1
0

68 Commits

Author SHA1 Message Date
Deve
8c5e0cb61f Add SDL game controller support (#105) 2023-08-10 21:18:19 -04:00
Maksym H
3f4adfd6bb Minor changes and fixes 2022-11-14 12:59:33 +01:00
Deve
8535658791
Use raw pointer for sound manager (#107)
Use raw pointer for sound manager to avoid a crash in destructor after exit(0)
2022-11-07 10:57:20 +01:00
Maksym H
e9157515b9
Android: add mouse support (#102)
Co-authored-by: Deve <deveee@gmail.com>
2022-10-24 13:31:08 +03:00
Maksim
e66d7fd516 Android: fix few crashes 2022-06-12 19:13:47 +03:00
Maksim
98f2fc92df Minor fixes and changes 2022-04-10 13:20:59 +02:00
Maksim
f19a76ff3e Few improvements to GUI scaling
Co-Authored-By: Vitaliy <numzer0@yandex.ru>
2022-03-31 17:32:03 +02:00
TheBrokenRail
5cf79ce632 Touch UI support for desktop builds (#10729) 2022-02-06 22:42:54 +02:00
MoNTE48
d3ef0c30bc Mobile: fix checkbox scaling 2021-12-18 00:33:21 +01:00
luk3yx
9bd686216a Make it compile 2021-07-25 12:06:24 +02:00
luk3yx
1aabc2ca14 Merge tag '5.4.1' into main
5.4.1
2021-06-08 10:37:38 +12:00
MoNTE48
2aa0400bd2 Backport MultiCraft Engine changes 2021-02-14 09:58:28 +01:00
SmallJoker
2760371d8e Settings: Purge getDefault, clean FontEngine 2021-01-29 17:32:35 +01:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
MoNTE48
2f9205c23d License upgrade to GNU Lesser General Public License 3.0+ 2020-08-28 18:31:02 +02:00
SmallJoker
e5725dfb8e
Allow starting local server using --go again (#10229) 2020-07-29 23:20:01 +02:00
SmallJoker
4fa1e03f68
Cleanup ClientLauncher structure (#10160)
Remove duplicated variables and unify the startup data into a new (inherited) struct.
2020-07-14 19:10:37 +02:00
Loïc Blot
f1a05d0f71
Fix broken client if openal cannot be opened (#9804) 2020-05-05 08:38:18 +02:00
random-geek
fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
Kevin Abrams
b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
thoughtjigs
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
nOOb3167
376ed5cd3c Sound: fix static initialization order dependency by not having one (#7168)
Ensure singleton is reset
2018-03-29 21:43:57 +02:00
nOOb3167
9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
stujones11
22a891a925
Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
Loïc Blot
c7160cb629 Network cleanup (#6302)
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
Loïc Blot
fd3afbced5 Optimize headers (part 2) (#6272)
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
2017-08-18 19:25:07 +02:00
Loïc Blot
9dd0f952e0 Modernize client code (#6250)
* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
2017-08-15 20:30:30 +02:00
Ben Deutsch
9ef9c72e5a Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
2017-08-12 19:37:53 +01:00
Juozas
837328fbac Fix error not printed to console when no name is provided
When minetest is launched, if there was no nameprovided in
configuration or parameters, the game would not show any error in
console. if the --go parameter was also prowided, the game would
exit without an error. This is undesired behavior, so this merged
commit add the missing function that displays the missing error
message in console.
2017-08-09 02:04:06 +01:00
Ben Deutsch
6bedb6de40 Fog effect when camera is inside cloud
Fixes issue #3576

* Clouds now take camera position as 3D, not 2D

* Cloud grid filling extracted to gridFilled method

* Clouds detect whether camera is inside cloud

* Camera in cloud changes fog by overriding sky colors
  with cloud color

* Sun, moon and stars can be temporarily disabled
  with setBodiesVisible

* Disabling fog also disables all "inside cloud" behaviors
2017-07-05 15:39:49 +02:00
Loïc Blot
b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
Vincent Glize
af3badf7a9 C++11 cleanup on constructors dir client (#6012)
* C++11 cleanup on constructors dir client
2017-06-21 08:04:45 +02:00
Loïc Blot
8f7785771b Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors

* Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop)

* More classes cleanup

* More classes cleanup + change NULL tests to boolean tests
2017-06-17 19:11:28 +02:00
QrchackOfficial
5cc8ad946e Remove superfluous pointer null checks 2017-06-10 21:04:47 -04:00
Loïc Blot
d4c0f91275 Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
2017-06-06 16:29:28 +02:00
Vincent Glize
dd0a058e1f Snake case for screen options in minetest.conf (#5792) 2017-06-03 22:02:07 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
ShadowNinja
b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
rubenwardy
bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
adrido
cc1ff26c3f Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
Loïc Blot
072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
red-001
2dcbc01904 Fix a small regression caused by e2ad76f. 2017-02-16 12:59:19 +01:00
red-001
e2ad76f910 No longer auto-generate a 'guest####' player name when name is empty
You can't join most servers with a 'guest####' player name anyway so
it's only logical to remove them.
2017-02-09 00:05:19 +00:00
est31
f092dac979 Also support X11 icon for minetest copies installed via make install (#4407)
Fixes #4323.
2016-08-20 21:26:44 +02:00
est31
5d4d3f8366 Finally set a window icon on X11
Since the creation of minetest, it had no window icon on X11.
Now we have one.

The misc/minetest-xorg-icon-128.png file is a rendering of the
misc/minetest.svg file with inkscape, created with something like:

inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
2016-07-05 17:02:06 +02:00
est31
e1aa98fe07 Remove top left minetest watermark
Move version information into the window caption.

On popular player request.

Fixes #4209.
2016-07-03 21:49:33 +02:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
est31
2607b97b4f Fix two reconnect bugs
Fix two bugs related to the reconnect feature
introduced by commit

3b50b2766aeb09c9fc0ad0ea07426bb2187df3d7 "Optional reconnect functionality"

1. Set the password to the stored one

Before, we have done the reconnect attempt with a
cleared password, so using the feature would only
work if you had an empty password.
Thanks to @orwell96 for reporting the bug.

2. Reset the reconnect_requested flag after its use

the_game only writes to the reconect_requested flag
if it sets it to true. It never sets it to false.
If the flag is not reset after its use, all "reset"s
to the main menu will look like the server had
requested a reconnect.
2016-03-15 08:55:45 +01:00