossy Cobblestone Stair=苔むした丸石の凸階段 +Mossy Cobblestone Slab=苔むした丸石の厚板 Stone Brick Stair=石レンガの階段 -Inner Stone Brick Stair=へっこんだ石レンガの階段 -Outer Stone Brick Stair=でっぱった石レンガの階段 -Stone Brick Slab=石レンガのハーフブロック +Inner Stone Brick Stair=石レンガの凹階段 +Outer Stone Brick Stair=石レンガの凸階段 +Stone Brick Slab=石レンガの厚板 Stone Block Stair=石ブロックの階段 -Inner Stone Block Stair=へっこんだ石ブロックの階段 -Outer Stone Block Stair=でっぱった石ブロックの階段 -Stone Block Slab=石ブロックのハーフブロック +Inner Stone Block Stair=石ブロックの凹階段 +Outer Stone Block Stair=石ブロックの凸階段 +Stone Block Slab=石ブロックの厚板 Desert Stone Stair=砂漠の石の階段 -Inner Desert Stone Stair=へっこんだ砂漠の石の階段 -Outer Desert Stone Stair=でっぱった砂漠の石の階段 -Desert Stone Slab=砂漠の石のハーフブロック +Inner Desert Stone Stair=砂漠の石の凹階段 +Outer Desert Stone Stair=砂漠の石の凸階段 +Desert Stone Slab=砂漠の石の厚板 Desert Cobblestone Stair=砂漠の丸石の階段 -Inner Desert Cobblestone Stair=へっこんだ砂漠の丸石の階段 -Outer Desert Cobblestone Stair=でっぱった砂漠の丸石の階段 -Desert Cobblestone Slab=砂漠の丸石のハーフブロック +Inner Desert Cobblestone Stair=砂漠の丸石の凹階段 +Outer Desert Cobblestone Stair=砂漠の丸石の凸階段 +Desert Cobblestone Slab=砂漠の丸石の厚板 Desert Stone Brick Stair=砂漠の石レンガの階段 -Inner Desert Stone Brick Stair=へっこんだ砂漠の石レンガの階段 -Outer Desert Stone Brick Stair=でっぱった砂漠の石レンガの階段 -Desert Stone Brick Slab=砂漠の石レンガのハーフブロック +Inner Desert Stone Brick Stair=砂漠の石レンガの凹階段 +Outer Desert Stone Brick Stair=砂漠の石レンガの凸階段 +Desert Stone Brick Slab=砂漠の石レンガの厚板 Desert Stone Block Stair=砂漠の石ブロックの階段 -Inner Desert Stone Block Stair=へっこんだ砂漠の石ブロックの階段 -Outer Desert Stone Block Stair=でっぱった砂漠の石ブロックの階段 -Desert Stone Block Slab=砂漠の石ブロックのハーフブロック +Inner Desert Stone Block Stair=砂漠の石ブロックの凹階段 +Outer Desert Stone Block Stair=砂漠の石ブロックの凸階段 +Desert Stone Block Slab=砂漠の石ブロックの厚板 Sandstone Stair=砂岩の階段 -Inner Sandstone Stair=へっこんだ砂岩の階段 -Outer Sandstone Stair=でっぱった砂岩の階段 -Sandstone Slab=砂岩のハーフブロック +Inner Sandstone Stair=砂岩の凹階段 +Outer Sandstone Stair=砂岩の凸階段 +Sandstone Slab=砂岩の厚板 Sandstone Brick Stair=砂岩レンガの階段 -Inner Sandstone Brick Stair=へっこんだ砂岩レンガの階段 -Outer Sandstone Brick Stair=でっぱった砂岩レンガの階段 -Sandstone Brick Slab=砂岩レンガのハーフブロック +Inner Sandstone Brick Stair=砂岩レンガの凹階段 +Outer Sandstone Brick Stair=砂岩レンガの凸階段 +Sandstone Brick Slab=砂岩レンガの厚板 Sandstone Block Stair=砂岩ブロックの階段 -Inner Sandstone Block Stair=へっこんだ砂岩ブロックの階段 -Outer Sandstone Block Stair=でっぱった砂岩ブロックの階段 -Sandstone Block Slab=砂岩ブロックのハーフブロック +Inner Sandstone Block Stair=砂岩ブロックの凹階段 +Outer Sandstone Block Stair=砂岩ブロックの凸階段 +Sandstone Block Slab=砂岩ブロックの厚板 Desert Sandstone Stair=砂漠の砂岩の階段 -Inner Desert Sandstone Stair=へっこんだ砂漠の砂岩の階段 -Outer Desert Sandstone Stair=でっぱった砂漠の砂岩の階段 -Desert Sandstone Slab=砂漠の砂岩のハーフブロック +Inner Desert Sandstone Stair=砂漠の砂岩の凹階段 +Outer Desert Sandstone Stair=砂漠の砂岩の凸階段 +Desert Sandstone Slab=砂漠の砂岩の厚板 Desert Sandstone Brick Stair=砂漠の砂岩レンガの階段 -Inner Desert Sandstone Brick Stair=へっこんだ砂漠の砂岩レンガの階段 -Outer Desert Sandstone Brick Stair=でっぱった砂漠の砂岩レンガの階段 -Desert Sandstone Brick Slab=砂漠の砂岩レンガのハーフブロック +Inner Desert Sandstone Brick Stair=砂漠の砂岩レンガの凹階段 +Outer Desert Sandstone Brick Stair=砂漠の砂岩レンガの凸階段 +Desert Sandstone Brick Slab=砂漠の砂岩レンガの厚板 Desert Sandstone Block Stair=砂漠の砂岩ブロックの階段 -Inner Desert Sandstone Block Stair=へっこんだ砂漠の砂岩ブロックの階段 -Outer Desert Sandstone Block Stair=でっぱった砂漠の砂岩ブロックの階段 -Desert Sandstone Block Slab=砂漠の砂岩ブロックのハーフブロック -Silver Sandstone Stair=銀の砂岩の階段 -Inner Silver Sandstone Stair=へっこんだ銀の砂岩の階段 -Outer Silver Sandstone Stair=でっぱった銀の砂岩の階段 -Silver Sandstone Slab=銀の砂岩のハーフブロック -Silver Sandstone Brick Stair=銀の砂岩レンガの階段 -Inner Silver Sandstone Brick Stair=へっこんだ銀の砂岩レンガの階段 -Outer Silver Sandstone Brick Stair=でっぱった銀の砂岩レンガの階段 -Silver Sandstone Brick Slab=銀の砂岩レンガのハーフブロック -Silver Sandstone Block Stair=銀の砂岩ブロックの階段 -Inner Silver Sandstone Block Stair=へっこんだ銀の砂岩ブロックの階段 -Outer Silver Sandstone Block Stair=でっぱった銀の砂岩ブロックの階段 -Silver Sandstone Block Slab=銀の砂岩ブロックのハーフブロック +Inner Desert Sandstone Block Stair=砂漠の砂岩ブロックの凹階段 +Outer Desert Sandstone Block Stair=砂漠の砂岩ブロックの凸階段 +Desert Sandstone Block Slab=砂漠の砂岩ブロックの厚板 +Silver Sandstone Stair=銀色の砂岩の階段 +Inner Silver Sandstone Stair=銀色の砂岩の凹階段 +Outer Silver Sandstone Stair=銀色の砂岩の凸階段 +Silver Sandstone Slab=銀色の砂岩の厚板 +Silver Sandstone Brick Stair=銀色の砂岩レンガの階段 +Inner Silver Sandstone Brick Stair=銀色の砂岩レンガの凹階段 +Outer Silver Sandstone Brick Stair=銀色の砂岩レンガの凸階段 +Silver Sandstone Brick Slab=銀色の砂岩レンガの厚板 +Silver Sandstone Block Stair=銀色の砂岩ブロックの階段 +Inner Silver Sandstone Block Stair=銀色の砂岩ブロックの凹階段 +Outer Silver Sandstone Block Stair=銀色の砂岩ブロックの凸階段 +Silver Sandstone Block Slab=銀色の砂岩ブロックの厚板 Obsidian Stair=黒曜石の階段 -Inner Obsidian Stair=へっこんだ黒曜石の階段 -Outer Obsidian Stair=でっぱった黒曜石の階段 -Obsidian Slab=黒曜石のハーフブロック +Inner Obsidian Stair=黒曜石の凹階段 +Outer Obsidian Stair=黒曜石の凸階段 +Obsidian Slab=黒曜石の厚板 Obsidian Brick Stair=黒曜石レンガの階段 -Inner Obsidian Brick Stair=へっこんだ黒曜石レンガの階段 -Outer Obsidian Brick Stair=でっぱった黒曜石レンガの階段 -Obsidian Brick Slab=黒曜石レンガのハーフブロック +Inner Obsidian Brick Stair=黒曜石レンガの凹階段 +Outer Obsidian Brick Stair=黒曜石レンガの凸階段 +Obsidian Brick Slab=黒曜石レンガの厚板 Obsidian Block Stair=黒曜石ブロックの階段 -Inner Obsidian Block Stair=へっこんだ黒曜石ブロックの階段 -Outer Obsidian Block Stair=でっぱった黒曜石ブロックの階段 -Obsidian Block Slab=黒曜石ブロックのハーフブロック +Inner Obsidian Block Stair=黒曜石ブロックの凹階段 +Outer Obsidian Block Stair=黒曜石ブロックの凸階段 +Obsidian Block Slab=黒曜石ブロックの厚板 Brick Stair=レンガの階段 -Inner Brick Stair=へっこんだレンガの階段 -Outer Brick Stair=でっぱったレンガの階段 -Brick Slab=レンガのハーフブロック +Inner Brick Stair=レンガの凹階段 +Outer Brick Stair=レンガの凸階段 +Brick Slab=レンガの厚板 Steel Block Stair=鉄ブロックの階段 -Inner Steel Block Stair=へっこんだ鉄ブロックの階段 -Outer Steel Block Stair=でっぱった鉄ブロックの階段 -Steel Block Slab=鉄ブロックのハーフブロック +Inner Steel Block Stair=鉄ブロックの凹階段 +Outer Steel Block Stair=鉄ブロックの凸階段 +Steel Block Slab=鉄ブロックの厚板 Tin Block Stair=スズの階段 -Inner Tin Block Stair=へっこんだスズの階段 -Outer Tin Block Stair=でっぱったスズの階段 -Tin Block Slab=スズのハーフブロック +Inner Tin Block Stair=スズの凹階段 +Outer Tin Block Stair=スズの凸階段 +Tin Block Slab=スズの厚板 Copper Block Stair=銅ブロックの階段 -Inner Copper Block Stair=へっこんだ銅ブロックの階段 -Outer Copper Block Stair=でっぱった銅ブロックの階段 -Copper Block Slab=銅ブロックのハーフブロック +Inner Copper Block Stair=銅ブロックの凹階段 +Outer Copper Block Stair=銅ブロックの凸階段 +Copper Block Slab=銅ブロックの厚板 Bronze Block Stair=青銅ブロックの階段 -Inner Bronze Block Stair=へっこんだ青銅ブロックの階段 -Outer Bronze Block Stair=でっぱった青銅ブロックの階段 -Bronze Block Slab=青銅ブロックのハーフブロック +Inner Bronze Block Stair=青銅ブロックの凹階段 +Outer Bronze Block Stair=青銅ブロックの凸階段 +Bronze Block Slab=青銅ブロックの厚板 Gold Block Stair=金ブロックの階段 -Inner Gold Block Stair=へっこんだ金ブロックの階段 -Outer Gold Block Stair=でっぱった金ブロックの階段 -Gold Block Slab=金ブロックのハーフブロック +Inner Gold Block Stair=金ブロックの凹階段 +Outer Gold Block Stair=金ブロックの凸階段 +Gold Block Slab=金ブロックの厚板 Ice Stair=氷の階段 -Inner Ice Stair=へっこんだ氷の階段 -Outer Ice Stair=でっぱった氷の階段 -Ice Slab=氷のハーフブロック +Inner Ice Stair=氷の凹階段 +Outer Ice Stair=氷の凸階段 +Ice Slab=氷の厚板 Snow Block Stair=雪の階段 -Inner Snow Block Stair=へっこんだ雪の階段 -Outer Snow Block Stair=でっぱった雪の階段 -Snow Block Slab=雪のハーフブロック +Inner Snow Block Stair=雪の凹階段 +Outer Snow Block Stair=雪の凸階段 +Snow Block Slab=雪の厚板 diff --git a/mods/stairs/locale/stairs.jbo.tr b/mods/stairs/locale/stairs.jbo.tr index 76c3bac..91d2806 100644 --- a/mods/stairs/locale/stairs.jbo.tr +++ b/mods/stairs/locale/stairs.jbo.tr @@ -8,17 +8,17 @@ Obsidian Glass Slab=lo je'erma'ablaci blaci ke xadba bliku Inner Obsidian Glass Stair=lo zo'i je'erma'ablaci blaci serti Outer Obsidian Glass Stair=lo ze'o je'erma'ablaci blaci serti Wooden Stair=lo mudri serti -Inner Wooden Stair=lo zo'i blaci serti -Outer Wooden Stair=lo ze'o blaci serti +Inner Wooden Stair=lo zo'i mudri serti +Outer Wooden Stair=lo ze'o mudri serti Wooden Slab=lo mudri ke xadba bliku Jungle Wood Stair=lo glatimdemricfoi mudri serti Inner Jungle Wood Stair=lo zo'i glatimdemricfoi mudri serti Outer Jungle Wood Stair=lo ze'o glatimdemricfoi mudri serti Jungle Wood Slab=lo glatimdemricfoi mudri ke xadba bliku -Pine Wood Stair=lo ckunu mudri serti -Inner Pine Wood Stair=lo zo'i ckunu mudri serti -Outer Pine Wood Stair=lo ze'o ckunu mudri serti -Pine Wood Slab=lo ckunu mudri ke xadba bliku +Pine Wood Stair=lo ku'urmudri serti +Inner Pine Wood Stair=lo zo'i ku'urmudri serti +Outer Pine Wood Stair=lo ze'o ku'urmudri serti +Pine Wood Slab=lo ku'urmudri ke xadba bliku Acacia Wood Stair=lo atkaci,ia mudri serti Inner Acacia Wood Stair=lo zo'i atkaci,ia mudri serti Outer Acacia Wood Stair=lo ze'o atkaci,ia mudri serti diff --git a/mods/stairs/locale/stairs.pl.tr b/mods/stairs/locale/stairs.pl.tr new file mode 100644 index 0000000..14eed7b --- /dev/null +++ b/mods/stairs/locale/stairs.pl.tr @@ -0,0 +1,145 @@ +# textdomain: stairs +Glass Stair=Schody ze szkła +Glass Slab=Półblok ze szkła +Inner Glass Stair=Wewnętrzne schody ze szkła +Outer Glass Stair=Zewnętrzne schody ze szkła +Obsidian Glass Stair=Schody z obsydianowego szkła +Obsidian Glass Slab=Półblok z obsydianowego szkła +Inner Obsidian Glass Stair=Wewnętrzne schody z obsydianowego szkła +Outer Obsidian Glass Stair=Zewnętrzne schody z obsydianowego szkła +Wooden Stair=Schody z drewna +Inner Wooden Stair=Wewnętrzne schody z drewna +Outer Wooden Stair=Zewnętrzne schody z drewna +Wooden Slab=Półblok z drewna +Jungle Wood Stair=Schody z dżunglowego drewna +Inner Jungle Wood Stair=Wewnętrzne schody z dżunglowego drewna +Outer Jungle Wood Stair=Zewnętrzne schody z dżunglowego drewna +Jungle Wood Slab=Półblok z dżunglowego drewna +Pine Wood Stair=Schody z sosnowego drzewa +Inner Pine Wood Stair=Wewnętrzne schody z sosnowego drewna +Outer Pine Wood Stair=Zewnętrzne schody z sosnowego drewna +Pine Wood Slab=Półblok z sosnowego drewna +Acacia Wood Stair=Schody z akacjowego drewna +Inner Acacia Wood Stair=Wewnętrzne schody z akacjowego drewna +Outer Acacia Wood Stair=Zewnętrzne schody z akacjowego drewna +Acacia Wood Slab=Półblok z akacjowego drewna +Aspen Wood Stair=Schody z brzozowego drewna +Inner Aspen Wood Stair=Wewnętrzne schody z brzozowego drewna +Outer Aspen Wood Stair=Zewnętrzne schody z brzozowego drewna +Aspen Wood Slab=Półblok z brzozowego drewna +Stone Stair=Schody z kamienia +Inner Stone Stair=Wewnętrzne schody z kamienia +Outer Stone Stair=Zewnętrzne schody z kamienia +Stone Slab=Półblok z kamienia +Cobblestone Stair=Schody z bruku +Inner Cobblestone Stair=Wewnętrzne schody z bruku +Outer Cobblestone Stair=Zewnętrzne schody z bruku +Cobblestone Slab=Półblok z bruku +Mossy Cobblestone Stair=Schody z bruku z mchem +Inner Mossy Cobblestone Stair=Wewnętrzne schody z bruku z mchem +Outer Mossy Cobblestone Stair=Zewnętrzne schody z bruku z mchem +Mossy Cobblestone Slab=Półblok z bruku z mchem +Stone