- use nvgCreateGLES2() instead of nvgCreateGL2() when NANOVG_GLES2 is specified (ditto for gl3) - use GL_RED instead of GL_LUMINANCE in ES3
130 lines
3.1 KiB
C
130 lines
3.1 KiB
C
//
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// Copyright (c) 2013 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <stdio.h>
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#define GLFW_INCLUDE_ES3
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#include <GLFW/glfw3.h>
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#include "nanovg.h"
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#define NANOVG_GL3_IMPLEMENTATION
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#define NANOVG_GLES3
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#include "nanovg_gl3.h"
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#include "demo.h"
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void errorcb(int error, const char* desc)
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{
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printf("GLFW error: %s\n", desc);
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}
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int blowup = 0;
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static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
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glfwSetWindowShouldClose(window, GL_TRUE);
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if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
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blowup = !blowup;
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}
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int main()
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{
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GLFWwindow* window;
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struct DemoData data;
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struct NVGcontext* vg = NULL;
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struct FPScounter fps;
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double prevt = 0;
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if (!glfwInit()) {
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printf("Failed to init GLFW.");
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return -1;
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}
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initFPS(&fps);
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glfwSetErrorCallback(errorcb);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
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// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
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if (!window) {
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glfwTerminate();
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return -1;
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}
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glfwSetKeyCallback(window, key);
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glfwMakeContextCurrent(window);
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vg = nvgCreateGLES3(512, 512, NVG_ANTIALIAS);
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if (vg == NULL) {
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printf("Could not init nanovg.\n");
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return -1;
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}
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if (loadDemoData(vg, &data) == -1)
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return -1;
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glfwSwapInterval(0);
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glfwSetTime(0);
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prevt = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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double mx, my, t, dt;
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int width, height;
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t = glfwGetTime();
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dt = t - prevt;
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prevt = t;
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updateFPS(&fps, dt);
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glfwGetCursorPos(window, &mx, &my);
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glfwGetFramebufferSize(window, &width, &height);
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// Update and render
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glViewport(0, 0, width, height);
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glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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nvgBeginFrame(vg, width, height);
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renderDemo(vg, mx,my, width,height, t, blowup, &data);
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renderFPS(vg, 5,5, &fps);
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glEnable(GL_DEPTH_TEST);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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freeDemoData(vg, &data);
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nvgDeleteGLES3(vg);
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glfwTerminate();
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return 0;
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}
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