use the minetest-luk3yx-4 brand as the 4.1 brand, this handle almost 5.0 features
* this brand needs so much newer versions of gcc to build * this brand features almost all the features of 5.0 release * this brand its not supoorted anymore, was tagget as 0.4.18.X * this will be released as 4.1 in minenux only for newer systems * the supported release of older brands will be only the 4.0 one * README updated with information related * CMakefile fixed with project name and pointed sources for same
This commit is contained in:
parent
bbad2a9825
commit
f3e39e53a0
@ -15,10 +15,10 @@ set(GCC_MINIMUM_VERSION "4.8")
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set(CLANG_MINIMUM_VERSION "3.4")
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# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 4)
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set(VERSION_PATCH 18)
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set(VERSION_TWEAK 5)
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set(VERSION_MAJOR 4)
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set(VERSION_MINOR 1)
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set(VERSION_PATCH 0)
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set(VERSION_TWEAK "")
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set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
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# Change to false for releases
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@ -185,20 +185,20 @@ install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
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install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
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install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}" RENAME "${PROJECT_NAME}.conf.example")
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if(UNIX AND NOT APPLE)
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install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
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install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
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install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}")
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install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
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install(FILES "doc/${PROJECT_NAME}.6" "doc/${PROJECT_NAME}server.6" DESTINATION "${MANDIR}/man6")
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install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}" RENAME "net.${PROJECT_NAME}.${PROJECT_NAME}.desktop")
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install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}" RENAME "net.${PROJECT_NAME}.${PROJECT_NAME}.appdata.xml")
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install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps" RENAME "${PROJECT_NAME}.svg")
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install(FILES "misc/minetest-xorg-icon-128.png"
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DESTINATION "${ICONDIR}/hicolor/128x128/apps"
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RENAME "minetest.png")
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RENAME "${PROJECT_NAME}.png")
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endif()
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if(APPLE)
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install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
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install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}" RENAME "${PROJECT_NAME}-icon.icns")
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install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
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endif()
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@ -1,6 +1,6 @@
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# Contributing
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Contributions are welcome! Here's how you can help:
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**This is the original file of minetest contribution way of:**
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- [Contributing code](#code)
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- [Reporting issues](#issues)
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402
README.md
402
README.md
@ -1,35 +1,26 @@
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<div align="center">
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<h1>
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minetest-luk3yx-4
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</h1>
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</div>
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Minetest4
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=========
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Notice
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------
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[](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
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[](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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This is a mostly unmaintained fork of an outdated version of Minetest
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(0.4.17.1) to add features and bugfixes from 5.0.0 before 5.0.0 was officially
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released and most servers were still on 0.4.17.1. Please only use this if you
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*have* to connect to legacy servers, otherwise I strongly recommend using the
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official and more stable [Minetest](https://github.com/minetest/minetest).
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Minetest is a free open-source voxel game engine with easy modding and game creation.
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**this source is minetest modified *"minetest-luk3yx-4,"* a fork of an older version
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but improved with 5.0 changes up to pre 5.1, some 5.0 mods will work with this engine**
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of Minetest so playing on older servers isn’t a bug-filled nightmare”
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also features the client identification patch to property get rid of cheaters.
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Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the version control log)
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Old description
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---------------
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In case you downloaded the source code
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--------------------------------------
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A [Minetest](https://github.com/minetest/minetest) fork with backported features
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and bugfixes from 5.0.0.
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If you downloaded the **Minetest Engine** source code from git, in which this file is
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contained, you probably want to download the Minetest Game at https://codeberg.org/minenux/minetest-game-minetest/src/branch/stable-4.0
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project too. See its README.md information. Those sources are a little modification of original Minetest.
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Minetest is copyright © 2010-2019 by Perttu Ahola <celeron55@gmail.com>
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and contributors (see source file comments and the [version control log])
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[version control log]: https://github.com/luk3yx/minetest/graphs/contributors
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the [Minetest Game fork](https://github.com/luk3yx/minetest_game/)
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(or the [original](https://github.com/minetest/minetest_game))project too. See its README.txt for more information.
