Moved saveInitialStuff code to encdoe.lua instead

master
Austin Shenk 2013-02-05 12:03:38 -05:00
parent 9b8f0bbda7
commit bdcbe1a30b
1 changed files with 0 additions and 11 deletions

View File

@ -129,17 +129,6 @@ function adventures.requestRespawnPosition(player)
return true
end
function adventures.saveInitialStuff()
local file = io.open(minetest.get_worldpath().."/adventures_init", "w")
local str = ""
local main = minetest.get_inventory({type="detached",name="initialstuff"}):get_list("main")
for _,stack in pairs(main) do
str = str..stack:get_name().."`"..stack:get_count().."\n"
end
file:write(str)
file:close()
end
function adventures.getStartNode(data)
--local pos = {x=data[2],y=data[3],z=data[4]}
--local offset = {x=data[5],y=data[6],z=data[7]}