items now fall by gravity... also some other random updating
parent
fd7a0735c9
commit
08bbf96877
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@ -50,6 +50,7 @@ configure_file(
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)
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)
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set(common_SRCS
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set(common_SRCS
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collision.cpp
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nodemetadata.cpp
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nodemetadata.cpp
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serverobject.cpp
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serverobject.cpp
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noise.cpp
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noise.cpp
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@ -39,6 +39,7 @@ struct ActiveObjectMessage
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#define ACTIVEOBJECT_TYPE_INVALID 0
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#define ACTIVEOBJECT_TYPE_INVALID 0
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#define ACTIVEOBJECT_TYPE_TEST 1
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#define ACTIVEOBJECT_TYPE_TEST 1
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#define ACTIVEOBJECT_TYPE_ITEM 2
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#define ACTIVEOBJECT_TYPE_ITEM 2
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#define ACTIVEOBJECT_TYPE_RAT 3
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/*
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/*
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Parent class for ServerActiveObject and ClientActiveObject
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Parent class for ServerActiveObject and ClientActiveObject
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@ -258,6 +258,27 @@ void ItemCAO::removeFromScene()
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void ItemCAO::updateLight(u8 light_at_pos)
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void ItemCAO::updateLight(u8 light_at_pos)
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{
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{
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if(m_node == NULL)
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return;
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u8 li = decode_light(light_at_pos);
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video::SColor color(255,li,li,li);
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scene::IMesh *mesh = m_node->getMesh();
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if(mesh == NULL)
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return;
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u16 mc = mesh->getMeshBufferCount();
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for(u16 j=0; j<mc; j++)
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{
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
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video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
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u16 vc = buf->getVertexCount();
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for(u16 i=0; i<vc; i++)
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{
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vertices[i].Color = color;
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}
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}
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}
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}
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v3s16 ItemCAO::getLightPosition()
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v3s16 ItemCAO::getLightPosition()
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@ -290,35 +311,54 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
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void ItemCAO::processMessage(const std::string &data)
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void ItemCAO::processMessage(const std::string &data)
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{
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{
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dstream<<"ItemCAO: Got data: "<<data<<std::endl;
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dstream<<"ItemCAO: Got message"<<std::endl;
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std::istringstream is(data, std::ios::binary);
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std::istringstream is(data, std::ios::binary);
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u16 cmd;
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char buf[4];
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is>>cmd;
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// command
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is.read(buf, 1);
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u8 cmd = buf[0];
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if(cmd == 0)
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if(cmd == 0)
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{
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{
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v3f newpos;
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// pos
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is>>newpos.X;
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is.read(buf, 4);
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is>>newpos.Y;
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m_position.X = (float)readS32((u8*)buf)/1000.0;
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is>>newpos.Z;
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is.read(buf, 4);
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m_position = newpos;
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m_position.Y = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Z = (float)readS32((u8*)buf)/1000.0;
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updateNodePos();
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updateNodePos();
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}
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}
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}
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}
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void ItemCAO::initialize(const std::string &data)
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void ItemCAO::initialize(const std::string &data)
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{
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{
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dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
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dstream<<"ItemCAO: Got init data"<<std::endl;
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Strfnd fn(data);
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{
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std::istringstream is(data, std::ios::binary);
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char buf[4];
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// version
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is.read(buf, 1);
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u8 version = buf[0];
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// check version
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if(version != 0)
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return;
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// pos
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is.read(buf, 4);
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m_position.X = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Y = (float)readS32((u8*)buf)/1000.0;
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is.read(buf, 4);
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m_position.Z = (float)readS32((u8*)buf)/1000.0;
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// inventorystring
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m_inventorystring = deSerializeString(is);
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}
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v3f newpos;
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newpos.X = stoi(fn.next(","));
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newpos.Y = stoi(fn.next(","));
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newpos.Z = stoi(fn.next(":"));
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m_position = newpos;
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updateNodePos();
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updateNodePos();
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m_inventorystring = fn.next("");
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/*
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Update image of node
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*/
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if(m_node == NULL)
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if(m_node == NULL)
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return;
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return;
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@ -333,9 +373,7 @@ void ItemCAO::initialize(const std::string &data)
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if(buf == NULL)
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if(buf == NULL)
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return;
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return;
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/*
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// Create an inventory item to see what is its image
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Create an inventory item to see what is its image
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*/
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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std::istringstream is(m_inventorystring, std::ios_base::binary);
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video::ITexture *texture = NULL;
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video::ITexture *texture = NULL;
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try{
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try{
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15
src/main.cpp
15
src/main.cpp
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@ -72,10 +72,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
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them to clients
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them to clients
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- Not applicable. MapBlockObjects will be removed in the future.