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For Minetest5 series of same engine please use the respective branch.
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Table of Contents
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------------------
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@ -40,21 +31,39 @@ Table of Contents
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4. [Configuration File](#configuration-file)
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5. [Command-line Options](#command-line-options)
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6. [Compiling](#compiling)
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7. [Docker](#docker-stock-minetest)
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7. [Docker](#docker)
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8. [Version Scheme](#version-scheme)
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Further documentation (on "stock" Minetest)
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Further documentation
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----------------------
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- Website: http://minetest.net/
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- Wiki: http://wiki.minetest.net/
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- GitHub: https://github.com/minetest/minetest/
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- This sources https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.1
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- Minetest4 sources https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
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- Wiki of this project (minenux) https://codeberg.org/venenux/venenux-minetest/wiki
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- Original Minetest Website: http://minetest.net/
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- Original Minetest Wiki: http://wiki.minetest.net/
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- Minetest Developer wiki: http://dev.minetest.net/
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- Minetest Forum: http://forum.minetest.net/
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- Original Minetest GitHub: https://github.com/minetest/minetest/
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- [doc/](doc/) directory of source distribution
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Generals of game
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----------------
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This is **an engine that can acts as server and client**, it has **two main components**:
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1. the **games** (that contains the mods and definition of how to play) and
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2. the **world** (that contains the creeated and playable data).
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Paths places of those are in the [Paths](#paths) sections of this file.
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Players used the client role of the program, that joins to a server that can be the same invoked
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or a remote server, currently many phone clients (apps like minetest that stolen its name)
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just used those remote servers to play.
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Default controls
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----------------
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All controls are re-bindable using settings.
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Some can be changed in the key config dialog in the settings tab.
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@ -80,7 +89,7 @@ Some can be changed in the key config dialog in the settings tab.
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| + | Increase view range |
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| - | Decrease view range |
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| K | Enable/disable fly mode (needs fly privilege) |
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| L | Enable/disable pitch move mode |
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| P | Enable/disable pitch move mode |
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| J | Enable/disable fast mode (needs fast privilege) |
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| H | Enable/disable noclip mode (needs noclip privilege) |
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| E | Move fast in fast mode |
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@ -96,8 +105,18 @@ Some can be changed in the key config dialog in the settings tab.
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| F10 | Show/hide console |
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| F12 | Take screenshot |
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Installation
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------------
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The minenux project provides most packages for almost any linux at OBS service:
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https://build.opensuse.org/project/show/home:venenux:minenux
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The code is on Codeberg but the releases are at github to fill the shit of M$ platform.
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https://github.com/minenux/minenux/releases
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Paths
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-----
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Locations:
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* `bin` - Compiled binaries
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@ -106,118 +125,131 @@ Locations:
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Where each location is on each platform:
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* Windows .zip / RUN_IN_PLACE source:
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* bin = `bin`
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* share = `.`
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* user = `.`
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* Windows installed:
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* $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
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* $share = `C:\Program Files\Minetest (Depends on the install location)`
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* $user = `%Appdata%\Minetest`
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* Others OS's / RUN_IN_PLACE source:
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* `bin` = `bin`
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* `share` = `.`
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* `user` = `.`
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* Linux installed:
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* `bin` = `/usr/bin`
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* `share` = `/usr/share/minetest`
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* `user` = `~/.minetest`
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* `share` = `/usr/share/minetest5`
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* `user` = `~/.minetest5`
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* macOS:
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* `bin` = `Contents/MacOS`
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* `share` = `Contents/Resources`
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* `user` = `Contents/User OR ~/Library/Application Support/minetest`
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* `user` = `Contents/User OR ~/Library/Application Support/minetest5`
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Worlds can be found as separate folders in: `user/worlds/`
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||||
Configuration file:
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||||
-------------------
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- Default location:
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`user/minetest.conf`
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- It is created by Minetest when it is ran the first time.
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||||
- A specific file can be specified on the command line:
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||||
`--config <path-to-file>`
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- A run-in-place build will look for the configuration file in
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`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
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Configuration file
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||||
------------------
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||||
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- Default location: `user/minetest.conf`
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||||
- This file is created by closing Minetest for the first time.
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||||
- A specific file can be specified on the command line: `--config <path-to-file>`
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||||
- A run-in-place build will look for the configuration file in `location_of_bin/../minetest.conf` and also `location_of_bin/../../minetest.conf`
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||||
|
||||
Command-line options
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||||
--------------------
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||||
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||||
Command-line options:
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||||
---------------------
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||||
- Use `--help`
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||||
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||||
Compiling
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||||
---------
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||||
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||||
### Compiling on GNU/Linux
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#### Dependencies
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||||
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||||
| Dependency | Version | Commentary |
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||||
|------------|---------|------------|
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||||
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
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| GCC | 4.8+ | Can be replaced with Clang 3.4+ |
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| CMake | 2.6+ | |
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| Irrlicht | 1.7.3+ | |
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||||
| Irrlicht | 1.6.0+ | Custom version recommended, see https://github.com/minetest/irrlicht |
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| SQLite3 | 3.0+ | |
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||||
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
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| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
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||||
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
|
||||
|
||||
For Debian/Ubuntu:
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||||
For Debian/Ubuntu users:
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||||
|
||||
sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
|
||||
`apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev`
|
||||
|
||||
For Fedora users:
|
||||
|
||||
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
|
||||
`dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel`
|
||||
|
||||
For Arch users:
|
||||
|
||||
`pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses`
|
||||
|
||||
For Alpine users:
|
||||
|
||||
`apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev`
|
||||
|
||||
#### Download
|
||||
|
||||
You can install Git for easily keeping your copy up to date.
|
||||
If you don’t want Git, read below on how to get the source without Git.
|
||||
This is an example for installing Git on Debian/Ubuntu:
|
||||
If you don’t want Git, read below on how to get the source without Git.
|
||||
|
||||
sudo apt install git
|
||||
This is an example for installing Git on:
|
||||
|
||||
For Fedora users:
|
||||
|
||||
sudo dnf install git
|
||||
* For Debian/Ubuntu: `apt install git`
|
||||
* For Fedora users: `dnf install git`
|
||||
* For alpine users: `apk add git`
|
||||
|
||||
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
|
||||
|
||||
git clone --depth 1 https://github.com/luk3yx/minetest.git
|
||||
```
|
||||
git clone --recursive https://codeberg.org/minenux/minetest-engine.git minetest
|
||||
cd minetest
|
||||
```
|
||||
|
||||
Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
|
||||
|
||||
git clone --depth 1 https://github.com/luk3yx/minetest_game.git games/minetest_game
|
||||
```
|
||||
git submodule init && git submodule update --recursive
|
||||
```
|
||||
|
||||
Download source, without using Git:
|
||||
|
||||
wget https://github.com/luk3yx/minetest/archive/master.tar.gz
|
||||
tar xf master.tar.gz
|
||||
cd minetest-master
|
||||
```
|
||||
wget https://codeberg.org/minenux/minetest-engine/archive/stable-4.1.tar.gz
|
||||
tar xf stable-4.1.tar.gz
|
||||
cd stable-4.1
|
||||
```
|
||||
|
||||
Download minetest_game, without using Git:
|
||||
|
||||
```
|
||||
cd games/
|
||||
wget https://github.com/luk3yx/minetest_game/archive/master.tar.gz
|
||||
tar xf master.tar.gz
|
||||
mv minetest_game-master minetest_game
|
||||
wget https://codeberg.org/minenux/minetest-game-minetest/archive/stable-4.1.tar.gz
|
||||
tar xf stable-4.1.tar.gz
|
||||
mv minetest-game-minetest_stable-4.1 minetest
|
||||
cd ..
|
||||
```
|
||||
|
||||
#### Build
|
||||
|
||||
Build a version that runs directly from the source directory:
|
||||
Build a version that runs directly from the source directory there program are:
|
||||
|
||||
```
|
||||
cmake . -DRUN_IN_PLACE=TRUE
|
||||
make -j <number of processors>
|
||||
make -j$(nproc)
|
||||
```
|
||||
|
||||
Run it:
|
||||
|
||||
./bin/minetest
|
||||
|
||||
- Use `cmake . -LH` to see all CMake options and their current state
|
||||
- Use `cmake . -LH` to see all CMake options and their current state.
|
||||
- If you want to install it system-wide (or are making a distribution package),
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`
|
||||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
|
||||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
|
||||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
|
||||
- Debug build is slower, but gives much more useful output in a debugger
|
||||
- If you build a bare server, you don't need to have Irrlicht installed.
|
||||
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
|
||||
you will want to use `-DRUN_IN_PLACE=FALSE`.
|
||||
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
|
||||
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
|
||||
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
|
||||
- Debug build is slower, but gives much more useful output in a debugger.
|
||||
- If you build a bare server you don't need to have Irrlicht installed.
|
||||
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
|
||||
|
||||
### CMake options
|
||||
|
||||
@ -235,7 +267,7 @@ General options and their default values:
|
||||
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
|
||||
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
|
||||
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
|
||||
ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
|
||||
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
|
||||
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
|
||||
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
|
||||
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
|
||||
@ -274,7 +306,7 @@ Library specific options:
|
||||
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
|
||||
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
|
||||
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
|
||||
POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
|
||||
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
|
||||
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
|
||||
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
|
||||
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
|
||||
@ -299,183 +331,12 @@ Library specific options:
|
||||
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
||||
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
||||
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
||||
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
||||
|
||||
### Compiling on Windows
|
||||
|
||||
* This section is outdated. In addition to what is described here:
|
||||
* In addition to minetest, you need to download [minetest_game](https://github.com/luk3yx/minetest_game).
|
||||
* If you wish to have sound support, you need libogg, libvorbis and libopenal
|
||||
|
||||
* You need:
|
||||
* CMake:
|
||||
http://www.cmake.org/cmake/resources/software.html
|
||||
* A compiler
|
||||
* MinGW: http://www.mingw.org/
|
||||
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
|
||||
* Irrlicht SDK 1.7:
|
||||
http://irrlicht.sourceforge.net/downloads.html
|
||||
* Zlib headers (zlib125.zip)
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
||||
http://www.winimage.com/zLibDll/index.html
|
||||
* SQLite3 headers and library
|
||||
https://www.sqlite.org/download.html
|
||||
* Optional: gettext library and tools:
|
||||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||||
* This is used for other UI languages. Feel free to leave it out.
|
||||
* And, of course, Minetest:
|
||||
http://minetest.net/download
|
||||
* Steps:
|
||||
* Select a directory called DIR hereafter in which you will operate.
|
||||
* Make sure you have CMake and a compiler installed.
|
||||
* Download all the other stuff to DIR and extract them into there.
|
||||
("extract here", not "extract to packagename/")
|
||||
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
||||
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
|
||||
source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
|
||||
binaries into "sqlite3" directory, and generate sqlite3.lib using
|
||||
command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
||||
* All those packages contain a nice base directory in them, which
|
||||
should end up being the direct subdirectories of DIR.
|
||||
* You will end up with a directory structure like this (+=dir, -=file):
|
||||
-----------------
|
||||
+ DIR
|
||||
* zlib-1.2.5.tar.gz
|
||||
* zlib125dll.zip
|
||||
* irrlicht-1.8.3.zip
|
||||
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
||||
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
||||
* 110214175330.zip (or whatever, this is the minetest source)
|
||||
+ zlib-1.2.5
|
||||
* zlib.h
|
||||
+ win32
|
||||
...
|
||||
+ zlib125dll
|
||||
* readme.txt
|
||||
+ dll32
|
||||
...
|
||||
+ irrlicht-1.8.3
|
||||
+ lib
|
||||
+ include
|
||||
...
|
||||
+ sqlite3
|
||||
sqlite3.h
|
||||
sqlite3ext.h
|
||||
sqlite3.lib
|
||||
sqlite3.dll
|
||||
+ gettext (optional)
|
||||
+bin
|
||||
+include
|
||||
+lib
|
||||
+ minetest
|
||||
+ src
|
||||
+ doc
|
||||
* CMakeLists.txt
|
||||
...
