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Disable desynchronize_mapblock_texture_animation by default

This commit is contained in:
Maksym H 2023-12-04 02:52:36 +02:00 committed by mckaygerhard
parent 062f2e3613
commit 1eb6b1dcb0
3 changed files with 3 additions and 3 deletions

View File

@ -741,7 +741,7 @@ crosshair_alpha (Crosshair alpha) int 255 0 255
recent_chat_messages (Recent Chat Messages) int 6 2 20
# Whether node texture animations should be desynchronized per mapblock.
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.

View File

@ -861,7 +861,7 @@
# Whether node texture animations should be desynchronized per mapblock.
# type: bool
# desynchronize_mapblock_texture_animation = true
# desynchronize_mapblock_texture_animation = false
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.

View File

@ -236,7 +236,7 @@ void set_default_settings()
settings->setDefault("gui_scaling", "1.0");
settings->setDefault("gui_scaling_filter", "false");
settings->setDefault("gui_scaling_filter_txr2img", "true");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
settings->setDefault("desynchronize_mapblock_texture_animation", "false");
settings->setDefault("hud_hotbar_max_width", "1.0");
settings->setDefault("hud_move_upwards", "0");
settings->setDefault("round_screen", "0");