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6301 Commits

Author SHA1 Message Date
Maksim
f83601b937 TouchScreenGUI: minor improvements 2022-03-17 00:37:13 +02:00
luk3yx
5722b9ad23
Switch to MultiCraft server list (#43)
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48 Update MainMenu look 2022-03-08 10:23:00 +01:00
Maksim
6950a3b9a1 Fix few GLES issues 2022-03-06 18:42:33 +01:00
Maksim
d08c6f4af7 Remove GLES Normal matrix code
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-06 12:04:03 +01:00
numzero
79f889496c Check block mesh existence each frame
Apparently it may be dropped in the meanwhile
2022-03-04 08:12:54 +01:00
Maksim
abd1063cdf Localplayer: fix fall bobbing, disable old move code, fix sneak eye offset 2022-02-27 21:22:50 +01:00
Maksim
46bd318b38 Mobile: remove aux1 holding hack 2022-02-27 16:50:32 +01:00
Bektur
d974b14e2c
Android: handle errors in debug.cpp (#42) 2022-02-27 10:55:50 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials (#41) 2022-02-25 17:23:03 +01:00
Bektur
db273c4645 Android: latest bugfixes and features (#39)
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Vitaliy
e03170fb77
Mobile: fix spurious double-taps (#38) 2022-02-17 22:59:57 +02:00
Vitaliy
225c5ea912
Fix wieldmesh transparency (#36)
* Drop bumpmapping support

* Internalize postProcessNodeMesh and drop unused parameters

* Fix wieldmesh transparency
2022-02-16 18:18:23 +02:00
Vitaliy
5eab298e51 Fix fog disable (#24) 2022-02-11 14:29:32 +02:00
TheBrokenRail
5cf79ce632 Touch UI support for desktop builds (#10729) 2022-02-06 22:42:54 +02:00
sfan5
d08faa6e5d Validate staticdata and object property length limits
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2022-02-07 09:25:35 +13:00
Vitaliy
eda0178885
Fix memory leak when CSM blocks inventory opening (#34) 2022-02-04 15:27:13 +02:00
Maksim
2d406b8318 Disable SmokePuff spawn when a entity dies 2022-02-02 20:41:44 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
26a5aed0c4 Mobile: minor fixes 2022-01-27 00:35:15 +01:00
MoNTE48
c4d691600d Re-enable core.get_server_status() 2022-01-27 00:08:42 +01:00
MoNTE48
2c0b370748 Update font 2022-01-27 00:08:42 +01:00
Vitaliy
77d590c58a Optimize clouds (#25) 2022-01-24 01:08:32 +01:00
MoNTE48
73392bc567 Scale images in the table on the desktop 2022-01-24 01:04:35 +01:00
DS
f8fb722740 Use utf-8 for the Irrlicht clipboard (#11538) 2022-01-24 01:04:35 +01:00
luk3yx
eb535064ba Add bit library to environment (with LuaJIT) 2022-01-11 10:33:52 +13:00
luk3yx
952471c8f8 Add ChaCha library 2022-01-09 13:52:31 +13:00
MoNTE48
9d4bda1cdf HUD: property scale crosshair image 2021-12-31 00:35:04 +01:00
MoNTE48
bf9a01085e Clear the item selection when receive an Inventory event 2021-12-31 00:35:04 +01:00
MoNTE48
2352512795 Mobile: fix KeyChangeMenu scaling 2021-12-30 00:44:30 +01:00
luk3yx
e7c44f2796 Allow changing inventory_items_animations from the main menu
If you try and change the setting from in-game you'll have to log out 
and back in for it to update.
2021-12-30 12:30:49 +13:00
MoNTE48
8053b775e4 Remove broken TMPFolder setting 2021-12-28 19:35:32 +01:00
MoNTE48
4cfc5a506f OSX: minor fixes 2021-12-26 02:24:23 +01:00
MoNTE48
168acbd050 Hide driver name from window title 2021-12-26 02:23:01 +01:00
MoNTE48
d3ef0c30bc Mobile: fix checkbox scaling 2021-12-18 00:33:21 +01:00
MoNTE48
d07f0a660d Fix the time format in duration_to_string 2021-12-18 00:31:56 +01:00
MoNTE48
b90fe6bbc6 Fix position of the infotext 2021-12-04 23:47:06 +01:00
MoNTE48
cca13417fe iOS: forced saving settings when connecting to the game 2021-12-04 23:47:06 +01:00
sfan5
75d755a331 Reserve vectors before pushing and other code quality changes (#11161) 2021-12-04 23:47:06 +01:00
sfan5
991cceaf16 Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-12-04 23:47:06 +01:00
sfan5
b7f2ba0da2 Shave off buffer copies in networking code (#11607) 2021-12-04 23:47:06 +01:00
luk3yx
1a13324379 Add new functions 2021-12-04 23:47:06 +01:00
MoNTE48
9454597e32 Mobile: improve formspec scaling on large tablets 2021-12-02 10:12:03 +01:00
sfan5
667f1f2a2e Fix "Could not create ITexture, texture needs to have a non-empty name" warning 2021-11-17 02:49:18 +02:00
MoNTE48
d6b01ab8ef Revert "Prevent interacting with items out of the hotbar (#10359)" 2021-11-16 01:09:50 +02:00
MoNTE48
bd17b2f6d7 Fix compatibility with Irrlicht 1.9-dev 2021-11-04 00:30:52 +01:00
sfence
d40a598fe4 Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-11-03 23:49:48 +01:00
luk3yx
a3e3f12900 Log approximate RAM usage of mods during startup (with --info) 2021-09-13 12:58:34 +02:00
Vitaliy
40bdb9c609 Pause animations while game is paused (#10658)
Pauses all mesh animations while game is paused.
2021-09-03 21:36:02 +12:00
MoNTE48
95e1e263c6 macOS: minor fixes 2021-08-30 22:53:49 +02:00