Make things quieter - remove debugging info or move to infostream

pull/37/head
Brandon 2016-05-20 22:23:04 -05:00
parent 26146c84e7
commit c75e110d82
21 changed files with 52 additions and 58 deletions

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@ -45,8 +45,8 @@
if (not empty_book) and (not book_written) then if (not empty_book) and (not book_written) then
return return
end end
print("fields1:"..dump(fields)) --print("fields1:"..dump(fields))
print("data1:"..dump(data)) --print("data1:"..dump(data))
local data = minetest.deserialize(stack:get_metadata()) local data = minetest.deserialize(stack:get_metadata())
if not data then data = {} end if not data then data = {} end
data.title, data.text, data.owner = data.title, data.text, data.owner =
@ -71,8 +71,8 @@
end end
else else
print("fields:"..dump(fields)) --print("fields:"..dump(fields))
print("data:"..dump(data)) --print("data:"..dump(data))
if fields.title=="" and fields.text=="" then if fields.title=="" and fields.text=="" then
if minetest.get_item_group(stack:get_name(), "locked_book") == 1 then if minetest.get_item_group(stack:get_name(), "locked_book") == 1 then

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@ -62,7 +62,7 @@ minetest.register_node("campfire:campfire", {
return 0 return 0
end end
elseif listname == "src" then elseif listname == "src" then
print(player:get_player_name().." put item into campfire") --print(player:get_player_name().." put item into campfire")
meta:set_string("owner",player:get_player_name()) meta:set_string("owner",player:get_player_name())
return stack:get_count() return stack:get_count()
elseif listname == "dst" then elseif listname == "dst" then
@ -132,7 +132,7 @@ minetest.register_node("campfire:campfire_burning", {
return 0 return 0
end end
elseif listname == "src" then elseif listname == "src" then
print(player:get_player_name().." put item into campfire") --print(player:get_player_name().." put item into campfire")
meta:set_string("owner",player:get_player_name()) meta:set_string("owner",player:get_player_name())
return stack:get_count() return stack:get_count()
elseif listname == "dst" then elseif listname == "dst" then

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@ -967,7 +967,7 @@ end
function default.furnace_available(pos) function default.furnace_available(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
print("Furnace in_use: "..tostring(meta:get_int("in_use"))) --print("Furnace in_use: "..tostring(meta:get_int("in_use")))
if meta:get_int("in_use") == 1 then if meta:get_int("in_use") == 1 then
return false return false
else else
@ -1022,7 +1022,7 @@ minetest.register_node("default:furnace", {
return 0 return 0
end end
elseif listname == "src" then elseif listname == "src" then
print(player:get_player_name().." put item into furnace") --print(player:get_player_name().." put item into furnace")
meta:set_string("owner",player:get_player_name()) meta:set_string("owner",player:get_player_name())
return stack:get_count() return stack:get_count()
elseif listname == "dst" then elseif listname == "dst" then
@ -1115,7 +1115,7 @@ minetest.register_node("default:furnace_active", {
return 0 return 0
end end
elseif listname == "src" then elseif listname == "src" then
print(player:get_player_name().." put item into furnace") --print(player:get_player_name().." put item into furnace")
meta:set_string("owner",player:get_player_name()) meta:set_string("owner",player:get_player_name())
return stack:get_count() return stack:get_count()
elseif listname == "dst" then elseif listname == "dst" then

