Maksim
f83601b937
TouchScreenGUI: minor improvements
2022-03-17 00:37:13 +02:00
luk3yx
5722b9ad23
Switch to MultiCraft server list ( #43 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48
Update MainMenu look
2022-03-08 10:23:00 +01:00
Maksim
6950a3b9a1
Fix few GLES issues
2022-03-06 18:42:33 +01:00
Maksim
d08c6f4af7
Remove GLES Normal matrix code
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Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-06 12:04:03 +01:00
numzero
79f889496c
Check block mesh existence each frame
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Apparently it may be dropped in the meanwhile
2022-03-04 08:12:54 +01:00
Maksim
abd1063cdf
Localplayer: fix fall bobbing, disable old move code, fix sneak eye offset
2022-02-27 21:22:50 +01:00
Maksim
46bd318b38
Mobile: remove aux1 holding hack
2022-02-27 16:50:32 +01:00
Bektur
d974b14e2c
Android: handle errors in debug.cpp ( #42 )
2022-02-27 10:55:50 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials ( #41 )
2022-02-25 17:23:03 +01:00
Bektur
db273c4645
Android: latest bugfixes and features ( #39 )
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Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Vitaliy
e03170fb77
Mobile: fix spurious double-taps ( #38 )
2022-02-17 22:59:57 +02:00
Vitaliy
225c5ea912
Fix wieldmesh transparency ( #36 )
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* Drop bumpmapping support
* Internalize postProcessNodeMesh and drop unused parameters
* Fix wieldmesh transparency
2022-02-16 18:18:23 +02:00
Vitaliy
5eab298e51
Fix fog disable ( #24 )
2022-02-11 14:29:32 +02:00
TheBrokenRail
5cf79ce632
Touch UI support for desktop builds ( #10729 )
2022-02-06 22:42:54 +02:00
sfan5
d08faa6e5d
Validate staticdata and object property length limits
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Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2022-02-07 09:25:35 +13:00
Vitaliy
eda0178885
Fix memory leak when CSM blocks inventory opening ( #34 )
2022-02-04 15:27:13 +02:00
Maksim
2d406b8318
Disable SmokePuff spawn when a entity dies
2022-02-02 20:41:44 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
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These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
26a5aed0c4
Mobile: minor fixes
2022-01-27 00:35:15 +01:00
MoNTE48
c4d691600d
Re-enable core.get_server_status()
2022-01-27 00:08:42 +01:00
MoNTE48
2c0b370748
Update font
2022-01-27 00:08:42 +01:00
Vitaliy
77d590c58a
Optimize clouds ( #25 )
2022-01-24 01:08:32 +01:00
MoNTE48
73392bc567
Scale images in the table on the desktop
2022-01-24 01:04:35 +01:00
DS
f8fb722740
Use utf-8 for the Irrlicht clipboard ( #11538 )
2022-01-24 01:04:35 +01:00
luk3yx
eb535064ba
Add bit library to environment (with LuaJIT)
2022-01-11 10:33:52 +13:00
luk3yx
952471c8f8
Add ChaCha library
2022-01-09 13:52:31 +13:00
MoNTE48
9d4bda1cdf
HUD: property scale crosshair image
2021-12-31 00:35:04 +01:00
MoNTE48
bf9a01085e
Clear the item selection when receive an Inventory event
2021-12-31 00:35:04 +01:00
MoNTE48
2352512795
Mobile: fix KeyChangeMenu scaling
2021-12-30 00:44:30 +01:00
luk3yx
e7c44f2796
Allow changing inventory_items_animations from the main menu
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If you try and change the setting from in-game you'll have to log out
and back in for it to update.
2021-12-30 12:30:49 +13:00
MoNTE48
8053b775e4
Remove broken TMPFolder
setting
2021-12-28 19:35:32 +01:00
MoNTE48
4cfc5a506f
OSX: minor fixes
2021-12-26 02:24:23 +01:00
MoNTE48
168acbd050
Hide driver name from window title
2021-12-26 02:23:01 +01:00
MoNTE48
d3ef0c30bc
Mobile: fix checkbox scaling
2021-12-18 00:33:21 +01:00
MoNTE48
d07f0a660d
Fix the time format in duration_to_string
2021-12-18 00:31:56 +01:00
MoNTE48
b90fe6bbc6
Fix position of the infotext
2021-12-04 23:47:06 +01:00
MoNTE48
cca13417fe
iOS: forced saving settings when connecting to the game
2021-12-04 23:47:06 +01:00
sfan5
75d755a331
Reserve vectors before pushing and other code quality changes ( #11161 )
2021-12-04 23:47:06 +01:00
sfan5
991cceaf16
Remove broken timeout behaviour
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Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-12-04 23:47:06 +01:00
sfan5
b7f2ba0da2
Shave off buffer copies in networking code ( #11607 )
2021-12-04 23:47:06 +01:00
luk3yx
1a13324379
Add new functions
2021-12-04 23:47:06 +01:00
MoNTE48
9454597e32
Mobile: improve formspec scaling on large tablets
2021-12-02 10:12:03 +01:00
sfan5
667f1f2a2e
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
2021-11-17 02:49:18 +02:00
MoNTE48
d6b01ab8ef
Revert "Prevent interacting with items out of the hotbar ( #10359 )"
2021-11-16 01:09:50 +02:00
MoNTE48
bd17b2f6d7
Fix compatibility with Irrlicht 1.9-dev
2021-11-04 00:30:52 +01:00
sfence
d40a598fe4
Add min_y and max_y checks for Active Block Modifiers (ABM) ( #11333 )
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This check can be used by ABM to reduce CPU usage.
2021-11-03 23:49:48 +01:00
luk3yx
a3e3f12900
Log approximate RAM usage of mods during startup (with --info)
2021-09-13 12:58:34 +02:00
Vitaliy
40bdb9c609
Pause animations while game is paused ( #10658 )
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Pauses all mesh animations while game is paused.
2021-09-03 21:36:02 +12:00
MoNTE48
95e1e263c6
macOS: minor fixes
2021-08-30 22:53:49 +02:00