diff --git a/CMakeLists.txt b/CMakeLists.txt
index cf2df4fae..3c554eb10 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -15,10 +15,10 @@ set(GCC_MINIMUM_VERSION "4.8")
set(CLANG_MINIMUM_VERSION "3.4")
# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
-set(VERSION_MAJOR 0)
-set(VERSION_MINOR 4)
-set(VERSION_PATCH 18)
-set(VERSION_TWEAK 5)
+set(VERSION_MAJOR 4)
+set(VERSION_MINOR 1)
+set(VERSION_PATCH 0)
+set(VERSION_TWEAK "")
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Change to false for releases
@@ -185,20 +185,20 @@ install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}")
-install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
+install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}" RENAME "${PROJECT_NAME}.conf.example")
if(UNIX AND NOT APPLE)
- install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
- install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
- install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}")
- install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
+ install(FILES "doc/${PROJECT_NAME}.6" "doc/${PROJECT_NAME}server.6" DESTINATION "${MANDIR}/man6")
+ install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}" RENAME "net.${PROJECT_NAME}.${PROJECT_NAME}.desktop")
+ install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}" RENAME "net.${PROJECT_NAME}.${PROJECT_NAME}.appdata.xml")
+ install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps" RENAME "${PROJECT_NAME}.svg")
install(FILES "misc/minetest-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
- RENAME "minetest.png")
+ RENAME "${PROJECT_NAME}.png")
endif()
if(APPLE)
- install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
+ install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}" RENAME "${PROJECT_NAME}-icon.icns")
install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
endif()
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 468ba0514..0c0ff9d81 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1,6 +1,6 @@
# Contributing
-Contributions are welcome! Here's how you can help:
+**This is the original file of minetest contribution way of:**
- [Contributing code](#code)
- [Reporting issues](#issues)
diff --git a/README.md b/README.md
index bab44d275..6a22d9498 100644
--- a/README.md
+++ b/README.md
@@ -1,35 +1,26 @@
-
-
- minetest-luk3yx-4
-
-
+Minetest4
+=========
-Notice
-------
+[](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
+[](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
-This is a mostly unmaintained fork of an outdated version of Minetest
-(0.4.17.1) to add features and bugfixes from 5.0.0 before 5.0.0 was officially
-released and most servers were still on 0.4.17.1. Please only use this if you
-*have* to connect to legacy servers, otherwise I strongly recommend using the
-official and more stable [Minetest](https://github.com/minetest/minetest).
+Minetest is a free open-source voxel game engine with easy modding and game creation.
+**this source is minetest modified *"minetest-luk3yx-4,"* a fork of an older version
+but improved with 5.0 changes up to pre 5.1, some 5.0 mods will work with this engine**
+of Minetest so playing on older servers isn’t a bug-filled nightmare”
+also features the client identification patch to property get rid of cheaters.
+Copyright (C) 2010-2019 Perttu Ahola
+and contributors (see source file comments and the version control log)
-Old description
----------------
+In case you downloaded the source code
+--------------------------------------
-A [Minetest](https://github.com/minetest/minetest) fork with backported features
-and bugfixes from 5.0.0.
+If you downloaded the **Minetest Engine** source code from git, in which this file is
+contained, you probably want to download the Minetest Game at https://codeberg.org/minenux/minetest-game-minetest/src/branch/stable-4.0
+project too. See its README.md information. Those sources are a little modification of original Minetest.
-Minetest is copyright © 2010-2019 by Perttu Ahola
-and contributors (see source file comments and the [version control log])
-
-[version control log]: https://github.com/luk3yx/minetest/graphs/contributors
-
-In case you downloaded the source code:
----------------------------------------
-If you downloaded the Minetest Engine source code in which this file is
-contained, you probably want to download the [Minetest Game fork](https://github.com/luk3yx/minetest_game/)
-(or the [original](https://github.com/minetest/minetest_game))project too. See its README.txt for more information.
+For Minetest5 series of same engine please use the respective branch.
