* fixed in cmake 3.20 but it's relatively easy to add a workaround
* This was only fixed by Kitware/CMake@8b066f1 (CMake 3.20),
* backported a24899bf2d
* property fix backported commit 582ee14446d4b56f18587994c08bc0638494d87e
* added missing flac for standar 11 in CC not only in C++
* property set flags due C++11 now is need in all the code
* also its need due commit a4cd5f8e48 and 8507e651eb optimizations
* almost the last changes need c++11 standard, this is c++0x in olders
* build in jsoncpp need it to compile
* property set flags due C++11 now is need in all the code
* also its need due commit a4cd5f8e48 and 8507e651eb optimizations
* almost the last changes need c++11 standard, this is c++0x in olders
* build in jsoncpp need it to compile
* Use node particles for TNT explosions
featured https://github.com/minetest/minetest_game/pull/2695
* updated README for our fork minenux
* minetest 5 game with some backports from 5.1
* Fix crash on TNT explosions if tnt is disabled
* adapted from "Print error if invalid mapgen alias was detected"
* commit aa3cf400e2
* from couple of checks into the mapgen to see if any mapgen alias resolves
* Minetest for C++11 CMakeLists or C++0X on pre supported
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Let compatibilty for GCC 4.4+
* Fix initialization standars for C++11 on mayor cases
- Move the text segment below the 47-bit limit,
needed for script_exception_wrapper which must be lightuserdata
- Replace CUSTOM_RIDX_SCRIPTAPI with full userdata
- Fix FreeBSD aarch64 faulies when use luajit
* FreeBSD uses lld, and lld does not support -Ttext-segment,
suggesting --image-base instead. Not sure if it's equivalent change
for the purpose at least if fixes build on FreeBSD/aarch64.
Note that the code checks for FreeBSD, while it should really check
for lld on any system, however I don't know any CMake facilities which allow this
* https://codeberg.org/minenux/minetest-engine/issues/16
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
* Fix a crash on Android with Align2Npot2
glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)