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@ -7,7 +7,7 @@
-- basic foods -- basic foods
-- ===================================== -- =====================================
print("Food Mod - Version 2.2") minetest.log("action","Food Mod - Version 2.2")
-- Boilerplate to support localized strings if intllib mod is installed. -- Boilerplate to support localized strings if intllib mod is installed.
local S local S
@ -31,14 +31,14 @@ function food.support(group,mod,item)
food.atsup[group] = true food.atsup[group] = true
if not minetest.get_modpath(mod) then if not minetest.get_modpath(mod) then
if food.debug then if food.debug then
print("[FOOD MOD DEBUG] mod '"..mod.."' is not installed") minetest.log("info","[FOOD MOD DEBUG] mod '"..mod.."' is not installed")
end end
return return
end end
local data = minetest.registered_items[item] local data = minetest.registered_items[item]
if not data then if not data then
print("[FOOD MOD WARNING] item '"..item.."' not found") minetest.log("info","[FOOD MOD WARNING] item '"..item.."' not found")
return return
end end
@ -71,7 +71,7 @@ function food.asupport(group,add)
end end
if food.debug then if food.debug then
print("registering "..group.." inbuilt definition") minetest.log("info","registering "..group.." inbuilt definition")
end end
add() add()
@ -126,14 +126,14 @@ if food.debug then
minetest.after(0, function() minetest.after(0, function()
for name, val in pairs(food.atsup) do for name, val in pairs(food.atsup) do
if not food.df[name] then if not food.df[name] then
print("[FOOD MOD DEBUG] Ingredient "..name.." has no built in equiv") minetest.log("info","[FOOD MOD DEBUG] Ingredient "..name.." has no built in equiv")
end end
end end
for name, val in pairs(food.df) do for name, val in pairs(food.df) do
if not food.atsup[name] then if not food.atsup[name] then
print("[FOOD MOD DEBUG] Inbuilt ingredient "..name.." has no supported external equiv") minetest.log("info","[FOOD MOD DEBUG] Inbuilt ingredient "..name.." has no supported external equiv")
end end
end end
end) end)

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@ -144,7 +144,7 @@ handle_schematics.analyze_mc_schematic_file = function( path )
local compressed_data = file:read( "*all" ); local compressed_data = file:read( "*all" );
--local data_string = minetest.decompress(compressed_data, "deflate" ); --local data_string = minetest.decompress(compressed_data, "deflate" );
local data_string = compressed_data; -- TODO local data_string = compressed_data; -- TODO
print('FILE SIZE: '..tostring( string.len( data_string ))); -- TODO --print('FILE SIZE: '..tostring( string.len( data_string ))); -- TODO
file.close(file) file.close(file)
@ -161,7 +161,7 @@ print('FILE SIZE: '..tostring( string.len( data_string ))); -- TODO
or not( mc_schematic_data.Length ) or not( mc_schematic_data.Length )
or not( mc_schematic_data.Blocks ) or not( mc_schematic_data.Blocks )
or not( mc_schematic_data.Data )) then or not( mc_schematic_data.Data )) then
print('[analyze_mc_schematic_file] ERROR: Failed to analyze '..tostring( path..'.schematic')); minetest.log('error','[analyze_mc_schematic_file] ERROR: Failed to analyze '..tostring( path..'.schematic'));
return nil; return nil;
end end

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@ -254,7 +254,7 @@ handle_schematics.store_mts_file = function( path, data )
local compressed_data = minetest.compress( node_data, "deflate" ); local compressed_data = minetest.compress( node_data, "deflate" );
file:write( compressed_data ); file:write( compressed_data );
file.close(file); file.close(file);
print('SAVING '..path..'.mts (converted from .we).'); --print('SAVING '..path..'.mts (converted from .we).');
end end
@ -269,7 +269,7 @@ handle_schematics.analyze_file = function( file_name, origin_offset, store_as_mt
end end
-- print error message only if all import methods failed -- print error message only if all import methods failed
if( not( res )) then if( not( res )) then
print('[handle_schematics] ERROR: Failed to import file \"'..tostring( file_name )..'\"[.mts|.we|.wem|.schematic]'); minetest.log('error','[handle_schematics] ERROR: Failed to import file \"'..tostring( file_name )..'\"[.mts|.we|.wem|.schematic]');
-- convert to .mts for later usage -- convert to .mts for later usage
elseif( store_as_mts ) then elseif( store_as_mts ) then
handle_schematics.store_mts_file( store_as_mts, res ); handle_schematics.store_mts_file( store_as_mts, res );

