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9759 Commits

Author SHA1 Message Date
luk3yx
f91eca1e5e
Add platform information to get_player_information (#50) 2022-04-27 09:24:40 +03:00
luk3yx
e739e47273 Better formspec prepend hack for 0.4 clients 2022-04-18 10:54:21 +12:00
SmallJoker
915f986e3d Builtin: Sanity-check /time inputs
This enforces the documented bounds for the /time command.
2022-04-14 06:45:10 +12:00
Maksim
98f2fc92df Minor fixes and changes 2022-04-10 13:20:59 +02:00
Maksim
aee23e4940 Minor GUI scaling fixes 2022-04-10 13:20:59 +02:00
Maksim
bbd89e8332 Update Github Actions 2022-04-10 13:20:59 +02:00
Maksim
aea47b3afe TouchScreenGUI: minor fixes 2022-04-09 12:45:35 +02:00
luk3yx
f8f32cc628 Make protocol version <37 compatibility a setting 2022-04-08 18:58:07 +12:00
luk3yx
feb71c65e3
Improve change password UI (#46) 2022-04-01 10:20:19 +02:00
Maksim
f19a76ff3e Few improvements to GUI scaling
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-31 17:32:03 +02:00
numzero
82236ebc1d Render pressed as also hovered on touchscreen 2022-03-31 13:53:50 +02:00
HybridDog
a5c86dd19b Restructure teleport command code 2.0.0-5.4.1 2022-03-25 20:26:05 +01:00
Maksim
f8734ade48 Mobile: minor hud scaling improvements 2022-03-17 00:37:13 +02:00
Maksim
f83601b937 TouchScreenGUI: minor improvements 2022-03-17 00:37:13 +02:00
luk3yx
5722b9ad23
Switch to MultiCraft server list (#43)
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Maksim
3b200d6e48 Update MainMenu look 2022-03-08 10:23:00 +01:00
Maksim
6950a3b9a1 Fix few GLES issues 2022-03-06 18:42:33 +01:00
Maksim
d08c6f4af7 Remove GLES Normal matrix code
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-06 12:04:03 +01:00
numzero
79f889496c Check block mesh existence each frame
Apparently it may be dropped in the meanwhile
2022-03-04 08:12:54 +01:00
numzero
745f57930b Reduce tone mapping strength 2022-02-27 21:32:07 +01:00
Maksim
abd1063cdf Localplayer: fix fall bobbing, disable old move code, fix sneak eye offset 2022-02-27 21:22:50 +01:00
Maksim
46bd318b38 Mobile: remove aux1 holding hack 2022-02-27 16:50:32 +01:00
Bektur
d974b14e2c
Android: handle errors in debug.cpp (#42) 2022-02-27 10:55:50 +01:00
luk3yx
299c0d211c
SSCSM: update from upstream and report SSCSM errors to server (#40) 2022-02-26 10:02:26 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials (#41) 2022-02-25 17:23:03 +01:00
Maksim
277160a954 macOS: minor update 2022-02-23 15:46:12 +01:00
Bektur
db273c4645 Android: latest bugfixes and features (#39)
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-02-20 23:59:43 +01:00
Vitaliy
e03170fb77
Mobile: fix spurious double-taps (#38) 2022-02-17 22:59:57 +02:00
Vitaliy
225c5ea912
Fix wieldmesh transparency (#36)
* Drop bumpmapping support

* Internalize postProcessNodeMesh and drop unused parameters

* Fix wieldmesh transparency
2022-02-16 18:18:23 +02:00
Maksim
cdb68c2e0d Builtin: few minor patches 2022-02-16 18:17:51 +02:00
luk3yx
bb25210dd0
Make core.item_drop work properly with pipeworks (#32)
get_player_velocity is deprecated
2022-02-13 14:46:27 +02:00
Maksim
2102765483 Show "motd" instead of server status when a player join 2022-02-13 13:49:32 +02:00
Vitaliy
5eab298e51 Fix fog disable (#24) 2022-02-11 14:29:32 +02:00
luk3yx
e3636b43bf Add core.get_translator_auto(true) 2022-02-11 10:04:21 +13:00
TheBrokenRail
5cf79ce632 Touch UI support for desktop builds (#10729) 2022-02-06 22:42:54 +02:00
sfan5
d08faa6e5d Validate staticdata and object property length limits
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2022-02-07 09:25:35 +13:00
Vitaliy
eda0178885
Fix memory leak when CSM blocks inventory opening (#34) 2022-02-04 15:27:13 +02:00
Maksim
2d406b8318 Disable SmokePuff spawn when a entity dies 2022-02-02 20:41:44 +02:00
Maksim
90ab16ef7d Improve client-side death formspec 2022-02-01 13:37:10 +02:00
Maksim
e2ab4ac9d4 macOS: update and switch to LuaJIT 2022-01-30 10:23:05 +02:00
luk3yx
dae831a223
Generate MT 0.4 character.b3d files at load time
These generated files are kept in RAM and not on disk.
2022-01-28 00:22:13 +01:00
MoNTE48
26a5aed0c4 Mobile: minor fixes 2022-01-27 00:35:15 +01:00
MoNTE48
c4d691600d Re-enable core.get_server_status() 2022-01-27 00:08:42 +01:00
MoNTE48
2c0b370748 Update font 2022-01-27 00:08:42 +01:00
Vitaliy
77d590c58a Optimize clouds (#25) 2022-01-24 01:08:32 +01:00
MoNTE48
73392bc567 Scale images in the table on the desktop 2022-01-24 01:04:35 +01:00
DS
f8fb722740 Use utf-8 for the Irrlicht clipboard (#11538) 2022-01-24 01:04:35 +01:00
MoNTE48
e8ed7f95aa Add string:trim8() and fix intllib 2022-01-21 15:11:17 +01:00
luk3yx
eb535064ba Add bit library to environment (with LuaJIT) 2022-01-11 10:33:52 +13:00
luk3yx
952471c8f8 Add ChaCha library 2022-01-09 13:52:31 +13:00