Respect object property hp_max field for players

* backport of commits from
  https://github.com/minetest/minetest/pull/6287/commits
* fix of configure the maximal HP per player
* Statbars: Downscale bar to full 20 HP when exceeding
  this value
* Add default max HP for players and breath constants to builtin
* Document the constants
* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
* Fixed https://codeberg.org/minenux/minetest-engine-minetest/issues/33
stable-4.0
mckaygerhard 2023-07-21 21:36:03 -04:00
parent 240bad96f7
commit 8eac50f8d5
9 changed files with 52 additions and 29 deletions

View File

@ -21,6 +21,10 @@ core.EMERGE_GENERATED = 4
-- constants.h
-- Size of mapblocks in nodes
core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Maximal breath of a player
core.PLAYER_MAX_BREATH = 11
-- light.h
-- Maximum value for node 'light_source' parameter

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@ -6,7 +6,7 @@ local health_bar_definition =
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
number = 20,
number = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+16)},
@ -17,7 +17,7 @@ local breath_bar_definition =
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = 20,
number = core.PLAYER_MAX_BREATH,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)},
@ -37,39 +37,45 @@ local function initialize_builtin_statbars(player)
return
end
if (hud_ids[name] == nil) then
if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
local hud = hud_ids[name]
if player:hud_get_flags().healthbar and enable_damage then
if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
if hud.id_healthbar == nil then
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
health_bar_definition.number =
hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
if hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:get_breath() < core.PLAYER_MAX_BREATH then
if player:hud_get_flags().breathbar and enable_damage then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
if hud.id_breathbar == nil then
hud.id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
if hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
elseif hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
end
@ -101,7 +107,12 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
return true
end
end
@ -110,7 +121,7 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
return true
end
end

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@ -3345,6 +3345,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `0`: player is drowning,
* `1`-`10`: remaining number of bubbles
* `11`: bubbles bar is not shown
* See constant: `minetest.PLAYER_MAX_BREATH`
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string, or a number which will be converted to a string.
@ -4021,7 +4022,7 @@ Definition tables
### Object Properties
{
hp_max = 1,
hp_max = 1, -- For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,

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@ -88,7 +88,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
#define PLAYER_MAX_HP_DEFAULT 20
// Maximal breath of a player
#define PLAYER_MAX_BREATH 11

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@ -795,7 +795,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
{
assert(m_peer_id != 0); // pre-condition
m_prop.hp_max = PLAYER_MAX_HP;
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
@ -811,7 +811,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
// end of default appearance
m_prop.is_visible = true;
m_prop.makes_footstep_sound = true;
m_hp = PLAYER_MAX_HP;
m_hp = m_prop.hp_max;
}
PlayerSAO::~PlayerSAO()
@ -1248,8 +1248,8 @@ void PlayerSAO::setHP(s16 hp)
if (hp < 0)
hp = 0;
else if (hp > PLAYER_MAX_HP)
hp = PLAYER_MAX_HP;
else if (hp > m_prop.hp_max)
hp = m_prop.hp_max;
if (hp < oldhp && !g_settings->getBool("enable_damage")) {
return;

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@ -109,7 +109,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
try {
sao->setHPRaw(args.getS32("hp"));
} catch(SettingNotFoundException &e) {
sao->setHPRaw(PLAYER_MAX_HP);
sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
}
try {

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@ -183,7 +183,9 @@ void read_object_properties(lua_State *L, int index,
if(!lua_istable(L, index))
return;
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
int hp_max = 0;
if (getintfield(L, -1, "hp_max", hp_max))
prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);

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@ -750,6 +750,11 @@ int ObjectRef::l_set_properties(lua_State *L)
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
if (prop->hp_max < co->getHP()) {
co->setHP(prop->hp_max);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
}
co->notifyObjectPropertiesModified();
return 0;
}

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@ -2683,7 +2683,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
playersao->setHP(PLAYER_MAX_HP);
playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
bool repositioned = m_script->on_respawnplayer(playersao);