View File

@ -54,7 +54,7 @@ local handle_schematics_get_meta_table = function( pos, all_meta, start_pos )
and m.fields.infotext == "\"\"") then and m.fields.infotext == "\"\"") then
-- also consider signs empty if their text has been set once and deleted afterwards -- also consider signs empty if their text has been set once and deleted afterwards
if( not( m.fields.text ) or m.fields.text == "" ) then if( not( m.fields.text ) or m.fields.text == "" ) then
print('SKIPPING empty sign AT '..minetest.pos_to_string( pos)..' while saving metadata.'); --print('SKIPPING empty sign AT '..minetest.pos_to_string( pos)..' while saving metadata.');
empty_meta = true; empty_meta = true;
end end
@ -66,7 +66,7 @@ print('SKIPPING empty sign AT '..minetest.pos_to_string( pos)..' while saving me
and (n.name=='default:chest' or n.name=='default:chest_locked' or n.name=='default:bookshelf' and (n.name=='default:chest' or n.name=='default:chest_locked' or n.name=='default:bookshelf'
or n.name=='default:furnace' or n.name=='default:furnace_active' or n.name=='default:furnace' or n.name=='default:furnace_active'
or n.name=='cottages:shelf' or n.name=='cottages:anvil' or n.name=='cottages:threshing_floor' )) then or n.name=='cottages:shelf' or n.name=='cottages:anvil' or n.name=='cottages:threshing_floor' )) then
print('SKIPPING empty '..tostring(n.name)..' AT '..minetest.pos_to_string( pos )..' while saving metadata.'); --print('SKIPPING empty '..tostring(n.name)..' AT '..minetest.pos_to_string( pos )..' while saving metadata.');
empty_meta = true; empty_meta = true;
end end
end end

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@ -248,7 +248,7 @@ local function generate_building_translate_nodenames( nodenames, replacements, c
if( mg_villages and mg_villages.print ) then if( mg_villages and mg_villages.print ) then
mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING, msg ); mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING, msg );
else else
print( msg ); minetest.log('info', msg );
end end
msg = nil; msg = nil;
new_nodes[ i ].ignore = 1; -- keep the old content new_nodes[ i ].ignore = 1; -- keep the old content
@ -307,7 +307,7 @@ local function generate_building(pos, minp, maxp, data, param2_data, a, extranod
mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING, mg_villages.print( mg_villages.DEBUG_LEVEL_WARNING,
'ERROR: This village was created using diffrent buildings than those known know. Cannot place unknown building.'); 'ERROR: This village was created using diffrent buildings than those known know. Cannot place unknown building.');
else else
print( 'ERROR: Size information about this building differs. Cannot place building.'); minetest.log('error', 'ERROR: Size information about this building differs. Cannot place building.');
end end
return; return;
end end

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@ -15,7 +15,7 @@ save_restore.save_data = function( filename, data )
file:write( minetest.serialize( data )); file:write( minetest.serialize( data ));
file:close(); file:close();
else else
print("[save_restore] Error: Savefile '"..tostring( path ).."' could not be written."); minetest.log("error","[save_restore] Error: Savefile '"..tostring( path ).."' could not be written.");
end end
end end
@ -28,7 +28,7 @@ save_restore.restore_data = function( filename )
file:close(); file:close();
return minetest.deserialize( data ); return minetest.deserialize( data );
else else
print("[save_restore] Error: Savefile '"..tostring( path ).."' not found."); minetest.log("error","[save_restore] Error: Savefile '"..tostring( path ).."' not found.");
return {}; -- return empty table return {}; -- return empty table
end end
end end

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@ -87,7 +87,6 @@ minetest.register_chatcommand("cast",{
desc = "Casts a spell at an optional target", desc = "Casts a spell at an optional target",
privs = {}, privs = {},
func = function(name, param) func = function(name, param)
print(param)
local id, target = string.match(param, "([^ ]+) (.+)") local id, target = string.match(param, "([^ ]+) (.+)")
if id == nil and target == nil then if id == nil and target == nil then
id = param id = param

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@ -172,9 +172,9 @@ minetest.register_on_generated( function (minp, maxp, blockseed)
end end
if notify.temple ~= nil then if notify.temple ~= nil then
print("Temple generated") minetest.log("info","Temple generated")
for k,v in ipairs(notify.temple) do for k,v in ipairs(notify.temple) do
print(minetest.pos_to_string(v)) minetest.log("info",minetest.pos_to_string(v))
end end
end end
end end

