From bdcbe1a30b0f2f34cf337b2685756ce6adffd3c9 Mon Sep 17 00:00:00 2001 From: Austin Shenk Date: Tue, 5 Feb 2013 12:03:38 -0500 Subject: [PATCH] Moved saveInitialStuff code to encdoe.lua instead --- global.lua | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/global.lua b/global.lua index aec0426..e7dd8a9 100644 --- a/global.lua +++ b/global.lua @@ -129,17 +129,6 @@ function adventures.requestRespawnPosition(player) return true end -function adventures.saveInitialStuff() - local file = io.open(minetest.get_worldpath().."/adventures_init", "w") - local str = "" - local main = minetest.get_inventory({type="detached",name="initialstuff"}):get_list("main") - for _,stack in pairs(main) do - str = str..stack:get_name().."`"..stack:get_count().."\n" - end - file:write(str) - file:close() -end - function adventures.getStartNode(data) --local pos = {x=data[2],y=data[3],z=data[4]} --local offset = {x=data[5],y=data[6],z=data[7]}