Scale images in the table on the desktop
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@ -80,9 +80,6 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
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float density = RenderingEngine::getDisplayDensity();
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float gui_scaling = g_settings->getFloat("gui_scaling");
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scale = density * gui_scaling;
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#if defined(__ANDROID__) || defined(__IOS__)
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density = 1; // dp scaling is applied by the skin
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#endif
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core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
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s32 width = (relative_rect.getWidth() / (2.0 / 3.0)) * density *
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gui_scaling;
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@ -388,11 +385,7 @@ void GUITable::setTable(const TableOptions &options,
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image = m_images[row->content_index];
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// Get content width and update xmax
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#if defined(__ANDROID__) || defined(__IOS__)
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row->content_width = image ? image->getOriginalSize().Width * scale : 0;
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#else
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row->content_width = image ? image->getOriginalSize().Width : 0;
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#endif
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row->content_width = MYMAX(row->content_width, width);
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s32 row_xmax = row->x + padding + row->content_width;
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xmax = MYMAX(xmax, row_xmax);
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@ -764,11 +757,7 @@ void GUITable::drawCell(const Cell *cell, video::SColor color,
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core::rect<s32> source_rect(
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core::position2d<s32>(0, 0),
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image->getOriginalSize());
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#if defined(__ANDROID__) || defined(__IOS__)
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s32 imgh = source_rect.LowerRightCorner.Y * scale;
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#else
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s32 imgh = source_rect.LowerRightCorner.Y;
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#endif
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s32 rowh = row_rect.getHeight();
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if (imgh < rowh)
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dest_pos.Y += (rowh - imgh) / 2;
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@ -777,15 +766,9 @@ void GUITable::drawCell(const Cell *cell, video::SColor color,
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video::SColor colors[] = {color,color,color,color};
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#if defined(__ANDROID__) || defined(__IOS__)
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core::rect<s32> image_pos(dest_pos.X, dest_pos.Y,
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dest_pos.X + (image->getOriginalSize().Width * scale),
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dest_pos.Y + (image->getOriginalSize().Height * scale));
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#else
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core::rect<s32> image_pos(dest_pos.X, dest_pos.Y,
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dest_pos.X + image->getOriginalSize().Width,
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dest_pos.Y + image->getOriginalSize().Height);
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#endif
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draw2DImageFilterScaled(driver, image, image_pos, source_rect,
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&client_clip, colors, true);
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