Table of Contents
------------------
@@ -40,21 +31,39 @@ Table of Contents
4. [Configuration File](#configuration-file)
5. [Command-line Options](#command-line-options)
6. [Compiling](#compiling)
-7. [Docker](#docker-stock-minetest)
+7. [Docker](#docker)
8. [Version Scheme](#version-scheme)
-Further documentation (on "stock" Minetest)
+Further documentation
----------------------
-- Website: http://minetest.net/
-- Wiki: http://wiki.minetest.net/
-- Developer wiki: http://dev.minetest.net/
-- Forum: http://forum.minetest.net/
-- GitHub: https://github.com/minetest/minetest/
+- This sources https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.1
+- Minetest4 sources https://codeberg.org/minenux/minetest-engine/src/branch/stable-4.0
+- Wiki of this project (minenux) https://codeberg.org/venenux/venenux-minetest/wiki
+- Original Minetest Website: http://minetest.net/
+- Original Minetest Wiki: http://wiki.minetest.net/
+- Minetest Developer wiki: http://dev.minetest.net/
+- Minetest Forum: http://forum.minetest.net/
+- Original Minetest GitHub: https://github.com/minetest/minetest/
- [doc/](doc/) directory of source distribution
+Generals of game
+----------------
+
+This is **an engine that can acts as server and client**, it has **two main components**:
+
+1. the **games** (that contains the mods and definition of how to play) and
+2. the **world** (that contains the creeated and playable data).
+
+Paths places of those are in the [Paths](#paths) sections of this file.
+
+Players used the client role of the program, that joins to a server that can be the same invoked
+or a remote server, currently many phone clients (apps like minetest that stolen its name)
+just used those remote servers to play.
+
Default controls
----------------
+
All controls are re-bindable using settings.
Some can be changed in the key config dialog in the settings tab.
@@ -80,7 +89,7 @@ Some can be changed in the key config dialog in the settings tab.
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
-| L | Enable/disable pitch move mode |
+| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
@@ -96,8 +105,18 @@ Some can be changed in the key config dialog in the settings tab.
| F10 | Show/hide console |
| F12 | Take screenshot |
+Installation
+------------
+
+The minenux project provides most packages for almost any linux at OBS service:
+https://build.opensuse.org/project/show/home:venenux:minenux
+
+The code is on Codeberg but the releases are at github to fill the shit of M$ platform.
+https://github.com/minenux/minenux/releases
+
Paths
-----
+
Locations:
* `bin` - Compiled binaries
@@ -106,118 +125,131 @@ Locations:
Where each location is on each platform:
-* Windows .zip / RUN_IN_PLACE source:
- * bin = `bin`
- * share = `.`
- * user = `.`
-* Windows installed:
- * $bin = `C:\Program Files\Minetest\bin (Depends on the install location)`
- * $share = `C:\Program Files\Minetest (Depends on the install location)`
- * $user = `%Appdata%\Minetest`
+* Others OS's / RUN_IN_PLACE source:
+ * `bin` = `bin`
+ * `share` = `.`
+ * `user` = `.`
* Linux installed:
* `bin` = `/usr/bin`
- * `share` = `/usr/share/minetest`
- * `user` = `~/.minetest`
+ * `share` = `/usr/share/minetest5`
+ * `user` = `~/.minetest5`
* macOS:
* `bin` = `Contents/MacOS`
* `share` = `Contents/Resources`
- * `user` = `Contents/User OR ~/Library/Application Support/minetest`
+ * `user` = `Contents/User OR ~/Library/Application Support/minetest5`
Worlds can be found as separate folders in: `user/worlds/`
-Configuration file:
--------------------
-- Default location:
- `user/minetest.conf`
-- It is created by Minetest when it is ran the first time.
-- A specific file can be specified on the command line:
- `--config `
-- A run-in-place build will look for the configuration file in
- `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
+Configuration file
+------------------
+
+- Default location: `user/minetest.conf`
+- This file is created by closing Minetest for the first time.
+- A specific file can be specified on the command line: `--config `
+- A run-in-place build will look for the configuration file in `location_of_bin/../minetest.conf` and also `location_of_bin/../../minetest.conf`
+
+Command-line options
+--------------------
-Command-line options:
----------------------
- Use `--help`
Compiling
---------
+
### Compiling on GNU/Linux
#### Dependencies
| Dependency | Version | Commentary |
|------------|---------|------------|
-| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
+| GCC | 4.8+ | Can be replaced with Clang 3.4+ |
| CMake | 2.6+ | |
-| Irrlicht | 1.7.3+ | |
+| Irrlicht | 1.6.0+ | Custom version recommended, see https://github.com/minetest/irrlicht |
| SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
-For Debian/Ubuntu:
+For Debian/Ubuntu users:
- sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
+`apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev`
For Fedora users:
- sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
+`dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel`
+
+For Arch users:
+
+`pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses`
+
+For Alpine users:
+
+`apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev`
#### Download
You can install Git for easily keeping your copy up to date.
-If you don’t want Git, read below on how to get the source without Git.
-This is an example for installing Git on Debian/Ubuntu:
+If you don’t want Git, read below on how to get the source without Git.
- sudo apt install git
+This is an example for installing Git on:
-For Fedora users:
-
- sudo dnf install git
+* For Debian/Ubuntu: `apt install git`
+* For Fedora users: `dnf install git`
+* For alpine users: `apk add git`
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
- git clone --depth 1 https://github.com/luk3yx/minetest.git
+```
+ git clone --recursive https://codeberg.org/minenux/minetest-engine.git minetest
cd minetest
+```
Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
- git clone --depth 1 https://github.com/luk3yx/minetest_game.git games/minetest_game
+```
+ git submodule init && git submodule update --recursive
+```
Download source, without using Git:
- wget https://github.com/luk3yx/minetest/archive/master.tar.gz
- tar xf master.tar.gz
- cd minetest-master
+```
+ wget https://codeberg.org/minenux/minetest-engine/archive/stable-4.1.tar.gz
+ tar xf stable-4.1.tar.gz
+ cd stable-4.1
+```
Download minetest_game, without using Git:
+```
cd games/
- wget https://github.com/luk3yx/minetest_game/archive/master.tar.gz
- tar xf master.tar.gz
- mv minetest_game-master minetest_game
+ wget https://codeberg.org/minenux/minetest-game-minetest/archive/stable-4.1.tar.gz
+ tar xf stable-4.1.tar.gz
+ mv minetest-game-minetest_stable-4.1 minetest
cd ..
+```
#### Build
-Build a version that runs directly from the source directory:
+Build a version that runs directly from the source directory there program are:
+```
cmake . -DRUN_IN_PLACE=TRUE
- make -j
+ make -j$(nproc)
+```
Run it:
./bin/minetest
-- Use `cmake . -LH` to see all CMake options and their current state
+- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
- you will want to use `-DRUN_IN_PLACE=FALSE`
-- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
-- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
-- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=`
- - Debug build is slower, but gives much more useful output in a debugger
-- If you build a bare server, you don't need to have Irrlicht installed.
- - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
+ you will want to use `-DRUN_IN_PLACE=FALSE`.
+- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
+- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
+- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=`.
+ - Debug build is slower, but gives much more useful output in a debugger.
+- If you build a bare server you don't need to have Irrlicht installed.
+ - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
### CMake options
@@ -235,7 +267,7 @@ General options and their default values:
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
- ENABLE_GLES=OFF - Search for Open GLES headers & libraries and use them
+ ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
@@ -274,7 +306,7 @@ Library specific options:
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
- POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
+ PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
@@ -299,183 +331,12 @@ Library specific options:
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
- ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
- ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
-
-### Compiling on Windows
-
-* This section is outdated. In addition to what is described here:
- * In addition to minetest, you need to download [minetest_game](https://github.com/luk3yx/minetest_game).
- * If you wish to have sound support, you need libogg, libvorbis and libopenal
-
-* You need:
- * CMake:
- http://www.cmake.org/cmake/resources/software.html
- * A compiler
- * MinGW: http://www.mingw.org/
- * or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
- * Irrlicht SDK 1.7:
- http://irrlicht.sourceforge.net/downloads.html
- * Zlib headers (zlib125.zip)
- http://www.winimage.com/zLibDll/index.html
- * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
- http://www.winimage.com/zLibDll/index.html
- * SQLite3 headers and library
- https://www.sqlite.org/download.html
- * Optional: gettext library and tools:
- http://gnuwin32.sourceforge.net/downlinks/gettext.php
- * This is used for other UI languages. Feel free to leave it out.
- * And, of course, Minetest:
- http://minetest.net/download
-* Steps:
- * Select a directory called DIR hereafter in which you will operate.
- * Make sure you have CMake and a compiler installed.
