local settings = minetest.settings local regular = settings:get_bool("enable_regular_grenade") local flash = settings:get_bool("enable_flashbang_grenade") local smoke = settings:get_bool("enable_smoke_grenade") -- Regular Grenade if not regular or regular == true then grenades.register_grenade("regular", { description = "Regular grenade (Kills anyone near blast)", image = "grenades_regular.png", on_explode = function(pos, name) if not name or not pos then return end local player = minetest.get_player_by_name(name) local radius = 10 minetest.add_particlespawner({ amount = 20, time = 0.5, minpos = vector.subtract(pos, radius), maxpos = vector.add(pos, radius), minvel = {x = 0, y = 5, z = 0}, maxvel = {x = 0, y = 7, z = 0}, minacc = {x = 0, y = 1, z = 0}, maxacc = {x = 0, y = 1, z = 0}, minexptime = 0.3, maxexptime = 0.6, minsize = 7, maxsize = 10, collisiondetection = true, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) minetest.sound_play("boom", { pos = pos, gain = 1.0, max_hear_distance = 32, }) for k, v in ipairs(minetest.get_objects_inside_radius(pos, radius)) do if v:get_hp() > 0 then v:punch(player, 2, {damage_groups = {fleshy = 24 - (vector.distance(pos, v:get_pos()) * 2)}}, nil) end end end, }) end -- Flashbang Grenade if not flash or flash == true then grenades.register_grenade("flashbang", { description = "Flashbang grenade (Blinds all who look at blast)", image = "grenades_flashbang.png", on_explode = function(pos, name) for k, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do if v:is_player() and v:get_hp() > 0 then local playerdir = vector.round(v:get_look_dir()) local grenadedir = vector.round(vector.direction(v:get_pos(), pos)) local pname = v:get_player_name() minetest.sound_play("glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) if vector.equals(playerdir, grenadedir) then for i = 0, 5, 1 do local key = v:hud_add({ hud_elem_type = "image", position = {x = 0, y = 0}, name = "flashbang hud "..pname, scale = {x = -200, y = -200}, text = "grenades_white.png^[opacity:"..tostring(255 - (i * 13)), alignment = {x = 0, y = 0}, offset = {x = 0, y = 0} }) . minetest.after(2 * i, function() if minetest.get_player_by_name(pname) then minetest.get_player_by_name(pname):hud_remove(key) end end) end end end end end, }) end -- Smoke Grenade if not smoke or smoke == true then grenades.register_grenade("smoke", { description = "Smoke grenade (Generates smoke around blast site)", image = "grenades_smoke_grenade.png", on_explode = function(pos, name) minetest.sound_play("glasslike_break", { pos = pos, gain = 1.0, max_hear_distance = 32, }) minetest.sound_play("hiss", { pos = pos, gain = 1.0, max_hear_distance = 32, }) for i = 0, 5, 1 do minetest.add_particlespawner({ amount = 60, time = 20, minpos = vector.subtract(pos, 3), maxpos = vector.add(pos, 4), minvel = {x = 0, y = 2, z = 0}, maxvel = {x = 0, y = 3, z = 0}, minacc = {x = 1, y = 0.2, z = 1}, maxacc = {x = 1, y = 0.2, z = 1}, minexptime = 0.3, maxexptime = 0.5, minsize = 90, maxsize = 180, collisiondetection = false, collision_removal = false, vertical = false, texture = "grenades_smoke.png", }) end end, particle = { image = "grenades_smoke.png", life = 1, size = 4, glow = 0, interval = 5, } }) end