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284 Commits

Author SHA1 Message Date
ce35eb4122 dont show the register confirmation, try to connect as fast as possible
* this is a security risk, but also a easy step.. the easy of use
  is a key to create a anarchy environment where people must learn
  to take care by itselft
2024-06-03 09:26:57 -04:00
c8c06eaae5 Switch to MultiCraft server list an option only
* new settings to send identification
* new settings to make it optinal
* posibility to send information as need as minetest older
2024-06-02 21:07:06 -04:00
9a733f881b Add tab keybind 2024-06-02 06:40:02 -04:00
8eb09a5aa1 Add CSM restriction flag to block third party CSMs (#162) 2024-06-02 05:13:31 -04:00
Maksym H
1eb6b1dcb0 Disable desynchronize_mapblock_texture_animation by default 2024-06-02 05:00:47 -04:00
Maksym H
6fbceface0 Disable joysticks without SDL2
(cherry picked from commit 9b1209a68a4ae51f38dd2ebc97a7c168e9cacfc8)
2023-08-10 22:50:02 -04:00
luk3yx
6da47b485c Enable strip_color_codes by default 2023-08-10 17:45:12 -04:00
Maksym H
cf99ce6b30 Make the console message height configurable 2023-08-10 17:17:14 -04:00
Maksym H
93232becc0 Minor Hunger tune 2023-01-03 13:14:00 +02:00
Maksym H
a254814f11 TouchScreenGUI: use mouse_sensitivity setting instead of mouse_sensity 2022-11-11 22:24:06 +01:00
luk3yx
fb78a8a0cd
Add update reminder (#49)
Co-authored-by: Maksym <Maksym48@pm.me>
Co-authored-by: ubulem <berkut87@gmail.com>
2022-08-02 09:48:01 +02:00
sfan5
686a119e0f Apply disallow_empty_password to password changes too 2022-05-08 17:56:52 +12:00
luk3yx
f8f32cc628 Make protocol version <37 compatibility a setting 2022-04-08 18:58:07 +12:00
luk3yx
5722b9ad23
Switch to MultiCraft server list (#43)
Co-authored-by: Maksim <MoNTE48@mail.ua>
2022-03-11 08:49:13 +01:00
Vitaliy
e0b0513465
Transparency sorting for DrawList and Materials (#41) 2022-02-25 17:23:03 +01:00
TheBrokenRail
5cf79ce632 Touch UI support for desktop builds (#10729) 2022-02-06 22:42:54 +02:00
rubenwardy
f85e9ab925
Add nametag background setting and object property (#10937) 2021-02-17 19:51:28 +00:00
sfan5
a01a02f7a1 Preserve immortal group for players when damage is disabled 2021-01-31 20:38:12 +01:00
rubenwardy
67aa75d444
Use JSON for favorites, move server list code to Lua (#10085)
Co-authored-by: sfan5 <sfan5@live.de>
2021-01-22 15:08:57 +00:00
rubenwardy
d2bbf13dfe
Add dependency resolution to ContentDB (#9997) 2020-12-23 14:42:18 +00:00
Markus
af22dd86e3
Fix some more joystick issues (#10624) 2020-12-19 22:01:05 +01:00
Lars
e638056523 Allow configuring block disk and net compression. Change default disk level. 2020-12-15 10:15:25 -08:00
sfan5
07e0b527cf Revert "Increase limit for simultaneous blocks sent per client and the meshgen cache."
This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191.
2020-12-04 19:06:16 -08:00
HybridDog
e73c5d4585
Fix MSAA stripes (#9247)
This only works when shaders are enabled.
The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA.
If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing.
2020-12-04 20:16:12 +01:00
Lars
2f6393f49d Increase limit for simultaneous blocks sent per client and the meshgen cache. 2020-11-16 10:30:52 -08:00
Lars
be8d1d2d99 Increase default emerge queue limits and limit enqueue requests for active blocks. 2020-11-12 09:04:10 -08:00
Lars
aa4d3cb148 Increase defaults for viewing_range, active_object_range and related settings #10597 2020-11-03 15:55:53 -08:00
rubenwardy
89dd05fdf3
Fix segfault in deprecation logging due to tail call, log by default (#10174) 2020-10-31 18:19:23 +00:00
Vitaliy
707c8c1e95
Shaders for Android (GLES 2) (#10506)
Shader support for OpenGL ES 2 devices (Android)