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- Not applicable. MapBlockObjects will be removed in the future.
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SUGG: MovingObject::move and Player::move are basically the same.
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combine them.
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- NOTE: Player::move is more up-to-date.
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SUGG: Precalculate lighting translation table at runtime (at startup)
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SUGG: Precalculate lighting translation table at runtime (at startup)
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- This is not doable because it is currently hand-made and not
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- This is not doable because it is currently hand-made and not
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based on some mathematical function.
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based on some mathematical function.
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@ -204,6 +200,10 @@ Objects:
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TODO: Get rid of MapBlockObjects and use ActiveObjects
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TODO: Get rid of MapBlockObjects and use ActiveObjects
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SUGG: MovingObject::move and Player::move are basically the same.
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combine them.
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- NOTE: Player::move is more up-to-date.
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Map:
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Map:
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----
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----
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@ -2602,7 +2602,8 @@ int main(int argc, char *argv[])
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core::aabbox3d<f32> *selection_box
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core::aabbox3d<f32> *selection_box
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= selected_active_object->getSelectionBox();
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= selected_active_object->getSelectionBox();
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// Box should exist because it was returned in the first place
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// Box should exist because object was returned in the
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// first place
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assert(selection_box);
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assert(selection_box);
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v3f pos = selected_active_object->getPosition();
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v3f pos = selected_active_object->getPosition();
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@ -2614,8 +2615,8 @@ int main(int argc, char *argv[])
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hilightboxes.push_back(box_on_map);
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hilightboxes.push_back(box_on_map);
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infotext = narrow_to_wide("A ClientActiveObject");
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//infotext = narrow_to_wide("A ClientActiveObject");
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//infotext = narrow_to_wide(selected_object->infoText());
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infotext = narrow_to_wide(selected_active_object->infoText());
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if(g_input->getLeftClicked())
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if(g_input->getLeftClicked())
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{
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{
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@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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// This file contains the DEPRECATED MapBlockObject system
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#include "mapblockobject.h"
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#include "mapblockobject.h"
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#include "mapblock.h"
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#include "mapblock.h"
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// For object wrapping
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// For object wrapping
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@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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*/
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// This file contains the DEPRECATED MapBlockObject system
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#ifndef MAPBLOCKOBJECT_HEADER
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#ifndef MAPBLOCKOBJECT_HEADER
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#define MAPBLOCKOBJECT_HEADER
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#define MAPBLOCKOBJECT_HEADER
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@ -2436,12 +2436,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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return;
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return;
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}
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}
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v3f pos = intToFloat(p_over, BS);
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pos.Y -= BS*0.45;
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dout_server<<"Placing a miscellaneous item on map"
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dout_server<<"Placing a miscellaneous item on map"
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<<std::endl;
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<<std::endl;
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// Calculate a position for it
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v3f pos = intToFloat(p_over, BS);
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//pos.Y -= BS*0.45;
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pos.Y -= BS*0.25; // let it drop a bit
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// Randomize a bit
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pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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/*
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/*
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Create an ItemSAO
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Create an ItemSAO
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*/
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*/
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <fstream>
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#include <fstream>
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#include "environment.h"
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#include "environment.h"
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#include "inventory.h"
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#include "inventory.h"
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#include "collision.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -135,7 +136,8 @@ ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
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ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
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ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
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const std::string inventorystring):
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const std::string inventorystring):
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ServerActiveObject(env, id, pos),
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ServerActiveObject(env, id, pos),
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m_inventorystring(inventorystring)
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m_inventorystring(inventorystring),
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m_speed_f(0,0,0)
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{
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{
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dstream<<"Server: ItemSAO created with inventorystring=\""
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dstream<<"Server: ItemSAO created with inventorystring=\""
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<<m_inventorystring<<"\""<<std::endl;
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<<m_inventorystring<<"\""<<std::endl;
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@ -147,7 +149,12 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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{
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{
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std::istringstream is(data, std::ios::binary);
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std::istringstream is(data, std::ios::binary);
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char buf[1];
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char buf[1];
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is.read(buf, 1); // read version
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// read version
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is.read(buf, 1);
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u8 version = buf[0];