Brick Stair=Schody z kamiennych cegieł +Inner Stone Brick Stair=Wewnętrzne schody z kamiennych cegieł +Outer Stone Brick Stair=Zewnętrzne schody z kamiennych cegieł +Stone Brick Slab=Półblok z kamiennych cegieł +Stone Block Stair=Schody z kamiennego bloku +Inner Stone Block Stair=Wewnętrzne schody z kamiennego bloku +Outer Stone Block Stair=Zewnętrzne schody z kamiennego bloku +Stone Block Slab=Półblok z kamiennego bloku +Desert Stone Stair=Schody z pustynnego kamienia +Inner Desert Stone Stair=Wewnętrzne schody z pustynnego kamienia +Outer Desert Stone Stair=Zewnętrzne schody z pustynnego kamienia +Desert Stone Slab=Półblok z pustynnego kamienia +Desert Cobblestone Stair=Schody z pustynnego bruku +Inner Desert Cobblestone Stair=Wewnętrzne schody z pustynnego bruku +Outer Desert Cobblestone Stair=Zewnętrzne schody z pustynnego bruku +Desert Cobblestone Slab=Półblok z pustynnego bruku +Desert Stone Brick Stair=Schody z pustynnych kamiennych cegieł +Inner Desert Stone Brick Stair=Wewnętrzne schody z pustynnych kamiennych cegieł +Outer Desert Stone Brick Stair=Zewnętrzne schody z pustynnych kamiennych cegieł +Desert Stone Brick Slab=Półblok z pustynnych kamiennych cegieł +Desert Stone Block Stair=Schody z pustynnego kamiennego bloku +Inner Desert Stone Block Stair=Wewnętrzne schody z pustynnego kamiennego bloku +Outer Desert Stone Block Stair=Zewnętrzne schody z pustynnego kamiennego bloku +Desert Stone Block Slab=Półblok z pustynnego kamiennego bloku +Sandstone Stair=Schody z piaskowca +Inner Sandstone Stair=Wewnętrzne schody z piaskowca +Outer Sandstone Stair=Zewnętrzne schody z piaskowca +Sandstone Slab=Półblok z piaskowca +Sandstone Brick Stair=Schody z piaskowcowych cegieł +Inner Sandstone Brick Stair=Wewnętrzne schody z piaskowcowych cegieł +Outer Sandstone Brick Stair=Zewnętrzne schody z piaskowcowych cegieł +Sandstone Brick Slab=Półblok z piaskowcowych cegieł +Sandstone Block Stair=Schody z piaskowcowego bloku +Inner Sandstone Block Stair=Wewnętrzne schody z piaskowcowego bloku +Outer Sandstone Block Stair=Zewnętrzne schody z piaskowcowego bloku +Sandstone Block Slab=Półblok z piaskowcowego bloku +Desert Sandstone Stair=Schody z pustynnego piaskowca +Inner Desert Sandstone Stair=Wewnętrzne schody z pustynnego piaskowca +Outer Desert Sandstone Stair=Zewnętrzne schody z pustynnego piaskowca +Desert Sandstone Slab=Półblok z pustynnego piaskowca +Desert Sandstone Brick Stair=Schody z pustynnych piaskowcowych cegieł +Inner Desert Sandstone Brick Stair=Wewnętrzne schody z pustynnych piaskowcowych cegieł +Outer Desert Sandstone Brick Stair=Zewnętrzne schody z pustynnych piaskowcowych cegieł +Desert Sandstone Brick Slab=Półblok z pustynnych piaskowcowych cegieł +Desert Sandstone Block Stair=Schody z pustynnego piaskowcowego bloku +Inner Desert Sandstone Block Stair=Wewnętrzne schody z pustynnego piaskowcowego bloku +Outer Desert Sandstone Block Stair=Zewnętrzne schody z pustynnego piaskowcowego bloku +Desert Sandstone Block Slab=Półblok z pustynnego piaskowcowego bloku +Silver Sandstone Stair=Schody z srebrnego piaskowca +Inner Silver Sandstone Stair=Wewnętrzne schody z srebrnego piaskowca +Outer Silver Sandstone Stair=Zewnętrzne schody z srebrnego piaskowca +Silver Sandstone Slab=Półblok z srebrnego piaskowca +Silver Sandstone Brick Stair=Schody z srebrnych piaskowcowych cegieł +Inner Silver Sandstone Brick Stair=Wewnętrzne schody z srebrnych piaskowcowych cegieł +Outer Silver