- * Download all the other stuff to DIR and extract them into there.
- ("extract here", not "extract to packagename/")
- * NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- * NOTE: You need to extract sqlite3.h & sqlite3ext.h from the SQLite 3
- source and sqlite3.dll & sqlite3.def from the SQLite 3 precompiled
- binaries into "sqlite3" directory, and generate sqlite3.lib using
- command "LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
- * All those packages contain a nice base directory in them, which
- should end up being the direct subdirectories of DIR.
- * You will end up with a directory structure like this (+=dir, -=file):
- -----------------
- + DIR
- * zlib-1.2.5.tar.gz
- * zlib125dll.zip
- * irrlicht-1.8.3.zip
- * sqlite-amalgamation-3130000.zip (SQLite3 headers)
- * sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
- * 110214175330.zip (or whatever, this is the minetest source)
- + zlib-1.2.5
- * zlib.h
- + win32
- ...
- + zlib125dll
- * readme.txt
- + dll32
- ...
- + irrlicht-1.8.3
- + lib
- + include
- ...
- + sqlite3
- sqlite3.h
- sqlite3ext.h
- sqlite3.lib
- sqlite3.dll
- + gettext (optional)
- +bin
- +include
- +lib
- + minetest
- + src
- + doc
- * CMakeLists.txt
- ...
- -----------------
- * Start up the CMake GUI
- * Select "Browse Source..." and select DIR/minetest
- * Now, if using MSVC:
- * Select "Browse Build..." and select DIR/minetest-build
- * Else if using MinGW:
- * Select "Browse Build..." and select DIR/minetest
- * Select "Configure"
- * Select your compiler
- * It will warn about missing stuff, ignore that at this point. (later don't)
- * Make sure the configuration is as follows
- (note that the versions may differ for you):
-
- BUILD_CLIENT [X]
- BUILD_SERVER [ ]
- CMAKE_BUILD_TYPE Release
- CMAKE_INSTALL_PREFIX DIR/minetest-install
- IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
- RUN_IN_PLACE [X]
- WARN_ALL [ ]
- ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
- ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
- ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
- GETTEXT_BIN_DIR DIR/gettext/bin
- GETTEXT_INCLUDE_DIR DIR/gettext/include
- GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
- GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-
- * If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
- right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
- SQLITE3_LIBRARY manually.
- * If you want to build 64-bit minetest, you will need to build 64-bit version
- of irrlicht engine manually, as only 32-bit pre-built library is provided.
- * Hit "Configure"
- * Hit "Configure" once again 8)
- * If something is still coloured red, you have a problem.
- * Hit "Generate"
- If using MSVC:
- * Open the generated minetest.sln
- * The project defaults to the "Debug" configuration. Make very sure to
- select "Release", unless you want to debug some stuff (it's slower
- and might not even work at all)
- * Build the ALL_BUILD project
- * Build the INSTALL project
- * You should now have a working game with the executable in
- DIR/minetest-install/bin/minetest.exe
- * Additionally you may create a zip package by building the PACKAGE
- project.
- If using MinGW:
- * Using the command line, browse to the build directory and run 'make'
- (or mingw32-make or whatever it happens to be)
- * You may need to copy some of the downloaded DLLs into bin/, see what
- running the produced executable tells you it doesn't have.
- * You should now have a working game with the executable in
- DIR/minetest/bin/minetest.exe
-
-### Bat script to build Windows releases of Minetest
-
-This is how we build Windows releases.
-
- set sourcedir=%CD%
- set installpath="C:\tmp\minetest_install"
- set irrlichtpath="C:\tmp\irrlicht-1.7.2"
-
- set builddir=%sourcedir%\bvc10
- mkdir %builddir%
- pushd %builddir%
- cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
- if %errorlevel% neq 0 goto fail
- popd
- echo Finished.
- exit /b 0
-
- :fail
- popd
- echo Failed.
- exit /b 1
-
-### Windows Installer using WIX Toolset
-
-Requirements:
-* Visual Studio 2017
-* Wix Toolset
-
-In Visual Studio 2017 Installer select "Optional Features" -> "Wix Toolset"
-
-Build the binaries like described above, but make sure you unselect "RUN_IN_PLACE".
-
-Open the generated Project file with VS. Right click "PACKAGE" and choose "Generate".
