Reduced the CPU usage of the sent block selector algorithm
parent
16fdb42590
commit
223b379348
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@ -92,10 +92,6 @@
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# Server side stuff
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#
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# Set to true to enable experimental features
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# (varies from version to version, see wiki)
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#enable_experimental = false
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# Map directory (everything in the world is stored here)
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#map-dir = /home/palle/custom_map
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@ -112,6 +108,13 @@
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# Gives some stuff to players at the beginning
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#give_initial_stuff = false
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# Set to true to enable experimental features
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# (varies from version to version, see wiki)
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#enable_experimental = false
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# Profiler data print interval. 0 = disable.
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#profiler_print_interval = 10
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# Player and object positions are sent at intervals specified by this
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#objectdata_inverval = 0.2
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@ -74,12 +74,13 @@ void set_default_settings()
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g_settings.setDefault("give_initial_stuff", "false");
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g_settings.setDefault("default_password", "");
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g_settings.setDefault("default_privs", "build, shout");
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g_settings.setDefault("profiler_print_interval", "0");
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g_settings.setDefault("objectdata_interval", "0.2");
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g_settings.setDefault("active_object_range", "2");
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g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
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//g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
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g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
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g_settings.setDefault("max_block_send_distance", "8");
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g_settings.setDefault("max_block_generate_distance", "8");
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g_settings.setDefault("time_send_interval", "20");
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19
src/game.cpp
19
src/game.cpp
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@ -903,6 +903,10 @@ void the_game(
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bool first_loop_after_window_activation = true;
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// TODO: Convert the static interval timers to these
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// Interval limiter for profiler
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IntervalLimiter m_profiler_interval;
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// Time is in milliseconds
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// NOTE: getRealTime() causes strange problems in wine (imprecision?)
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// NOTE: So we have to use getTime() and call run()s between them
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@ -1089,6 +1093,21 @@ void the_game(
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}
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}
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/*
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Profiler
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*/
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float profiler_print_interval =
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g_settings.getFloat("profiler_print_interval");
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if(profiler_print_interval != 0)
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{
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if(m_profiler_interval.step(0.030, profiler_print_interval))
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{
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dstream<<"Profiler:"<<std::endl;
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g_profiler.print(dstream);
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g_profiler.clear();
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}
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}
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/*
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Direct handling of user input
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*/
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33
src/main.cpp
33
src/main.cpp
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@ -215,6 +215,8 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
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FIXME: The new optimized map sending doesn't sometimes send enough blocks
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from big caves and such
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* Take player's walking direction into account in GetNextBlocks
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Environment:
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------------
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@ -308,6 +310,10 @@ Making it more portable:
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Stuff to do before release:
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---------------------------
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Fixes to the current release:
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-----------------------------
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- Make AuthManager to save only when data has changed
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Stuff to do after release:
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---------------------------
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- Make sure server handles removing grass when a block is placed (etc)
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@ -386,6 +392,9 @@ Settings g_settings;
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// This is located in defaultsettings.cpp
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extern void set_default_settings();
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// Global profiler
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Profiler g_profiler;
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/*
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Random stuff
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*/
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@ -436,7 +445,14 @@ std::ostream *derr_client_ptr = &dstream;
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class TimeGetter
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{
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public:
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TimeGetter(IrrlichtDevice *device):
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virtual u32 getTime() = 0;
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};
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// A precise irrlicht one
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class IrrlichtTimeGetter: public TimeGetter
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{
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public:
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IrrlichtTimeGetter(IrrlichtDevice *device):
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m_device(device)
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{}
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u32 getTime()
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@ -448,8 +464,18 @@ public:
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private:
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IrrlichtDevice *m_device;
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};
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// Not so precise one which works without irrlicht
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class SimpleTimeGetter: public TimeGetter
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{
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public:
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u32 getTime()
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{
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return porting::getTimeMs();
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}
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};
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// A pointer to a global instance of the time getter
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// TODO: why?
