zombietest/mods/grenades/grenades.lua

152 lines
5.1 KiB
Lua

local settings = minetest.settings
local regular = settings:get_bool("enable_regular_grenade")
local flash = settings:get_bool("enable_flashbang_grenade")
local smoke = settings:get_bool("enable_smoke_grenade")
-- Regular Grenade
if not regular or regular == true then
grenades.register_grenade("regular", {
description = "Regular grenade (Kills anyone near blast)",
image = "grenades_regular.png",
on_explode = function(pos, name)
if not name or not pos then
return
end
local player = minetest.get_player_by_name(name)
local radius = 10
minetest.add_particlespawner({
amount = 20,
time = 0.5,
minpos = vector.subtract(pos, radius),
maxpos = vector.add(pos, radius),
minvel = {x = 0, y = 5, z = 0},
maxvel = {x = 0, y = 7, z = 0},
minacc = {x = 0, y = 1, z = 0},
maxacc = {x = 0, y = 1, z = 0},
minexptime = 0.3,
maxexptime = 0.6,
minsize = 7,
maxsize = 10,
collisiondetection = true,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
minetest.sound_play("boom", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if v:get_hp() > 0 then
v:punch(player, 2, {damage_groups = {fleshy = 24 - (vector.distance(pos, v:get_pos()) * 2)}}, nil)
end
end
end,
})
end
-- Flashbang Grenade
if not flash or flash == true then
grenades.register_grenade("flashbang", {
description = "Flashbang grenade (Blinds all who look at blast)",
image = "grenades_flashbang.png",
on_explode = function(pos, name)
for k, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
if v:is_player() and v:get_hp() > 0 then
local playerdir = vector.round(v:get_look_dir())
local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
local pname = v:get_player_name()
minetest.sound_play("glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
if vector.equals(playerdir, grenadedir) then
for i = 0, 5, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 0},
name = "flashbang hud "..pname,
scale = {x = -200, y = -200},
text = "grenades_white.png^[opacity:"..tostring(255 - (i * 13)),
alignment = {x = 0, y = 0},
offset = {x = 0, y = 0}
})
.
minetest.after(2 * i, function()
if minetest.get_player_by_name(pname) then
minetest.get_player_by_name(pname):hud_remove(key)
end
end)
end
end
end
end
end,
})
end
-- Smoke Grenade
if not smoke or smoke == true then
grenades.register_grenade("smoke", {
description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_smoke_grenade.png",
on_explode = function(pos, name)
minetest.sound_play("glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
minetest.sound_play("hiss", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
for i = 0, 5, 1 do
minetest.add_particlespawner({
amount = 60,
time = 20,
minpos = vector.subtract(pos, 3),
maxpos = vector.add(pos, 4),
minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1},
minexptime = 0.3,
maxexptime = 0.5,
minsize = 90,
maxsize = 180,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
})
end
end,
particle = {
image = "grenades_smoke.png",
life = 1,
size = 4,
glow = 0,
interval = 5,
}
})
end