|
||||
-----------------
|
||||
* Start up the CMake GUI
|
||||
* Select "Browse Source..." and select DIR/minetest
|
||||
* Now, if using MSVC:
|
||||
* Select "Browse Build..." and select DIR/minetest-build
|
||||
* Else if using MinGW:
|
||||
* Select "Browse Build..." and select DIR/minetest
|
||||
* Select "Configure"
|
||||
* Select your compiler
|
||||
* It will warn about missing stuff, ignore that at this point. (later don't)
|
||||
* Make sure the configuration is as follows
|
||||
(note that the versions may differ for you):
|
||||
|
||||
BUILD_CLIENT [X]
|
||||
BUILD_SERVER [ ]
|
||||
CMAKE_BUILD_TYPE Release
|
||||
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
||||
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
||||
RUN_IN_PLACE [X]
|
||||
WARN_ALL [ ]
|
||||
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
||||
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
||||
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
||||
GETTEXT_BIN_DIR DIR/gettext/bin
|
||||
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
||||
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
||||
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
||||
|
||||
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
||||
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
||||
SQLITE3_LIBRARY manually.
|
||||
* If you want to build 64-bit minetest, you will need to build 64-bit version
|
||||
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
||||
* Hit "Configure"
|
||||
* Hit "Configure" once again 8)
|
||||
* If something is still coloured red, you have a problem.
|
||||
* Hit "Generate"
|
||||
If using MSVC:
|
||||
* Open the generated minetest.sln
|
||||
* The project defaults to the "Debug" configuration. Make very sure to
|
||||
select "Release", unless you want to debug some stuff (it's slower
|
||||
and might not even work at all)
|
||||
* Build the ALL_BUILD project
|
||||
* Build the INSTALL project
|
||||
* You should now have a working game with the executable in
|
||||
DIR/minetest-install/bin/minetest.exe
|
||||
* Additionally you may create a zip package by building the PACKAGE
|
||||
project.
|
||||
If using MinGW:
|
||||
* Using the command line, browse to the build directory and run 'make'
|
||||
(or mingw32-make or whatever it happens to be)
|
||||
* You may need to copy some of the downloaded DLLs into bin/, see what
|
||||
running the produced executable tells you it doesn't have.
|
||||
* You should now have a working game with the executable in
|
||||
DIR/minetest/bin/minetest.exe
|
||||
|
||||
### Bat script to build Windows releases of Minetest
|
||||
|
||||
This is how we build Windows releases.
|
||||
|
||||
set sourcedir=%CD%
|
||||
set installpath="C:\tmp\minetest_install"
|
||||
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
||||
|
||||
set builddir=%sourcedir%\bvc10
|
||||
mkdir %builddir%
|
||||
pushd %builddir%
|
||||
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||||
if %errorlevel% neq 0 goto fail
|
||||
popd
|
||||
echo Finished.
|
||||
exit /b 0
|
||||
|
||||
:fail
|
||||
popd
|
||||
echo Failed.
|
||||
exit /b 1
|
||||
|
||||
### Windows Installer using WIX Toolset
|
||||
|
||||
Requirements:
|
||||
* Visual Studio 2017
|
||||
* Wix Toolset
|
||||
|
||||
In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
|
||||
|
||||
Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
|
||||
|
||||
Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
|
||||
It may take some minutes to generate the installer.
|
||||
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
|
||||
|
||||
|
||||
Docker ("stock" Minetest)
|
||||
Docker
|
||||
------
|
||||
Minetest provides Minetest server docker images using the Gitlab mirror registry.
|
||||
|
||||
Images are built on each commit and available using the following tag scheme:
|
||||
|
||||
@ -483,27 +344,32 @@ Images are built on each commit and available using the following tag scheme:
|
||||
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
|
||||
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
|
||||
|
||||
If you want to test it on a docker server, you can easily run:
|
||||
If you want to test it on a Docker server you can easily run:
|
||||
|
||||
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
|
||||
|
||||
If you want to use it in a production environment you should use volumes bound to the docker host
|
||||
If you want to use it in a production environment you should use volumes bound to the Docker host
|
||||
to persist data and modify the configuration:
|
||||
|
||||
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
|
||||
|
||||
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
|
||||
|
||||
Note: If you don't understand the previous commands, please read the official Docker documentation before use.
