mobs:register_mob("mobs:sheep", { type = "animal", hp_min = 8, hp_max = 10, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4}, textures = {"mobs_sheep.png"}, visual = "mesh", mesh = "mobs_sheep.x", makes_footstep_sound = true, walk_velocity = 1, armor = 200, drops = { {name = "mobs:meat_raw", chance = 95, min = 2, max = 3,}, }, drawtype = "front", water_damage = 1, lava_damage = 5, light_damage = 0, sounds = { random = "mobs_sheep", }, animation = { speed_normal = 15, stand_start = 0, stand_end = 80, walk_start = 81, walk_end = 100, }, follow = "farming_plus:wheat", view_range = 5, on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "farming_plus:wheat" then if not self.tamed then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.tamed = true elseif self.naked then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.food = (self.food or 0) + 1 if self.food >= 8 then self.food = 0 self.naked = false self.object:set_properties({ textures = {"mobs_sheep.png"}, mesh = "mobs_sheep.x", }) end end return end if clicker:get_inventory() and not self.naked then self.naked = true if minetest.registered_items["wool:white"] then clicker:get_inventory():add_item("main", ItemStack("wool:white "..math.random(1,3))) end self.object:set_properties({ textures = {"mobs_sheep_shaved.png"}, mesh = "mobs_sheep_shaved.x", }) end end, jump = true, step=1, passive = true, blood_offset = 0.25, blood_amount = 20, avoid_nodes = {"default:water_source","default:water_flowing","campfire:campfire_burning","fire:basic_flame","fire:permanent_flame"}, avoid_range = 15, }) mobs:register_spawn("mobs:sheep", {"default:dirt_with_grass"}, 20, 8, 9000, 2, 31000) minetest.register_craftitem("mobs:meat_raw", { description = "Raw Meat", inventory_image = "mobs_meat_raw.png", on_use = function(itemstack, user, pointed_thing) affects.affectPlayer(user:get_player_name(),"food_poisoning") itemstack:take_item() return itemstack end, }) minetest.register_craftitem("mobs:meat", { description = "Meat", inventory_image = "mobs_meat.png", on_use = minetest.item_eat(8), }) minetest.register_craft({ type = "cooking", output = "mobs:meat", recipe = "mobs:meat_raw", cooktime = 5, })