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// check if version is supported
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if(version != 0)
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return NULL;
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std::string inventorystring = deSerializeString(is);
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std::string inventorystring = deSerializeString(is);
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dstream<<"ItemSAO::create(): Creating item \""
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dstream<<"ItemSAO::create(): Creating item \""
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<<inventorystring<<"\""<<std::endl;
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<<inventorystring<<"\""<<std::endl;
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@ -156,20 +163,59 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
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void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
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void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
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{
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{
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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m_speed_f += v3f(0, -dtime*9.81*BS, 0);
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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// Limit speed
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if(m_speed_f.getLength()*dtime > pos_max_d)
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m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
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v3f pos_f = getBasePosition();
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v3f pos_f_old = pos_f;
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moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
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box, dtime, pos_f, m_speed_f);
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if(pos_f.getDistanceFrom(pos_f_old) > 0.01*BS)
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{
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setBasePosition(pos_f);
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std::ostringstream os(std::ios::binary);
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char buf[6];
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// command (0 = update position)
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buf[0] = 0;
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os.write(buf, 1);
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// pos
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writeS32((u8*)buf, m_base_position.X*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Y*1000);
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Z*1000);
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os.write(buf, 4);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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messages.push_back(aom);
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}
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}
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}
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std::string ItemSAO::getClientInitializationData()
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std::string ItemSAO::getClientInitializationData()
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{
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{
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dstream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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std::string data;
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char buf[6];
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data += itos(m_base_position.X);
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// version
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data += ",";
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buf[0] = 0;
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data += itos(m_base_position.Y);
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os.write(buf, 1);
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data += ",";
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// pos
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data += itos(m_base_position.Z);
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writeS32((u8*)buf, m_base_position.X*1000);
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data += ":";
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os.write(buf, 4);
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data += m_inventorystring;
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writeS32((u8*)buf, m_base_position.Y*1000);
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return data;
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os.write(buf, 4);
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writeS32((u8*)buf, m_base_position.Z*1000);
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os.write(buf, 4);
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// inventorystring
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os<<serializeString(m_inventorystring);
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return os.str();
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}
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}
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std::string ItemSAO::getStaticData()
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std::string ItemSAO::getStaticData()
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@ -177,8 +223,10 @@ std::string ItemSAO::getStaticData()
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dstream<<__FUNCTION_NAME<<std::endl;
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dstream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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std::ostringstream os(std::ios::binary);
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char buf[1];
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char buf[1];
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buf[0] = 0; //version
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// version
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buf[0] = 0;
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os.write(buf, 1);
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os.write(buf, 1);
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// inventorystring
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os<<serializeString(m_inventorystring);
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os<<serializeString(m_inventorystring);
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return os.str();
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return os.str();
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}
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}
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@ -32,9 +32,11 @@ Some planning
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* Server environment adds an active object, which gets the id 1
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* Server environment adds an active object, which gets the id 1
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* The active object list is scanned for each client once in a while,
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* The active object list is scanned for each client once in a while,
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and it finds out what objects have been added that are not known
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and it finds out what objects have been added that are not known
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by the client yet. This scan is initiated by the server and the
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by the client yet. This scan is initiated by the Server class and
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result ends up directly to the server.
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the result ends up directly to the server.
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* A network packet is created with the info and sent to the client.
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* A network packet is created with the info and sent to the client.
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* Environment converts objects to static data and static data to
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objects, based on how close players are to them.
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*/
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*/
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@ -148,6 +150,7 @@ public:
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InventoryItem* createInventoryItem();
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InventoryItem* createInventoryItem();
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private:
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private:
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std::string m_inventorystring;
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std::string m_inventorystring;
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v3f m_speed_f;
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};
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};
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#endif
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#endif
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