Co-authored-by: sfan5 <sfan5@live.de>
2020-10-25 18:01:03 +01:00
Lars
ed22260822 Remove all bump mapping and parallax occlusion related code. 2020-10-17 13:09:16 -07:00
Hugo Locurcio
aae7d4ff8e
Improve the fsaa setting description (#10279)
See https://github.com/minetest/minetest/issues/8459.
2020-10-06 20:50:20 +02:00
HybridDog
9dc29a75b4
Reduce the FPS when the window is unfocused (#8837) 2020-10-03 17:33:51 +01:00
hecks
fcff9f2911
Remove "generate normal maps" feature (#10313)
Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2020-09-14 19:27:25 +02:00
Paramat
4ba5046308
Add 'ores' global mapgen flag (#10276) 2020-09-03 01:28:40 +01:00
Maksim
788f297595
Android: drop simple MainMenu (#10227)
The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
2020-08-27 21:46:57 +02:00
Lars
649211bf27 Allow the ABM time budget to be configurable. 2020-08-18 16:04:32 -07:00
rubenwardy
7242de1d4b
ContentDB: Add Update All and download queuing (#9995) 2020-08-17 19:09:33 +01:00
ANAND
291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Paramat
f92a393f6f
Mapgen Flat: Add caverns, disabled by default (#9913)
Add the caverns used in V5, V7, Valleys, Carpathian.
Disabled by default to not be force-enabled in existing worlds.
2020-08-05 05:00:00 +01:00
LoneWolfHT
88ffd64124 Add object crosshair, disable entity selectionboxes by default (#9523)
Adds new object crosshair base pack texture
2020-07-14 19:13:04 +02:00
SmallJoker
a9b74f4c39
Add chat_font_size setting (#9736)
Default font sizes are used when the setting value is 0 or below (clamped by Settings).
2020-05-24 14:24:13 +02:00
sfan5
a9d6be8b6f Fix documentation of emergequeue_limit settings 2020-05-24 11:48:33 +02:00
Paramat
1bcdc2d7e9
Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'.
Use correct spelling of 'persistence'.
Move '3d_paralax_strength' into correct section (3D mode).
Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
2020-05-22 01:32:20 +01:00
Paramat
af0f7ac4a2
Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise.
Uses a lacunarity of 1.618 (the golden ratio) for high quality
noise.
Floatlands appear between user-settable Y limits, with smooth
tapering at each limit.
Simple user-settable density adjustment.
Shadow propagation is disabled in and just below floatlands, no
shadows are cast on the world surface.
Can be reconfigured to create a solid upper world layer between
the Y limits, lakes/seas can be optionally added to this.
2020-05-14 22:27:54 +01:00
SmallJoker
836dd4a1e4
Add chat_log_level setting (#9223)
Log all higher levels in LogOutputBuffer
Move StreamLogOutput::logRaw to source file like LogOutputBuffer::logRaw for compiling speed
2020-05-14 19:26:15 +02:00
sfan5
ab06880525 Update num_emerge_threads description 2020-05-05 19:26:59 +02:00
Wuzzy
66c182531c
Change default keys for cam/minimap to C/V (#9779) 2020-05-04 08:45:31 +02:00
Loic Blot
56bababcdf Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
SmallJoker
27d611fe55
Add default stack size setting (#8873)
New setting "default_stack_max" to alter the default stack sizes of all items when desired.

Co-authored-by: Pascal Abresch <nep@packageloss.eu>
2020-04-13 10:53:10 +02:00
DS
c1742b0901
Allow to select en as language in settings menu (#9604)
fixes #9599
2020-04-08 22:44:52 +02:00