Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
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@ -35,6 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "renderingengine.h"
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#include "network/networkexceptions.h"
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#if USE_SOUND
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#include "sound_openal.h"
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#endif
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/* mainmenumanager.h
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*/
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gui::IGUIEnvironment *guienv = nullptr;
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@ -71,6 +75,11 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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if (list_video_modes)
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return RenderingEngine::print_video_modes();
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#if USE_SOUND
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if (g_settings->getBool("enable_sound"))
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g_sound_manager_singleton = createSoundManagerSingleton();
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#endif
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if (!init_engine()) {
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errorstream << "Could not initialize game engine." << std::endl;
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return false;
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@ -1219,7 +1219,7 @@ bool Game::initSound()
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#if USE_SOUND
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if (g_settings->getBool("enable_sound")) {
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infostream << "Attempting to use OpenAL audio" << std::endl;
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sound = createOpenALSoundManager(&soundfetcher);
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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if (!sound)
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infostream << "Failed to initialize OpenAL audio" << std::endl;
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} else
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@ -137,7 +137,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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//create soundmanager
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MenuMusicFetcher soundfetcher;
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#if USE_SOUND
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m_sound_manager = createOpenALSoundManager(&soundfetcher);
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m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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#endif
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if(!m_sound_manager)
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m_sound_manager = &dummySoundManager;
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@ -45,9 +45,29 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
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#include <vector>
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#include <fstream>
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#include <unordered_map>
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#include <unordered_set>
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#define BUFFER_SIZE 30000
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std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
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typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
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static void delete_alcdevice(ALCdevice *p)
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{
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if (p)
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alcCloseDevice(p);
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}
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static void delete_alccontext(ALCcontext *p)
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{
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if (p) {
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alcMakeContextCurrent(nullptr);
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alcDestroyContext(p);
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}
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}
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static const char *alcErrorString(ALCenum err)
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{
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switch (err) {
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@ -146,7 +166,7 @@ SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
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infostream << "Audio: Error decoding "
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<< filename_for_logging << std::endl;
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delete snd;
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return NULL;
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return nullptr;
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}
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// Append to end of buffer
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@ -161,8 +181,8 @@ SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
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ALenum error = alGetError();
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if(error != AL_NO_ERROR){
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infostream<<"Audio: OpenAL error: "<<alErrorString(error)
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<<"preparing sound buffer"<<std::endl;
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infostream << "Audio: OpenAL error: " << alErrorString(error)
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<< "preparing sound buffer" << std::endl;
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}
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infostream << "Audio file "
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@ -184,7 +204,7 @@ SoundBuffer *load_ogg_from_file(const std::string &path)
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if (ov_fopen(path.c_str(), &oggFile) != 0) {
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infostream << "Audio: Error opening " << path
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<< " for decoding" << std::endl;
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return NULL;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, path);
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@ -237,7 +257,7 @@ long BufferSourceell_func(void *datasource)
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static ov_callbacks g_buffer_ov_callbacks = {
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&buffer_sound_read_func,
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&buffer_sound_seek_func,
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NULL,
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nullptr,
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&BufferSourceell_func
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};
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@ -250,10 +270,10 @@ SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_
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s.cur_offset = 0;
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s.len = buf.size();
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if (ov_open_callbacks(&s, &oggFile, NULL, 0, g_buffer_ov_callbacks) != 0) {
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if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
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infostream << "Audio: Error opening " << id_for_log
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<< " for decoding" << std::endl;
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return NULL;
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return nullptr;
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}
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return load_opened_ogg_file(&oggFile, id_for_log);
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@ -265,6 +285,43 @@ struct PlayingSound
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bool loop;
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};
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class SoundManagerSingleton
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{
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public:
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unique_ptr_alcdevice m_device;
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unique_ptr_alccontext m_context;
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public:
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SoundManagerSingleton() :
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m_device(nullptr, delete_alcdevice),
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m_context(nullptr, delete_alccontext)
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{
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if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
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throw std::runtime_error("Audio: Global Initialization: Device Open");
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if (!(m_context = unique_ptr_alccontext(
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alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
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throw std::runtime_error("Audio: Global Initialization: Context Create");
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}
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if (!alcMakeContextCurrent(m_context.get()))
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throw std::runtime_error("Audio: Global Initialization: Context Current");
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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if (alGetError() != AL_NO_ERROR)
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throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
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infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
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<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
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<< std::endl;
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}
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~SoundManagerSingleton()
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{
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infostream << "Audio: Global Deinitialized." << std::endl;
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}
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};
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class OpenALSoundManager: public ISoundManager
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{
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private:
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@ -290,68 +347,27 @@ private:
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std::unordered_map<int, FadeState> m_sounds_fading;
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float m_fade_delay;
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public:
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bool m_is_initialized;
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OpenALSoundManager(OnDemandSoundFetcher *fetcher):
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OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
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m_fetcher(fetcher),
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m_device(NULL),
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m_context(NULL),
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m_device(smg->m_device.get()),
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m_context(smg->m_context.get()),
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m_next_id(1),
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m_fade_delay(0),
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m_is_initialized(false)
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m_fade_delay(0)
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{
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ALCenum error = ALC_NO_ERROR;
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infostream<<"Audio: Initializing..."<<std::endl;
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m_device = alcOpenDevice(NULL);
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if(!m_device){
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infostream<<"Audio: No audio device available, audio system "
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<<"not initialized"<<std::endl;
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return;
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}
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m_context = alcCreateContext(m_device, NULL);
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if(!m_context){
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error = alcGetError(m_device);
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infostream<<"Audio: Unable to initialize audio context, "
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<<"aborting audio initialization ("<<alcErrorString(error)
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<<")"<<std::endl;
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alcCloseDevice(m_device);
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m_device = NULL;
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return;
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}
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if(!alcMakeContextCurrent(m_context) ||
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(error = alcGetError(m_device) != ALC_NO_ERROR))
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{
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infostream<<"Audio: Error setting audio context, aborting audio "
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<<"initialization ("<<alcErrorString(error)<<")"<<std::endl;
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alcDestroyContext(m_context);
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m_context = NULL;
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alcCloseDevice(m_device);
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m_device = NULL;
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return;
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}
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alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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infostream<<"Audio: Initialized: OpenAL "<<alGetString(AL_VERSION)
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<<", using "<<alcGetString(m_device, ALC_DEVICE_SPECIFIER)
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<<std::endl;
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m_is_initialized = true;
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infostream << "Audio: Initialized: OpenAL " << std::endl;
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}
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~OpenALSoundManager()
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{
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infostream<<"Audio: Deinitializing..."<<std::endl;
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// KABOOM!