|
||||
**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
|
||||
|
||||
You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
|
||||
You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
|
||||
|
||||
|
||||
Version scheme
|
||||
--------------
|
||||
|
||||
Minetest uses `major.minor.patch` since 5.0.0-dev,
|
||||
more information [here](https://github.com/minetest/minetest/#version-scheme).
|
||||
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
|
||||
|
||||
minetest-luk3yx-4 currently uses `0.4.major.minor`, however that will probably
|
||||
change (and `major` releases do not necessarily contain breaking changes).
|
||||
In minenux we used `4.minor.patch` for 0.4.X and `5.2.patch` for 5.2.X
|
||||
|
||||
- Major in minenux is used only to those two releases, until 6.X comes in.
|
||||
- Minor in 4.X will be always "0" cos will be only backported things.
|
||||
- Patch is incremented when release contains bugfixes and veryminor/trivial features.
|
||||
|
||||
In minenux we do not use "-dev" notation, next release is never reached until
|
||||
a new tag. We only backports patchs and push bugfixes, fetures are avoided as possible.
|
||||
|
@ -13,7 +13,7 @@
|
||||
#if defined USE_CMAKE_CONFIG_H
|
||||
#include "cmake_config.h"
|
||||
#elif defined (__ANDROID__) || defined (ANDROID)
|
||||
#define PROJECT_NAME "minetest"
|
||||
#define PROJECT_NAME "minetest" // TODO: PROJECT_NAME
|
||||
#define PROJECT_NAME_C "Minetest"
|
||||
#define STATIC_SHAREDIR ""
|
||||
#include "android_version.h"
|
||||
|
@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
|
||||
{
|
||||
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
|
||||
std::string conf_path = game_path + DIR_DELIM + PROJECT_NAME + ".conf";
|
||||
return conf.readConfigFile(conf_path.c_str());
|
||||
}
|
||||
|
||||
|
@ -282,7 +282,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
|
||||
settings->setDefault("time_send_interval", "5");
|
||||
|
||||
settings->setDefault("default_game", "minetest");
|
||||
settings->setDefault("default_game", PROJECT_NAME);
|
||||
settings->setDefault("motd", "");
|
||||
settings->setDefault("max_users", "15");
|
||||
settings->setDefault("creative_mode", "false");
|
||||
|
@ -477,16 +477,16 @@ static bool read_config_file(const Settings &cmd_args)
|
||||
g_settings_path = cmd_args.get("config");
|
||||
} else {
|
||||
std::vector<std::string> filenames;
|
||||
filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
|
||||
filenames.push_back(porting::path_user + DIR_DELIM + PROJECT_NAME + ".conf");
|
||||
// Legacy configuration file location
|
||||
filenames.push_back(porting::path_user +
|
||||
DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
||||
DIR_DELIM + ".." + DIR_DELIM + PROJECT_NAME + ".conf");
|
||||
|
||||
#if RUN_IN_PLACE
|
||||
// Try also from a lower level (to aid having the same configuration
|
||||
// for many RUN_IN_PLACE installs)
|
||||
filenames.push_back(porting::path_user +
|
||||
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
|
||||
DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + PROJECT_NAME + ".conf");
|
||||
#endif
|
||||
|
||||
for (size_t i = 0; i < filenames.size(); i++) {
|
||||
|
@ -147,7 +147,7 @@ void initAndroid()
|
||||
/* in the start-up code */
|
||||
__android_log_print(ANDROID_LOG_ERROR, PROJECT_NAME_C,
|
||||
"Initializing GPROF profiler");
|
||||
monstartup("libminetest.so");
|
||||
monstartup("libminetest.so"); // TODO PROJECT_NAME
|
||||
#endif
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user