-It may take some minutes to generate the installer.
+ ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
-Docker ("stock" Minetest)
+Docker
------
-Minetest provides Minetest server docker images using the Gitlab mirror registry.
Images are built on each commit and available using the following tag scheme:
@@ -483,27 +344,32 @@ Images are built on each commit and available using the following tag scheme:
* `registry.gitlab.com/minetest/minetest/server:` (current branch or current tag)
* `registry.gitlab.com/minetest/minetest/server:` (current commit id)
-If you want to test it on a docker server, you can easily run:
+If you want to test it on a Docker server you can easily run:
sudo docker run registry.gitlab.com/minetest/minetest/server:
-If you want to use it in a production environment you should use volumes bound to the docker host
+If you want to use it in a production environment you should use volumes bound to the Docker host
to persist data and modify the configuration:
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
-Note: If you don't understand the previous commands, please read the official Docker documentation before use.
+**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
-You can also host your minetest server inside a Kubernetes cluster. See our example implementation in `misc/kubernetes.yml`.
+You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
Version scheme
--------------
-Minetest uses `major.minor.patch` since 5.0.0-dev,
-more information [here](https://github.com/minetest/minetest/#version-scheme).
+We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
-minetest-luk3yx-4 currently uses `0.4.major.minor`, however that will probably
-change (and `major` releases do not necessarily contain breaking changes).
+In minenux we used `4.minor.patch` for 0.4.X and `5.2.patch` for 5.2.X
+
+- Major in minenux is used only to those two releases, until 6.X comes in.
+- Minor in 4.X will be always "0" cos will be only backported things.
+- Patch is incremented when release contains bugfixes and veryminor/trivial features.
+
+In minenux we do not use "-dev" notation, next release is never reached until
+a new tag. We only backports patchs and push bugfixes, fetures are avoided as possible.
diff --git a/src/config.h b/src/config.h
index 0955ea8f5..e3846069f 100644
--- a/src/config.h
+++ b/src/config.h
@@ -13,7 +13,7 @@
#if defined USE_CMAKE_CONFIG_H
#include "cmake_config.h"
#elif defined (__ANDROID__) || defined (ANDROID)
- #define PROJECT_NAME "minetest"
+ #define PROJECT_NAME "minetest" // TODO: PROJECT_NAME
#define PROJECT_NAME_C "Minetest"
#define STATIC_SHAREDIR ""
#include "android_version.h"
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 85a981f68..1d7eb374a 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -33,7 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
- std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ std::string conf_path = game_path + DIR_DELIM + PROJECT_NAME + ".conf";
return conf.readConfigFile(conf_path.c_str());
}
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 950c4892e..a15b19c6a 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -282,7 +282,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("time_send_interval", "5");
- settings->setDefault("default_game", "minetest");
+ settings->setDefault("default_game", PROJECT_NAME);
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("creative_mode", "false");
diff --git a/src/main.cpp b/src/main.cpp
index 6a2e89f7a..1846019e7 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -477,16 +477,16 @@ static bool read_config_file(const Settings &cmd_args)
g_settings_path = cmd_args.get("config");
} else {
std::vector filenames;
- filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf");
+ filenames.push_back(porting::path_user + DIR_DELIM + PROJECT_NAME + ".conf");
// Legacy configuration file location
filenames.push_back(porting::path_user +
- DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
+ DIR_DELIM + ".." + DIR_DELIM + PROJECT_NAME + ".conf");
#if RUN_IN_PLACE
// Try also from a lower level (to aid having the same configuration
// for many RUN_IN_PLACE installs)
filenames.push_back(porting::path_user +
- DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf");
+ DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + PROJECT_NAME + ".conf");
#endif
for (size_t i = 0; i < filenames.size(); i++) {
diff --git a/src/porting_android.cpp b/src/porting_android.cpp
index 72b625d73..119529a56 100644
--- a/src/porting_android.cpp
+++ b/src/porting_android.cpp
@@ -147,7 +147,7 @@ void initAndroid()
/* in the start-up code */
__android_log_print(ANDROID_LOG_ERROR, PROJECT_NAME_C,
"Initializing GPROF profiler");
- monstartup("libminetest.so");
+ monstartup("libminetest.so"); // TODO PROJECT_NAME
#endif
}