minetest-game-adventuretest/mods/mobs/animals/sheep.lua

103 lines
2.5 KiB
Lua

mobs:register_mob("mobs:sheep", {
type = "animal",
hp_min = 8,
hp_max = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
textures = {"mobs_sheep.png"},
visual = "mesh",
mesh = "mobs_sheep.x",
makes_footstep_sound = true,
walk_velocity = 1,
armor = 200,
drops = {
{name = "mobs:meat_raw",
chance = 95,
min = 2,
max = 3,},
},
drawtype = "front",
water_damage = 1,
lava_damage = 5,
light_damage = 0,
sounds = {
random = "mobs_sheep",
},
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = "farming_plus:wheat",
view_range = 5,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if item:get_name() == "farming_plus:wheat" then
if not self.tamed then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.tamed = true
elseif self.naked then
if not minetest.setting_getbool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.food = (self.food or 0) + 1
if self.food >= 8 then
self.food = 0
self.naked = false
self.object:set_properties({
textures = {"mobs_sheep.png"},
mesh = "mobs_sheep.x",
})
end
end
return
end
if clicker:get_inventory() and not self.naked then
self.naked = true
if minetest.registered_items["wool:white"] then
clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3)))
end
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.x",
})
end
end,
jump = true,
step=1,
passive = true,
blood_offset = 0.25,
blood_amount = 20,
avoid_nodes = {"default:water_source","default:water_flowing","campfire:campfire_burning","fire:basic_flame","fire:permanent_flame"},
avoid_range = 15,
})
mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 2, 31000)
minetest.register_craftitem("mobs:meat_raw", {
description = "Raw Meat",
inventory_image = "mobs_meat_raw.png",
on_use = function(itemstack, user, pointed_thing)
affects.affectPlayer(user:get_player_name(),"food_poisoning")
itemstack:take_item()
return itemstack
end,
})
minetest.register_craftitem("mobs:meat", {
description = "Meat",
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})