.. |
jthread
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…
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CMakeLists.txt
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
activeobject.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
auth.cpp
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auth stuff is now saved only when modified
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2011-05-31 00:23:39 +03:00 |
auth.h
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auth stuff is now saved only when modified
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2011-05-31 00:23:39 +03:00 |
base64.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
base64.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
client.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
client.h
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
clientobject.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
clientobject.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
clientserver.h
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
clouds.cpp
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random comment updates
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2011-04-30 02:12:32 +03:00 |
clouds.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
cmake_config.h.in
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…
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collision.cpp
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
collision.h
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
common_irrlicht.h
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random comment updates
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2011-04-30 02:12:32 +03:00 |
config.h
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…
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connection.cpp
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
connection.h
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Cleaned networking code a bit (had this one on the to-do list for like 4 months already)
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2011-05-21 12:25:08 +03:00 |
constants.h
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small comment update
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2011-05-18 21:59:31 +03:00 |
debug.cpp
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
debug.h
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Get rid of all the string format warnings caused by the DSTACK macro
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2011-05-16 21:47:50 +01:00 |
defaultsettings.cpp
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
environment.cpp
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
environment.h
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
exceptions.h
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…
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filesys.cpp
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
filesys.h
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New map directory structure that avoids map size being limited by filesystem
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2011-05-18 16:48:27 +01:00 |
game.cpp
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
game.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
gettime.h
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…
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guiFurnaceMenu.cpp
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…
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guiFurnaceMenu.h
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…
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guiInventoryMenu.cpp
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Added key configuration in the configuration file.
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2011-05-14 15:43:26 +03:00 |
guiInventoryMenu.h
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…
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guiMainMenu.cpp
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player passwords and privileges in world/auth.txt
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2011-05-29 21:11:16 +03:00 |
guiMainMenu.h
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Passwords - password entry at main menu, stored and checked by server
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2011-05-20 20:28:03 +01:00 |
guiMessageMenu.cpp
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…
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guiMessageMenu.h
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…
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guiPasswordChange.cpp
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPasswordChange.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
guiPauseMenu.cpp
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiPauseMenu.h
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Added the ability to change your password (via pause menu)
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2011-05-22 21:09:12 +01:00 |
guiTextInputMenu.cpp
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…
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guiTextInputMenu.h
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…
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inventory.cpp
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Added glass, with rendering and furnace support.
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2011-05-09 19:22:07 +01:00 |
inventory.h
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Removed IrrlichtWrapper
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2011-04-22 09:54:05 +03:00 |
keycode.cpp
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Added key configuration in the configuration file.
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2011-05-14 15:43:26 +03:00 |
keycode.h
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added missing #ifndef KEYCODE_HEADER to keycode.h
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2011-05-15 13:06:46 +03:00 |
light.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
light.h
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…
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main.cpp
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0.2.20110602_0
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2011-06-02 00:15:42 +03:00 |
main.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
map.cpp
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
map.h
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
mapblock.cpp
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
mapblock.h
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
mapblockobject.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mapblockobject.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mapchunk.h
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Optimized map saving and sending (server-side)
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2011-04-26 00:23:38 +03:00 |
mapnode.cpp
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A very poor (but better than nothing) inventory icon for fences
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2011-05-24 23:18:41 +01:00 |
mapnode.h
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Merged CiaranG's fence and fixed two things
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2011-05-24 20:13:21 +03:00 |
mapsector.cpp
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…
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mapsector.h
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…
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materials.cpp
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Added fences (but still needs an icon or something to display in inventory)
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2011-05-24 17:52:04 +01:00 |
materials.h
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…
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mineral.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
mineral.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
modalMenu.h
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…
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nodemetadata.cpp
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
nodemetadata.h
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…
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noise.cpp
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
noise.h
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tested out and commented out some new stuff for the terrain generator, to be used in the future.
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2011-04-26 15:38:42 +03:00 |
player.cpp
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hopefully fixed the privilege problems
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2011-05-29 22:34:04 +03:00 |
player.h
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hopefully fixed the privilege problems
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2011-05-29 22:34:04 +03:00 |
porting.cpp
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Get rid of ignored return value warning
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2011-05-16 21:57:36 +01:00 |
porting.h
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…
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profiler.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
serialization.cpp
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
serialization.h
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
server.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
server.h
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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2011-05-31 20:02:55 +03:00 |
servercommand.cpp
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
servercommand.h
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Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
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2011-05-31 11:59:51 +03:00 |
servermain.cpp
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forgot to add profiler to servermain.cpp
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2011-05-31 00:26:47 +03:00 |
serverobject.cpp
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
serverobject.h
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Preliminary "active block" stuff + set up test code to grow grass.
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2011-05-22 17:00:09 +03:00 |
sha1.cpp
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
sha1.h
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Passwords - a few corrections to the previous commit
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2011-05-20 21:37:13 +01:00 |
socket.cpp
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |
socket.h
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…
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staticobject.h
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…
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strfnd.h
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…
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test.cpp
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Some work-in-progress in hp and mobs and a frightening amount of random fixes.
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2011-04-21 19:35:17 +03:00 |
test.h
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…
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threads.h
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…
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tile.cpp
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
tile.h
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All textures are are now searched first from the directory specified by the texture_path setting.
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2011-05-21 11:07:03 +03:00 |
utility.cpp
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Fixed the password crash on Windows
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2011-06-02 00:01:11 +03:00 |
utility.h
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Reduced the CPU usage of the sent block selector algorithm
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2011-05-31 00:15:43 +03:00 |
voxel.cpp
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…
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voxel.h
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fixed warnings reported by cppcheck
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2011-04-11 11:36:13 +03:00 |