Make max breath configurable and respect it
* You can only hold your breath for 20 seconds and
this should be customizable, this is a implementation
backporting https://github.com/minetest/minetest/pull/6411
* Customizeable maximal breath for players
backported dc2314bf7a
* Fix for https://codeberg.org/minenux/minetest-engine-minetest/issues/33
by closing https://github.com/minetest/minetest/issues/2246
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@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4
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core.MAP_BLOCKSIZE = 16
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core.MAP_BLOCKSIZE = 16
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-- Default maximal HP of a player
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-- Default maximal HP of a player
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core.PLAYER_MAX_HP_DEFAULT = 20
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core.PLAYER_MAX_HP_DEFAULT = 20
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-- Maximal breath of a player
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-- Default maximal breath of a player
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core.PLAYER_MAX_BREATH = 11
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core.PLAYER_MAX_BREATH_DEFAULT = 11
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-- light.h
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-- light.h
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-- Maximum value for node 'light_source' parameter
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-- Maximum value for node 'light_source' parameter
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@ -17,7 +17,7 @@ local breath_bar_definition =
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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position = { x=0.5, y=1 },
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text = "bubble.png",
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text = "bubble.png",
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number = core.PLAYER_MAX_BREATH,
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number = core.PLAYER_MAX_BREATH_DEFAULT,
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direction = 0,
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direction = 0,
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size = { x=24, y=24 },
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+16)},
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offset = {x=25,y=-(48+24+16)},
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@ -25,6 +25,15 @@ local breath_bar_definition =
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local hud_ids = {}
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local hud_ids = {}
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local function scaleToDefault(player, field)
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-- Scale "hp" or "breath" to the default dimensions
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local current = player["get_" .. field](player)
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local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
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local max_display = math.max(nominal,
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math.max(player:get_properties()[field .. "_max"], current))
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return current / max_display * nominal
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end
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local function initialize_builtin_statbars(player)
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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if not player:is_player() then
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@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player)
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if player:hud_get_flags().healthbar and enable_damage then
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if player:hud_get_flags().healthbar and enable_damage then
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if hud.id_healthbar == nil then
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if hud.id_healthbar == nil then
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local hp = player:get_hp()
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local hud_def = table.copy(health_bar_definition)
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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hud_def.number = scaleToDefault(player, "hp")
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math.max(player:get_properties().hp_max, hp))
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hud.id_healthbar = player:hud_add(hud_def)
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-- Limit width of health bar: Scale to the default maximal HP
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health_bar_definition.number =
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hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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hud.id_healthbar = player:hud_add(health_bar_definition)
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end
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end
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else
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elseif hud.id_healthbar ~= nil then
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if hud.id_healthbar ~= nil then
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player:hud_remove(hud.id_healthbar)
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player:hud_remove(hud.id_healthbar)
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hud.id_healthbar = nil
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hud.id_healthbar = nil
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end
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end
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end
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if player:get_breath() < core.PLAYER_MAX_BREATH then
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local breath_max = player:get_properties().breath_max
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if player:hud_get_flags().breathbar and enable_damage then
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if player:hud_get_flags().breathbar and enable_damage and
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player:get_breath() < breath_max then
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if hud.id_breathbar == nil then
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if hud.id_breathbar == nil then
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hud.id_breathbar = player:hud_add(breath_bar_definition)
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local hud_def = table.copy(breath_bar_definition)
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end
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hud_def.number = 2 * scaleToDefault(player, "breath")
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else
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hud.id_breathbar = player:hud_add(hud_def)
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if hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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hud.id_breathbar = nil
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end
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end
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end
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elseif hud.id_breathbar ~= nil then
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elseif hud.id_breathbar ~= nil then
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player:hud_remove(hud.id_breathbar)
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player:hud_remove(hud.id_breathbar)
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@ -107,12 +107,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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if hud_ids[name].id_healthbar ~= nil then
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local hp = player:get_hp()
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player:hud_change(hud_ids[name].id_healthbar,
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local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
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"number", scaleToDefault(player, "hp"))
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math.max(player:get_properties().hp_max, hp))
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-- Limit width of health bar: Scale to the default maximal HP
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local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
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player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
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return true
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return true
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end
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end
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end
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end
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@ -121,7 +117,8 @@ local function player_event_handler(player,eventname)
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initialize_builtin_statbars(player)
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
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player:hud_change(hud_ids[name].id_breathbar,
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"number", 2 * scaleToDefault(player, "breath"))
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return true
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return true
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end
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end
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end
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end
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@ -4022,7 +4022,8 @@ Definition tables
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### Object Properties
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### Object Properties
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{
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{
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hp_max = 1, -- For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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hp_max = 1, -- For players, defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
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breath_max = 0, -- ^ For players defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
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physical = true,
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical = true
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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weight = 5,
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@ -87,11 +87,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Size of player's main inventory
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// Size of player's main inventory
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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#define PLAYER_INVENTORY_SIZE (8 * 4)
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// Maximum hit points of a player
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// Default Maximum hit points of a player
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#define PLAYER_MAX_HP_DEFAULT 20
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#define PLAYER_MAX_HP_DEFAULT 20
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// Maximal breath of a player
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// Default Maximal breath of a player
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#define PLAYER_MAX_BREATH 11
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#define PLAYER_MAX_BREATH_DEFAULT 11
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// Number of different files to try to save a player to if the first fails
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// Number of different files to try to save a player to if the first fails
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// (because of a case-insensitive filesystem)
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// (because of a case-insensitive filesystem)
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@ -796,6 +796,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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assert(m_peer_id != 0); // pre-condition
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assert(m_peer_id != 0); // pre-condition
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
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m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
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m_prop.physical = false;
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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@ -812,6 +813,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.is_visible = true;
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.makes_footstep_sound = true;
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m_hp = m_prop.hp_max;
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m_hp = m_prop.hp_max;
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m_breath = m_prop.breath_max;
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}
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}
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PlayerSAO::~PlayerSAO()
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PlayerSAO::~PlayerSAO()
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@ -939,7 +941,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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MapNode n = m_env->getMap().getNodeNoEx(p);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
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const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
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// If player is alive & no drowning, breath
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// If player is alive & no drowning, breath
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if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
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if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
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setBreath(m_breath + 1);
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setBreath(m_breath + 1);
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}
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}
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@ -1270,7 +1272,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
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if (m_player && breath != m_breath)
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if (m_player && breath != m_breath)
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m_player->setDirty(true);
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m_player->setDirty(true);
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m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
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m_breath = MYMIN(breath, m_prop.breath_max);
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if (send)
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if (send)
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m_env->getGameDef()->SendPlayerBreath(this);
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m_env->getGameDef()->SendPlayerBreath(this);
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@ -54,6 +54,7 @@ std::string ObjectProperties::dump()
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{
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{
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std::ostringstream os(std::ios::binary);
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<"hp_max="<<hp_max;
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os<<", breath_max=" << breath_max;
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os<<", physical="<<physical;
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os<<", physical="<<physical;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", weight="<<weight;
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os<<", weight="<<weight;
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@ -118,6 +119,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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os << serializeString(wield_item);
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writeU16(os, breath_max);
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// Add stuff only at the bottom.
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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// Never remove anything, because we don't want new versions of this
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@ -161,6 +163,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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wield_item = deSerializeString(is);
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breath_max = readU16(is);
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}catch(SerializationError &e){}
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}catch(SerializationError &e){}
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}
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}
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else
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else
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@ -30,6 +30,7 @@ struct ObjectProperties
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{
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{
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// Values are BS=1
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// Values are BS=1
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s16 hp_max;
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s16 hp_max;
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u16 breath_max;
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bool physical;
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bool physical;
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bool collideWithObjects;
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bool collideWithObjects;
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float weight;
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float weight;
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@ -187,6 +187,7 @@ void read_object_properties(lua_State *L, int index,
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if (getintfield(L, -1, "hp_max", hp_max))
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if (getintfield(L, -1, "hp_max", hp_max))
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
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prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
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getintfield(L, -1, "breath_max", prop->breath_max);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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@ -288,6 +289,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_newtable(L);
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lua_newtable(L);
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lua_pushnumber(L, prop->hp_max);
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lua_pushnumber(L, prop->hp_max);
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lua_setfield(L, -2, "hp_max");
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lua_setfield(L, -2, "hp_max");
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lua_pushnumber(L, prop->breath_max);
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lua_setfield(L, -2, "breath_max");
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lua_pushboolean(L, prop->physical);
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lua_pushboolean(L, prop->physical);
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lua_setfield(L, -2, "physical");
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lua_setfield(L, -2, "physical");
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lua_pushboolean(L, prop->collideWithObjects);
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lua_pushboolean(L, prop->collideWithObjects);
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@ -2684,7 +2684,7 @@ void Server::RespawnPlayer(u16 peer_id)
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<< " respawns" << std::endl;
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<< " respawns" << std::endl;
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playersao->setHP(playersao->accessObjectProperties()->hp_max);
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playersao->setHP(playersao->accessObjectProperties()->hp_max);
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playersao->setBreath(PLAYER_MAX_BREATH);
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playersao->setBreath(playersao->accessObjectProperties()->breath_max);
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bool repositioned = m_script->on_respawnplayer(playersao);
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bool repositioned = m_script->on_respawnplayer(playersao);
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if (!repositioned) {
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if (!repositioned) {
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