Make max breath configurable and respect it

* You can only hold your breath for 20 seconds and
  this should be customizable, this is a implementation
  backporting https://github.com/minetest/minetest/pull/6411
* Customizeable maximal breath for players
  backported dc2314bf7a
* Fix for https://codeberg.org/minenux/minetest-engine-minetest/issues/33
  by closing https://github.com/minetest/minetest/issues/2246
This commit is contained in:
mckaygerhard 2023-07-21 22:10:40 -04:00
parent 8eac50f8d5
commit a42c93ac8b
9 changed files with 46 additions and 39 deletions

View File

@ -23,8 +23,8 @@ core.EMERGE_GENERATED = 4
core.MAP_BLOCKSIZE = 16
-- Default maximal HP of a player
core.PLAYER_MAX_HP_DEFAULT = 20
-- Maximal breath of a player
core.PLAYER_MAX_BREATH = 11
-- Default maximal breath of a player
core.PLAYER_MAX_BREATH_DEFAULT = 11
-- light.h
-- Maximum value for node 'light_source' parameter

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@ -17,7 +17,7 @@ local breath_bar_definition =
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = core.PLAYER_MAX_BREATH,
number = core.PLAYER_MAX_BREATH_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+16)},
@ -25,6 +25,15 @@ local breath_bar_definition =
local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_".. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
end
local function initialize_builtin_statbars(player)
if not player:is_player() then
@ -47,31 +56,22 @@ local function initialize_builtin_statbars(player)
if player:hud_get_flags().healthbar and enable_damage then
if hud.id_healthbar == nil then
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
health_bar_definition.number =
hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
local hud_def = table.copy(health_bar_definition)
hud_def.number = scaleToDefault(player, "hp")
hud.id_healthbar = player:hud_add(hud_def)
end
elseif hud.id_healthbar ~= nil then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end
if player:get_breath() < core.PLAYER_MAX_BREATH then
if player:hud_get_flags().breathbar and enable_damage then
if hud.id_breathbar == nil then
hud.id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil
end
local breath_max = player:get_properties().breath_max
if player:hud_get_flags().breathbar and enable_damage and
player:get_breath() < breath_max then
if hud.id_breathbar == nil then
local hud_def = table.copy(breath_bar_definition)
hud_def.number = 2 * scaleToDefault(player, "breath")
hud.id_breathbar = player:hud_add(hud_def)
end
elseif hud.id_breathbar ~= nil then
player:hud_remove(hud.id_breathbar)
@ -107,12 +107,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
local hp = player:get_hp()
local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
math.max(player:get_properties().hp_max, hp))
-- Limit width of health bar: Scale to the default maximal HP
local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
player:hud_change(hud_ids[name].id_healthbar,
"number", scaleToDefault(player, "hp"))
return true
end
end
@ -121,7 +117,8 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
player:hud_change(hud_ids[name].id_breathbar,
"number", 2 * scaleToDefault(player, "breath"))
return true
end
end

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@ -4022,7 +4022,8 @@ Definition tables
### Object Properties
{
hp_max = 1, -- For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
hp_max = 1, -- For players, defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
breath_max = 0, -- ^ For players defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,

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@ -87,11 +87,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player
// Default Maximum hit points of a player
#define PLAYER_MAX_HP_DEFAULT 20
// Maximal breath of a player
#define PLAYER_MAX_BREATH 11
// Default Maximal breath of a player
#define PLAYER_MAX_BREATH_DEFAULT 11
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)

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@ -796,6 +796,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
assert(m_peer_id != 0); // pre-condition
m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.breath_max = PLAYER_MAX_BREATH_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
@ -812,6 +813,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.is_visible = true;
m_prop.makes_footstep_sound = true;
m_hp = m_prop.hp_max;
m_breath = m_prop.breath_max;
}
PlayerSAO::~PlayerSAO()
@ -939,7 +941,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
MapNode n = m_env->getMap().getNodeNoEx(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
// If player is alive & no drowning, breath
if (m_hp > 0 && m_breath < PLAYER_MAX_BREATH && c.drowning == 0)
if (m_hp > 0 && m_breath < m_prop.breath_max && c.drowning == 0)
setBreath(m_breath + 1);
}
@ -1270,7 +1272,7 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
if (m_player && breath != m_breath)
m_player->setDirty(true);
m_breath = MYMIN(breath, PLAYER_MAX_BREATH);
m_breath = MYMIN(breath, m_prop.breath_max);
if (send)
m_env->getGameDef()->SendPlayerBreath(this);

View File

@ -54,6 +54,7 @@ std::string ObjectProperties::dump()
{
std::ostringstream os(std::ios::binary);
os<<"hp_max="<<hp_max;
os<<", breath_max=" << breath_max;
os<<", physical="<<physical;
os<<", collideWithObjects="<<collideWithObjects;
os<<", weight="<<weight;
@ -118,6 +119,7 @@ void ObjectProperties::serialize(std::ostream &os) const
writeF1000(os, automatic_face_movement_max_rotation_per_sec);
os << serializeString(infotext);
os << serializeString(wield_item);
writeU16(os, breath_max);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
@ -161,6 +163,7 @@ void ObjectProperties::deSerialize(std::istream &is)
automatic_face_movement_max_rotation_per_sec = readF1000(is);
infotext = deSerializeString(is);
wield_item = deSerializeString(is);
breath_max = readU16(is);
}catch(SerializationError &e){}
}
else

View File

@ -30,6 +30,7 @@ struct ObjectProperties
{
// Values are BS=1
s16 hp_max;
u16 breath_max;
bool physical;
bool collideWithObjects;
float weight;

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@ -187,6 +187,7 @@ void read_object_properties(lua_State *L, int index,
if (getintfield(L, -1, "hp_max", hp_max))
prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
getintfield(L, -1, "breath_max", prop->breath_max);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
@ -288,6 +289,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
lua_newtable(L);
lua_pushnumber(L, prop->hp_max);
lua_setfield(L, -2, "hp_max");
lua_pushnumber(L, prop->breath_max);
lua_setfield(L, -2, "breath_max");
lua_pushboolean(L, prop->physical);
lua_setfield(L, -2, "physical");
lua_pushboolean(L, prop->collideWithObjects);

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@ -2684,7 +2684,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
playersao->setBreath(playersao->accessObjectProperties()->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {