In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
• Change the default serverlist to servers.edgy1.net, as this is guaranteed to continue supporting Minetest 0.4.
• Disable client-sent colour/color codes by default.
* Fix a crash on Android with Align2Npot2
glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.
Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).