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TimeGetter *g_timegetter = NULL;
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u32 getTimeMs()
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@ -1208,6 +1234,9 @@ int main(int argc, char *argv[])
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{
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DSTACK("Dedicated server branch");
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// Create time getter
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g_timegetter = new SimpleTimeGetter();
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// Create server
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Server server(map_dir.c_str());
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server.start(port);
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@ -1290,7 +1319,7 @@ int main(int argc, char *argv[])
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device = device;
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// Create time getter
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g_timegetter = new TimeGetter(device);
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g_timegetter = new IrrlichtTimeGetter(device);
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// Create game callback for menus
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g_gamecallback = new MainGameCallback(device);
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@ -28,6 +28,10 @@ extern Settings g_settings;
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#include "tile.h"
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extern ITextureSource *g_texturesource;
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// Global profiler
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#include "profiler.h"
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extern Profiler g_profiler;
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// Debug streams
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#include <fstream>
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@ -5692,9 +5692,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
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p_nodes_min.Y / MAP_BLOCKSIZE - 1,
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p_nodes_min.Z / MAP_BLOCKSIZE - 1);
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v3s16 p_blocks_max(
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p_nodes_max.X / MAP_BLOCKSIZE + 1,
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p_nodes_max.Y / MAP_BLOCKSIZE + 1,
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p_nodes_max.Z / MAP_BLOCKSIZE + 1);
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p_nodes_max.X / MAP_BLOCKSIZE,
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p_nodes_max.Y / MAP_BLOCKSIZE,
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p_nodes_max.Z / MAP_BLOCKSIZE);
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u32 vertex_count = 0;
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@ -540,10 +540,10 @@ void updateFastFaceRow(
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v3s16 p_next;
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bool next_makes_face;
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bool next_makes_face = false;
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v3s16 next_p_corrected;
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v3s16 next_face_dir_corrected;
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u8 next_lights[4];
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u8 next_lights[4] = {0,0,0,0};
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TileSpec next_tile;
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// If at last position, there is nothing to compare to and
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@ -0,0 +1,131 @@
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/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef PROFILER_HEADER
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#define PROFILER_HEADER
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#include "common_irrlicht.h"
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#include <string>
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#include "utility.h"
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#include <jmutex.h>
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#include <jmutexautolock.h>
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/*
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Time profiler
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*/
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class Profiler
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{
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public:
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Profiler()
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{
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m_mutex.Init();
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}
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void add(const std::string &name, u32 duration)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<std::string, u32>::Node *n = m_data.find(name);
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if(n == NULL)
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{
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m_data[name] = duration;
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}
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else
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{
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n->setValue(n->getValue()+duration);
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}
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}
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void clear()
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{
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JMutexAutoLock lock(m_mutex);
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for(core::map<std::string, u32>::Iterator
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i = m_data.getIterator();
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i.atEnd() == false; i++)
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{
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i.getNode()->setValue(0);
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}
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}
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void print(std::ostream &o)
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{
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JMutexAutoLock lock(m_mutex);
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for(core::map<std::string, u32>::Iterator
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i = m_data.getIterator();
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i.atEnd() == false; i++)
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{
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std::string name = i.getNode()->getKey();
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o<<name<<": ";
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s32 clampsize = 40;
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s32 space = clampsize-name.size();
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for(s32 j=0; j<space; j++)
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{
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if(j%2 == 0 && j < space - 1)
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o<<"-";
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else
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o<<" ";
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}
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o<<i.getNode()->getValue();
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o<<std::endl;
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}
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}
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private:
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JMutex m_mutex;
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core::map<std::string, u32> m_data;
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};
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class ScopeProfiler
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{
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public:
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ScopeProfiler(Profiler *profiler, const std::string &name):
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m_profiler(profiler),
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m_name(name),
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m_timer(NULL)
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{
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if(m_profiler)
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m_timer = new TimeTaker(m_name.c_str());
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}
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// name is copied
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ScopeProfiler(Profiler *profiler, const char *name):
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m_profiler(profiler),
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m_name(name),
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m_timer(NULL)
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{
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if(m_profiler)
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m_timer = new TimeTaker(m_name.c_str());
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}
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~ScopeProfiler()
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{
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if(m_timer)
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{
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u32 duration = m_timer->stop(true);
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if(m_profiler)
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m_profiler->add(m_name, duration);
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delete m_timer;
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}
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}
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private:
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Profiler *m_profiler;
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std::string m_name;
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TimeTaker *m_timer;
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};
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#endif
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185
src/server.cpp
185
src/server.cpp
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@ -312,11 +312,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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TimeTaker timer("RemoteClient::GetNextBlocks", &timer_result);*/
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// Increment timers
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m_nearest_unsent_reset_timer += dtime;
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m_nothing_to_send_pause_timer -= dtime;
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if(m_nothing_to_send_pause_timer >= 0)
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{
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// Keep this reset
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m_nearest_unsent_reset_timer = 0;
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return;
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}
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// Won't send anything if already sending
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if(m_blocks_sending.size() >= g_settings.getU16
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return;
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}
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//TimeTaker timer("RemoteClient::GetNextBlocks");
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Player *player = server->m_env.getPlayer(peer_id);
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assert(player != NULL);
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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v3f playerspeeddir(0,0,0);
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if(playerspeed.getLength() > 1.0*BS)
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playerspeeddir = playerspeed / playerspeed.getLength();
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// Predict to next block
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v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
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v3s16 center_nodepos = floatToInt(playerpos, BS);
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v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
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@ -344,6 +354,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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camera_dir.rotateYZBy(player->getPitch());
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camera_dir.rotateXZBy(player->getYaw());
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/*dstream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
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<<camera_dir.Z<<")"<<std::endl;*/
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/*
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Get the starting value of the block finder radius.
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*/
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@ -356,11 +369,18 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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/*dstream<<"m_nearest_unsent_reset_timer="
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<<m_nearest_unsent_reset_timer<<std::endl;*/
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if(m_nearest_unsent_reset_timer > 5.0)
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// This has to be incremented only when the nothing to send pause
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// is not active
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m_nearest_unsent_reset_timer += dtime;
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// Reset periodically to avoid possible bugs or other mishaps
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if(m_nearest_unsent_reset_timer > 10.0)
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{
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m_nearest_unsent_reset_timer = 0;
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m_nearest_unsent_d = 0;
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//dstream<<"Resetting m_nearest_unsent_d"<<std::endl;
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dstream<<"Resetting m_nearest_unsent_d for "
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<<server->getPlayerName(peer_id)<<std::endl;
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}
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//s16 last_nearest_unsent_d = m_nearest_unsent_d;
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@ -402,11 +422,22 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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s16 d_max = g_settings.getS16("max_block_send_distance");
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s16 d_max_gen = g_settings.getS16("max_block_generate_distance");
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// Don't loop very much at a time
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if(d_max > d_start+1)
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d_max = d_start+1;
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/*if(d_max_gen > d_start+2)
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d_max_gen = d_start+2;*/
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//dstream<<"Starting from "<<d_start<<std::endl;
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bool sending_something = false;
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for(s16 d = d_start; d <= d_max; d++)
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bool no_blocks_found_for_sending = true;
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bool queue_is_full = false;
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s16 d;
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for(d = d_start; d <= d_max; d++)
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{
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//dstream<<"RemoteClient::SendBlocks(): d="<<d<<std::endl;
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@ -451,7 +482,10 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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// Don't select too many blocks for sending
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if(num_blocks_selected >= max_simul_dynamic)
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goto queue_full;
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{
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queue_is_full = true;
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goto queue_full_break;
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}
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// Don't send blocks that are currently being transferred
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if(m_blocks_sending.find(p) != NULL)
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@ -513,6 +547,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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}
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#endif
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//dstream<<"d="<<d<<std::endl;
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/*
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Don't generate or send if not in sight
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*/
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@ -527,7 +563,9 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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*/
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{
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if(m_blocks_sent.find(p) != NULL)
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{
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continue;
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}
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}
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/*
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@ -539,11 +577,14 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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bool block_is_invalid = false;
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if(block != NULL)
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{
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// Block is dummy if data doesn't exist.
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// It means it has been not found from disk and not generated
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if(block->isDummy())
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{
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surely_not_found_on_disk = true;
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}
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// Block is valid if lighting is up-to-date and data exists
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if(block->isValid() == false)
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{
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block_is_invalid = true;
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|
@ -564,8 +605,8 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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If block is not close, don't send it unless it is near
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ground level.
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Block is not near ground level if night-time mesh
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doesn't differ from day-time mesh.
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Block is near ground level if night-time mesh
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differs from day-time mesh.
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*/
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if(d > 3)
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{
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@ -586,14 +627,16 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
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}
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/*
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Record the lowest d from which a a block has been
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Record the lowest d from which a block has been
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found being not sent and possibly to exist
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*/
|
||||
if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d)
|
||||
if(no_blocks_found_for_sending)
|
||||
{
|
||||
if(generate == true)
|
||||
new_nearest_unsent_d = d;
|
||||
}
|
||||
|
||||
no_blocks_found_for_sending = false;
|
||||
|
||||
/*
|
||||
Add inexistent block to emerge queue.