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// TODO: Clear SoundBuffers
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alcMakeContextCurrent(NULL);
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alcDestroyContext(m_context);
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m_context = NULL;
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alcCloseDevice(m_device);
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m_device = NULL;
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infostream << "Audio: Deinitializing..." << std::endl;
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std::unordered_set<int> source_del_list;
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for (const auto &sp : m_sounds_playing)
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source_del_list.insert(sp.second->source_id);
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for (const auto &id : source_del_list)
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deleteSound(id);
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for (auto &buffer : m_buffers) {
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for (SoundBuffer *sb : buffer.second) {
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@ -360,7 +376,8 @@ public:
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buffer.second.clear();
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}
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m_buffers.clear();
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infostream<<"Audio: Deinitialized."<<std::endl;
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infostream << "Audio: Deinitialized." << std::endl;
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}
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void step(float dtime)
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@ -386,7 +403,7 @@ public:
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std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
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m_buffers.find(name);
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if(i == m_buffers.end())
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return NULL;
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return nullptr;
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std::vector<SoundBuffer*> &bufs = i->second;
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int j = myrand() % bufs.size();
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return bufs[j];
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@ -395,7 +412,7 @@ public:
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PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
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float volume, float pitch)
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{
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infostream<<"OpenALSoundManager: Creating playing sound"<<std::endl;
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infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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@ -417,8 +434,8 @@ public:
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PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
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float volume, v3f pos, float pitch)
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{
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infostream<<"OpenALSoundManager: Creating positional playing sound"
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<<std::endl;
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infostream << "OpenALSoundManager: Creating positional playing sound"
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<< std::endl;
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assert(buf);
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PlayingSound *sound = new PlayingSound;
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assert(sound);
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@ -486,7 +503,7 @@ public:
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if(buf)
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return buf;
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if(!m_fetcher)
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return NULL;
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return nullptr;
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std::set<std::string> paths;
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std::set<std::string> datas;
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m_fetcher->fetchSounds(name, paths, datas);
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@ -505,8 +522,8 @@ public:
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verbosestream<<"OpenALSoundManager::maintain(): "
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<<m_sounds_playing.size()<<" playing sounds, "
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<<m_buffers.size()<<" sound names loaded"<<std::endl;
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std::set<int> del_list;
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for (auto &sp : m_sounds_playing) {
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std::unordered_set<int> del_list;
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for (const auto &sp : m_sounds_playing) {
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int id = sp.first;
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PlayingSound *sound = sp.second;
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// If not playing, remove it
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@ -570,8 +587,8 @@ public:
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
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<<std::endl;
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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<< std::endl;
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return -1;
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}
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int handle = -1;
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@ -591,8 +608,8 @@ public:
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return 0;
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SoundBuffer *buf = getFetchBuffer(name);
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if(!buf){
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infostream<<"OpenALSoundManager: \""<<name<<"\" not found."
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<<std::endl;
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infostream << "OpenALSoundManager: \"" << name << "\" not found."
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<< std::endl;
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return -1;
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}
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return playSoundRawAt(buf, loop, volume, pos, pitch);
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@ -683,12 +700,12 @@ public:
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}
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};
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ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher)
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std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
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{
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OpenALSoundManager *m = new OpenALSoundManager(fetcher);
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if(m->m_is_initialized)
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return m;
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delete m;
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return NULL;
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};
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return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
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}
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ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
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{
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return new OpenALSoundManager(smg, fetcher);
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};
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@ -19,6 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <memory>
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#include "sound.h"
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ISoundManager *createOpenALSoundManager(OnDemandSoundFetcher *fetcher);
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class SoundManagerSingleton;
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extern std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
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std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton();
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ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher);
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