Sandstone Brick Stair=Zewnętrzne schody z srebrnych piaskowcowych cegieł +Silver Sandstone Brick Slab=Półblok z srebrnych piaskowcowych cegieł +Silver Sandstone Block Stair=Schody z srebrnego piaskowcowego bloku +Inner Silver Sandstone Block Stair=Wewnętrzne schody z srebrnego piaskowcowego bloku +Outer Silver Sandstone Block Stair=Zewnętrzne schody z srebrnego piaskowcowego bloku +Silver Sandstone Block Slab=Półblok z srebrnego piaskowcowego bloku +Obsidian Stair=Schody z obsydianu +Inner Obsidian Stair=Wewnętrzne schody z obsydianu +Outer Obsidian Stair=Zewnętrzne schody z obsydianu +Obsidian Slab=Półblok z obsydianu +Obsidian Brick Stair=Schody z obsydianowych cegieł +Inner Obsidian Brick Stair=Wewnętrzne schody z obsydianowych cegieł +Outer Obsidian Brick Stair=Zewnętrzne schody z obsydianowych cegieł +Obsidian Brick Slab=Półblok z obsydianowych cegieł +Obsidian Block Stair=Schody z obsydianowego bloku +Inner Obsidian Block Stair=Wewnętrzne schody z obsydianowego bloku +Outer Obsidian Block Stair=Zewnętrzne schody z obsydianowego bloku +Obsidian Block Slab=Półblok z obsydianowego bloku +Brick Stair=Schody z cegieł +Inner Brick Stair=Wewnętrzne schody z cegieł +Outer Brick Stair=Zewnętrzne schody z cegieł +Brick Slab=Półblok z cegieł +Steel Block Stair=Schody z bloku stali +Inner Steel Block Stair=Wewnętrzne schody z bloku stali +Outer Steel Block Stair=Zewnętrzne schody z bloku stali +Steel Block Slab=Półblok z bloku stali +Tin Block Stair=Schody z bloku cyny +Inner Tin Block Stair=Wewnętrzne schody z bloku cyny +Outer Tin Block Stair=Zewnętrzne schody z bloku cyny +Tin Block Slab=Półblok z bloku cyny +Copper Block Stair=Schody z bloku miedzi +Inner Copper Block Stair=Wewnętrzne schody z bloku miedzi +Outer Copper Block Stair=Zewnętrzne schody z bloku miedzi +Copper Block Slab=Półblok z bloku miedzi +Bronze Block Stair=Schody z bloku brązu +Inner Bronze Block Stair=Wewnętrnze schody z bloku brązu +Outer Bronze Block Stair=Zewnętrzne schody z bloku brązu +Bronze Block Slab=Półblok z bloku brązu +Gold Block Stair=Schody z bloku złota +Inner Gold Block Stair=Wewnętrzne schody z block złota +Outer Gold Block Stair=Zewnętrzne schody z bloku złota +Gold Block Slab=Półblok z bloku złota +Ice Stair=Schody z lodu +Inner Ice Stair=Wewnętrzne schody z lodu +Outer Ice Stair=Zewnętrzne schody z lodu +Ice Slab=Półblok z lodu +Snow Block Stair=Schody ze śniegu +Inner Snow Block Stair=Wewnętrzne schody ze śniegu +Outer Snow Block Stair=Zewnętrzne schody ze śniegu +Snow Block Slab=Półblok ze śniegu diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index 19fe330..c59363a 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -243,9 +243,9 @@ local function add_effects(pos, radius, drops) local def = minetest.registered_nodes[name] if def then node = { name = name } - end - if def and def.tiles and def.tiles[1] then - texture = def.tiles[1] + if def.tiles and type(def.tiles[1]) == "string" then + texture = def.tiles[1] + end end end end @@ -297,7 +297,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne local c_tnt local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning") local c_tnt_boom = minetest.get_content_id("tnt:boom") - local c_air = minetest.get_content_id("air") + local c_air = minetest.CONTENT_AIR + local c_ignore = minetest.CONTENT_IGNORE if enable_tnt then c_tnt = minetest.get_content_id("tnt:tnt") else @@ -351,7 +352,7 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne if (radius * radius) / (r * r) >= (pr:next(80, 125) / 100) then local cid = data[vi] local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} - if cid ~= c_air then + if cid ~= c_air and cid ~= c_ignore then data[vi] = destroy(drops, p, cid, c_air, c_fire, on_blast_queue, on_construct_queue, ignore_protection, ignore_on_blast, owner) @@ -465,9 +466,7 @@ minetest.register_node("tnt:gunpowder", { on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) - minetest.log("action", puncher:get_player_name() .. - " ignites tnt:gunpowder at " .. - minetest.pos_to_string(pos)) + default.log_player_action(puncher, "ignites tnt:gunpowder at", pos) end end, on_blast = function(pos, intensity) @@ -635,9 +634,7 @@ function tnt.register_tnt(def) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.swap_node(pos, {name = name .. "_burning"}) minetest.registered_nodes[name .. "_burning"].on_construct(pos) - minetest.log("action", puncher:get_player_name() .. - " ignites " .. node.name .. " at " .. - minetest.pos_to_string(pos)) + default.log_player_action(puncher, "ignites", node.name, "at", pos) end end, on_blast = function(pos, intensity) diff --git a/mods/tnt/locale/tnt.pl.tr b/mods/tnt/locale/tnt.pl.tr new file mode 100644 index 0000000..1ede267 --- /dev/null +++ b/mods/tnt/locale/tnt.pl.tr @@ -0,0 +1,4 @@ +# textdomain: tnt +Gun Powder=Proch strzelniczy +TNT Stick=Dynamit +TNT=TNT diff --git a/mods/vessels/init.lua b/mods/vessels/init.lua index 71a0689..4bd0fb4 100644 --- a/mods/vessels/init.lua +++ b/mods/vessels/init.lua @@ -49,7 +49,7 @@ local function update_vessels_shelf(pos) end end -minetest.register_node("vessels:shelf", { +local vessels_shelf_def = { description = S("Vessels Shelf"), tiles = {"default_wood.png", "default_wood.png", "default_wood.png", "default_wood.png", "vessels_shelf.png", "vessels_shelf.png"}, @@ -74,21 +74,6 @@ minetest.register_node("vessels:shelf", { end return 0 end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name() .. - " moves stuff in vessels shelf at ".. minetest.pos_to_string(pos)) - update_vessels_shelf(pos) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves stuff to vessels shelf at ".. minetest.pos_to_string(pos)) - update_vessels_shelf(pos) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes stuff from vessels shelf at ".. minetest.pos_to_string(pos)) - update_vessels_shelf(pos) - end, on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "vessels", drops) @@ -96,7 +81,9 @@ minetest.register_node("vessels:shelf", { minetest.remove_node(pos) return drops end, -}) +} +default.set_inventory_action_loggers(vessels_shelf_def, "vessels shelf") +minetest.register_node("vessels:shelf", vessels_shelf_def) minetest.register_craft({ output = "vessels:shelf", diff --git a/mods/vessels/locale/vessels.eo.tr b/mods/vessels/locale/vessels.eo.tr index c6f9af7..c4a84ce 100644 --- a/mods/vessels/locale/vessels.eo.tr +++ b/mods/vessels/locale/vessels.eo.tr @@ -3,6 +3,6 @@ Empty Vessels Shelf=Malplena Vaza Plataĵo Vessels Shelf (@1 items)=Vaza Plataĵo (@1 objektoj) Vessels Shelf=Vaza Plataĵo Empty Glass Bottle=Malplena Vitra Botelo -Empty Drinking Glass=Malplena Glaso por Trinkado +Empty Drinking Glass=Malplena Glaso Empty Heavy Steel Bottle=Malplena Peza Ŝtala Botelo -Glass Fragments=Vitra Eroj +Glass Fragments=Vitraj Eroj diff --git a/mods/vessels/locale/vessels.pl.tr b/mods/vessels/locale/vessels.pl.tr new file mode 100644 index 0000000..5e91da9 --- /dev/null +++ b/mods/vessels/locale/vessels.pl.tr @@ -0,0 +1,8 @@ +# textdomain: vessels +Empty Vessels Shelf=Pusta półka na naczynia +Vessels Shelf (@1 items)=Półka na naczynia (@1 przedmiotów) +Vessels Shelf=Półka na naczynia +Empty Glass Bottle=Pusta szklana butelka +Empty Drinking Glass=Pusta butelka do picia +Empty Heavy Steel Bottle=Pusta stalowa butelka +Glass Fragments=Odłamki szkła diff --git a/mods/walls/init.lua b/mods/walls/init.lua index b2a163f..120f65f 100644 --- a/mods/walls/init.lua +++ b/mods/walls/init.lua @@ -45,6 +45,12 @@ walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wa }) -- crafting recipe + -- HACK: + -- Walls have no crafts, when register new wall via API from another mod, but in the same namespace (`walls`). + -- So we should remove `":"` at the beginning of the name. + if wall_name:sub(1, 1) == ":" then + wall_name = wall_name:sub(2) + end minetest.register_craft({ output = wall_name .. " 6", recipe = { diff --git a/mods/walls/locale/walls.ja.tr b/mods/walls/locale/walls.ja.tr index 66e497d..c907aed 100644 --- a/mods/walls/locale/walls.ja.tr +++ b/mods/walls/locale/walls.ja.tr @@ -1,4 +1,4 @@ # textdomain: walls -Cobblestone Wall=丸石の壁 -Mossy Cobblestone Wall=苔むした丸石の壁 -Desert Cobblestone Wall=砂漠の丸石の壁 +Cobblestone Wall=丸石の塀 +Mossy Cobblestone Wall=苔むした丸石の塀 +Desert Cobblestone Wall=砂漠の丸石の塀 diff --git a/mods/walls/locale/walls.pl.tr b/mods/walls/locale/walls.pl.tr new file mode 100644 index 0000000..ff544e2 --- /dev/null +++ b/mods/walls/locale/walls.pl.tr @@ -0,0 +1,4 @@ +# textdomain: walls +Cobblestone Wall=Brukowa ściana +Mossy Cobblestone Wall=Brukowa ściana z mchem +Desert Cobblestone Wall=Pustynno-brukowa ściana diff --git a/mods/weather/init.lua b/mods/weather/init.lua index 9e10d89..0214af2 100644 --- a/mods/weather/init.lua +++ b/mods/weather/init.lua @@ -1,11 +1,18 @@ -- Disable by mapgen or setting local mg_name = minetest.get_mapgen_setting("mg_name") -if mg_name == "v6" or mg_name == "singlenode" or - minetest.settings:get_bool("enable_weather") == false then +if minetest.settings:get_bool("enable_weather") == false then return end +if mg_name == "v6" or mg_name == "singlenode" then + -- set a default shadow intensity for mgv6 and singlenode + minetest.register_on_joinplayer(function(player) + player:set_lighting({ shadows = { intensity = 0.33 } }) + end) + + return +end -- Parameters @@ -96,15 +103,18 @@ local function update_clouds() -- density_max = 0.8 at humid = 50. -- density_max = 1.35 at humid = 100. local density_max = 0.8 + ((humid - 50) / 50) * 0.55 + local density = rangelim(density_max, 0.2, 1.0) * n_density player:set_clouds({ -- Range limit density_max to always have occasional -- small scattered clouds at extreme low humidity. - density = rangelim(density_max, 0.2, 1.0) * n_density, + density = density, thickness = math.max(math.floor( rangelim(32 * humid / 100, 8, 32) * n_thickness ), 2), speed = {x = n_speedx * 4, z = n_speedz * 4}, }) + -- now adjust the shadow intensity + player:set_lighting({ shadows = { intensity = 0.7 * (1 - density) } }) end end diff --git a/mods/wool/init.lua b/mods/wool/init.lua index 4cf7dc3..87bd427 100644 --- a/mods/wool/init.lua +++ b/mods/wool/init.lua @@ -8,19 +8,21 @@ local dyes = dye.dyes for i = 1, #dyes do local name, desc = unpack(dyes[i]) + local color_group = "color_" .. name + minetest.register_node("wool:" .. name, { description = S(desc .. " Wool"), tiles = {"wool_" .. name .. ".png"}, is_ground_content = false, groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3, - flammable = 3, wool = 1}, + flammable = 3, wool = 1, [color_group] = 1}, sounds = default.node_sound_defaults(), }) minetest.register_craft{ type = "shapeless", output = "wool:" .. name, - recipe = {"group:dye,color_" .. name, "group:wool"}, + recipe = {"group:dye," .. color_group, "group:wool"}, } end diff --git a/mods/wool/locale/wool.eo.tr b/mods/wool/locale/wool.eo.tr index 582ea2a..16e3e00 100644 --- a/mods/wool/locale/wool.eo.tr +++ b/mods/wool/locale/wool.eo.tr @@ -3,14 +3,14 @@ White Wool=Blanka Lano Grey Wool=Griza Lano Dark Grey Wool=Malhela Griza Lano Black Wool=Nigra Lano -Violet Wool=Viola Lano +Violet Wool=Violkolora Lano Blue Wool=Blua Lano Cyan Wool=Bluverda Lano Dark Green Wool=Malhela Verda Lano Green Wool=Verda Lano Yellow Wool=Flava Lano Brown Wool=Bruna Lano -Orange Wool=Oranĝa Lano +Orange Wool=Oranĝkolora Lano Red Wool=Ruĝa Lano Magenta Wool=Fuksina Lano -Pink Wool=Roza Lano +Pink Wool=Rozkolora Lano diff --git a/mods/wool/locale/wool.id.tr b/mods/wool/locale/wool.id.tr index 2448e43..603277f 100644 --- a/mods/wool/locale/wool.id.tr +++ b/mods/wool/locale/wool.id.tr @@ -13,4 +13,4 @@ Brown Wool=Wol Cokelat Orange Wool=Wol Oranye Red Wool=Wol Merah Magenta Wool=Wol Magenta -Pink Wool=Wol Merah Jambu +Pink Wool=Wol Merah Muda diff --git a/mods/wool/locale/wool.pl.tr b/mods/wool/locale/wool.pl.tr new file mode 100644 index 0000000..9c411c8 --- /dev/null +++ b/mods/wool/locale/wool.pl.tr @@ -0,0 +1,16 @@ +# textdomain: wool +White Wool=Biała wełna +Grey Wool=Szara wełna +Dark Grey Wool=Ciemnoszara wełna +Black Wool=Czarna wełna +Violet Wool=Fioletowa wełna +Blue Wool=Niebieska wełna +Cyan Wool=Cyjanowa wełna +Dark Green Wool=Ciemnozielona wełna +Green Wool=Zielona wełna +Yellow Wool=Żółta wełna +Brown Wool=Brązowa wełna +Orange Wool=Pomarańczowa wełna +Red Wool=Czerwona wełna +Magenta Wool=Karmazynowa wełna +Pink Wool=Różowa wełna diff --git a/mods/xpanes/locale/xpanes.eo.tr b/mods/xpanes/locale/xpanes.eo.tr index 5acbb1b..0051b7e 100644 --- a/mods/xpanes/locale/xpanes.eo.tr +++ b/mods/xpanes/locale/xpanes.eo.tr @@ -1,6 +1,6 @@ # textdomain: xpanes Glass Pane=Vitra Vitraĵo Obsidian Glass Pane=Obsidiana Vitra Vitraĵo -Steel Bars=Ŝtala Baraĵoj +Steel Bars=Ŝtalaj Baraĵoj Steel Bar Door=Ŝtala Baraĵa Pordo Steel Bar Trapdoor=Ŝtala Baraĵa Plankpordo diff --git a/mods/xpanes/locale/xpanes.pl.tr b/mods/xpanes/locale/xpanes.pl.tr new file mode 100644 index 0000000..0ebb386 --- /dev/null +++ b/mods/xpanes/locale/xpanes.pl.tr @@ -0,0 +1,6 @@ +# textdomain: xpanes +Glass Pane=Szyba +Obsidian Glass Pane=Obsydianowa szyba +Steel Bars=Stalowe kraty +Steel Bar Door=Drzwi ze stalowych krat +Steel Bar Trapdoor=Właz ze stalowych krat diff --git a/settingtypes.txt b/settingtypes.txt index eff1e90..445510f 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -72,6 +72,9 @@ engine_spawn (Use engine spawn search) bool false # Helps rivers create more sound, especially on level sections. river_source_sounds (River source node sounds) bool false -# Enable cloud variation by the 'weather' mod. +# Enable cloud and shadow intensity variation by the 'weather' mod. # Non-functional in V6 or Singlenode mapgens. enable_weather (Enable weather) bool true + +# If enabled, non-player actions are logged +log_non_player_actions (Log non-player action) bool false