|
||||
|
@ -633,20 +676,30 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
|
|||
sending_something = true;
|
||||
}
|
||||
}
|
||||
queue_full:
|
||||
queue_full_break:
|
||||
|
||||
//dstream<<"Stopped at "<<d<<std::endl;
|
||||
|
||||
if(no_blocks_found_for_sending)
|
||||
{
|
||||
if(queue_is_full == false)
|
||||
new_nearest_unsent_d = d;
|
||||
}
|
||||
|
||||
if(new_nearest_unsent_d != -1)
|
||||
{
|
||||
m_nearest_unsent_d = new_nearest_unsent_d;
|
||||
}
|
||||
|
||||
if(sending_something == false)
|
||||
{
|
||||
m_nothing_to_send_counter++;
|
||||
if(m_nothing_to_send_counter >= 3)
|
||||
if((s16)m_nothing_to_send_counter >=
|
||||
g_settings.getS16("max_block_send_distance"))
|
||||
{
|
||||
// Pause time in seconds
|
||||
m_nothing_to_send_pause_timer = 2.0;
|
||||
m_nothing_to_send_pause_timer = 1.0;
|
||||
dstream<<"nothing to send to "
|
||||
<<server->getPlayerName(peer_id)
|
||||
<<" (d="<<d<<")"<<std::endl;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1130,8 +1183,12 @@ void Server::AsyncRunStep()
|
|||
dtime = m_step_dtime;
|
||||
}
|
||||
|
||||
// Send blocks to clients
|
||||
SendBlocks(dtime);
|
||||
{
|
||||
ScopeProfiler sp(&g_profiler, "Server: selecting and sending "
|
||||
"blocks to clients");
|
||||
// Send blocks to clients
|
||||
SendBlocks(dtime);
|
||||
}
|
||||
|
||||
if(dtime < 0.001)
|
||||
return;
|
||||
|
@ -1196,12 +1253,14 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
// Process connection's timeouts
|
||||
JMutexAutoLock lock2(m_con_mutex);
|
||||
ScopeProfiler sp(&g_profiler, "Server: connection timeout processing");
|
||||
m_con.RunTimeouts(dtime);
|
||||
}
|
||||
|
||||
{
|
||||
// This has to be called so that the client list gets synced
|
||||
// with the peer list of the connection
|
||||
ScopeProfiler sp(&g_profiler, "Server: peer change handling");
|
||||
handlePeerChanges();
|
||||
}
|
||||
|
||||
|
@ -1209,6 +1268,7 @@ void Server::AsyncRunStep()
|
|||
// Step environment
|
||||
// This also runs Map's timers
|
||||
JMutexAutoLock lock(m_env_mutex);
|
||||
ScopeProfiler sp(&g_profiler, "Server: environment step");
|
||||
m_env.step(dtime);
|
||||
}
|
||||
|
||||
|
@ -1225,7 +1285,9 @@ void Server::AsyncRunStep()
|
|||
m_liquid_transform_timer -= 1.00;
|
||||
|
||||
JMutexAutoLock lock(m_env_mutex);
|
||||
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: liquid transform");
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
m_env.getMap().transformLiquids(modified_blocks);
|
||||
#if 0
|
||||
|
@ -1298,10 +1360,11 @@ void Server::AsyncRunStep()
|
|||
*/
|
||||
{
|
||||
//dstream<<"Server: Checking added and deleted active objects"<<std::endl;
|
||||
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: checking added and deleted objects");
|
||||
|
||||
// Radius inside which objects are active
|
||||
s16 radius = 32;
|
||||
|
||||
|
@ -1446,6 +1509,8 @@ void Server::AsyncRunStep()
|
|||
JMutexAutoLock envlock(m_env_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: sending object messages");
|
||||
|
||||
// Key = object id
|
||||
// Value = data sent by object
|
||||
core::map<u16, core::list<ActiveObjectMessage>* > buffered_messages;
|
||||
|
@ -1598,6 +1663,9 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
JMutexAutoLock lock1(m_env_mutex);
|
||||
JMutexAutoLock lock2(m_con_mutex);
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: sending mbo positions");
|
||||
|
||||
SendObjectData(counter);
|
||||
|
||||
counter = 0.0;
|
||||
|
@ -1612,7 +1680,9 @@ void Server::AsyncRunStep()
|
|||
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: stepping node metadata");
|
||||
|
||||
core::map<v3s16, MapBlock*> changed_blocks;
|
||||
m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
|
||||
|
||||
|
@ -1655,6 +1725,8 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
counter = 0.0;
|
||||
|
||||
ScopeProfiler sp(&g_profiler, "Server: saving stuff");
|
||||
|
||||
// Auth stuff
|
||||
m_authmanager.save();
|
||||
|
||||
|
@ -3646,20 +3718,24 @@ void Server::SendBlocks(float dtime)
|
|||
core::array<PrioritySortedBlockTransfer> queue;
|
||||
|
||||
s32 total_sending = 0;
|
||||
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
|
||||
{
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
assert(client->peer_id == i.getNode()->getKey());
|
||||
ScopeProfiler sp(&g_profiler, "Server: selecting blocks for sending");
|
||||
|
||||
total_sending += client->SendingCount();
|
||||
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
client->GetNextBlocks(this, dtime, queue);
|
||||
for(core::map<u16, RemoteClient*>::Iterator
|
||||
i = m_clients.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
RemoteClient *client = i.getNode()->getValue();
|
||||
assert(client->peer_id == i.getNode()->getKey());
|
||||
|
||||
total_sending += client->SendingCount();
|
||||
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
|
||||
client->GetNextBlocks(this, dtime, queue);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort.