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@ -17,7 +17,7 @@ mg_villages.DEBUG_LEVEL_TIMING = 3 -- 3: detailled performance information
mg_villages.print = function( level, msg ) mg_villages.print = function( level, msg )
if( level <= mg_villages.DEBUG_LEVEL ) then if( level <= mg_villages.DEBUG_LEVEL ) then
print( "[mg_villages] "..msg ); --print( "[mg_villages] "..msg );
end end
end end

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@ -85,7 +85,7 @@ end
zcg.need_load_all = true zcg.need_load_all = true
zcg.load_all = function() zcg.load_all = function()
print("Loading all crafts, this may take some time...") minetest.log("action","Loading all crafts, this may take some time...")
local i = 0 local i = 0
for name, item in pairs(minetest.registered_items) do for name, item in pairs(minetest.registered_items) do
if (name and name ~= "") then if (name and name ~= "") then
@ -95,7 +95,7 @@ zcg.load_all = function()
end end
table.sort(zcg.itemlist) table.sort(zcg.itemlist)
zcg.need_load_all = false zcg.need_load_all = false
print("All crafts loaded !") minetest.log("action","All crafts loaded !")
end end
zcg.formspec = function(pn) zcg.formspec = function(pn)

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@ -202,8 +202,8 @@ function mobs:register_mob(name, def)
yaw = yaw - 360 yaw = yaw - 360
end end
print("Yaw: "..tostring(yaw)) --print("Yaw: "..tostring(yaw))
print("FOV: "..tostring(self.fov)) --print("FOV: "..tostring(self.fov))
local vx = math.sin(yaw) local vx = math.sin(yaw)
local vz = math.cos(yaw) local vz = math.cos(yaw)
local ds = math.sqrt(vx^2 + vz^2) local ds = math.sqrt(vx^2 + vz^2)
@ -211,15 +211,15 @@ function mobs:register_mob(name, def)
local d = { x = vx / ds, z = vz / ds } local d = { x = vx / ds, z = vz / ds }
local p = { x = pos.x / ps, z = pos.z / ps } local p = { x = pos.x / ps, z = pos.z / ps }
print("DS "..tostring(ds)) --print("DS "..tostring(ds))
print("PS "..tostring(ps)) --print("PS "..tostring(ps))
print("D: x="..tostring(d.x)..", z="..tostring(d.z)) --print("D: x="..tostring(d.x)..", z="..tostring(d.z))
print("P: x="..tostring(p.x)..", z="..tostring(p.z)) --print("P: x="..tostring(p.x)..", z="..tostring(p.z))
local an = ( d.x * p.x ) + ( d.z * p.z ) local an = ( d.x * p.x ) + ( d.z * p.z )
print("AN: "..tostring(an)) --print("AN: "..tostring(an))
local a = math.deg ( math.acos( an ) ) local a = math.deg ( math.acos( an ) )
print("A: "..tostring(a)) --print("A: "..tostring(a))
if a > ( self.fov / 2 ) then if a > ( self.fov / 2 ) then
return false return false
else else
@ -527,7 +527,7 @@ end
function mobs:spawn_mob(pos,name) function mobs:spawn_mob(pos,name)
-- make sure the nodes above are walkable -- make sure the nodes above are walkable
minetest.log("action","Attempting to spawn "..name) minetest.log("info","Attempting to spawn "..name)
local nodename = minetest.get_node(pos).name local nodename = minetest.get_node(pos).name
if minetest.registered_nodes[nodename] ~= nil then if minetest.registered_nodes[nodename] ~= nil then
if minetest.registered_nodes[nodename].walkable == true or minetest.registered_nodes[nodename].walkable == nil or nodename == "default:water_source" then if minetest.registered_nodes[nodename].walkable == true or minetest.registered_nodes[nodename].walkable == nil or nodename == "default:water_source" then
@ -547,7 +547,7 @@ function mobs:spawn_mob(pos,name)
if mob ~= nil then if mob ~= nil then
mob = mob:get_luaentity() mob = mob:get_luaentity()
if mob ~= nil then if mob ~= nil then
minetest.log("action",name.." spawned at "..minetest.pos_to_string(pos)) minetest.log("info",name.." spawned at "..minetest.pos_to_string(pos))
local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating ) local newHP = mob.hp_min + math.floor( mob.hp_max * distance_rating )
mob.object:set_hp( newHP ) mob.object:set_hp( newHP )
mob.state = "walk" -- make them walk when they spawn so they walk away from their original spawn position mob.state = "walk" -- make them walk when they spawn so they walk away from their original spawn position

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@ -56,7 +56,6 @@ mobs:register_arrow("mobs:fireball", {
textures = {"mobs_fireball.png"}, textures = {"mobs_fireball.png"},
velocity = 5, velocity = 5,
hit_player = function(self, player) hit_player = function(self, player)
print("hit player")
local s = self.object:getpos() local s = self.object:getpos()
local p = player:getpos() local p = player:getpos()
local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z} local vec = {x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}
@ -81,7 +80,6 @@ mobs:register_arrow("mobs:fireball", {
end end
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
print("hit node")
for dx=-1,1 do for dx=-1,1 do
for dy=-2,1 do for dy=-2,1 do
for dz=-1,1 do for dz=-1,1 do

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@ -188,7 +188,7 @@ function blacksmith_globalstep(dtime)
if inv:is_empty("src") then if inv:is_empty("src") then
-- empty the fuel -- empty the fuel
inv:set_stack("fuel",1,nil) inv:set_stack("fuel",1,nil)
print("smelting done") --print("smelting done")
-- they are done smelting -- they are done smelting
local dlist = inv:get_list("dst") local dlist = inv:get_list("dst")
-- TODO return smelted items to the player -- TODO return smelted items to the player

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@ -31,7 +31,6 @@ end,
return minetest.check_player_privs(player:get_player_name(),{ immortal=true }) return minetest.check_player_privs(player:get_player_name(),{ immortal=true })
end, end,
on_punch = function (pos, node, puncher, pointed_thing) on_punch = function (pos, node, puncher, pointed_thing)
print("punched")
if minetest.check_player_privs(puncher:get_player_name(),{ immortal=true }) then if minetest.check_player_privs(puncher:get_player_name(),{ immortal=true }) then
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local entity = meta:get_string("entity") local entity = meta:get_string("entity")
@ -45,7 +44,7 @@ end,
end end
local spawnpos = pos local spawnpos = pos
spawnpos.y = spawnpos.y + 4 spawnpos.y = spawnpos.y + 4
minetest.log("action","Spawn block spawning "..tostring(entity).." at "..minetest.pos_to_string(spawnpos)) minetest.log("info","Spawn block spawning "..tostring(entity).." at "..minetest.pos_to_string(spawnpos))
mobs:spawn_mob(spawnpos,entity) mobs:spawn_mob(spawnpos,entity)
else else
minetest.log("action","No entity set in spawner block at "..minetest.pos_to_string(pos)) minetest.log("action","No entity set in spawner block at "..minetest.pos_to_string(pos))
@ -86,7 +85,7 @@ minetest.register_abm({
local spawnpos = { x=pos.x, y=pos.y, z=pos.z } local spawnpos = { x=pos.x, y=pos.y, z=pos.z }
spawnpos.y = spawnpos.y + 6 spawnpos.y = spawnpos.y + 6
minetest.log("action","Spawn block spawning "..tostring(entity).." at "..minetest.pos_to_string(spawnpos)) minetest.log("info","Spawn block spawning "..tostring(entity).." at "..minetest.pos_to_string(spawnpos))
local r = mobs:spawn_mob(spawnpos,entity) local r = mobs:spawn_mob(spawnpos,entity)
if r == -1 then if r == -1 then
-- they are spawning in a block, remove this spawner -- they are spawning in a block, remove this spawner
@ -136,7 +135,7 @@ local numNPCs = math.random(0,1)
if barbarian_village == true then if barbarian_village == true then
local barbarian = mobs:get_random('barbarian') local barbarian = mobs:get_random('barbarian')
minetest.log("action","Spawning "..barbarian.." at "..minetest.pos_to_string(npos)) minetest.log("info","Spawning "..barbarian.." at "..minetest.pos_to_string(npos))
local mob = minetest.add_entity(npos, barbarian) local mob = minetest.add_entity(npos, barbarian)
if mob then if mob then
local distance_rating = ( ( get_distance(game_origin,npos) ) / 15000 ) local distance_rating = ( ( get_distance(game_origin,npos) ) / 15000 )
@ -155,7 +154,7 @@ local numNPCs = math.random(0,1)
else else
local npc = mobs:get_random('npc') local npc = mobs:get_random('npc')
minetest.log("action","Spawning "..npc.." at "..minetest.pos_to_string(npos)) minetest.log("info","Spawning "..npc.." at "..minetest.pos_to_string(npos))
local mob = minetest.add_entity(npos, npc) local mob = minetest.add_entity(npos, npc)
if mob then if mob then
mob = mob:get_luaentity() mob = mob:get_luaentity()

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@ -14,7 +14,7 @@ function mobs.on_step(self,dtime)
end end
end end
if player_count == 0 and self.state ~= "attack" then if player_count == 0 and self.state ~= "attack" then
minetest.log("action","lifetimer expired, removed mob "..self.name) minetest.log("info","lifetimer expired, removed mob "..self.name)
self.object:remove() self.object:remove()
return return
end end

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@ -17,9 +17,9 @@ quests.chest.go = function(npc,player)
default.drop_item(pos,"default:chest_locked",vec,acc) default.drop_item(pos,"default:chest_locked",vec,acc)
end end
if npc.rewards ~= nil then if npc.rewards ~= nil then
print("Get rewards") --print("Get rewards")
for _, r in pairs(npc.rewards) do for _, r in pairs(npc.rewards) do
print(r.item) --print(r.item)
if math.random(0,100) < r.chance then if math.random(0,100) < r.chance then
default.drop_item(pos,r.item, vec, acc) default.drop_item(pos,r.item, vec, acc)
end end

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@ -15,15 +15,14 @@ function skills.set_default_skills ( name )
local pskills = pd.get(name,"skills") local pskills = pd.get(name,"skills")
if pskills == nil then pskills = {} end if pskills == nil then pskills = {} end
for k,v in pairs(skills.available_skills) do for k,v in pairs(skills.available_skills) do
print(name.." checking for skill "..v.desc) minetest.log("info",name.." checking for skill "..v.desc)
if pskills[k] == nil then if pskills[k] == nil then
print("Doesn't have skill "..tostring(k)) minetest.log("info","Doesn't have skill "..tostring(k))
pskills[k] = { level = 1, exp = 0 } pskills[k] = { level = 1, exp = 0 }
else else
print("Has skill "..tostring(k)) minetest.log("info","Has skill "..tostring(k))
end end
end end
print("Result!")
default.tprint(pskills,4) default.tprint(pskills,4)
pd.set(name,"skills",pskills) pd.set(name,"skills",pskills)
end end
@ -173,7 +172,6 @@ function skills_on_dieplayer (player)
local name = player:get_player_name() local name = player:get_player_name()
local level = skills.get_player_level(name) local level = skills.get_player_level(name)
local decrease = level.exp * -0.1 local decrease = level.exp * -0.1
print(tostring(decrease))
skills.add_exp(name,decrease) skills.add_exp(name,decrease)
end end

View File

@ -194,7 +194,7 @@ minetest.register_node( 'vendor:signal_vendor_off', {
paramtype2 = 'facedir', paramtype2 = 'facedir',
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
after_place_node = function( pos, placer ) after_place_node = function( pos, placer )
print( 'Placed a new signal vendor') --print( 'Placed a new signal vendor')
local meta = minetest.env:get_meta(pos) local meta = minetest.env:get_meta(pos)
meta:set_int("cost", 0) meta:set_int("cost", 0)
meta:set_int("limit", 0) meta:set_int("limit", 0)