|
||||
|
@ -4531,25 +4607,48 @@ void dedicated_server_loop(Server &server, bool &kill)
|
|||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::cout<<DTIME<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<"Running dedicated server"<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<std::endl;
|
||||
dstream<<DTIME<<std::endl;
|
||||
dstream<<"========================"<<std::endl;
|
||||
dstream<<"Running dedicated server"<<std::endl;
|
||||
dstream<<"========================"<<std::endl;
|
||||
dstream<<std::endl;
|
||||
|
||||
IntervalLimiter m_profiler_interval;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
// This is kind of a hack but can be done like this
|
||||
// because server.step() is very light
|
||||
sleep_ms(30);
|
||||
{
|
||||
ScopeProfiler sp(&g_profiler, "dedicated server sleep");
|
||||
sleep_ms(30);
|
||||
}
|
||||
server.step(0.030);
|
||||
|
||||
if(server.getShutdownRequested() || kill)
|
||||
{
|
||||
std::cout<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
|
||||
dstream<<DTIME<<" dedicated_server_loop(): Quitting."<<std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
Profiler
|
||||
*/
|
||||
float profiler_print_interval =
|
||||
g_settings.getFloat("profiler_print_interval");
|
||||
if(profiler_print_interval != 0)
|
||||
{
|
||||
if(m_profiler_interval.step(0.030, profiler_print_interval))
|
||||
{
|
||||
dstream<<"Profiler:"<<std::endl;
|
||||
g_profiler.print(dstream);
|
||||
g_profiler.clear();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Player info
|
||||
*/
|
||||
static int counter = 0;
|
||||
counter--;
|
||||
if(counter <= 0)
|
||||
|
@ -4562,10 +4661,10 @@ void dedicated_server_loop(Server &server, bool &kill)
|
|||
u32 sum = PIChecksum(list);
|
||||
if(sum != sum_old)
|
||||
{
|
||||
std::cout<<DTIME<<"Player info:"<<std::endl;
|
||||
dstream<<DTIME<<"Player info:"<<std::endl;
|
||||
for(i=list.begin(); i!=list.end(); i++)
|
||||
{
|
||||
i->PrintLine(&std::cout);
|
||||
i->PrintLine(&dstream);
|
||||
}
|
||||
}
|
||||
sum_old = sum;
|
||||
|
|
11
src/server.h
11
src/server.h
|
@ -500,6 +500,15 @@ private:
|
|||
// When called, connection mutex should be locked
|
||||
RemoteClient* getClient(u16 peer_id);
|
||||
|
||||
// When called, environment mutex should be locked
|
||||
std::string getPlayerName(u16 peer_id)
|
||||
{
|
||||
Player *player = m_env.getPlayer(peer_id);
|
||||
if(player == NULL)
|
||||
return "[id="+itos(peer_id);
|
||||
return player->getName();
|
||||
}
|
||||
|
||||
/*
|
||||
Get a player from memory or creates one.
|
||||
If player is already connected, return NULL
|
||||
|
@ -627,6 +636,8 @@ private:
|
|||
*/
|
||||
u16 m_ignore_map_edit_events_peer_id;
|
||||
|
||||
Profiler *m_profiler;
|
||||
|
||||
friend class EmergeThread;
|
||||
friend class RemoteClient;
|
||||
};
|
||||
|
|
|
@ -244,6 +244,9 @@ inline f32 readF1000(std::istream &is)
|
|||
{
|
||||
char buf[2];
|
||||
is.read(buf, 2);
|
||||
// TODO: verify if this gets rid of the valgrind warning
|
||||
//if(is.gcount() != 2)
|
||||
// return 0;
|
||||
return readF1000((u8*)buf);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue